Konrad the Kitten 0.3.1 has just been released. The update brings more life into the 3 new house-areas.
The living kitchen The kitchen is now less static and has gained some life. * The windows have been opened, so you can watch outside. * A bird flies by, once in a while. * Sometimes a mouse looks surprised out of the cabinet below the sink. * A sponge now drifts in the sink. * A clock now ticks and shows the real time.
The living bathroom The bathroom is now less static and has gained some life. * The windows have been opened. * Once in a while, a parrot lands in the window and looks inside. * The rubber duck now floats in the bath tub. * The tap is dripping sometimes.
The living living-room ;) The living room is now less static and has gained some life. * An aquarium has been added, with fishes swimming around. * A clock ticks and shows the real time. * Some furniture was added and some moved.
Enhanced existing active objects * The Tablet-PC animation has been enhanced. * The Cat-Toilet in the bathroom has been "pimped" to look nicer. * The leaves of the Leave-Toilet no longer flicker. * When Konrad plays with the toilet paper, sheets of paper are now falling down.
Minigame introductions When starting a minigame now, you first see a little introduction of what to do in the minigame. The start of the minigame waits for you holding the kitten into a "start-sphere" until the countdown has run out.
Finetuned minigames * Raised the resolution of the scoreboard font for better readability. * The mice in the mouse-minigame now change directions more smooth. * The river position in the fish-minigame is now better in reach. * The difficulty of the parcours minigame has been finetuned. * Some of the parcours element groups have been changed so that no longer objects are too close to your head.
3D bulleting boards All displays (helpboard, minigame-scoreboard, etc.) are now real 3D objects.
Better sky All skyboxes have been replaced with high-resolution sky boxes. Also some of them are a little different now.
Enhanced heart spawning If hearts spawn outside the play area, they'll now move towards you. Also a bug has been fixed, occuring when you leave the game with hearts not being collected.
Adjusted lighting Lighting was unified, simplified and adjusted. We will do a real lighting-update later.
unity bug reporting and analytics We've activated Unity performance (bug) reporting and analytics to better identify issues and how people play the game. We hope this will help us finetuning the game to your playstyle.
Minor stuff We've adjustes some trigger objects being too close to others, did some code changes and other minor changes.
Konrad the Kitten 0.3.1 has just been released. The update brings more life into the 3 new house-areas.
The living kitchen The kitchen is now less static and has gained some life. * The windows have been opened, so you can watch outside. * A bird flies by, once in a while. * Sometimes a mouse looks surprised out of the cabinet below the sink. * A sponge now drifts in the sink. * A clock now ticks and shows the real time.
The living bathroom The bathroom is now less static and has gained some life. * The windows have been opened. * Once in a while, a parrot lands in the window and looks inside. * The rubber duck now floats in the bath tub. * The tap is dripping sometimes.
The living living-room ;) The living room is now less static and has gained some life. * An aquarium has been added, with fishes swimming around. * A clock ticks and shows the real time. * Some furniture was added and some moved.
Enhanced existing active objects * The Tablet-PC animation has been enhanced. * The Cat-Toilet in the bathroom has been "pimped" to look nicer. * The leaves of the Leave-Toilet no longer flicker. * When Konrad plays with the toilet paper, sheets of paper are now falling down.
Minigame introductions When starting a minigame now, you first see a little introduction of what to do in the minigame. The start of the minigame waits for you holding the kitten into a "start-sphere" until the countdown has run out.
Finetuned minigames * Raised the resolution of the scoreboard font for better readability. * The mice in the mouse-minigame now change directions more smooth. * The river position in the fish-minigame is now better in reach. * The difficulty of the parcours minigame has been finetuned. * Some of the parcours element groups have been changed so that no longer objects are too close to your head.
3D bulleting boards All displays (helpboard, minigame-scoreboard, etc.) are now real 3D objects.
Better sky All skyboxes have been replaced with high-resolution sky boxes. Also some of them are a little different now.
Enhanced heart spawning If hearts spawn outside the play area, they'll now move towards you. Also a bug has been fixed, occuring when you leave the game with hearts not being collected.
Adjusted lighting Lighting was unified, simplified and adjusted. We will do a real lighting-update later.
unity bug reporting and analytics We've activated Unity performance (bug) reporting and analytics to better identify issues and how people play the game. We hope this will help us finetuning the game to your playstyle.
Minor stuff We've adjustes some trigger objects being too close to others, did some code changes and other minor changes.
https://youtu.be/Jv6GiwXuiok Intro for the Game The game now starts with a short intro showing some warning hints and the game logo.
3D – Audio All audio effects are now location based. So if the kitty plays with the tablet-PC, the sound comes from the actual object and not just from anywhere.
Removed “the house” The house area was removed from the game as it is replaced with new stuff.
Added 3 new areas Bathroom, kitchen and living room areas were added to replace the old house.
Added parcours minigame Guide Konrad through the rings. The more sections you cross, the more hearts you’ll gain. The setup of ring-elements is random each time the minigame starts.
Added Tea-Party Minigame Let Konrad throw down all the dishes on the table. Every cat likes to destroy stuff!
Palm-Toilet removed The palm Toilet object was removed.
Reworked Water-Bowl and Cat-Toilet Both objects were overhauled to look better and match their new locations.
Added Tablet-PC Konrad now likes to play a little game on a tablet pc.
Added laundry tub Wash the little kitty in the foamy laundry tub in the bathroom!
Added Toilet Paper Konrad likes to play with the toilet paper roll.
Added balloon ride Put Konrad in the basket and let him fly away for a ride with the little hot air balloon.
added TV remote Little kittens like to switch channels on the TV.
Added pizza slice Don’t get hungry, get some pizza!
Added Leave-Toilet For doing big business in the forest area…
Added water-place A little place to drink some fresh water in the forest.
Moved some objects to other areas To match the environment, some objects were moved to other areas.
Heats disappearing When changing a region, all hearts not being collected will disappear.
UI hidden in minigames When playing a minigame, the star icons are hidden. Also the cat won’t do orientation based animations (cuddling, lifted, etc.) as long as you’re playing.
Improved collision detection Collision detection now acts separately for the whole cat, it’s paw or the center of the cat. This improves especially minigames where little Konrad punches crabs, mice or similar.
Only purr if it’s requested Konrad no longer purrs when being lifted or cuddled when he does not have the wish for it.
Fixed meow breaking cuddling/lifted animations The “meow” animation no longer breaks orientation based animations like Konrad being lifted or cuddled.
Updated icons Updated some of the existing wish-icons to look better.
https://youtu.be/Jv6GiwXuiok Intro for the Game The game now starts with a short intro showing some warning hints and the game logo.
3D – Audio All audio effects are now location based. So if the kitty plays with the tablet-PC, the sound comes from the actual object and not just from anywhere.
Removed “the house” The house area was removed from the game as it is replaced with new stuff.
Added 3 new areas Bathroom, kitchen and living room areas were added to replace the old house.
Added parcours minigame Guide Konrad through the rings. The more sections you cross, the more hearts you’ll gain. The setup of ring-elements is random each time the minigame starts.
Added Tea-Party Minigame Let Konrad throw down all the dishes on the table. Every cat likes to destroy stuff!
Palm-Toilet removed The palm Toilet object was removed.
Reworked Water-Bowl and Cat-Toilet Both objects were overhauled to look better and match their new locations.
Added Tablet-PC Konrad now likes to play a little game on a tablet pc.
Added laundry tub Wash the little kitty in the foamy laundry tub in the bathroom!
Added Toilet Paper Konrad likes to play with the toilet paper roll.
Added balloon ride Put Konrad in the basket and let him fly away for a ride with the little hot air balloon.
added TV remote Little kittens like to switch channels on the TV.
Added pizza slice Don’t get hungry, get some pizza!
Added Leave-Toilet For doing big business in the forest area…
Added water-place A little place to drink some fresh water in the forest.
Moved some objects to other areas To match the environment, some objects were moved to other areas.
Heats disappearing When changing a region, all hearts not being collected will disappear.
UI hidden in minigames When playing a minigame, the star icons are hidden. Also the cat won’t do orientation based animations (cuddling, lifted, etc.) as long as you’re playing.
Improved collision detection Collision detection now acts separately for the whole cat, it’s paw or the center of the cat. This improves especially minigames where little Konrad punches crabs, mice or similar.
Only purr if it’s requested Konrad no longer purrs when being lifted or cuddled when he does not have the wish for it.
Fixed meow breaking cuddling/lifted animations The “meow” animation no longer breaks orientation based animations like Konrad being lifted or cuddled.
Updated icons Updated some of the existing wish-icons to look better.
Version 0.3 will add a big amount of content to Konrad the Kitten. The house area is replaced with 3 new areas: kitchen, bathroom and living room. Along with this there are plenty of new objects for the kitten. Konrad enjoys a balloon ride, switches the TV, plays with toilet paper and more. And of course, new minigames will be added. "Obstacle Course" and "Destruction Mania" will challenge your skills. Besides this, there are also smaller enhancements, see the patchnotes for all details.
The release of this first major update, "0.3 - House Party!" will be November the 3rd.
If you want to have a look at it now, a beta version of the Upcoming 0.3 release can be tested by opting into the "Test" beta branch in Steam. (Access via properties of Konrad the Kitten) But be aware that the beta is not final and the minigames are not unlocked yet...
Version 0.3 will add a big amount of content to Konrad the Kitten. The house area is replaced with 3 new areas: kitchen, bathroom and living room. Along with this there are plenty of new objects for the kitten. Konrad enjoys a balloon ride, switches the TV, plays with toilet paper and more. And of course, new minigames will be added. "Obstacle Course" and "Destruction Mania" will challenge your skills. Besides this, there are also smaller enhancements, see the patchnotes for all details.
The release of this first major update, "0.3 - House Party!" will be November the 3rd.
If you want to have a look at it now, a beta version of the Upcoming 0.3 release can be tested by opting into the "Test" beta branch in Steam. (Access via properties of Konrad the Kitten) But be aware that the beta is not final and the minigames are not unlocked yet...
New game icon and logo The new game icon is ready (thank's to Fanny!) and included in the game, the shop page and the community page.
Mice got more clever The mice catching minigame is now more challenging as the mice are leaving the area via their holes after some seconds. To balance this, mice are now spawned quicker than before.
Tuned lift and cuddle animation triggering Changing to the lift or cuddle animation is now more smooth. Also the lift animation trigger condition (angle) was adjusted to not trigger to often.
Unity Engine Upgrade The game was updated to Unity 5.4.1f1.
SteamVR upgrade The game was updated to SteamVR plugin Version 1.1.1.
Some words on current progression: We are sorry for the slower delivery of new content during september. There are several reasons for this: moving the VR office, fighting against Unity Editor and SteamVR crashes, internal refactoring, code optimisations, working on unfinished features which are not ready to be released yet, etc..
Stay tuned as we are planning our first major update for mid/end of October. 0.3.0 will be the next version which splits the house environment into 3 separate rooms, adding 2 new minigames, 8 new objects and 2 new environments. Also we are currently playing around with the cat looking towards the player. But so far we are not happy with the results that's why the feature was skipped for the 0.2.9 update.
New game icon and logo The new game icon is ready (thank's to Fanny!) and included in the game, the shop page and the community page.
Mice got more clever The mice catching minigame is now more challenging as the mice are leaving the area via their holes after some seconds. To balance this, mice are now spawned quicker than before.
Tuned lift and cuddle animation triggering Changing to the lift or cuddle animation is now more smooth. Also the lift animation trigger condition (angle) was adjusted to not trigger to often.
Unity Engine Upgrade The game was updated to Unity 5.4.1f1.
SteamVR upgrade The game was updated to SteamVR plugin Version 1.1.1.
Some words on current progression: We are sorry for the slower delivery of new content during september. There are several reasons for this: moving the VR office, fighting against Unity Editor and SteamVR crashes, internal refactoring, code optimisations, working on unfinished features which are not ready to be released yet, etc..
Stay tuned as we are planning our first major update for mid/end of October. 0.3.0 will be the next version which splits the house environment into 3 separate rooms, adding 2 new minigames, 8 new objects and 2 new environments. Also we are currently playing around with the cat looking towards the player. But so far we are not happy with the results that's why the feature was skipped for the 0.2.9 update.
Konrad the Kitten Version 0.2.8 has just been released.
The new version adds: New action / need - Lift the kitten Lift the kitten in the air and it will hang down and be happy. Konrad will have a wish for being lifted once in a while but you can also do it just for fun.
New action / need - Cuddle the kitten Flip the kitten upside down and hold it like a baby. Konrad will have a wish for being cuddled once in a while but you can also do it just for fun. This feature is still in experimental mode. Depending on the size and shape of the plush toy, the controller might be covered when triggering this action.
Demo mode added You can now set the game into demo-mode when you want to showcase it to a friend. In demo-mode most items are unlocked and no progression is saved. But you can restart it as often as you want every day. To set the game into demo mode, open the Properties menu of the game, klick on "set launch options" and enter "-demomode" as launch option.
The next update will take a little longer then the last ones. Expect it for the 23rd of September.
Konrad the Kitten Version 0.2.8 has just been released.
The new version adds: New action / need - Lift the kitten Lift the kitten in the air and it will hang down and be happy. Konrad will have a wish for being lifted once in a while but you can also do it just for fun.
New action / need - Cuddle the kitten Flip the kitten upside down and hold it like a baby. Konrad will have a wish for being cuddled once in a while but you can also do it just for fun. This feature is still in experimental mode. Depending on the size and shape of the plush toy, the controller might be covered when triggering this action.
Demo mode added You can now set the game into demo-mode when you want to showcase it to a friend. In demo-mode most items are unlocked and no progression is saved. But you can restart it as often as you want every day. To set the game into demo mode, open the Properties menu of the game, klick on "set launch options" and enter "-demomode" as launch option.
The next update will take a little longer then the last ones. Expect it for the 23rd of September.