If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.
ARMS RACE
Arms Race is Foxhole's big summer update and includes a ton of game changing features like an overhauled vehicle system, 24+ new modular variants, the siege and assault tank classes, seaports, a new technology system, and much more!
NEW TANK CLASSES
For the first time in almost two years, brand new tank classes are finally being added to the game. This time, they are unique to each of the two factions.
COLONIAL SIEGE TANK
The HC-7 "Ballista" is a heavy tank designed to obliterate opposition defenses with its 250mm Hades Mortar Cannon.
WARDEN ASSAULT TANK
The Silverhand Mk. IV assault tank is fitted with destructive dual-barrel armaments, and heavy frontal and rear armour. Its 68mm frontal cannon is paired with a lighter 40mm turret.
24+ NEW MODULAR VEHICLES
A new modular vehicle system has been implemented, which enables dozens of new vehicle variants to be prototyped and mass produced.
Every vehicle type now has several faction specific variants, featuring different armaments, hull configurations, and other unique attributes.
VEHICLES 2.0
The vehicle system in Foxhole has been overhauled and now includes many new features, mechanics, and improvements.
NEW VEHICLE PHYSICS
A new physics engine has been implemented from the ground up, which features a physically accurate driving model that allows for realistic handling, drifting mechanics, and more.
ROAD REVAMP
To complement the new physics, every road in the game has been reconstructed with new visuals and new surface types that can impact the speed and handling of your vehicle. The before and after screenshots of the roads can be seen below.
TANK ARMOUR
Vehicles now includes a new armour plating system, which supports deflection and penetration mechanics, increasing the depth of tank combat in the game.
VEHICLE SUBSYSTEMS
Furthermore, individual subsystems on vehicles can now be disabled. For example, a Tank’s fuel tank can be ruptured, resulting in fuel being rapidly depleted, or it’s track can be disabled, crippling it’s movement capability on the battlefield.
SEAPORT
The Seaport acts as a storage and shipping facility for water logistics operations over. Available at every major logistics hub at the coast, the Seaport can store almost any type of crate, vehicle, or mobile structure.
COASTAL GUNS
Players can now build and reactivate old Coastal Guns at logistics towns near the sea. They will protect Seaports and shipping lanes against naval attacks.
EMPLACEMENTS
New manned weapon emplacements now can be produced and deployed at the front for additional defensive measures. These are manned weapons that can be deployed on the ground or inside new emplacement dugouts that connect to trenches for extra cover.
68mm Anti-Tank Cannon
A defensive emplacement against heavily armoured vehicles.
14.5 Anti Infantry Flak Gun
An anti-aircraft flak cannon repurposed as a defensive emplacement against infantry.
FIELD ANTI-TANK CANNON
These 68mm Field AT guns are the ultimate support weapon for infantry going up against enemy armour. They are a low cost way of countering heavy vehicles at the front line.
REACTIVE TECHNOLOGY SYSTEM
Arms Race brings replaces the Tech Tech with a new system that is player directed and non-linear. Players will now choose what technology gets prioritized and can decide to research more advanced technology with a chance of failure. This will help make every war feel unique as the technology you will see on the battlefield will vary each time.
BASE UPGRADES
A new Base Upgrade system replaces the old Facility and Efficiency systems. This new system does not require Upgrade Parts or any other grind, and allows base to be upgraded naturally based on existing player activities such as supply, combat, and structure building.
INDUSTRIAL DISTRICTS
All the large towns in the game now have an industrial wing, include all new environmental assets. This includes 2 new Garrisoned building types, a brand new Safe House type, and many other small set pieces.
OTHER NEW FEATURES & IMPROVEMENTS
Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:
Reserve Stockpiles - A new flexible way to stage and organize equipment for operations or logistics efforts
Vehicle Tiers - In long running wars, more durable versions of vehicles can be researched
New Mining Experience - Mining has been updated with new animations and visuals, making resource gathering a more pleasant experience
Dynamic Fuel - Any vehicle can now use either Diesel or Petrol, giving more flexibility for fielding high end vehicles like tanks
World Map Revamp - Every region in the game has received some changes, specifically to better support water logistics operations
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:
If you are enjoying these updates, please take the time to leave us a review. Thanks!
World Bicycles
Bicycles can now be found on the streets of villages and towns. They can be used as a faster alternative to walking when travelling between towns.
Return of Relics
Relic Vehicles are back for a limited time and they are now producible via the new experimental prototype system.
In addition to Staff Cars, Repurposed Trucks, Armoured Fighting Tractors, and Storm Tanks. The Volta Repeater, the Relic Rifle from the Winter Update is also available.
Prototypes
Prototypes can now be created at the new Engineering Center using Research collected from the front and special advanced resources collected through mining operations. Prototypes allow Relic Vehicles to be produced, as well as vehicles and weapons before they are unlocked in the Tech Tree. This is an experimental feature that is being tested in the upcoming war.
Deadlands Revamp
Foxhole's most pivotal region has received some big changes. First, Callahan's Gate, one of the oldest towns in the game, as been restored to it's prior glory. Second, Brine Glen has been relocated to the south east corner of the map, giving it renewed strategic importance. The rest of the region has been tweaked to support more flexible starting conditions in future wars.
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:
If you are enjoying these updates, please take the time to leave us a review. Thanks!
MASS PRODUCTION FACTORY
These massive Factories exist at the largest industrial towns in the world and are used to produce large batches of equipment cost efficiently. They are also able to produce large quantities of vehicles such as trucks and various tanks with less resources than usual.
STATIONARY CRANES
To help improve logistics workflows, Stationary Cranes can now be found in logistics towns and docks. These Cranes are larger version of the mobile crane, with further reach and a special Loading Area that's specifically designed for transferring equipment and resources directly into Shipping Containers from structures like Storage Depots and Refineries.
VEHICLE LOGISTICS
Thanks to the new Mass Production Factory, vehicles can now be produced in crates of 3. This not only allows logistics players to transport vehicles around the world more efficiently, but it also allows larger quantities of vehicles to be stored at depots for future operations.
BASE BUILDING TOOLS
Over the last few updates, players have been able to build larger and more complex bases using the new Bunker and Trench system. Several tools have been introduced to help players maintain their bases more effectively. First, additional maintenance statistics has been added to base tooltips, making it easier to for players to supply their structures. Second, a new type of supply, Bunker Supplies has been added to help keep Bunker networks up and running when regular supplies are short.
LOGISTICS CONTEXT MENU
A new context menu is now available on all logistics structures that enables more flexible and granular workflows to be performed. For example, players can now submit to stockpiles from multiple inventory sources not just one. Exact quantities of supplies can be distributed into bases using a new slider interface. These are just two of many examples of these new workflows.
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:
If you are enjoying these updates, please take the time to leave us a review. Thanks!
BUNKER BASES
Bunker Bases is the big feature that we've been building towards since the introduction of Trench Warfare. It finally lets players build their own custom Forward Bases in the world in the form of fortified underground Bunkers. These Bunkers can be improved with Infrastructure to eventually become significant Strongholds in the world.
BUNKER INFRASTRUCTURE
Infrastructure allows defensive lines to "tech up" over time, enabling new defenses and capabilities to be unlocked within the network. Players can increase the rate of Infrastructure growth by building Infrastructure modifications like Bunk Beds, Lockers, Desks, Maps, and more. These modifications also allow players to visually customize their Bases over time.
GARRISON INFRASTRUCTURE
Garrison Infrastructure unlocks new types of AI structures over time, such as Howitzer or AT Gun Garrisons. The available Infrastructure modifications are: Bunks, Lockers, Dish Wash Station, Latrine, Kitchen, and Pantry.
COMMAND INFRASTRUCTURE
Command Infrastructure unlocks special capabilities and super weapons for Bunker Bases. For example, the Deployment Point Facility allows players to deploy direction to this base to quickly defend against enemy incursions. The available Infrastructure modifications are: Workstation, Computer Module, Radio Station, Chalk Board, Strategic Map.
BUNKER RAMPS
The Ramp is a new modular structure that allows players to build access points from the surface to underground Bunkers.
SQUAD STORAGE
This is a new EXPERIMENTAL feature that we hope to expand on in coming updates. Squad Storage enables groups of players to securely stage Crates and Vehicles for logistics or combat operations. We hope this tool will add a sense progression and management to the logistics game that didn't previously exist.
SIGN POSTS
The Sign Post is a new sandbox tool that allows players to communicate to each other through physical signs built in the world.
REVAMPED BULWARK
The Bulwark environment assets have been completely redesigned from the ground up. This complements the Weathered Expanse keep asset refresh from the recent previous update. Players can now climb up into the Bulwark itself and use it as a defensive position to fire on incoming invaders.
REVAMPED LORE
The interface for viewing Lore in the game has been redesigned to support features like extra visuals, improved formatting, and pagination. Much of the Lore in the game has been revised to support this new interface.
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:
Welcome to our first update of the year. Now that we're back in the swing of things, expect us to return to our monthly update schedule. In the next two updates (Trench Warfare Part 2 & 3), we will be wrapping up the work that began with Update 32. After that we will be moving on to focus on other parts of the game like logistics. You can see our near term roadmap below.
If you are enjoying these updates, please take the time to leave us a review. Thanks!
NEW BUNKER STRUCTURES
As we continue to expand on the Bunker/Trench system, we're adding two new Garrison structures (AI defenses).
HOWITZER GARRISON
The Howitzer Garrison is the first AI based artillery in the game. However, it behaves differently from other defensive structures. While it has a very far detection range, it will only perform reaction fire to aggressors. It's designed to keep a Bunker safe from solo or small raiding parties attempting to attack with heavy ranged weapons like Mortars.
MACHINE GUN GARRISON
The MG Garrison is the Bunker equivalent of the Pillbox. It has a narrow field of view, but is capable of dishing out sustained rapid fire in a single direction.
TRENCH CONNECTOR
The new Trench Connector structure allows for a lot more flexibility when building Trench lines. It can resize itself dynamically to connect two Trench / Bunkers, allowing more organic looking Trench networks to be built. Check out the results in the screenshot below.
ADVANCED RANGEFINDER FACILITY
This new facility enables the Storm Cannon to fire across entire region borders in the world. It also extends the range of the artillery by 33%, allowing it to reach distant targets on the battlefield.
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:
If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.
TRENCH WARFARE
Trench Warfare introduces a whole new base building game that lets you create intricate defensive lines of trenches, bunkers, and underground bases.
MODULAR TRENCH SYSTEM Combat Engineers have been given a new tool, the Shovel, which allows fully functional trenches to be built in the world. Trenches are made up of individual segments that snap together to form larger trench networks. There is no limit so one can built a trench line across an entire region!
CUSTOM BUNKERS Players can now design their own underground bunker networks that can be customized with different shapes, sizes, and upgrades. They can also be modified with Doorways and Firing Ports. Bunkers can also connect seamlessly to trenches, forming the ultimate fortification!
BASE MODIFICATIONS Both Trenches and Bunkers can be customized further with modifications. For example, Trenches can be modified with Barbed Wire to slow down invading enemies, or Bridges to allow vehicles to pass over from above. Bunkers may be upgraded with garrisons, such as this Rifle emplacements and massive Anti-Tank Guns. There's more modifications to discover and more to come in future updates!
WALL & SANDBAG CONSTRUCTION SET Engineers also have access to a redesigned set of Walls, Sandbag Walls, and Gates. There are three tiers of Walls and Gates, as well as straight and curved variants for Sandbags. All of these pieces are modular and can now snap to one another with ease.
STORM CANNON
Trench Warfare introduces a new super weapon to Foxhole, the Storm Cannon. The Storm Cannon is a heavy class artillery. Constructed from the foundations of large bunker bases, it can unleash devastating firepower on distant enemy targets. This weapon requires immense manpower to build and a firing crew to load 300mm shells into it's ammunition chamber.
ENGINE ROOMS This massive weapon must be powered by nearby engine rooms, connected with player assembled pipe networks. Engine rooms are also used to power other structures in the underground base, such as AT gun turrets and garrisoned emplacements.
MEDICAL EXPANSION
Trench Warfare expands on the role of the medic with new features, mechanics, and content.
AMBULANCE Medics now have their own dedicated vehicle, the Ambulance, which is used to transport medical equipment and to deliver incapacitated soldiers to hospitals in the back line.
HOSPITALS Hospitals are where incapacitated soldiers recover, which results in more player spawns being available at the front line. There are two Hospital types, the Field Hospital, which can be built anywhere, and Town Hospitals which exist in urban areas.
MEDIC EQUIPMENT New equipment is now available for Medics. Blood Plasma is the resource now used to revive wounded players with Trauma Kits, while bandages are required to heal players using the First Aid Kit. All medic equipment is now visible on the actual player, allowing medics to be properly identified on the battlefield.
NEW WEAPONS
New weapons have been added. The Light Machine Gun and Machine Gun are now available, with the new Heavy Deployable Machine Gun and Infantry Support Gun arriving in January's update.
RELIC BASES
Old Bunkers left behind from past wars are can now be found across the war torn world. They will act as world bases outside of towns, providing intelligence, garrisons, and equipment stockpiles. The structures themselves serve as fortified positions from where players can take cover and defend themselves against approaching enemy forces.
REDESIGNED HOME REGIONS
The Colonial and Warden Home Regions have been redesigned from the ground up with new visuals and a new layout that supports more players.
20+ OTHER NEW FEATURES & IMPROVEMENTS
Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:
Portable Concrete Mixer structure has been added!
All equipment is now visible on the player character model (Fuel cans, Satchel Charges, etc)
Many weapon sound effects have been redesigned
Squad user interface has received several quality of life improvements
HUD now shows structure statistics, including the builder, health, etc
Frame rate has been improved overall, but especially when playing near region borders
Interior lighting of structures has been improved
Wounded timer has been increased, but players are now given an option to give up early
View range of all small arms weapons has been increased and unified
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:
Consider this update as the prelude to the big Winter Update that's coming in December. We've added some features here to test the waters for bigger things coming in the next update. To find out what's coming in the Winter Update, be sure to tune into our Devstream next Tuesday, November 19th on Twitch.
SQUAD SYSTEM REVAMP
The Squad system has received a major overhaul that includes many new features. There is now a dedicated UI for Squad Management which can be used to manage Squad members across any region. Squads can now be named, support voice chat, and Squad members are uniquely coloured on the HUD.
There is also a new Squad Leader functionality. Squad Leaders have a unique colour designation on the HUD and there is also a special marker on the compass that will always point to the leader if he/she is nearby.
For a full list of new Squad features, please read the release notes.
COVER & SUPPRESSION
The new cover and suppression system is designed to make combat more tactical and encourage more teamwork in general, but specifically to make cover more valuable in the game in preparation for some new base building features coming in the Winter Update.
When a player is behind cover now, they will receive a chance to mitigate incoming gunfire and their aim will also steady much faster than if they were out in the open. Players can also be suppressed by nearby gunfire, which will negate the bonuses given by cover and will also make steadying aim slower for players that are out of cover.
A shield icon will appear on your HUD when you are cover and it will being to turn red when you are getting suppressed.
For more details on the cover and suppression system, please read the release notes.
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Update 29, watch this video from community member I Saw A Bear:
If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.
DEAD HARVEST IS BACK
Foxhole's annual Halloween event is back and better than ever. This year's event includes some big changes including multiple Undead classes, Undead Bases, World Conquest metagame, and a Bipedal Mechanized Vehicle (aka Mech).
To get started with event, please read our Dead Harvest guide. Remember that Dead Harvest is a fun sandbox event that is meant to be wild and unpredictable. Expect the unexpected.
WORLD CONQUEST
Dead Harvest takes place in World Conquest this year. The Undead have returned and their objective is to corrupt as many Forts across the world. They act as a third faction in the war that can attack both the Colonials and the Wardens.
CURSED FORTS The Undead have bases this year in the form of Cursed Forts. Once a Fort is destroyed by the Undead, they can be used as spawn locations. If enough Forts become cursed, the Undead can bring forth the Endless Night, which prevents the living from winning the war.
TOTEMS The living can produce Totems at Factories to protect themselves from the Undead curse. Once equipped, the wearer will be immune from conversion in an Undead.
WARDS The living have setup ancient Wards at critical towns in the world, which protect the area with a large barrier. Any Undead that passes through the barrier is instantly killed.
UNDEAD EVOLUTION
The Undead can now evolve into 3 distinct classes. Each Undead class can level up through 10 tiers and can evolve once they reach max level.
CURSED The Cursed are merciless undead creatures that grow in strength and number with each soul they consume.
THE AVARTACH Faster than other undead, it would be wise to fear the Avartach. If you blink you might miss the moment this horrid beast tears into your flesh.
BALOR SPAWN Evil incarnate, a single Balor Spawn has the ability to stop a tank in its tracks. Imagine what an army of them could do?
CENTURION MECH
The living have dug up an ancient weapon used to fend off the Undead: The Centurion. This bipedal mechanized vehicle is capable of shredding through hordes of Undead, cleansing the world of Caiva.
The Centurion is equipped with 2 independent machine guns and a frontal gun turret. It requires a crew of 5 to operate: a driver, 2 MG operators, 1 gun turret operator, and a commander.
SHIPPING CONTAINER CUSTOMIZATION
High level logistics players can now colour code their Shipping Containers for more organization. Choose from seven different colours!
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.
FALL ROADMAP
The Fall Update kicks off a new season of new features and content. Check out the schedule below to know what to expect over the next few months.
NEW FIELD WEAPONS
New faction variants for the Field Artillery and Field Machine Gun have finally been added. Check them out below.
REGION ZONES
Each region in the world is now divided into zones that can be claimed by either faction. Zones will make the world feel denser and will add more points of interest for players to conquer. Region zone perimeters are shown on the map, visually denoting the front line and all the territory owned by each faction into the world map.
TROOP BUS
By popular demand, we've brought back the bus, but this time each faction has it's own variant. Buses are useful for shuttling players to the front as quickly as possible.
ARTILLERY AMMO TYPES
Six new diverse ammo types have been added. Mortars have Shrapnel and Flare Shells, Howtizers now have Smoke and Green Ash (Poison Gas) shells, Field Artillery has Armour Piercing and High Explosive Shells.
GREEN ASH SHELLS Chemical Warfare is making a comeback with Green Ash Shells. These enable a Howitzer crew to pelt a large area with poisonous fumes, killing anyone not equipped with a Gas Mask.
MORTAR FLARE SHELLS Flare shells can be used to light up the battlefield after nightfall. They also reveal targets for defensive structures to fire at night.
HOWITZER SMOKE SHELLS Smoke Shells are used to provide cover for infantry during town assaults. They also cause Shrapnel damage any infantry caught in the blast.
DEPLOYMENT SYSTEM
The entire spawn system has been reworked such that there's far less walking required to get to the front on average. It's also been designed around the idea of strategic movement of troop: Players can only spawn where other players have moved to in the world. The confusing and often unfair star base system that allows players to infinitely respawn without supplies has finally been removed!
ECONOMY REWORK
The economy has been changed to have much less of a grind for vehicles like Tanks and for more choice in play style. Production Parts have been removed so vehicles can be produced individually again. All heavy weapons like Mortars, Howitzers, and Tanks now have ammo types that can be produced without needing rare resources so these weapons can be used in any scenario. It's more viable now to play in short sessions, long sessions, solo, or grouped up.
RESTRUCTURED LOGISTICS TOWNS
The major logistics hub towns in the world have been redesigned for improved logistics workflow. Dedicated shipping "lots" have been added to each industrial area and roads layouts have been redone for less congested traffic.
QUALITY OF LIFE
Several important quality of life changes have been made in the UI:
Item Crate icons now have a subicon identifying the contents within
Hovering over an Item Crate will now show you the quantity of items contained within
The title on top of the stockpile panel shows you the total number of items as well as the capacity
HOME REGION TUTORIALS
The tutorials in the Home Regions have been refreshed, providing a better experience for new players. There are clearer directions to the various training locations and more tools have been added for veteran Foxhole players to train new recruits.
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Update 29, watch this video from community member I Saw A Bear:
If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.
HARVESTER
After several years of waiting (no joke), the Harvester has finally arrived! The Harvester is a high end logistics vehicle that can be used in mining operations to gather resources more effectively. It can also be used to cleanup battlefields after a conflict has taken place.
HARVESTER FUNCTIONS
Mining - Hold LMB to gather resources
Dismantle - Hold LMB to dismantle AT Mines, Barbed Wire, and other defensive structures
Break - Hold RMB to split resources into multiple nodes so they can be gathered more efficiently by a mining team
SPECTATOR CAMERA
A proper spectator camera has been added to the game. No longer will you be staring at a blank screen while you wait to spawn after death. You will now be able to spectate other players (with some restrictions of course to prevent exploits). In addition, you will now also be able to use text chat and access the world map while you wait to spawn.
GODSCROFT & TEMPEST ISLAND REVAMPS
The island maps on the east side of the world have received some design changes so that they work better with the new hex world.