MiniLAW: Ministry of Law - Lasso Games
Here is is. Update 0.2.0. Exactly 0.1.0 update units since the original build we released on August 26th of this year. It's been 10 weeks and 9 new updates since we started Early Access. We would like to thank everyone who has supported us so far with purchases, reviews, bug reports, constructive feedback,and suggestions.

Performance Optimizations

We've spent almost all of this week on optimizations so miniLAW will run better on low end machines, these changes will of course make mid and high end machines run even smoother. While testing miniLAW on multiple hardware configurations, we determined the lowest specs possible. We've concluded that the Intel HD 5500 (and most likely the equivalent GeForce 720 and Radeon HD 5570) is the new required video card level and we will be updating the store page to reflect this.

If you have a low end PC, these steps should substantially increase FPS and give a more consistent play experience:

- Shadowcasting OFF
- Frameskip ON
- Physics objects reduced
- Play in fullscreen


Specifically we have done the following:

  • When shadowcasting is switched to "off", all light drawing is now handled in a batch process. This will give a noticeable framerate boost for those using this option.
  • Condensed all neon sign light drawing into a new batch process object. This will give a framerate boost for everyone and allow us to put more neons EVERYWHERE like we envision it should be.
  • Physics objects settings now determine how many particles window panes create when you break them.
  • New platform code eliminates ledge cast points and attempts to approximate those cast points themselves. Results in a big performance boost in ledge-heavy areas.
  • Occlusion and shadowdrawing is now 300% more efficient and stairs create their own approximate cast points for further improvements.
  • Improved how the lock minigame displays to cut down any potential lag they may have caused.
  • Made tile darkness drawing much smarter.
  • Minor light, HUD, and screenshake code improvements.
  • Organized fonts onto proper texture pages.

New Features
Oh yea, we also added the corporate headquarters of one of the most valuable companies in New Babel. ABRAXAS!





Also, be sure to check "FOLLOW" on the store page to be notified of updates like these! :D



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MiniLAW: Ministry of Law - >:3 gary
Here is is. Update 0.2.0. Exactly 0.1.0 update units since the original build we released on August 26th of this year. It's been 10 weeks and 9 new updates since we started Early Access. We would like to thank everyone who has supported us so far with purchases, reviews, bug reports, constructive feedback,and suggestions.

Performance Optimizations

We've spent almost all of this week on optimizations so miniLAW will run better on low end machines, these changes will of course make mid and high end machines run even smoother. While testing miniLAW on multiple hardware configurations, we determined the lowest specs possible. We've concluded that the Intel HD 5500 (and most likely the equivalent GeForce 720 and Radeon HD 5570) is the new required video card level and we will be updating the store page to reflect this.

If you have a low end PC, these steps should substantially increase FPS and give a more consistent play experience:

- Shadowcasting OFF
- Frameskip ON
- Physics objects reduced
- Play in fullscreen


Specifically we have done the following:

  • When shadowcasting is switched to "off", all light drawing is now handled in a batch process. This will give a noticeable framerate boost for those using this option.
  • Condensed all neon sign light drawing into a new batch process object. This will give a framerate boost for everyone and allow us to put more neons EVERYWHERE like we envision it should be.
  • Physics objects settings now determine how many particles window panes create when you break them.
  • New platform code eliminates ledge cast points and attempts to approximate those cast points themselves. Results in a big performance boost in ledge-heavy areas.
  • Occlusion and shadowdrawing is now 300% more efficient and stairs create their own approximate cast points for further improvements.
  • Improved how the lock minigame displays to cut down any potential lag they may have caused.
  • Made tile darkness drawing much smarter.
  • Minor light, HUD, and screenshake code improvements.
  • Organized fonts onto proper texture pages.

New Features
Oh yea, we also added the corporate headquarters of one of the most valuable companies in New Babel. ABRAXAS!





Also, be sure to check "FOLLOW" on the store page to be notified of updates like these! :D



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Twitter
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Oct 28, 2016
MiniLAW: Ministry of Law - Lasso Games
Howdy!

This week we wanted to try and introduce a slight change in environment to the New Babel landscape. Variety is the spice of life and adding new variety to New Babel will give the setting more life than ever.

FEATURES

  • Storefront level



  • Derelict train level



  • Cover objects with destruction states



  • SFX: Servo sounds, bone breaking, knife sounds, and more.

BUG FIXES

  • Much more efficient explosive projectiles, explosions, and explosion debris, resulting in little to no lag from fairly liberal use of explosions

  • Frameskip options in video should now say 'off' or 'on' instead of 0 and 1

  • Fixed bedroll object showing up damaged all the time. Gave metal and office chairs more health.

As always, thanks for all the support and activity here in the community hub! Thrilled to watch the community grow! Follow us on social media for more frequent content updates!


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Oct 28, 2016
MiniLAW: Ministry of Law - Lasso Games
Howdy!

This week we wanted to try and introduce a slight change in environment to the New Babel landscape. Variety is the spice of life and adding new variety to New Babel will give the setting more life than ever.

FEATURES

  • Storefront level



  • Derelict train level



  • Cover objects with destruction states



  • SFX: Servo sounds, bone breaking, knife sounds, and more.

BUG FIXES

  • Much more efficient explosive projectiles, explosions, and explosion debris, resulting in little to no lag from fairly liberal use of explosions

  • Frameskip options in video should now say 'off' or 'on' instead of 0 and 1

  • Fixed bedroll object showing up damaged all the time. Gave metal and office chairs more health.

As always, thanks for all the support and activity here in the community hub! Thrilled to watch the community grow! Follow us on social media for more frequent content updates!


Facebook
Twitter
Reddit
MiniLAW: Ministry of Law - Lasso Games
In this update we make a lot of things break apart when you shoot them, optimize performance, and do a complete settings reset.

Unfortunately everyone will have to re-select their custom keybindings, video settings, and sound options. With all the new changes happening we've noticed that first time players were being loaded with sub-optimal settings and weird mouse button bindings. We decided to do a hard reset so all future players can experience the game correctly.

New Features
  • Perps will now drop or throw their weapons when they are killed or knocked out to ragdoll.


  • Cover objects will now generate debris based on the material type when shot.


  • New sounds effects to compliment all of the new weapons and debris that are being thrown around.

  • Added options in the video menu to adjust the amount of physics objects being display. If you experience any slow downs be sure to check here first and turn them down or off.

  • New Mally's sign

  • Added 16 new casing sounds for more jingly jangly variety.

  • Added MiniLAW guard ragdoll sprites, and they will now ragdoll when enough force is applied.

Tweaks and Performance Improvements
  • Smarter enemy ragdoll generation should be less prone to clipping into the ground on creation

  • Improvements to all collision detection.

  • Player-cover interaction fixes; taking cover close to other similar class cover no longer snaps you about weirdly if you are contact it

  • Decreased the force needed to break through glass. Hopefully you won't feel like you are running into a patio door now.

  • Improved verlet prop objects generation, which improves their performance in big gunfights significantly.

Also, be sure to check "FOLLOW" on the store page to be notified of updates like these! :D



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MiniLAW: Ministry of Law - >:3 gary
In this update we make a lot of things break apart when you shoot them, optimize performance, and do a complete settings reset.

Unfortunately everyone will have to re-select their custom keybindings, video settings, and sound options. With all the new changes happening we've noticed that first time players were being loaded with sub-optimal settings and weird mouse button bindings. We decided to do a hard reset so all future players can experience the game correctly.

New Features
  • Perps will now drop or throw their weapons when they are killed or knocked out to ragdoll.


  • Cover objects will now generate debris based on the material type when shot.


  • New sounds effects to compliment all of the new weapons and debris that are being thrown around.

  • Added options in the video menu to adjust the amount of physics objects being display. If you experience any slow downs be sure to check here first and turn them down or off.

  • New Mally's sign

  • Added 16 new casing sounds for more jingly jangly variety.

  • Added MiniLAW guard ragdoll sprites, and they will now ragdoll when enough force is applied.

Tweaks and Performance Improvements
  • Smarter enemy ragdoll generation should be less prone to clipping into the ground on creation

  • Improvements to all collision detection.

  • Player-cover interaction fixes; taking cover close to other similar class cover no longer snaps you about weirdly if you are contact it

  • Decreased the force needed to break through glass. Hopefully you won't feel like you are running into a patio door now.

  • Improved verlet prop objects generation, which improves their performance in big gunfights significantly.

Also, be sure to check "FOLLOW" on the store page to be notified of updates like these! :D



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Twitter
Reddit
MiniLAW: Ministry of Law - >:3 gary
Welcome to the party pal. Lots to see and experience in this update.


New Features

Primary ammo types expanded: this will give you more control over your gun loadout. Check out all the new and old ammo below with descriptions. The new primary ammos are listed with ***


  • RAZOR 6.33MM - Standard issue miniLAW round, metal jacketed copied from old world designs. 12 round mag.


  • ML HP - MiniLAW hollow point rounds. Deal greater damage to unarmored targets. 11 round mag.


  • ML AP - MiniLAW armor piercing rounds, cut through enemy armor at the cost of lethality. 10 round mag.


  • SFTE RUBBER - Standard issue miniLAW riot rounds. 12 round mag.


  • PB SHOT SHELL*** - .410 (10 gauge) bore shot shell. Medium stopping power. 8 round mag.


  • SLEDGE MED. EX*** - Sledge explosive rounds. 3 round mag.


  • TZR ROUNDS*** - High grade non-lethal rounds with tazer warheads. 7 round mag.


  • 13MM SWC*** - High powered armor piercing shot. 6 round mag.


  • .454 CASULL*** - Extremely high powered magnum shot. 7 round mag.


  • JKHMR ROUNDS*** - Jackhammer low-explosive rounds. 6 round mag.


  • FLBR 7 ROUNDS*** - Kinetic transfer gel shots. Capable of indirect firing lines. 8 round mag.

The last ammo type is amazing so see it in a gif!


  • Functional mouse rebinding. Mouse buttons 1-3 can cycle through 8 distinct action bindings, accessed by clicking on the mouse bindings or pressing left/right while highlighting mouse bindings in key rebinding screen.

  • Two new augments in the SPDLD line that increase your mag size by 60 and 75%, for a maximum increase of 135%. Nicely supplementing the new ammos and smaller magazine sizes.

  • Upped the spent bullet casings from 2 to 8 to give the gunfight debris a more varied look.

  • Optimized neon sign glowage and ragdoll calculations to give you more frames per second.

  • Different rounds impart different amounts of recoil to the player gun arm, and have different pitch and gain creating a unique feel for each.

  • Less sticky ragdolls function more realistically and look way better.

  • With all the additions comes a little sad news, all previous saved games will be unusable. We are sorry to do it, but with the constantly changing state of our early access builds it is unavoidable.

Fixes

  • Possibly fixed a rare bug that was affecting the "Meticulously Minded" trait and inducing HUD and vision distortion.

We are also working on trading cards and all that comes with them!


Also, be sure to check "FOLLOW" on the store page to be notified of updates like these! :D



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Twitter
Reddit
MiniLAW: Ministry of Law - >:3 gary
Welcome to the party pal. Lots to see and experience in this update.


New Features

Primary ammo types expanded: this will give you more control over your gun loadout. Check out all the new and old ammo below with descriptions. The new primary ammos are listed with ***


  • RAZOR 6.33MM - Standard issue miniLAW round, metal jacketed copied from old world designs. 12 round mag.


  • ML HP - MiniLAW hollow point rounds. Deal greater damage to unarmored targets. 11 round mag.


  • ML AP - MiniLAW armor piercing rounds, cut through enemy armor at the cost of lethality. 10 round mag.


  • SFTE RUBBER - Standard issue miniLAW riot rounds. 12 round mag.


  • PB SHOT SHELL*** - .410 (10 gauge) bore shot shell. Medium stopping power. 8 round mag.


  • SLEDGE MED. EX*** - Sledge explosive rounds. 3 round mag.


  • TZR ROUNDS*** - High grade non-lethal rounds with tazer warheads. 7 round mag.


  • 13MM SWC*** - High powered armor piercing shot. 6 round mag.


  • .454 CASULL*** - Extremely high powered magnum shot. 7 round mag.


  • JKHMR ROUNDS*** - Jackhammer low-explosive rounds. 6 round mag.


  • FLBR 7 ROUNDS*** - Kinetic transfer gel shots. Capable of indirect firing lines. 8 round mag.

The last ammo type is amazing so see it in a gif!


  • Functional mouse rebinding. Mouse buttons 1-3 can cycle through 8 distinct action bindings, accessed by clicking on the mouse bindings or pressing left/right while highlighting mouse bindings in key rebinding screen.

  • Two new augments in the SPDLD line that increase your mag size by 60 and 75%, for a maximum increase of 135%. Nicely supplementing the new ammos and smaller magazine sizes.

  • Upped the spent bullet casings from 2 to 8 to give the gunfight debris a more varied look.

  • Optimized neon sign glowage and ragdoll calculations to give you more frames per second.

  • Different rounds impart different amounts of recoil to the player gun arm, and have different pitch and gain creating a unique feel for each.

  • Less sticky ragdolls function more realistically and look way better.

  • With all the additions comes a little sad news, all previous saved games will be unusable. We are sorry to do it, but with the constantly changing state of our early access builds it is unavoidable.

Fixes

  • Possibly fixed a rare bug that was affecting the "Meticulously Minded" trait and inducing HUD and vision distortion.

We are also working on trading cards and all that comes with them!


Also, be sure to check "FOLLOW" on the store page to be notified of updates like these! :D



Facebook
Twitter
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MiniLAW: Ministry of Law - >:3 gary
FRIDAY FRIDAY FRIDAY, also known as update day here at Lasso Games. We've been hard at work (again) and have excited gases to show you (and a few features).


We wanted to take a step back from the hardcore programming this week, and showcase the city side of New Babel with some world building. There is so much background information that we want you to experience.

New Features

  • The art department has created a hefty amount of bright Neon signs and we've splattered them all over New Babel.



  • New alley level showcasing some of the signs



  • New catacombs level, New Babel was built on top of its destroyed past and this level gives a glimpse of it. Oxybar on top but what will find beneath?



  • Bullet hits on enemies now generate smoke for more b-movie looking entry and exit wounds and can spurt blood or sparks depending on the enemy type.

  • New posters to fill out our industrial levels



  • Completed ragdoll animations for all perps.

Fixes

  • Enemies will no longer spawn where the Constable car enters a level. No more spawn camping enemies!

  • Grab usefulness increased: Fixed error that was breaking grabs prematurely. Now landing a grab properly weighs your strength against the strength of the enemy you have grabbed, and they will break out only after the grab period has expired. Grab time now caps out at a minimum of half a second and lasts up to a maximum of about 4, so you should have more time to decide what to do in any grab situation.

  • Breaking panes of glass now look more realistic and break based on the point of impact!




  • Optimized efficiency of spark and explosion drawing
    and particle movements.

Also, be sure to check "FOLLOW" on the store page to be notified of updates like these! :D



Facebook
Twitter
Reddit
MiniLAW: Ministry of Law - >:3 gary
FRIDAY FRIDAY FRIDAY, also known as update day here at Lasso Games. We've been hard at work (again) and have excited gases to show you (and a few features).


We wanted to take a step back from the hardcore programming this week, and showcase the city side of New Babel with some world building. There is so much background information that we want you to experience.

New Features

  • The art department has created a hefty amount of bright Neon signs and we've splattered them all over New Babel.



  • New alley level showcasing some of the signs



  • New catacombs level, New Babel was built on top of its destroyed past and this level gives a glimpse of it. Oxybar on top but what will find beneath?



  • Bullet hits on enemies now generate smoke for more b-movie looking entry and exit wounds and can spurt blood or sparks depending on the enemy type.

  • New posters to fill out our industrial levels



  • Completed ragdoll animations for all perps.

Fixes

  • Enemies will no longer spawn where the Constable car enters a level. No more spawn camping enemies!

  • Grab usefulness increased: Fixed error that was breaking grabs prematurely. Now landing a grab properly weighs your strength against the strength of the enemy you have grabbed, and they will break out only after the grab period has expired. Grab time now caps out at a minimum of half a second and lasts up to a maximum of about 4, so you should have more time to decide what to do in any grab situation.

  • Breaking panes of glass now look more realistic and break based on the point of impact!




  • Optimized efficiency of spark and explosion drawing
    and particle movements.

Also, be sure to check "FOLLOW" on the store page to be notified of updates like these! :D



Facebook
Twitter
Reddit
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