Today we are releasing the new version of Tanker, as well as an Operations map addition, and more!
Featured Updates
Tanker: Re-made map. Full-length boat now playable. Storm the corridors underneath the deck or move through the dark maze of containers on the deck above.
General
Operations versus AI is now available on Bazaar
Join Match no longer has the possibility of placing you in Competitive Lobbies
Added a confirmation prompt when joining a competitive lobby
Introduced sound occlusion on new Tanker. This will also be applied to Subway in an upcoming patch.
Added an above/below indicator for the objective on maps that can have it on multiple levels (Subway, Tanker & Surburbia)
Balance
Shotgun point cost reduced from 3 to 2
AI: balanced AI communication range when spotting targets
Today we are releasing the new version of Tanker, as well as an Operations map addition, and more!
Featured Updates
Tanker: Re-made map. Full-length boat now playable. Storm the corridors underneath the deck or move through the dark maze of containers on the deck above.
General
Operations versus AI is now available on Bazaar
Join Match no longer has the possibility of placing you in Competitive Lobbies
Added a confirmation prompt when joining a competitive lobby
Introduced sound occlusion on new Tanker. This will also be applied to Subway in an upcoming patch.
Added an above/below indicator for the objective on maps that can have it on multiple levels (Subway, Tanker & Surburbia)
Balance
Shotgun point cost reduced from 3 to 2
AI: balanced AI communication range when spotting targets
The top secret map we've been working on is a new version of Tanker! It will be released next week alongside an Operations update. See you soon on the battlefield!
Best,
Dante
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
The top secret map we've been working on is a new version of Tanker! It will be released next week alongside an Operations update. See you soon on the battlefield!
Best,
Dante
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
We are releasing a hotfix to solve a few issues which were introduced in the recent July Update. In addition to this we've also made some small balancing changes to weapons and damage.
Best,
Dante
Hotfix #2
A second hotfix was released today (July 20). Changes have been listed on these patch notes as well.
General
Moved M39 EMR's foregrip to below the main grip
Moved the competitive lobbies near the end of the server list to dissuade newer players without knowledge of them from joining
Fixes
Fixed an issue where players were able to create lobbies with larger than intended player counts We haven't ruled out the possibility of larger player counts but currently it would introduce too many issues to be viable
AI: Fixed AI not reacting to alerts correctly (players being spotted, being shot at, etc.)
AI: Fixed AI firing weapons when weapon is inside geometry.
Shooting range: Removed invisible sandbag collider near volk spawn
Fixed player ragdolls sometimes becoming wacky-inflatable-flailing-wavy-arm-tube-people
Balance
Reduced M39 EMR, SKS and SVU damage from 14 to 13 This was done to offset the new upper body damage zone. Lowering these weapons to 13 damage prevents them from killing in one shot to the upper body
Shotguns:
Increased slug ammo damage from 10 to 13
Increased individual buckshot pellet damage from 2 to 3
Changed buckshot's damage falloff (does same damage at a distance as before, but now deals fatal damage at close range)
Hotfix #1
General
UI: Moved Shooting Range lobbies to be after Operations ones and before private ones in the server browser
AI: Added option for players creating Operations lobbies to choose between a 2 or 4 player count
AI: Added option to fight vs 16 AI (now 6,8,12,16)
AI: Improved navigation to assist indoor navigation and more-aggressive cover finding
Shooting Range: Reduced Shooting Range player count to 5
Tutorial: Changed following tooltips to be locked to player's head height
Fixes
UI: Fixed a display issue with the 'Join Match' list showing decimal places in percentages
AI: Fixed AI sticking their guns through walls when unable to enter a building
AI: Fixed a bug that allowed players to create an Operations lobby with a 10 player count (larger playercounts are not ruled out for future updates)
AI: Fixed AI sometimes shooting friendlies if between target and shooter
AI: Raised player spawns up to prevent getting stuck in the ground on spawn
Tutorial: Fixed an issue that could result in the player not being able to enter the Uplink code
Fixed tracers sometimes travelling through objects
Balance
Upper body damage multiplier changed
Previous: - Entire upper body was x2 damage
Now: - Upper chest has a x2.3 damage multiplier - Lower chest and pelvis has the original x2 damage multiplier
Changed some weapon damage numbers
M39 EMR damage increased from 12 to 14
SKS damage increased from 12 to 14
SVU damage increased from 12 to 14
PKM damage increased from 11 to 12
M16A4 damage reduced from 11 to 10
AK5C damage reduced from 11 to 10
AKM damage reduced from 12 to 11
AK12 damage reduced from 11 to 10
Famas damage reduced from 11 to 10
MK18 damage reduced from 10 to 9
552 Commando damage reduced from 10 to 9
G36c damage reduced from 10 to 9
AK-74u damage reduced from 10 to 9
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
We are releasing a hotfix to solve a few issues which were introduced in the recent July Update. In addition to this we've also made some small balancing changes to weapons and damage.
Best,
Dante
Hotfix #2
A second hotfix was released today (July 20). Changes have been listed on these patch notes as well.
General
Moved M39 EMR's foregrip to below the main grip
Moved the competitive lobbies near the end of the server list to dissuade newer players without knowledge of them from joining
Fixes
Fixed an issue where players were able to create lobbies with larger than intended player counts We haven't ruled out the possibility of larger player counts but currently it would introduce too many issues to be viable
AI: Fixed AI not reacting to alerts correctly (players being spotted, being shot at, etc.)
AI: Fixed AI firing weapons when weapon is inside geometry.
Shooting range: Removed invisible sandbag collider near volk spawn
Fixed player ragdolls sometimes becoming wacky-inflatable-flailing-wavy-arm-tube-people
Balance
Reduced M39 EMR, SKS and SVU damage from 14 to 13 This was done to offset the new upper body damage zone. Lowering these weapons to 13 damage prevents them from killing in one shot to the upper body
Shotguns:
Increased slug ammo damage from 10 to 13
Increased individual buckshot pellet damage from 2 to 3
Changed buckshot's damage falloff (does same damage at a distance as before, but now deals fatal damage at close range)
Hotfix #1
General
UI: Moved Shooting Range lobbies to be after Operations ones and before private ones in the server browser
AI: Added option for players creating Operations lobbies to choose between a 2 or 4 player count
AI: Added option to fight vs 16 AI (now 6,8,12,16)
AI: Improved navigation to assist indoor navigation and more-aggressive cover finding
Shooting Range: Reduced Shooting Range player count to 5
Tutorial: Changed following tooltips to be locked to player's head height
Fixes
UI: Fixed a display issue with the 'Join Match' list showing decimal places in percentages
AI: Fixed AI sticking their guns through walls when unable to enter a building
AI: Fixed a bug that allowed players to create an Operations lobby with a 10 player count (larger playercounts are not ruled out for future updates)
AI: Fixed AI sometimes shooting friendlies if between target and shooter
AI: Raised player spawns up to prevent getting stuck in the ground on spawn
Tutorial: Fixed an issue that could result in the player not being able to enter the Uplink code
Fixed tracers sometimes travelling through objects
Balance
Upper body damage multiplier changed
Previous: - Entire upper body was x2 damage
Now: - Upper chest has a x2.3 damage multiplier - Lower chest and pelvis has the original x2 damage multiplier
Changed some weapon damage numbers
M39 EMR damage increased from 12 to 14
SKS damage increased from 12 to 14
SVU damage increased from 12 to 14
PKM damage increased from 11 to 12
M16A4 damage reduced from 11 to 10
AK5C damage reduced from 11 to 10
AKM damage reduced from 12 to 11
AK12 damage reduced from 11 to 10
Famas damage reduced from 11 to 10
MK18 damage reduced from 10 to 9
552 Commando damage reduced from 10 to 9
G36c damage reduced from 10 to 9
AK-74u damage reduced from 10 to 9
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!