theHunter: Call of the Wild™ - Phil


Update:

We are working on a hotfix for Progression to unlock requirements when you exceed them as well as a crash for specific languages when bringing up the scoreboard in multiplayer.
The solutions are being tested now but we can't give a release time yet.
For locked items, try gaining experience and restarting the game until the hotfix is out.
----

Hello Hunters,

We are happy to announce the release of Patch 1.1 for theHunter: Call of the Wild, which offers a number of fixes for gameplay, performance and multiplayer. Your continuous feedback and detailed reports have helped the dev team and Producer Phil with prioritizing and fixing some of the most pressing issues.

While I write this our dev team have already started their work on Patch 1.2 which will address further issues reported via social media, the Steam forums and customer service. We want to take this chance to thank you for your ongoing support and also assure you that we will continue to work hard on solving issues and making theHunter: Call of the Wild an even better hunting experience for all of our players.

We look forward to hearing from you regarding Patch 1.1 in our dedicated feedback thread:

http://steamcommunity.com/app/518790/discussions/0/133258092236333090/

Happy Hunting!

theHunter: Call of the Wild Team

Major fixes:

Gameplay:
  • Added cool-down timer to animal warning calls
  • Animal warning call probability is now affected by animal difficulty
  • Adjusted how easily animals can hear you when walking through grass and bushes in Layton Lake District
  • Adjusted vegetation sound volumes in Layton Lake District
  • Reworked player progression - less cost and faster unlocks
  • Resolved issue with side mission Sommer #2

User Interface:
  • Fix for hunting stands that can’t be interacted with

Performance:
  • Improved performance after tracking a large number of clues

Multiplayer:
  • Fix for multiplayer crashes related to Multiplayer menu

Minor fixes:

Audio:
  • Fix for menu music not playing
  • Improved sound mix for UI
  • Improved sound mix for Black Bear
  • Improved sound mix for music in outposts
  • Added jumping sounds for player character

Gameplay:
  • Improved animal spawn points to avoid tight positions for pathfinding
  • Fix for "Active Skill" tutorial would not play until restarting the game
  • Heart rate is now affected when jumping
  • Improved clue system for need zones
  • Added glint effect on collectables
  • Improvements to navigation mesh
  • Fix for female foxes awarding negative score
  • Fix for non-climbable ladders
  • Fix for HunterMate showing missions from the previously visited reserve

Weapons:
  • Fix for revolver exit animation
  • Fix for occasionally misaligned muzzle flash when using quickshot
  • Improved scope behaviour while aiming and walking
  • Improved Lever Action Rifle animations
  • Improved shotgun reload animation (displaying wrong bullet count)
  • Improved animations for compound bow
  • Fixed so that performing an action will never lock the player into place (firing,
  • aiming, reloading etc.)
  • Tweaked scatter for hipshot and fixed some issues with scatter in aim

User Interface:

  • Removed leaving reserve warning message after loading reserve
  • Fixed bug where attaching ammo would hide item details
  • Improving readability of codex pages, slow down scrolling text
  • Added game logo to main menu
  • Improved Key binding UI and fixed issue with double clicking
  • Removed “Reserve Selection” text
  • Added camera as bindable key
  • Added “Use Skill” as bindable key
  • Added numpad as bindable keys
  • Fix for audio clue HUD never being shown again after having it visible and entering the menu
  • Changing the “buy” button in the store to “owned” after purchase
  • Inventory updates quicker after making changes in the storage
  • Improved display of available amount of currency
  • Added warning prompt when starting a new game
  • Re-enabled HUD when using the camera
  • Fix for weapon rewards not showing
  • Improved Storage screen usability
  • Fixed “night time” in codex vs. mission conditions (night time starts at 19:00)
  • Artifacts are now added to the Codex page when picked up
  • Mouse sensitivity now works as intended
  • Toggling “Mission System” in settings now works as intended

Multiplayer:
  • Fix for network collectables competing with regular collectables
  • Disabled changing reserve in Multiplayer

Performance:
  • Addressed memory leaks
  • Slightly improved performance of water reflections

Miscellaneous:

  • Fix for appearing underwater when changing position (loading screen)
  • Multiple fixes regarding spawn point and camera sequences
  • Fix for critter related crash
  • Collision fixes in Layton Lake District
  • Missing shaders added
  • Various mission fixes
  • Crashfix when switching reserve
  • Various fixes for floating props
  • Crashfix when switching between single and multiplayer games
  • Improved string jump animations of animals
  • Removed breathing animation on dead animals
  • Various localization fixes
  • Improved water reflections
  • Fixed broken glint effect while it’s raining
  • Rain drops are now properly occluded by structures
  • Added particle effects while walking through foliage
  • Fix for animals running in place in certain animations
  • Fixed bug in volumetric fog that would cause it to be wrongly occluded by vegetation
theHunter: Call of the Wild™ - EW_Stefan [Community Manager]


Update:

We are working on a hotfix for Progression to unlock requirements when you exceed them as well as a crash for specific languages when bringing up the scoreboard in multiplayer.
The solutions are being tested now but we can't give a release time yet.
For locked items, try gaining experience and restarting the game until the hotfix is out.
----

Hello Hunters,

We are happy to announce the release of Patch 1.1 for theHunter: Call of the Wild, which offers a number of fixes for gameplay, performance and multiplayer. Your continuous feedback and detailed reports have helped the dev team and Producer Phil with prioritizing and fixing some of the most pressing issues.

While I write this our dev team have already started their work on Patch 1.2 which will address further issues reported via social media, the Steam forums and customer service. We want to take this chance to thank you for your ongoing support and also assure you that we will continue to work hard on solving issues and making theHunter: Call of the Wild an even better hunting experience for all of our players.

We look forward to hearing from you regarding Patch 1.1 in our dedicated feedback thread:

http://steamcommunity.com/app/518790/discussions/0/133258092236333090/

Happy Hunting!

theHunter: Call of the Wild Team

Major fixes:

Gameplay:
  • Added cool-down timer to animal warning calls
  • Animal warning call probability is now affected by animal difficulty
  • Adjusted how easily animals can hear you when walking through grass and bushes in Layton Lake District
  • Adjusted vegetation sound volumes in Layton Lake District
  • Reworked player progression - less cost and faster unlocks
  • Resolved issue with side mission Sommer #2

User Interface:
  • Fix for hunting stands that can’t be interacted with

Performance:
  • Improved performance after tracking a large number of clues

Multiplayer:
  • Fix for multiplayer crashes related to Multiplayer menu

Minor fixes:

Audio:
  • Fix for menu music not playing
  • Improved sound mix for UI
  • Improved sound mix for Black Bear
  • Improved sound mix for music in outposts
  • Added jumping sounds for player character

Gameplay:
  • Improved animal spawn points to avoid tight positions for pathfinding
  • Fix for "Active Skill" tutorial would not play until restarting the game
  • Heart rate is now affected when jumping
  • Improved clue system for need zones
  • Added glint effect on collectables
  • Improvements to navigation mesh
  • Fix for female foxes awarding negative score
  • Fix for non-climbable ladders
  • Fix for HunterMate showing missions from the previously visited reserve

Weapons:
  • Fix for revolver exit animation
  • Fix for occasionally misaligned muzzle flash when using quickshot
  • Improved scope behaviour while aiming and walking
  • Improved Lever Action Rifle animations
  • Improved shotgun reload animation (displaying wrong bullet count)
  • Improved animations for compound bow
  • Fixed so that performing an action will never lock the player into place (firing,
  • aiming, reloading etc.)
  • Tweaked scatter for hipshot and fixed some issues with scatter in aim

User Interface:

  • Removed leaving reserve warning message after loading reserve
  • Fixed bug where attaching ammo would hide item details
  • Improving readability of codex pages, slow down scrolling text
  • Added game logo to main menu
  • Improved Key binding UI and fixed issue with double clicking
  • Removed “Reserve Selection” text
  • Added camera as bindable key
  • Added “Use Skill” as bindable key
  • Added numpad as bindable keys
  • Fix for audio clue HUD never being shown again after having it visible and entering the menu
  • Changing the “buy” button in the store to “owned” after purchase
  • Inventory updates quicker after making changes in the storage
  • Improved display of available amount of currency
  • Added warning prompt when starting a new game
  • Re-enabled HUD when using the camera
  • Fix for weapon rewards not showing
  • Improved Storage screen usability
  • Fixed “night time” in codex vs. mission conditions (night time starts at 19:00)
  • Artifacts are now added to the Codex page when picked up
  • Mouse sensitivity now works as intended
  • Toggling “Mission System” in settings now works as intended

Multiplayer:
  • Fix for network collectables competing with regular collectables
  • Disabled changing reserve in Multiplayer

Performance:
  • Addressed memory leaks
  • Slightly improved performance of water reflections

Miscellaneous:

  • Fix for appearing underwater when changing position (loading screen)
  • Multiple fixes regarding spawn point and camera sequences
  • Fix for critter related crash
  • Collision fixes in Layton Lake District
  • Missing shaders added
  • Various mission fixes
  • Crashfix when switching reserve
  • Various fixes for floating props
  • Crashfix when switching between single and multiplayer games
  • Improved string jump animations of animals
  • Removed breathing animation on dead animals
  • Various localization fixes
  • Improved water reflections
  • Fixed broken glint effect while it’s raining
  • Rain drops are now properly occluded by structures
  • Added particle effects while walking through foliage
  • Fix for animals running in place in certain animations
  • Fixed bug in volumetric fog that would cause it to be wrongly occluded by vegetation
theHunter: Call of the Wild™ - EW_Stefan
Hello Hunters,

I wanted to give you an quick update on the current state of the game and upcoming improvements and plans for fixes. The development team, lead by our Producer Philipp, are hard at work on addressing the issues reported by you.

After we released two updates last week, we have a variety of fixes ready for Patch 1.1 which we will release as soon as possible. Read more about the previous patches below:

Patch 1.01: http://steamcommunity.com/games/518790/announcements/detail/521692792651191518

Patch 1.02: http://steamcommunity.com/games/518790/announcements/detail/521692792654501118

We are also looking into crashes, both on startup and during sessions, while evaluating crash logs for a permanent solution.

Finally, all of us at Expansive Worlds and Avalanche Studios want to thank you, our fantastic community and players, for your patience. All the bug reports and valuable feedback you keep sending our way is very important for us, and is a big help when we
prioritize our work - we could not do it without you.

We look forward to sharing more on Patch 1.1, as well as general progress, soon.

Happy Hunting!

Stefan
theHunter: Call of the Wild™ - EW_Stefan [Community Manager]
Hello Hunters,

I wanted to give you an quick update on the current state of the game and upcoming improvements and plans for fixes. The development team, lead by our Producer Philipp, are hard at work on addressing the issues reported by you.

After we released two updates last week, we have a variety of fixes ready for Patch 1.1 which we will release as soon as possible. Read more about the previous patches below:

Patch 1.01: http://steamcommunity.com/games/518790/announcements/detail/521692792651191518

Patch 1.02: http://steamcommunity.com/games/518790/announcements/detail/521692792654501118

We are also looking into crashes, both on startup and during sessions, while evaluating crash logs for a permanent solution.

Finally, all of us at Expansive Worlds and Avalanche Studios want to thank you, our fantastic community and players, for your patience. All the bug reports and valuable feedback you keep sending our way is very important for us, and is a big help when we
prioritize our work - we could not do it without you.

We look forward to sharing more on Patch 1.1, as well as general progress, soon.

Happy Hunting!

Stefan
theHunter: Call of the Wild™ - EW_Anna
Hello Hunters,

Here is another update from our side as we address the issues that you mention and report.

Once more we want to say thank you for your support, reporting these issues to us and of course for playing theHunter: Call of the Wild. It’s great to see the wonderful screenshots, videos and achievements from the community and we are working on solutions to improve the game and performance for our players.

Next to the smaller updates from today and yesterday, there is a bigger patch on its way. We can’t give you a final release date yet as testing is still in progress but we plan to release it very soon.

Today’s update includes:

  • Fix for “Invite to game” feature on Steam that would ultimately lead to a crash
  • Crash fix for hovering over specific icons in the map
  • Crash fix for ragdoll synchronization for spawned animals
  • Disabled joining friends in multiplayer games when the game is not running
  • Miscellaneous crash fixes

Additionally, there is a partial fix for joining friends in multiplayer. As long as the game is running, you will be able to join a friend’s game via the Steam functionality. Please make sure your friends have the game running when sending invites to play via Steam.

If you don’t have the game running and join a game after the update, you will only start the game.

We are also working together with AMD to investigate and fix any hardware related issues that were reported by our players.

And finally, there are work-around solutions to some problems until we can fix them for good:

Keybindings

You can manually adjust your keybindings outside of the game by doing the following:

  • Disable cloud saving on Steam (Properties -> Updates -> Untick Steam Cloud Synchronization)
  • Go to Documents\Avalanche Studios\theHunter Call of the Wild\Saves open your save folder
  • Open “keymap.json” with a text editor of your choice (e.g. Notepad)
  • Manually adjust keybindings
  • Save file and start the game (keeping cloud save disabled until you have started it once)

Return to Game from Settings menu
  • Hovering over any of the main menu icons on the left side of the screen and then pressing ESC will return you to the game.

Thanks again and happy hunting!

Stefan
theHunter: Call of the Wild™ - EW_Stefan [Community Manager]
Hello Hunters,

Here is another update from our side as we address the issues that you mention and report.

Once more we want to say thank you for your support, reporting these issues to us and of course for playing theHunter: Call of the Wild. It’s great to see the wonderful screenshots, videos and achievements from the community and we are working on solutions to improve the game and performance for our players.

Next to the smaller updates from today and yesterday, there is a bigger patch on its way. We can’t give you a final release date yet as testing is still in progress but we plan to release it very soon.

Today’s update includes:

  • Fix for “Invite to game” feature on Steam that would ultimately lead to a crash
  • Crash fix for hovering over specific icons in the map
  • Crash fix for ragdoll synchronization for spawned animals
  • Disabled joining friends in multiplayer games when the game is not running
  • Miscellaneous crash fixes

Additionally, there is a partial fix for joining friends in multiplayer. As long as the game is running, you will be able to join a friend’s game via the Steam functionality. Please make sure your friends have the game running when sending invites to play via Steam.

If you don’t have the game running and join a game after the update, you will only start the game.

We are also working together with AMD to investigate and fix any hardware related issues that were reported by our players.

And finally, there are work-around solutions to some problems until we can fix them for good:

Keybindings

You can manually adjust your keybindings outside of the game by doing the following:

  • Disable cloud saving on Steam (Properties -> Updates -> Untick Steam Cloud Synchronization)
  • Go to Documents\Avalanche Studios\theHunter Call of the Wild\Saves open your save folder
  • Open “keymap.json” with a text editor of your choice (e.g. Notepad)
  • Manually adjust keybindings
  • Save file and start the game (keeping cloud save disabled until you have started it once)

Return to Game from Settings menu
  • Hovering over any of the main menu icons on the left side of the screen and then pressing ESC will return you to the game.

Thanks again and happy hunting!

Stefan
theHunter: Call of the Wild™ - contact@rockpapershotgun.com (Alice O'Connor)

Hey, The Man: I intend to use theHunter: Call of the Wild [official site] for nonviolent video game tourism and you can’t stop me. Well, maybe you can; for all I know, players are locked into a tutorial where they need to shot a moose through each individual organ before being allowed to take a single step. Probably not though? I’ll soon see, as Call of the Wild is now out. It’s a first-person hunting sim, obviously, and a jolly pretty one – built in the Apex engine of Just Cause 3 devs Avalanche. … [visit site to read more]

theHunter: Call of the Wild™ - EW_Anna
Hello Hunters,

Thank you all very much for playing the game and joining us on this journey that has only just begun.

Your feedback enables us to pinpoint issues as well as solutions much faster so we are happy to roll out the first fixes now.

This patch addresses different game crashes players are experiencing at the moment.

The update includes fixes for:

  • Keybinding menu to not crash when unsupported hardware such as certain controllers or joysticks is connected
  • Crash fix in settings menu
  • Performance improvement for situations where large numbers of unharvested animals are located on the map.
  • Crash fix for the map related to the player icon
  • Crash fix for leaving multiplayer games

We continue to monitor your feedback and data and will let you know once the next update becomes available.

Thanks again and we’ll be back with more information soon!

Happy Hunting!

Stefan
theHunter: Call of the Wild™ - EW_Stefan [Community Manager]
Hello Hunters,

Thank you all very much for playing the game and joining us on this journey that has only just begun.

Your feedback enables us to pinpoint issues as well as solutions much faster so we are happy to roll out the first fixes now.

This patch addresses different game crashes players are experiencing at the moment.

The update includes fixes for:

  • Keybinding menu to not crash when unsupported hardware such as certain controllers or joysticks is connected
  • Crash fix in settings menu
  • Performance improvement for situations where large numbers of unharvested animals are located on the map.
  • Crash fix for the map related to the player icon
  • Crash fix for leaving multiplayer games

We continue to monitor your feedback and data and will let you know once the next update becomes available.

Thanks again and we’ll be back with more information soon!

Happy Hunting!

Stefan
theHunter: Call of the Wild™ - EW_Stefan


Hello Hunters,

Happy release day to all of you! Today's stream will be a special edition. First of all we will stream for a solid 2 hours instead of 1. And we will be joined by the Senior Producer and the Game Director of theHunter: Call of the Wild. How fantastic is that?

And not only that - After a popular demand by our viewers Producer Philipp who many of you have already met in the chat during the last streams, will also be joining us for a bit. ːsteamhappyː

We're looking forward to seeing you all on: https://www.twitch.tv/expansiveworlds

Cheers,

Stefan
...