Sep 12, 2017
Onward - DownpourDev


EDIT: Free weekend is live right now!

Try out Onward for free this weekend, and join us on the battlefield!

Also, we have a lot of new content coming out in September and October, and can't wait to share it with you guys! (New maps, and more!)

Best,

Dante

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Sep 12, 2017
Onward - DownpourDev


EDIT: Free weekend is live right now!

Try out Onward for free this weekend, and join us on the battlefield!

Also, we have a lot of new content coming out in September and October, and can't wait to share it with you guys! (New maps, and more!)

Best,

Dante

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Aug 23, 2017
Onward - DownpourDev
Hey guys,

We've released a hotfix with numerous fixes!

General
  • Tanker: added more ambient sounds
  • Tanker: addressed some geometry exploits
  • Weapons: firing selector now makes a different sound for automatic vs semi-automatic
  • Weapons: shotguns are now louder
  • Weapons: SV98 12x scope moved backwards for more comfortable aiming.
    Position is now similar to the L96's scope.
Balance
  • Flash Grenade timer reduced from 5 to 2 seconds.
    Timer now matches real-life counterpart as well as making flashes more difficult to dodge
  • Shotguns are easier to reload
    Previously there was a required delay after the latest shell was loaded before an additional shell could be loaded
  • Weapons: M39 EMR changed to semi-automatic only
Fixes
  • Input: Fixed small overlap with fire selector and mag release that previously made it possible to cause both with the same click.
  • Inventory: Fixed rare case of hand getting stuck in "broken finger" animation
  • Inventory: Fixed rare case of hand being able to grab weapon foregrip while weapon is holstered, resulting in offhand disappearing
  • Inventory: Fixed unused shotgun shells placed back in ammo pouch staying visible forever
  • Fixed Downfall1 and Downfall2 terrain holes and harsh lines
  • Fixed rare case of being unable to select a team when host leaves while you are selecting a team
  • Fixed tracers passing through some objects
  • Optimized object pool performance to improve lookup speed with large number of objects

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Aug 23, 2017
Onward - DownpourDev
Hey guys,

We've released a hotfix with numerous fixes!

General
  • Tanker: added more ambient sounds
  • Tanker: addressed some geometry exploits
  • Weapons: firing selector now makes a different sound for automatic vs semi-automatic
  • Weapons: shotguns are now louder
  • Weapons: SV98 12x scope moved backwards for more comfortable aiming.
    Position is now similar to the L96's scope.
Balance
  • Flash Grenade timer reduced from 5 to 2 seconds.
    Timer now matches real-life counterpart as well as making flashes more difficult to dodge
  • Shotguns are easier to reload
    Previously there was a required delay after the latest shell was loaded before an additional shell could be loaded
  • Weapons: M39 EMR changed to semi-automatic only
Fixes
  • Input: Fixed small overlap with fire selector and mag release that previously made it possible to cause both with the same click.
  • Inventory: Fixed rare case of hand getting stuck in "broken finger" animation
  • Inventory: Fixed rare case of hand being able to grab weapon foregrip while weapon is holstered, resulting in offhand disappearing
  • Inventory: Fixed unused shotgun shells placed back in ammo pouch staying visible forever
  • Fixed Downfall1 and Downfall2 terrain holes and harsh lines
  • Fixed rare case of being unable to select a team when host leaves while you are selecting a team
  • Fixed tracers passing through some objects
  • Optimized object pool performance to improve lookup speed with large number of objects

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Aug 11, 2017
Onward - DownpourDev
Hey guys,

Today we are releasing the new version of Tanker, as well as an Operations map addition, and more!

Featured Updates
  • Tanker: Re-made map. Full-length boat now playable. Storm the corridors underneath the deck or move through the dark maze of containers on the deck above.










General
  • Operations versus AI is now available on Bazaar
  • Join Match no longer has the possibility of placing you in Competitive Lobbies
  • Added a confirmation prompt when joining a competitive lobby
  • Introduced sound occlusion on new Tanker. This will also be applied to Subway in an upcoming patch.
  • Added an above/below indicator for the objective on maps that can have it on multiple levels (Subway, Tanker & Surburbia)
Balance
  • Shotgun point cost reduced from 3 to 2
  • AI: balanced AI communication range when spotting targets
  • AI: improved hearing nearby weapons firing (react differently for suppressed/not-suppressed weapons)
Fixes
  • Improved audio CPU performance, was specifically noticeable when firing LMGs
  • Fixed LMG bolt handle being difficult to grab
  • Fixed ballistic shield not appearing locally if player was using visible controllers instead of hands
  • Fixed SPAS12 buckshot sometimes hitting the end of its barrel
  • Fixed LMG belt rapid clicking sound if loading weapon with dominant hand
  • Fixed AI firing when weapon was through a wall
  • Fixed AI standing on dead player bodies and spinning rapidly
  • Fixed AI shooting through smokes. They can now only see through the start of a smoke grenade

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.[/url
Aug 11, 2017
Onward - DownpourDev
Hey guys,

Today we are releasing the new version of Tanker, as well as an Operations map addition, and more!

Featured Updates
  • Tanker: Re-made map. Full-length boat now playable. Storm the corridors underneath the deck or move through the dark maze of containers on the deck above.










General
  • Operations versus AI is now available on Bazaar
  • Join Match no longer has the possibility of placing you in Competitive Lobbies
  • Added a confirmation prompt when joining a competitive lobby
  • Introduced sound occlusion on new Tanker. This will also be applied to Subway in an upcoming patch.
  • Added an above/below indicator for the objective on maps that can have it on multiple levels (Subway, Tanker & Surburbia)
Balance
  • Shotgun point cost reduced from 3 to 2
  • AI: balanced AI communication range when spotting targets
  • AI: improved hearing nearby weapons firing (react differently for suppressed/not-suppressed weapons)
Fixes
  • Improved audio CPU performance, was specifically noticeable when firing LMGs
  • Fixed LMG bolt handle being difficult to grab
  • Fixed ballistic shield not appearing locally if player was using visible controllers instead of hands
  • Fixed SPAS12 buckshot sometimes hitting the end of its barrel
  • Fixed LMG belt rapid clicking sound if loading weapon with dominant hand
  • Fixed AI firing when weapon was through a wall
  • Fixed AI standing on dead player bodies and spinning rapidly
  • Fixed AI shooting through smokes. They can now only see through the start of a smoke grenade

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.[/url
Onward - DownpourDev
Hey guys,

The top secret map we've been working on is a new version of Tanker!
It will be released next week alongside an Operations update.
See you soon on the battlefield!

Best,

Dante










Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Onward - DownpourDev
Hey guys,

The top secret map we've been working on is a new version of Tanker!
It will be released next week alongside an Operations update.
See you soon on the battlefield!

Best,

Dante










Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Jul 18, 2017
Onward - DownpourDev
Hey guys,

We are releasing a hotfix to solve a few issues which were introduced in the recent July Update. In addition to this we've also made some small balancing changes to weapons and damage.

Best,

Dante

Hotfix #2
A second hotfix was released today (July 20). Changes have been listed on these patch notes as well.

General
  • Moved M39 EMR's foregrip to below the main grip
  • Moved the competitive lobbies near the end of the server list to dissuade newer players without knowledge of them from joining
Fixes
  • Fixed an issue where players were able to create lobbies with larger than intended player counts
    We haven't ruled out the possibility of larger player counts but currently it would introduce too many issues to be viable
  • AI: Fixed AI not reacting to alerts correctly (players being spotted, being shot at, etc.)
  • AI: Fixed AI firing weapons when weapon is inside geometry.
  • Shooting range: Removed invisible sandbag collider near volk spawn
  • Fixed player ragdolls sometimes becoming wacky-inflatable-flailing-wavy-arm-tube-people
Balance
  • Reduced M39 EMR, SKS and SVU damage from 14 to 13
    This was done to offset the new upper body damage zone. Lowering these weapons to 13 damage prevents them from killing in one shot to the upper body
  • Shotguns:
    • Increased slug ammo damage from 10 to 13
    • Increased individual buckshot pellet damage from 2 to 3
    • Changed buckshot's damage falloff (does same damage at a distance as before, but now deals fatal damage at close range)

Hotfix #1
General
  • UI: Moved Shooting Range lobbies to be after Operations ones and before private ones in the server browser
  • AI: Added option for players creating Operations lobbies to choose between a 2 or 4 player count
  • AI: Added option to fight vs 16 AI (now 6,8,12,16)
  • AI: Improved navigation to assist indoor navigation and more-aggressive cover finding
  • Shooting Range: Reduced Shooting Range player count to 5
  • Tutorial: Changed following tooltips to be locked to player's head height
Fixes
  • UI: Fixed a display issue with the 'Join Match' list showing decimal places in percentages
  • AI: Fixed AI sticking their guns through walls when unable to enter a building
  • AI: Fixed a bug that allowed players to create an Operations lobby with a 10 player count (larger playercounts are not ruled out for future updates)
  • AI: Fixed AI sometimes shooting friendlies if between target and shooter
  • AI: Raised player spawns up to prevent getting stuck in the ground on spawn
  • Tutorial: Fixed an issue that could result in the player not being able to enter the Uplink code
  • Fixed tracers sometimes travelling through objects
Balance
  • Upper body damage multiplier changed
    • Previous:
      - Entire upper body was x2 damage
    • Now:
      - Upper chest has a x2.3 damage multiplier
      - Lower chest and pelvis has the original x2 damage multiplier
  • Changed some weapon damage numbers
    • M39 EMR damage increased from 12 to 14
    • SKS damage increased from 12 to 14
    • SVU damage increased from 12 to 14
    • PKM damage increased from 11 to 12
    • M16A4 damage reduced from 11 to 10
    • AK5C damage reduced from 11 to 10
    • AKM damage reduced from 12 to 11
    • AK12 damage reduced from 11 to 10
    • Famas damage reduced from 11 to 10
    • MK18 damage reduced from 10 to 9
    • 552 Commando damage reduced from 10 to 9
    • G36c damage reduced from 10 to 9
    • AK-74u damage reduced from 10 to 9

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Jul 18, 2017
Onward - DownpourDev
Hey guys,

We are releasing a hotfix to solve a few issues which were introduced in the recent July Update. In addition to this we've also made some small balancing changes to weapons and damage.

Best,

Dante

Hotfix #2
A second hotfix was released today (July 20). Changes have been listed on these patch notes as well.

General
  • Moved M39 EMR's foregrip to below the main grip
  • Moved the competitive lobbies near the end of the server list to dissuade newer players without knowledge of them from joining
Fixes
  • Fixed an issue where players were able to create lobbies with larger than intended player counts
    We haven't ruled out the possibility of larger player counts but currently it would introduce too many issues to be viable
  • AI: Fixed AI not reacting to alerts correctly (players being spotted, being shot at, etc.)
  • AI: Fixed AI firing weapons when weapon is inside geometry.
  • Shooting range: Removed invisible sandbag collider near volk spawn
  • Fixed player ragdolls sometimes becoming wacky-inflatable-flailing-wavy-arm-tube-people
Balance
  • Reduced M39 EMR, SKS and SVU damage from 14 to 13
    This was done to offset the new upper body damage zone. Lowering these weapons to 13 damage prevents them from killing in one shot to the upper body
  • Shotguns:
    • Increased slug ammo damage from 10 to 13
    • Increased individual buckshot pellet damage from 2 to 3
    • Changed buckshot's damage falloff (does same damage at a distance as before, but now deals fatal damage at close range)

Hotfix #1
General
  • UI: Moved Shooting Range lobbies to be after Operations ones and before private ones in the server browser
  • AI: Added option for players creating Operations lobbies to choose between a 2 or 4 player count
  • AI: Added option to fight vs 16 AI (now 6,8,12,16)
  • AI: Improved navigation to assist indoor navigation and more-aggressive cover finding
  • Shooting Range: Reduced Shooting Range player count to 5
  • Tutorial: Changed following tooltips to be locked to player's head height
Fixes
  • UI: Fixed a display issue with the 'Join Match' list showing decimal places in percentages
  • AI: Fixed AI sticking their guns through walls when unable to enter a building
  • AI: Fixed a bug that allowed players to create an Operations lobby with a 10 player count (larger playercounts are not ruled out for future updates)
  • AI: Fixed AI sometimes shooting friendlies if between target and shooter
  • AI: Raised player spawns up to prevent getting stuck in the ground on spawn
  • Tutorial: Fixed an issue that could result in the player not being able to enter the Uplink code
  • Fixed tracers sometimes travelling through objects
Balance
  • Upper body damage multiplier changed
    • Previous:
      - Entire upper body was x2 damage
    • Now:
      - Upper chest has a x2.3 damage multiplier
      - Lower chest and pelvis has the original x2 damage multiplier
  • Changed some weapon damage numbers
    • M39 EMR damage increased from 12 to 14
    • SKS damage increased from 12 to 14
    • SVU damage increased from 12 to 14
    • PKM damage increased from 11 to 12
    • M16A4 damage reduced from 11 to 10
    • AK5C damage reduced from 11 to 10
    • AKM damage reduced from 12 to 11
    • AK12 damage reduced from 11 to 10
    • Famas damage reduced from 11 to 10
    • MK18 damage reduced from 10 to 9
    • 552 Commando damage reduced from 10 to 9
    • G36c damage reduced from 10 to 9
    • AK-74u damage reduced from 10 to 9

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
...