FORTIFY - ferg


- new 3D explosion particles

- added crashing part sounds in stability mode

- fixed allowed roof overlap next to higher foundations

- fixed a bug with roof flipping

- the garage door is now open by default and can be closed

- improved the stability mode calculation and added a reset button


- the camera speed/collision buttons have been moved, highlighted is interior mode (camera collision with parts)

- camera collision no longer has that bad jitter effect and wall clipping is fixed

- orthographic mode can now be used whenever but the controls for that need improvement

- sedans are now included with copy-paste files

- added a link button that appears after publishing a workshop item

- parts are no longer highlighted in screenshot mode, much better for base tours

- fixed a workshop bug with clicking an item before the list was finished loading

- updated repair bench cost

- fixed the replace icon showing with no overlap

- fixed a bug with timelapse (floating frame parts)
FORTIFY - ferg


- new 3D explosion particles

- added crashing part sounds in stability mode

- fixed allowed roof overlap next to higher foundations

- fixed a bug with roof flipping

- the garage door is now open by default and can be closed

- improved the stability mode calculation and added a reset button


- the camera speed/collision buttons have been moved, highlighted is interior mode (camera collision with parts)

- camera collision no longer has that bad jitter effect and wall clipping is fixed

- orthographic mode can now be used whenever but the controls for that need improvement

- sedans are now included with copy-paste files

- added a link button that appears after publishing a workshop item

- parts are no longer highlighted in screenshot mode, much better for base tours

- fixed a workshop bug with clicking an item before the list was finished loading

- updated repair bench cost

- fixed the replace icon showing with no overlap

- fixed a bug with timelapse (floating frame parts)
FORTIFY - ferg


- added picture frames, bear rug and landmine to the place menu

- moved window parts to the build menu

- added a new toggle system for including parts with windows and doorways

Half snap foundation change:
There is now a toggle to control if it snaps up or down.
It still uses H or pressing the mouse wheel down. The old system was kinda clunky and the viewing angle could cause problems.

Rust Copy-Paste fixes:
Fixed some rotation problems and wall.window.glass.reinforced having the wrong asset path.

- cell gates now can be closed and have a codelock

- the camera can be moved in orthographic mode when taking screenshots

- workshop UI improvement

- a few other bug fixes





FORTIFY - ferg


- added picture frames, bear rug and landmine to the place menu

- moved window parts to the build menu

- added a new toggle system for including parts with windows and doorways

Half snap foundation change:
There is now a toggle to control if it snaps up or down.
It still uses H or pressing the mouse wheel down. The old system was kinda clunky and the viewing angle could cause problems.

Rust Copy-Paste fixes:
Fixed some rotation problems and wall.window.glass.reinforced having the wrong asset path.

- cell gates now can be closed and have a codelock

- the camera can be moved in orthographic mode when taking screenshots

- workshop UI improvement

- a few other bug fixes





FORTIFY - ferg


Nope, early access forever. Gotta commend Facepunch on all the work they have put into Rust over the years. It's an honor to have Fortify on their steam page.

- new iceberg scene, still needs one more iceberg prefab

- added the fireplace, these can snap on walls

- added frame parts to stability mode, these along with doors have accurate HP when using C4

- external wall placement finally updated and now uses an edge height check

- fixed upkeep bugs plus it now shows what parts cost upkeep

- tweaked some deployable colliders to be slightly more accurate

- roofs can be placed next to a higher foundation without red block

- updated netting cost

Added more Rust items that are not in the Place menu yet. With how crowded that already is I will need to add a slider for the extra buttons.

mailbox
sign_post_roof
sign_post_single
sign_post_double
sign_hanging_ornate
sign_hanging

For now these are only used with Copy-Paste importing/exporting.
Almost all Rust items are in Fortify now except for some seasonal things.
FORTIFY - ferg


Nope, early access forever. Gotta commend Facepunch on all the work they have put into Rust over the years. It's an honor to have Fortify on their steam page.

- new iceberg scene, still needs one more iceberg prefab

- added the fireplace, these can snap on walls

- added frame parts to stability mode, these along with doors have accurate HP when using C4

- external wall placement finally updated and now uses an edge height check

- fixed upkeep bugs plus it now shows what parts cost upkeep

- tweaked some deployable colliders to be slightly more accurate

- roofs can be placed next to a higher foundation without red block

- updated netting cost

Added more Rust items that are not in the Place menu yet. With how crowded that already is I will need to add a slider for the extra buttons.

mailbox
sign_post_roof
sign_post_single
sign_post_double
sign_hanging_ornate
sign_hanging

For now these are only used with Copy-Paste importing/exporting.
Almost all Rust items are in Fortify now except for some seasonal things.
FORTIFY - ferg


Added more Rust items that will load from Copy-Paste files, these can't be added from the Place menu (yet).

- doors are now included in stability mode

- updated sheet metal double door cost

- stability change for wall frames

- fixed hide floors bug

- main menu tweaks

FORTIFY - ferg


Added more Rust items that will load from Copy-Paste files, these can't be added from the Place menu (yet).

- doors are now included in stability mode

- updated sheet metal double door cost

- stability change for wall frames

- fixed hide floors bug

- main menu tweaks

Jan 27, 2018
FORTIFY - ferg


- added reactive target

- improved system for replacing wall sections,
window/door/frame parts are removed when parent is replaced

- adjusted all wall colliders to red block when under floor centers, this matches Rust building 3.0 restrictions

- adjusted sheet metal door and sleeping bag cost

- fixed bug with floors overlapping foundations

- fixed multiplayer hide floors sync

- fixed not being able to flip parts when replacing

- fixed bug with cupboard ranges on 3D terrain

- added hotel and arena tag for workshop items

Roof changes:

- can be placed on floors

- deployables can be placed on side walls

- can overlap half way up walls




Jan 27, 2018
FORTIFY - ferg


- added reactive target

- improved system for replacing wall sections,
window/door/frame parts are removed when parent is replaced

- adjusted all wall colliders to red block when under floor centers, this matches Rust building 3.0 restrictions

- adjusted sheet metal door and sleeping bag cost

- fixed bug with floors overlapping foundations

- fixed multiplayer hide floors sync

- fixed not being able to flip parts when replacing

- fixed bug with cupboard ranges on 3D terrain

- added hotel and arena tag for workshop items

Roof changes:

- can be placed on floors

- deployables can be placed on side walls

- can overlap half way up walls




...