Even though RPG in a Box is voxel-based, you don't have to be stuck with cubes! Learn about a smoother mesh option and how to use groups to mix and match styles in Sarah's latest tutorial! 😁👍
Another entry in the Voxel Editor Basics tutorial series has arrived! 🥳 In this video, Sarah explains the Rotate, Flip, Apply Palette, and Clear tools located on the Model Tools panel.
Hey everyone, I put together an overview of the major updates coming to RPG in a Box at or before the 1.0 release! The 1.0 release is currently planned for May 10th. Thank you so much for your support! 💕❤️😊❤️💕
Added project template section to the Game Manager with options for blank project, bare bones project, default example game, and a new example game based on Kenney's 1-Bit assets
Added new models to the Asset Library that are based on Kenney's 1-Bit assets and are used by the new example game (21 tiles, 19 objects, and 3 characters)
Added "Fixed Vertical Axis" setting for billboard sprites to the Model Tools panel that keeps the sprite vertically upright regardless of camera angle (best suited for first-person)
Added "Controls" tab to the Gameplay section of the Game Configuration dialog for specifying which control types (mouse/keyboard/controller) are enabled for movement and interaction
Added ability to override the editor locale by creating a "locale.txt" file in the root installation folder containing a locale code (e.g. ja for Japanese)
Updated angle of directional light in the built-in example game's "overworld" map to match that of the default map settings
Updated Asset Library to not have the "fighter_01" model selected by default to prevent it from being inadvertently imported
Updated default example game to include an explanation of vehicle controls, moved welcome message to the startup script, and changed message of the house sign
Updated Patreon credits in the About dialog to reflect the up-to-date levels for each patron based on the number of months pledged at each tier
Bug Fixes:
Fixed issue with multi-directional sprite functionality not working properly for the player character when the camera was rotated by the player
Fixed issue where the player character was being forced to continue climbing a climbable tile even when forced climbing was disabled
Fixed issue with grouping in the Voxel Editor where groups were being created for all frames of a model instead of only the current frame in some cases
Fixed "invalid get index" error that would display in the console when using the "Set Entity Model" function to change an object's model
Hey, everyone! I hope you've all had an awesome week. Now that I’ve begun the process of transitioning RPG in a Box out of Early Access, I wanted to give everyone a heads up in regards to timing and pricing. In early May, RPG in a Box will be leaving Early Access as a 1.0 release. At that time, the price will be increasing from $24.99 USD to $29.99 USD. I’ll be posting regular reminders about this up until the full release. Thank you so much for your support! ❤️🥰
Hi everyone! After much thought, consideration of recent feedback, and a serious examination of its current state, I've decided that it's time to finally start transitioning RPG in a Box out of Early Access. Upon leaving Early Access and becoming v1.0, the price of RPG in a Box will be increasing slightly to account for the many new features that have been added since its initial release. This does not change anything in regards to the future development plans of RPG in a Box. I still have many, many things in store for it after moving out of Early Access, as my full vision is far from complete! Keep an eye out over the coming days for more details on the timing of everything and what to expect. Thank you so much, I greatly appreciate everyone's support during this time! ❤️
RPG in a Box is an extension of who I am - it's not going anywhere. I've included some links and images below to make it easy to share about RPG in a Box to others. Thank you so much! ❤️
Added billboard sprite support to character models (8 directional sprites are generated from the 3D model, with support for manual sprite drawing coming later)
Added "Multi-Directional Sprite" checkbox to the Model Tools panel for indicating whether a model should show 8 directional sprites or only its front
Added button to the the palette area for enlarging the size of the color boxes (i.e. the old size prior to the 256-color palette)
Added ability to set the horizontal alignment of text labels in the Widget Editor from the Element Properties panel
Fixed issue where auto-hiding was not taking effect immediately after a map was loaded (only once the player character had moved)
Fixed issue with projectiles no longer dealing damage when the player used a ranged weapon to attack an enemy
Fixed issue with more than one of a character being added to the same tile in the Map Editor when the character was set as passable
I'm working towards making it even easier to jump into RPG in a Box and begin learning by example! First step is including another starter project to choose from (with assets from Kenney's 1-Bit Pack).