Well, we've been busy. And we've got a lot to talk about. Because we've got a lot coming at ya...
First and foremost, the DUSK SDK (DAWN) is nearly ready to start being tested!
And rest assured, this ain't no simple level editor, you're going to be able to do EVERYTHING to the game. Change, import and export every texture, model, level, sound... you name it.
Hell, by the time DAWN is ready - it will damn near be its own engine.
Basically, if you can do it to Quake, you can do it to DUSK - and vice versa.
To that end: we've just published a simple API called The New Blood: Clot (get it?) that allows for exporting DUSK assets into .iqm format. NEAT. Try it for yourself, rip apart your favorite games!
But that's definitely not as cool as this sweet as '90s style launcher we made for the SDK!
But we'll talk more about the SDK soon...
We've also been hard at work on LOCALIZATION.
DUSK has now been translated in to:
German
Spanish
French
Italian
Ukranian
Russian
Turkish
Portuguese
Polish
Japanese
and Korean!
But for the first actual implementation we decided to start with the hardest one... CHINESE!
And it's just about done.
The next DUSK update, which will be coming in time for the Steam Summer Sale, will feature Chinese localization, a new LANGUAGE menu, and both English + Chinese subtitles for all the dialogue in the game - even the stuff written on the walls. Check it:
Pretty cool, right? Tell someone who speaks one of those 13 languages that DUSK will soon be making a lot more sense.
Seriously, please tell someone - this was a lot of work...
ANYWAY...
We've also been hard at work on the DRM Free (GOG) version of DUSK
That WILL have Steam + GOG + DRM Free Multiplayer Crossplay.
Why? Because the two dozen people who play DUSKWorld demanded it!
Plus we'll be bringing back IP and offline LAN support JUST IN TIME FOR QUAKE CON.
This has been kind of a pain in the ass but it's almost done. So expect THAT version of DUSK... this summer!
Meanwhile...
Yes, we're still working on the Nintendo Switch version of DUSK
So... brush up on your Chinese, get your Trench Brooms out, put your DUSK Baseball shirts on, lather up with your bacon scented soap, and put a sticky note on your Nintendo Switch.
And he thought things were almost final back then... OH WHAT A FOOL HE WAS.
Not long after that video was made - David sent me a test build of DUSK. He was a fan of some of my previous work and thought I might like it... and I didn't... I LOVED IT.
^ And as you can now know for yourself... it was all there.
The movement, the shooting, the interactivity, the keys, the doors, the puzzles, the secrets, the portals, the beds, the beer! It was rough - but it was awesome.
I knew right away that both David and DUSK were special.
We started working together immediately.
And three years later... here we are.
https://youtu.be/LbqNRDPd5_k But DUSK doesn't exist in its current form just because of David or me or Andrew or even the rest of the New Blood team.
No, DUSK exists today because of YOU.
I told you all those years ago that I wanted to build this game piece by piece and brick by brick with YOU - our players.
Because of YOU - DUSK is the game you see before you.
Because of YOU - DUSK is a certified hit.
Because of YOU - DUSK is beloved by both critics and players alike.
Because of YOU - DUSK will live on far beyond 2019.
Because YOU... are worthy.
But we're just getting started...
Mac/Linux and DRM Free versions are coming
TDM, CTF and DUSKWorld content updates are coming
Language localizations are coming
The SDK + Steam Workshop Mods are coming
Co-Op is coming
MORE achievements are coming
New Game + is coming
Console Ports are coming
The Big Box Physical Collector's Edition is coming
And yes - we hear you. You want to support DUSK and support New Blood.
And you wanna know how? However you can.
Buy our other games, write reviews, comments, threads, posts, tweets, statuses, create art, shitpost memes, PREACH FROM THE HIGHEST MOUNTAIN. Let the people know you support developers who do things the RIGHT way. Who work not just FOR you but WITH you.
Want to support Andrew directly? Get the OST from his Bandcamp page! He's currently in the top video game soundtracks right next to Celeste and Undertale?! Wow.
LET'S SHOW THE WORLD THAT METAL VIDEO GAME MUSIC ROCKS \m/_((><))_\m/
It's not too late to get Early Access to Episode 3 on Friday night!
You can still get the game in Early Access (like right now) and give us that sweet sweet extra $3 and play Episode 3 this weekend. You know you wanna...
Oh, and since we messed up and forgot to add a new package to Steam on Halloween...
EVERYONE who buys the game in Early Access will be getting the graphic novel FOR FREE. (We really do hate money)
Free comics for everyone! Woo!
Anyway... for those of you who are holding out for the FULL LAUNCH:
DUSK will be FULLY launched on December 10th (Monday) at 11am PST!
When DUSK is available on December 10th, you'll be able to purchase DUSK or upgrade to the "Intruder Edition" which includes the Soundtrack and Graphic Novel for an additional $10.
That's it. No other fancy editions. No DLC. No micro transactions.
Meanwhile - if you want to support Andrew Hulshult and his KILLER soundtrack as much as possible - feel free to buy the "Intruder Edition" or get the OST directly from Andrew on his Bandcamp which will be up... SOON.
Until then - follow him on Twitter to know exactly when the OST will be available... EVERYWHERE.
It won't be long now... ARE YOU FEELIN WORTHY, PUNK?! :bigjohn:
DUSK will launch at a special discounted price of $16.66 (heh, \m/emes) for a limited time. You're welcome.
But what about me?! I paid $20 for DUSK - you owe me... $3.34!
Fair enough! You drive a ard bargain, lurkers. Therefore, everyone who owned DUSK before Halloween (if you're reading this it's too late) will be getting the 50+ page DUSK graphic novel... FOR FREE.Yes, free. Remember, we hate money.
Need a refresher on just how dope that comic novel is? Well then, allow me to enlighten you:
And for everyone else who supports DUSK in Early Access? We'll be giving you the chance to play Episode 3 early. A whole weekend ahead of all the villainous scum who waited for launch. It's the least we could do. (We love all of you, truly)
Glorious, isn't it?
But enough about what we'll be giving you SOON...
What about what we're giving you NOW?
That's right - DUSK has just been updated as you read this:
With what, you might ask?
Endless Arena 3 - The Cathedral
Get a taste of Episode 3 and its enemies with this new endless level. How long can you survive against the hordes of evil? Watch out for the tornado...
A remastered main menu track
(thanks Andrew)
FULL CONTROLLER SUPPORT
(have fun, peasants)
(WIP controller layout screen)
TWO new cheat codes!
NBULLETS - Infinite Ammo
NBUFO - Fly Fly Away
New key art!
(thanks Jacob)
Updates to Episodes 1 & 2
(can you spot them all?!)
And last but not least...
a new DUSKWorld playable character.
The fearsome, the furrsome, the hound of torment, the pupper of lament, he is... CART DOG! (yeah he's a legless evil hound with a rocket launcher strapped to his cart just go with it, okay?)
So, yeah. DUSK v1.0 is finally almost a thing. Pretty crazy, eh?
I know I sound like a broken record at this point but we wouldn't be here without all of YOU. You lurking shitposting scum... lord do we love you.
And you know we're just getting warmed up, right? Don't forget 2019 will bring the DAWN SDK, Steam Workshop, Mac, Linux, Switch ports, co-op?! and MORE.
You keep supporting DUSK, we'll keep givin' it to ya - HARD AND FAST. :Lorelei:
As we work to put the finishing touches on the game - we've brought DUSK fully into Unity 2018.
This will allow us to do much more with the game moving forward (like the Switch port) and streamline all of our processes. Huzzah! (Patch notes below)
We also made changes to the UI/UX and menu systems!
Menus are now streamlined and split into LOOK / FEEL / SOUND.
We've also added some cheeky pixelization option names for ya (right click to enlarge)
Meanwhile...
As we get closer to finishing Episode 3
We've also started to go back and polish up Episodes 1 & 2, look for areas to improve in terms of both environmental storytelling and level design, and generally make sure the content is as good as it can be. Ye.
You'll already notice some of these small tweaks in E1M2 & E1M3.
In DUSKWorld news...
We've fixed some remaining bugs and also added a new map!
You may recognize it as E2M6 - The Erebus Reactor.
This is a very large and open map with plenty of hunting rifles abound.
HAPPY FRAG NIGHT SNIPING :bigjohn:
We'll be adding TDM next. You want it? YOU GOT IT.
We've also put out a call for achievements!
If you think you've got good ideas for DUSK achievements - let us know HERE:
Be it by sickle, by sword, by shotgun... or by old age while waiting for Episode 3.
And now... more than ever - BY PROJECTILE
That's right - the latest DUSKWorld update FINALLY brings client side projectile fixes making the Mortar, Riveter and Crossbow not only viable MP weapons... but some of the best.
Why the best? Because we also nerfed the SSG. Sorry not sorry.
We've also completely overhauled Vestibule & Dusk of the Dead.
Vestibule even has TEXTURES now. Woah...
Spectate mode now occurs on death!
Press LMB to switch between players if you get tired of stalking the guy who killed you...
The Welder has joined the fray! He's big! He's fat! He's got a welder's mask on!
With this latest update you'll find that DUSKWorld is not only more solid and polished but more BALANCED as well. SO HAVE AT IT. Now more than ever it's the best time to join the fight. We've even got new LFG channels in Discord.gg/NewBlood ... JOIN US.
And since it IS the Steam Summer Sale - we went ahead and finally added trading cards, emotes and backgrounds! (They should be live SOON) Based on the art from the upcoming DUSK comic - we think they're all very unique and a fine addition to any Steam collection. Happy hunting.
And as for what's next?
Well, as we wrap up Episode 3 we'll be bringing the entire game into Unity 2018, revamping all of the in-game menus and options, adding achievements, maybe a in-game codex filled with dank lore? and much much more. Team DUSKmatch? Team DUSKmatch.