Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review. Thanks for continuing to support the development of Foxhole.
Amphibious Warfare 2.0
This update brings amphibious warfare to a new level. The Cargo Ship has been added, existing amphibious vehicles have been redesigned, an island based map has been added, and water based game mechanics have been overhauled to make amphibious invasions a big part of the persistent war.
Amphibious Vehicles
The Cargo Ship is a brand new water vehicle that is used to support shore landings. They can deploy into a forward base on beachheads, providing a stockpile and spawn point for the invading party.
Gunboats have been revamped to better support amphibious assaults. The gunners are now enclosed within the vehicle, protecting them from flanking maneuvers during an invasion and the dual MG turret's range has been extended.
Gunboat visuals have also been completely redesigned. The Warden variant has also finally been added to the game. Warden players rejoice!
Oarbreaker Isles
To accompany this amphibious revamp, the first "islands" map has been added. Oarbreaker Isles contains one large island to the west, where a continuous land battle can occur between the Port Bases. The rest of the map is a series of small to large fragments of land that contain Forts, victory towns, and other world structure. The east end connects to the mainland via water border travel, so amphibious invasions on Farranac Coast can be staged from this region in World Conquest.
Strategic Structures
New strategic structures have been added to the world, which creates new objectives for players in both World Conquest and Skirmish modes.
Forts are strategic bases that are located in remote areas of the world. You can consider them to be "Mini Town Halls". They will serve as strategic points for staging invasions into new regions in World Conquest.
Observation Towers are giant lookout structures used to gather map intel over large areas. They have triple the detection radius of conventional Watchtowers and have tier 3 level armor.
Expanded World
Both World Conquest and Skirmish have been scaled up for larger more expansive wars. In World Conquest, three extra regions can optionally be included in the conquest, one of them being an exclusive water zone. As a result, cross region amphibious incursions and water supply lines are now key parts of the war effort.
Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review. Thanks for continuing to support the development of Foxhole.
AT Rifle
The AT Rifle is effective at suppressing armored vehicle attacks. It's the first weapon in Foxhole that deals armor piercing damage, which means double damage against armoured vehicles like Light Tanks and Half-Tracks. The AT Rifle takes 13.5mm Ammo (new) and has a clip size of 8. It has a long range, equivalent to a normal Rifle and incurs heavy encumbrance.
Improved Foliage Visuals
The art team has been slowly chipping away at improving the environments in Foxhole. They started with the revamp of rocks (which is still being integrated into the game) and now they're taking a look at foliage. Many trees and bushes in the world have been replaced with higher fidelity versions that are more realistic and immersive. We've also added a decay effect that allows the player to still see their character when traversing through dense forests.
North South Conquest
The World Conquest mainland has been revamped to support the North-South orientation. This means that Wardens start in the North and Colonials start in the Southern regions. There are two big map changes to highlight. The Upper Heartlands got a major expansion and will be renamed to Heartlands. Second, Weathered Expanse has been extended to include a coastline. Some of these changes are being made to support additional gameplay features coming to Conquest in the future.
Other Improvements
Big game balance pass
Improved spawn point rules (incl. cross region spawn points)
The latest Foxhole update includes a brand new vehicle, a new skirmish map, new features, and a boat load of bug fixes. Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review. Thanks for continuing to support the development of Foxhole.
Armoured Car
The Armoured Car is highly effective against infantry in urban combat scenarios. Its frontal turret position allows for peeking around corners of buildings and has 360 degree firing capability. This allows it to defend against soldiers approaching from hidden areas within densely packed towns. In addition to urban combat, it can provide escort support for logistics vehicles like Trucks and CVs and is useful for patrolling supply lines.
The Armoured Car is available early in the Tech Tree and in Skirmish.
Great March - Skirmish Map
Deep into The Heartlands, The Great March is a central highway that runs between the southern regions of Veli up towards Sunhaven. This tense skirmish map revolves around two small roadside settlements featuring open field combat. Measured coordination and infiltration tactics will be required when approaching the central towns.
Other Improvements
Improved Team Balance features
Monument Park showing the permanent results of every historical war
The Reaching Trail is a brand new skirmish map that features trench warfare and a unique asymmetric layout. A few miles north of Mooring County lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River. Colonial Paratroopers cut off Warden soldiers fleeing to the north and set up camp, establishing their own northern base of operations.
Supply Drops
Supply Drops integrate the results of Skirmish with Conquest, enabling all players to working towards the same ultimate objective. When a Skirmish is won, a supply of weapons and equipment is determined based on the Win Condition and the number of friendly players present at the end. The supply is then transferred to and accumulated at a Shipping Facility structure on the Home Island. Before the Conquest starts, the Shipping Facility will grow to a large arsenal that will be shipped to the three friendly Port Bases when the mainland invasion begins. After that, shipments will be made on a regular interval. Supply Drops are just the first step into integrating all game modes into the same unified war. Stay tuned for more!
Other Improvements
Players can play Skirmishes now while waiting in a queue to join Conquest
Queues have been tweaked to reduce wait times
Skirmish battles now have their own mini Tech Tree, adding a sense of progression to each battle
Skirmish battles now have more varied win conditions
The Reaching Trail is a brand new skirmish map that features trench warfare and a unique asymmetric layout. A few miles north of Mooring County lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River. Colonial Paratroopers cut off Warden soldiers fleeing to the north and set up camp, establishing their own northern base of operations.
Supply Drops
Supply Drops integrate the results of Skirmish with Conquest, enabling all players to working towards the same ultimate objective. When a Skirmish is won, a supply of weapons and equipment is determined based on the Win Condition and the number of friendly players present at the end. The supply is then transferred to and accumulated at a Shipping Facility structure on the Home Island. Before the Conquest starts, the Shipping Facility will grow to a large arsenal that will be shipped to the three friendly Port Bases when the mainland invasion begins. After that, shipments will be made on a regular interval. Supply Drops are just the first step into integrating all game modes into the same unified war. Stay tuned for more!
Other Improvements
Players can play Skirmishes now while waiting in a queue to join Conquest
Queues have been tweaked to reduce wait times
Skirmish battles now have their own mini Tech Tree, adding a sense of progression to each battle
Skirmish battles now have more varied win conditions
This is a massive update that overhauls the main game modes for Foxhole and provides a new foundation that the future of the game will be built on. Our work is far from over, but the first pieces of the new and improved Foxhole are in place.
World Conquest
World Conquest mode is one of the new ways to play Foxhole. It enables a large scale war that takes place on an interconnected world. Instead of wars taking place on a single region at a time, it will be happening on 9 simultaneously and involves hundreds of concurrent players! From logistics officers operating in behind friendly lines to soldiers fighting on the front, the feeling of being just one soldier in a massive war is more realized now than ever. Be part of Foxhole history and join the first official World Conquest now.
One World Experience
Instead of joining individual battles through a server browser, players will now instantly enter the game world and join Skirmishes or World Conquest through a Hub World known as the Home Island. Both game modes contribute to the ultimate combined win condition, which rewards the winning faction with a special War Monument that displays top player standings.
Mooring County
This update introduces the 9th region of the World Conquest mainland, Mooring County. Inspired by the Battle of the Bulge and Northern European woodlands, this region features winding trenches, dense woods, and wide clearings.
Faction Specific Trucks
Colonials and Wardens now have their own unique designs for Trucks! We hope to continue to add more faction specific vehicles in the future.
Release Notes
That's just the tip of the iceberg. Check out the full release notes to see what else is new in this update: 0.10 RELEASE NOTES
This is a massive update that overhauls the main game modes for Foxhole and provides a new foundation that the future of the game will be built on. Our work is far from over, but the first pieces of the new and improved Foxhole are in place.
World Conquest
World Conquest mode is one of the new ways to play Foxhole. It enables a large scale war that takes place on an interconnected world. Instead of wars taking place on a single region at a time, it will be happening on 9 simultaneously and involves hundreds of concurrent players! From logistics officers operating in behind friendly lines to soldiers fighting on the front, the feeling of being just one soldier in a massive war is more realized now than ever. Be part of Foxhole history and join the first official World Conquest now.
One World Experience
Instead of joining individual battles through a server browser, players will now instantly enter the game world and join Skirmishes or World Conquest through a Hub World known as the Home Island. Both game modes contribute to the ultimate combined win condition, which rewards the winning faction with a special War Monument that displays top player standings.
Mooring County
This update introduces the 9th region of the World Conquest mainland, Mooring County. Inspired by the Battle of the Bulge and Northern European woodlands, this region features winding trenches, dense woods, and wide clearings.
Faction Specific Trucks
Colonials and Wardens now have their own unique designs for Trucks! We hope to continue to add more faction specific vehicles in the future.
Release Notes
That's just the tip of the iceberg. Check out the full release notes to see what else is new in this update: 0.10 RELEASE NOTES
This hotfix contains bug fixes and game balance changes for World Conquest. To find out what's changed, read the release notes.
WORLD CONQUEST TEST EVENT #2
The second World Conquest Test Event has just started! Join the server Conquest-Test to participate. A reminder that the goal of the test is to gather data that will be used to improve World Conquest in future iterations. For an overview of World Conquest gameplay, please see this post carefully: WORLD CONQUEST OVERVIEW
Be aware that this is still an experimental version of World Conquest so expect missing features, game balance issues, and potential bugs. The event may end early if technical difficulties arise. If you want a smooth experience, we recommend that you wait for a couple of iterations before trying World Conquest.
LEAVING FEEDBACK
The point of these World Conquest tests is to gather feedback so we can improve future versions. If you participate in the event, please leave your feedback on the Foxhole Discord or Subreddit. Thank you.
This hotfix contains bug fixes and game balance changes for World Conquest. To find out what's changed, read the release notes.
WORLD CONQUEST TEST EVENT #2
The second World Conquest Test Event has just started! Join the server Conquest-Test to participate. A reminder that the goal of the test is to gather data that will be used to improve World Conquest in future iterations. For an overview of World Conquest gameplay, please see this post carefully: WORLD CONQUEST OVERVIEW
Be aware that this is still an experimental version of World Conquest so expect missing features, game balance issues, and potential bugs. The event may end early if technical difficulties arise. If you want a smooth experience, we recommend that you wait for a couple of iterations before trying World Conquest.
LEAVING FEEDBACK
The point of these World Conquest tests is to gather feedback so we can improve future versions. If you participate in the event, please leave your feedback on the Foxhole Discord or Subreddit. Thank you.