Has it really been a year already? Wow, time flies when you're hupping around at 77mph, eh?
And we're celebrating in MANY WAYS.
FIRST: A stream!
This Saturday, December 14th, tune in to Twitch.tv/NewBlood to watch myself, David and Andrew play through DUSK and record our OFFICIAL developer commentary on how we built the game from start to finish. You won't wanna miss this.
NEXT: DUSK has been added to GOG Connect!
What does that mean? It means if you own DUSK on Steam you can get a FREE DRM FREE copy of it on GOG... right now! (for a limited time)
And last but certainly not least: the SDK and Steam Workshop are coming... very... VERY... SOON™.
The first iteration of the SDK will allow you to load up Quake and Half Life maps, replace any 3D model, sound, font or texture in the game and much more.
But SOON™ the SDK will allow you to do basically anything to the game since it practically runs on its own engine now. It's going to get pretty wild.
Also it was a lot harder than we expected to get done, but it's finally here.
The DRM free version of DUSK that can be be played with the Glorious Steam version of DUSK.
Available NOW over at http://gog.com/game/dusk or on your friends USB stick that he brings to LAN parties which he should totally clean before handing to you...
Hooray ːleatherneckː
And for those of you wondering - YES you will be able to use GOG Connect SOON to have the game on both Steam and GOG. Very cool, yes.
But more importantly: Both you and our new DRM free players can now LAN, Direct IP connect and even join our dedicated servers with Steam players for Frag Night. You can even play with yourself from two accounts. Creepy!
Well, we've been busy. And we've got a lot to talk about. Because we've got a lot coming at ya...
First and foremost, the DUSK SDK (DAWN) is nearly ready to start being tested!
And rest assured, this ain't no simple level editor, you're going to be able to do EVERYTHING to the game. Change, import and export every texture, model, level, sound... you name it.
Hell, by the time DAWN is ready - it will damn near be its own engine.
Basically, if you can do it to Quake, you can do it to DUSK - and vice versa.
To that end: we've just published a simple API called The New Blood: Clot (get it?) that allows for exporting DUSK assets into .iqm format. NEAT. Try it for yourself, rip apart your favorite games!
But that's definitely not as cool as this sweet as '90s style launcher we made for the SDK!
But we'll talk more about the SDK soon...
We've also been hard at work on LOCALIZATION.
DUSK has now been translated in to:
German
Spanish
French
Italian
Ukranian
Russian
Turkish
Portuguese
Polish
Japanese
and Korean!
But for the first actual implementation we decided to start with the hardest one... CHINESE!
And it's just about done.
The next DUSK update, which will be coming in time for the Steam Summer Sale, will feature Chinese localization, a new LANGUAGE menu, and both English + Chinese subtitles for all the dialogue in the game - even the stuff written on the walls. Check it:
Pretty cool, right? Tell someone who speaks one of those 13 languages that DUSK will soon be making a lot more sense.
Seriously, please tell someone - this was a lot of work...
ANYWAY...
We've also been hard at work on the DRM Free (GOG) version of DUSK
That WILL have Steam + GOG + DRM Free Multiplayer Crossplay.
Why? Because the two dozen people who play DUSKWorld demanded it!
Plus we'll be bringing back IP and offline LAN support JUST IN TIME FOR QUAKE CON.
This has been kind of a pain in the ass but it's almost done. So expect THAT version of DUSK... this summer!
Meanwhile...
Yes, we're still working on the Nintendo Switch version of DUSK
So... brush up on your Chinese, get your Trench Brooms out, put your DUSK Baseball shirts on, lather up with your bacon scented soap, and put a sticky note on your Nintendo Switch.
And he thought things were almost final back then... OH WHAT A FOOL HE WAS.
Not long after that video was made - David sent me a test build of DUSK. He was a fan of some of my previous work and thought I might like it... and I didn't... I LOVED IT.
^ And as you can now know for yourself... it was all there.
The movement, the shooting, the interactivity, the keys, the doors, the puzzles, the secrets, the portals, the beds, the beer! It was rough - but it was awesome.
I knew right away that both David and DUSK were special.
We started working together immediately.
And three years later... here we are.
https://youtu.be/LbqNRDPd5_k But DUSK doesn't exist in its current form just because of David or me or Andrew or even the rest of the New Blood team.
No, DUSK exists today because of YOU.
I told you all those years ago that I wanted to build this game piece by piece and brick by brick with YOU - our players.
Because of YOU - DUSK is the game you see before you.
Because of YOU - DUSK is a certified hit.
Because of YOU - DUSK is beloved by both critics and players alike.
Because of YOU - DUSK will live on far beyond 2019.
Because YOU... are worthy.
But we're just getting started...
Mac/Linux and DRM Free versions are coming
TDM, CTF and DUSKWorld content updates are coming
Language localizations are coming
The SDK + Steam Workshop Mods are coming
Co-Op is coming
MORE achievements are coming
New Game + is coming
Console Ports are coming
The Big Box Physical Collector's Edition is coming
And yes - we hear you. You want to support DUSK and support New Blood.
And you wanna know how? However you can.
Buy our other games, write reviews, comments, threads, posts, tweets, statuses, create art, shitpost memes, PREACH FROM THE HIGHEST MOUNTAIN. Let the people know you support developers who do things the RIGHT way. Who work not just FOR you but WITH you.
Want to support Andrew directly? Get the OST from his Bandcamp page! He's currently in the top video game soundtracks right next to Celeste and Undertale?! Wow.
LET'S SHOW THE WORLD THAT METAL VIDEO GAME MUSIC ROCKS \m/_((><))_\m/