FORTIFY - ferg


- finally added the wind turbine, for the creative builders I guess

- fixed parts being red blocked in empty doorways, frames, windows

- fixed the Copy/Copy Level deploys toggle not working

- fixed the resource count part list being cutoff when using most of the parts

- filtering (not including) deployables with the resource count will still include doors and window parts if those are checked
FORTIFY - ferg


7/18 Edit: Fixed some overlap bugs and added a move option to the Copy tool.

- added the watchtower

- changed the research table collider to allow boxes underneath

- big increase in saving speed (was patched in recently)

- made some improvements to loading speed

- fixed roof overlap not working correctly

- fixed camera moving when merging a file

- fixed a couple bugs with numbers over parts in stability mode

- fixed an issue with repeated use of long foundation extends causing a gradual change in rotation

- refineries can't be placed underwater
FORTIFY - ferg
Edit: Just released a patch that fixed the MSAA option not saving and a bug with roofs not being included with the default Copy setting


- added "free placement" mode, place any building block on any building block, this also ignores the Rust building 3.0+ restrictions

- Cancel Delete now allows for undoing the last 3 removals, this includes removing multiple parts at once, I'm slowly working towards a proper undo/redo system

- Options now includes an MSAA override (anti-aliasing setting) that uses the old default, the new temporal AA that Unity provides is not perfect

- Resource Count part list is minimized by default, added a close button at the top of the panel and removed the tier cost toggles

- any selected walls can be flipped in Edit mode with q / e

- Extend now works with floors

- using the remove key shortcuts in stability mode (when not in raid mode) actually removes now instead of just giving 0 stability
FORTIFY - ferg


Changing the quality setting in-game is now possible. Shadows are the biggest performance killer so it's a good idea to use a lower setting with huge designs. More options to come.

- Good and Best quality setting now uses Temporal Anti-Aliasing

- Best setting now uses better quality shadows with longer distance

- Fastest setting now uses lower quality water shader

- improved FPS with the water shader

- fixed a really bad bug with stability mode and destroying parts with remove keys, sorry to anyone who lost work

- workshop list no longer reloads every time the panel is reopened, use the refresh button if you are subscribing while in the program

- new extend mode shortcut - T

- fixed a bug with the cupboard range tool

- improved skybox

FORTIFY - ferg


For new users, the Include Parts toggles (plus icons) adds associated parts with windows, doorways and frames. When it is enabled, clicking a part in the group below will include that part instead of changing to it.
Using the swap similar shortcut "C", mouse 3 or pressing the number key will cycle through group parts to be included.

- Include parts option added for wall and floor frame

- replaced door tier selection on the build menu with regular part icons

- including deployables is now optional when using Copy or Copy Level

- changed some part key shortcuts after removing the pillar button

- extend tool now adds included parts (if toggled) for all parts with that option

FORTIFY - ferg


- added third person mode just for the hell of it

- small boxes can now fit under workbenches (tier 2 and 3)

- UI tweaks

- fixed workshop tags missing from list

- fixed low walls being red blocked above walls

- changed placement of the extend arrow
May 10, 2018
FORTIFY - ferg


Not what I wanted to be working on but it needed to be done.
Use "allow overlap" to override the red block, might be time to change the name of that button.
The 3.2 roof change still needs to be included plus some proximity checks with foundations.

Last week's update:
https://steamcommunity.com/games/505040/announcements/detail/1663394611383973284
FORTIFY - ferg


Edit: 3.2 change, placing walls against foundation sides is now redblocked

- added spinner wheel and banner pole, forgot to add a spinning animation ːsteamfacepalmː

- you can edit the banner.png file in the steamapps folder

- most deployables can no longer be placed under water (matches Rust)

- copy level tool now includes doors and window parts

- improved camera placement when opening saves

- align tool does an overlap check and removes overlapped parts

- fixed a bug with the align tool and cupboard ranges

- added a "water" tag for workshop items



Multiplayer Changes/Fixes

- Colored building parts now show for other users while placing. This only shows building blocks and not when placing on terrain.

- multiplayer invites now connect after launching Fortify, before you had to be in the program when accepting

- fixed aligned parts not syncing

- fixed a copy bug

- more bug fixes

Sure would be cool to see a youtube vid of a multiplayer build.
There's bound to be a bug or two so please let me know if you find one.




FORTIFY - ferg


The 3D scene has been converted into an island, what it should have been from the start. The terrain height hasn't been changed in the center and around the hills so most old saves won't be affected. If you did build out in the flood zone you can copy and paste back onto dry land.

TSAA didn't play nice with the new water shader so that quality option has been removed for the time being.

Boats can be placed on the water. Not sure if oxide copy-pasting is possible with these yet.

The new roof wall system from Rust has been added.
- old saves won't have any automatic replacement roof walls
- placed roofs can no longer be flipped
- most conditional changes from Rust are included
- one exception is if a roof wall no longer supports another part it should turn back into a triangle
- more work needs to be done (as always)

In case you missed last week's update: https://steamcommunity.com/games/505040/announcements/detail/1664518066137242584
FORTIFY - ferg


The level selection tool has a couple new options. Before it would select anything within a height range of the original selection. Now it's possible to only add parts connected to the original selection at that level. Helpful with large bases. This currently doesn't add deployables to the selection.

With the "Up" option you could for example select one foundation and add the whole building to the selection.

I've also been working on some visual guides which is long overdue. These can be accessed from the online guide and from the Edit toggle. More will be added soon.

Other Changes:
- roof and stair placement redblock is more accurate with Rust
- moved the half snap toggle and it now cycles from enabled going up, down and then disabled
- roofs now face inwards when placing on floors and foundations
- the camera will no longer hit placement colliders when using interior mode
- fixed lack of collisions while moving up and down in interior mode
- optimized colliders
- might have fixed a rare bug with redblock being stuck?
- upgraded to Unity 2017.3

Still hope to add the new Rust roof changes this week, didn't want to delay this update any longer.
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