Konrad's Kittens - FusionPlay - Konrad
https://youtu.be/ZsPLtFIK67w

- Main Feature -

Needs & Wishes: The brand new game mechanic
The kitten will have needs and wishes. You need to wisely fulfill both to make the kitten love you, stay healthy and be well-behaved.
Needs are related to basic actions (eat, play, sleep, etc.) and influence the behave-attribute. Wishes are related to specific objects (pizza-slice, tv-remote, cardboard box, etc.) and determine the love-attribute. Ignoring urgent needs or overusing needs will drain the kittens health.

Love, Behave and Health determine the amount of xp you get per action, the amount of concurrent wishes and the available energy. Over the time (days) the kitten recovers some health but also looses a little education and love. So be sure to look for it regularly.

New UI:
The cat UI has been redesigned from scratch.
It's now a UI-Bubble floating above the head of the cat, showing needs, wishes and energy.


The Experience Pendant is hanging around the neck of the kitten, showing current level and xp, also an "Unlock Medal" is spawned for each lvl up, showing what you've unlocked.


The Minigame Wheel of Fortune, appears up to 4 times a day and decides which minigames you'll get to play.


The Action Plate shows the progress of an action and also its impact on love, behave and health.


The Attribute Plate shows the current values for love, behave and health and a total score.


- other new Features -

Feel the kitten purring
The cat (controller) will vibrate when it's purring (Thanks to user [FR] greatxerox for making us think about including the rumble of the controller for some game mechanics!).

Enhanced Settings
* Added a button for rotating the world. You can now rotate the play area to match your setup at home.
* Settings (music, play area rotation, hand/plushy mode) will be saved and loaded automatically when you play next time.

- Enhancements -

* Added some grass in forest, beach and warpzone areas (we hope the performance stays stable)
* enhanced look of forest objects (added shadows)
* Deactivated water-wave-movement in beach area (it made people sick)
* switched positions of cat toilet and water bowl for matching progression of needs
* changed game progression speed: New stuff will now be unlocked much quicker. It should take about 6 - 10 days until you've unlocked all items and areas
* upgraded to Unity 5.5
* changed collider sizes of all buttons in the settings menu to not accidentially trigger wrong buttons
* some code cleanup
* other minor enhancements

- Bugfixes -

* fixed incorrect floor calibration for small and large kitten in hand-mode
* fixed height calibration sometimes being incorrect when controller is tilted
* fixed rotational calibration sometimes not turning the cat into correct orientation (finally!)
* fixed cat punches being interrupted during minigames (now the paw really punches ;) )
* fixed minigames sometimes starting automatically
* fixed deny-animation putting cat into the ground and in a strange pose
* fixed a bug on destroying uncollected hearts when leaving an area
* fixed a bug not loading the world, when Vive Controller was no turned on
* fixed a bug rotating away the floor in the forest, warpzone and beach areas for some specific play area setups
* other minor bugfixes
Konrad's Kittens - FusionPlay - Konrad
https://youtu.be/ZsPLtFIK67w

- Main Feature -

Needs & Wishes: The brand new game mechanic
The kitten will have needs and wishes. You need to wisely fulfill both to make the kitten love you, stay healthy and be well-behaved.
Needs are related to basic actions (eat, play, sleep, etc.) and influence the behave-attribute. Wishes are related to specific objects (pizza-slice, tv-remote, cardboard box, etc.) and determine the love-attribute. Ignoring urgent needs or overusing needs will drain the kittens health.

Love, Behave and Health determine the amount of xp you get per action, the amount of concurrent wishes and the available energy. Over the time (days) the kitten recovers some health but also looses a little education and love. So be sure to look for it regularly.

New UI:
The cat UI has been redesigned from scratch.
It's now a UI-Bubble floating above the head of the cat, showing needs, wishes and energy.


The Experience Pendant is hanging around the neck of the kitten, showing current level and xp, also an "Unlock Medal" is spawned for each lvl up, showing what you've unlocked.


The Minigame Wheel of Fortune, appears up to 4 times a day and decides which minigames you'll get to play.


The Action Plate shows the progress of an action and also its impact on love, behave and health.


The Attribute Plate shows the current values for love, behave and health and a total score.


- other new Features -

Feel the kitten purring
The cat (controller) will vibrate when it's purring (Thanks to user [FR] greatxerox for making us think about including the rumble of the controller for some game mechanics!).

Enhanced Settings
* Added a button for rotating the world. You can now rotate the play area to match your setup at home.
* Settings (music, play area rotation, hand/plushy mode) will be saved and loaded automatically when you play next time.

- Enhancements -

* Added some grass in forest, beach and warpzone areas (we hope the performance stays stable)
* enhanced look of forest objects (added shadows)
* Deactivated water-wave-movement in beach area (it made people sick)
* switched positions of cat toilet and water bowl for matching progression of needs
* changed game progression speed: New stuff will now be unlocked much quicker. It should take about 6 - 10 days until you've unlocked all items and areas
* upgraded to Unity 5.5
* changed collider sizes of all buttons in the settings menu to not accidentially trigger wrong buttons
* some code cleanup
* other minor enhancements

- Bugfixes -

* fixed incorrect floor calibration for small and large kitten in hand-mode
* fixed height calibration sometimes being incorrect when controller is tilted
* fixed rotational calibration sometimes not turning the cat into correct orientation (finally!)
* fixed cat punches being interrupted during minigames (now the paw really punches ;) )
* fixed minigames sometimes starting automatically
* fixed deny-animation putting cat into the ground and in a strange pose
* fixed a bug on destroying uncollected hearts when leaving an area
* fixed a bug not loading the world, when Vive Controller was no turned on
* fixed a bug rotating away the floor in the forest, warpzone and beach areas for some specific play area setups
* other minor bugfixes
Konrad's Kittens - FusionPlay - Konrad
It took us longer than expected and it was far more complex, but finally the Needs & Wishes patch 0.4 enters public beta. You can join the beta by opting in into the "test" branch (via steam client, see https://steamcommunity.com/sharedfiles/filedetails/?id=380122528).

The final release date of the patch will be friday the 3rd of February.

We will use this week to fix some last bugs and finish other features which are not ready to test yet.

So what is in the beta?

The new Needs & Wishes gameplay mechanic. You need to find a good balance caring for the needs and the wishes of the Kitten. The new attributes health, love and behave are changed by your actions. See our short explanation image:


To accompany the deep impact of the changes, the whole UI was remade from scratch. Konrad's Needs and Wishes (and his energy for doing actions) are now shown in a thought bubble, floating above his head.


When doing an action, the "action plate" shows the current progress and the impact of this action on the attributes (love, behave, health).


After the action is finished, the action plate shows your current attributes on its backside.


Experience and current level are now shown on a pendant, hanging around Konrad's neck. If you reach a new level, a medal spawns from the necklace, showing what you've just unlocked.


Also the minigames are no longer random wishes, they are now triggered by a minigame wheel of fortune.


If you try the beta, please post your feedback in the forums as we are really keen to hear your thoughts on the new stuff.
Konrad's Kittens - FusionPlay - Konrad
It took us longer than expected and it was far more complex, but finally the Needs & Wishes patch 0.4 enters public beta. You can join the beta by opting in into the "test" branch (via steam client, see https://steamcommunity.com/sharedfiles/filedetails/?id=380122528).

The final release date of the patch will be friday the 3rd of February.

We will use this week to fix some last bugs and finish other features which are not ready to test yet.

So what is in the beta?

The new Needs & Wishes gameplay mechanic. You need to find a good balance caring for the needs and the wishes of the Kitten. The new attributes health, love and behave are changed by your actions. See our short explanation image:


To accompany the deep impact of the changes, the whole UI was remade from scratch. Konrad's Needs and Wishes (and his energy for doing actions) are now shown in a thought bubble, floating above his head.


When doing an action, the "action plate" shows the current progress and the impact of this action on the attributes (love, behave, health).


After the action is finished, the action plate shows your current attributes on its backside.


Experience and current level are now shown on a pendant, hanging around Konrad's neck. If you reach a new level, a medal spawns from the necklace, showing what you've just unlocked.


Also the minigames are no longer random wishes, they are now triggered by a minigame wheel of fortune.


If you try the beta, please post your feedback in the forums as we are really keen to hear your thoughts on the new stuff.
Konrad's Kittens - FusionPlay - Konrad
Konrad the Kitten 0.3.3 has just been released. The update adds a new Play Mode (hand-mode) and some smal things for christmas.

Hand-Mode (experimental)
You can now play Konrad without a plush-toy with the so called "Hand-Mode". In this mode you hold the Controller in your hand like in traditional games. You can grab Konrad with the trigger button. Konrad is released automatically when placed at an interaciton object. Hand-Mode can be activated in the settings menu.
This is our first draft for this mode, so its still experimental. (Changing the cat's size, for. ex. has some issues.)

A little Christmas
The living room area has been decorated for christmas. Additionally you can have a santa-hat for Konrad (triggered in the area-selection room).



We are working on more stuff but this is not ready to be released. Have a good christmas and a happy new year!
Konrad's Kittens - FusionPlay - Konrad
Konrad the Kitten 0.3.3 has just been released. The update adds a new Play Mode (hand-mode) and some smal things for christmas.

Hand-Mode (experimental)
You can now play Konrad without a plush-toy with the so called "Hand-Mode". In this mode you hold the Controller in your hand like in traditional games. You can grab Konrad with the trigger button. Konrad is released automatically when placed at an interaciton object. Hand-Mode can be activated in the settings menu.
This is our first draft for this mode, so its still experimental. (Changing the cat's size, for. ex. has some issues.)

A little Christmas
The living room area has been decorated for christmas. Additionally you can have a santa-hat for Konrad (triggered in the area-selection room).



We are working on more stuff but this is not ready to be released. Have a good christmas and a happy new year!
Dec 7, 2016
Konrad's Kittens - FusionPlay - Konrad
Finally, our website is live!

Konrad the Kitten now has a home at:
http://www.fusion-play.com/konrad-the-kitten/
Dec 7, 2016
Konrad's Kittens - FusionPlay - Konrad
Finally, our website is live!

Konrad the Kitten now has a home at:
http://www.fusion-play.com/konrad-the-kitten/
Konrad's Kittens - FusionPlay - Konrad
Konrad the Kitten 0.3.2 has just been released. The update adds support for the upcoming Oculus Touch controllers and some minor changes.
It took us much longer than expected delaying 0.4 into next year. Sorry for that. Sometimes things which look simple just take a while...

Multiplatform support
The game is now capable of internally handling multiple VR platforms. So everything which is hardware related is now handled separately, based on the vr platform. This also fixed most (but not all) ocurences of the game not starting when no controller is powered on.

The Touch
Oculus Rift with Oculus Touch is now supported. Be sure to configure the Guardian system before running the game as we are using this for centering the play area.
If you want to play with Oculus Rift, Oculus Touch Controllers are mandatory!

Calibration overhauled
We redesigned the rotational calibration from scratch and added some things. This has the follwing impacts:
* fixed rotation center bug
* added an energy-grid showing the actively used play-area during calibration
* added Chaperone / Guardian bounds being displayed during calibration
* tuned the size of the collision box of the calibration button (to not trigger accidentially)

Some more help
* help-board now shows a video on how to attach the controller to the plush toy (hit the help button to switch help-pages)
* updated the help text

Some internal stuff
* unififed the logging (for better debugging) - logging now has a exact timestamps, mutliple log-layers, etc.
* added Debug Mode (for internal debugging purposes)
* lowered waiting time on exit trigger
* some minor changes and fixes
Konrad's Kittens - FusionPlay - Konrad
Konrad the Kitten 0.3.2 has just been released. The update adds support for the upcoming Oculus Touch controllers and some minor changes.
It took us much longer than expected delaying 0.4 into next year. Sorry for that. Sometimes things which look simple just take a while...

Multiplatform support
The game is now capable of internally handling multiple VR platforms. So everything which is hardware related is now handled separately, based on the vr platform. This also fixed most (but not all) ocurences of the game not starting when no controller is powered on.

The Touch
Oculus Rift with Oculus Touch is now supported. Be sure to configure the Guardian system before running the game as we are using this for centering the play area.
If you want to play with Oculus Rift, Oculus Touch Controllers are mandatory!

Calibration overhauled
We redesigned the rotational calibration from scratch and added some things. This has the follwing impacts:
* fixed rotation center bug
* added an energy-grid showing the actively used play-area during calibration
* added Chaperone / Guardian bounds being displayed during calibration
* tuned the size of the collision box of the calibration button (to not trigger accidentially)

Some more help
* help-board now shows a video on how to attach the controller to the plush toy (hit the help button to switch help-pages)
* updated the help text

Some internal stuff
* unififed the logging (for better debugging) - logging now has a exact timestamps, mutliple log-layers, etc.
* added Debug Mode (for internal debugging purposes)
* lowered waiting time on exit trigger
* some minor changes and fixes
...