We are currently waiting for Steam servers to push out this new build, so the update should be out at any moment!
While you're waiting to download the new patch, here is an overview of the changes and new features that have been added! -
A fully interactive user tutorial has been added. This will demonstrate the game's core mechanics to first time users or anyone who needs a refresher. We recommend trying it!
Operations is a new solo and Co-op mode VS AI which pits players against opponents of customizable difficulty and numbers. There will currently be two scenarios to choose from; Hunt and Defend. This is just the first iteration and we have some exciting plans for the future of Operations!
The Shooting Range has also been given a little love. It now comes with the ability for players to now simultaneously change their loadouts without the need for any rounds to end.
Private lobbies have been introduced, with 4 digit password protection. These can be set up during creation of a game from the multiplayer menu, and the password removed at any point in the tent. Private lobbies will by default show at the end of the server browser.
The Competitive lobby setting is a new option that has been added for creation of a new lobby. Only Uplink and Escort lobbies can be made competitive at this time. This is designed to allow players to differentiate their lobby from the rest of the server list, and is recommended for attracting well versed players of high skill. If you see the competitive icon on a server, expect a fight.
The 'Top Secret' revamped map has been delayed till end of July so that our artists can finalize and polish the map! More news about the map will be given throughout the next 2 weeks!
Best,
Dante
Community Events
We want to give a shout out for the community ran ProTubeVR Championship 2017 featuring some of the best teams from the Onward League and Wildcard Tournament. The championship kicks off tomorrow (Saturday) @ 1600UTC.
There will be casted live streams of the matches and we'll be watching alongside our community! If you want to see Onward played competitively by experienced and well practised teams, this will be the best place to watch!
Patch Notes
Featured
Operations versus AI
New Operations gamemode with two pickable scenarios.
Available in Single Player and Co-op Online
Settings for difficulty and number of AI
Currently available on Downfall1, Downfall2
Syringe count increased (depending on difficulty)
AI reacts accordingly to time of day, sandstorms and smoke and flash grenades
Tutorial
Fully interactive tutorial teaching players the core mechanics of the game.
Shooting Range: Drop-in Drop-out
Players can now return to the tent and respawn at any time. No longer need to wait for the round to end.
Lobby Options and Server Browser
Can now password-protect lobbies (the lobby can also be opened to public by the host while in lobby)
Can now flag lobbies as competitive (icon appears in server browser)
Added filters to server browser
Added ability to set the player count to 8 or 10 when creating a lobby
Free-roam game mode added for solo players. Learn the maps while being invincible.
Weapon Remodels
Famas and M39 EMR (previously named the M14)
General
Weapons: Shotguns reworked. Ammo options changed to Buckshot and Slug. Shotgun bullets now lose damage over distance.
Buckshot is high spread, low damage per projectile
Slug is a single slug round, treated as Armor Piercing
Weapons: If a grenade blows up in your hand you now take full damage (previously, damage could be blocked by objects between you and the grenade)
Weapons: Made the magazine easier to grab on bolt action rifles
Particles: New bullet impacts
Particles: Added blood impacts
Audio: New grunt and death sounds. Each Faction/Class combination has its own set of audio clips
Audio: Increased volume of player voices (tent and radio voices)
Loadout Tent: Added ability to edit and save loadout for the next round while you are in tent waiting for the round to finish
Loadout Tent: Voting to kick a player will now indicate that the vote has been sent, and now prompts the rest of your team to choose to also vote (or ignore)
UI: Added subtle haptic feedback to hovering over menu buttons
UI: Additional Options in Main Menu
Radio Position: Swaps right/left shoulder for radio and knife access (default left)
Gun Stock: This option should make efforts to stop the player from moving backwards whilst aiming above them and using a controller gun stock that angles the controllers perpendicular to the stock.
Renamed some weapons
M14 changed to M39 EMR
VAL changed to AS VAL
G36 changed to G36c
SCAR changed to MK16
Commando 552 changed to 552 Commando
Balance
Body Armor health lowered from 36 to 26.
Body Armor collision changed. Now only protects upper chest and back (previously covered more of the belly and body side areas)
Body Armor collision now gets disabled when lost all health (player torso collision sits underneath the Body Armor, so now when Body Armor is destroyed the player's torso collision is slightly smaller)
Suburbia: added some barricades to prevent a small line of sight from one side of map to the other
Tanker & Suburbia: added barrier at the start of the rounds to prevent throwing grenades from one spawn to another
Optimizations
Suburbia: optimized large meshes and cutout shaders
Addressed several performance spikes that occurred while spawning
Improved weapon heat wave particle performance
Fixes
Fixed a rare bug causing players to spawn in with a black screen
Improved Downfall rock and rock wall hitboxes
Improved palm tree colliders
Improved player ragdolls visually
Fixed player dots on tablet map being incorrectly layered below Uplink objective
Fixed "Send Uplink" tablet menu being available from any location if originally pressed within distance of objective and then moved away.
Realigned AK-74u and MP5 sights
Realigned all weapon laser sights
Fixed bullet tracers not aligned correctly with bullet trajectory
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
We are currently waiting for Steam servers to push out this new build, so the update should be out at any moment!
While you're waiting to download the new patch, here is an overview of the changes and new features that have been added! -
A fully interactive user tutorial has been added. This will demonstrate the game's core mechanics to first time users or anyone who needs a refresher. We recommend trying it!
Operations is a new solo and Co-op mode VS AI which pits players against opponents of customizable difficulty and numbers. There will currently be two scenarios to choose from; Hunt and Defend. This is just the first iteration and we have some exciting plans for the future of Operations!
The Shooting Range has also been given a little love. It now comes with the ability for players to now simultaneously change their loadouts without the need for any rounds to end.
Private lobbies have been introduced, with 4 digit password protection. These can be set up during creation of a game from the multiplayer menu, and the password removed at any point in the tent. Private lobbies will by default show at the end of the server browser.
The Competitive lobby setting is a new option that has been added for creation of a new lobby. Only Uplink and Escort lobbies can be made competitive at this time. This is designed to allow players to differentiate their lobby from the rest of the server list, and is recommended for attracting well versed players of high skill. If you see the competitive icon on a server, expect a fight.
The 'Top Secret' revamped map has been delayed till end of July so that our artists can finalize and polish the map! More news about the map will be given throughout the next 2 weeks!
Best,
Dante
Community Events
We want to give a shout out for the community ran ProTubeVR Championship 2017 featuring some of the best teams from the Onward League and Wildcard Tournament. The championship kicks off tomorrow (Saturday) @ 1600UTC.
There will be casted live streams of the matches and we'll be watching alongside our community! If you want to see Onward played competitively by experienced and well practised teams, this will be the best place to watch!
Patch Notes
Featured
Operations versus AI
New Operations gamemode with two pickable scenarios.
Available in Single Player and Co-op Online
Settings for difficulty and number of AI
Currently available on Downfall1, Downfall2
Syringe count increased (depending on difficulty)
AI reacts accordingly to time of day, sandstorms and smoke and flash grenades
Tutorial
Fully interactive tutorial teaching players the core mechanics of the game.
Shooting Range: Drop-in Drop-out
Players can now return to the tent and respawn at any time. No longer need to wait for the round to end.
Lobby Options and Server Browser
Can now password-protect lobbies (the lobby can also be opened to public by the host while in lobby)
Can now flag lobbies as competitive (icon appears in server browser)
Added filters to server browser
Added ability to set the player count to 8 or 10 when creating a lobby
Free-roam game mode added for solo players. Learn the maps while being invincible.
Weapon Remodels
Famas and M39 EMR (previously named the M14)
General
Weapons: Shotguns reworked. Ammo options changed to Buckshot and Slug. Shotgun bullets now lose damage over distance.
Buckshot is high spread, low damage per projectile
Slug is a single slug round, treated as Armor Piercing
Weapons: If a grenade blows up in your hand you now take full damage (previously, damage could be blocked by objects between you and the grenade)
Weapons: Made the magazine easier to grab on bolt action rifles
Particles: New bullet impacts
Particles: Added blood impacts
Audio: New grunt and death sounds. Each Faction/Class combination has its own set of audio clips
Audio: Increased volume of player voices (tent and radio voices)
Loadout Tent: Added ability to edit and save loadout for the next round while you are in tent waiting for the round to finish
Loadout Tent: Voting to kick a player will now indicate that the vote has been sent, and now prompts the rest of your team to choose to also vote (or ignore)
UI: Added subtle haptic feedback to hovering over menu buttons
UI: Additional Options in Main Menu
Radio Position: Swaps right/left shoulder for radio and knife access (default left)
Gun Stock: This option should make efforts to stop the player from moving backwards whilst aiming above them and using a controller gun stock that angles the controllers perpendicular to the stock.
Renamed some weapons
M14 changed to M39 EMR
VAL changed to AS VAL
G36 changed to G36c
SCAR changed to MK16
Commando 552 changed to 552 Commando
Balance
Body Armor health lowered from 36 to 26.
Body Armor collision changed. Now only protects upper chest and back (previously covered more of the belly and body side areas)
Body Armor collision now gets disabled when lost all health (player torso collision sits underneath the Body Armor, so now when Body Armor is destroyed the player's torso collision is slightly smaller)
Suburbia: added some barricades to prevent a small line of sight from one side of map to the other
Tanker & Suburbia: added barrier at the start of the rounds to prevent throwing grenades from one spawn to another
Optimizations
Suburbia: optimized large meshes and cutout shaders
Addressed several performance spikes that occurred while spawning
Improved weapon heat wave particle performance
Fixes
Fixed a rare bug causing players to spawn in with a black screen
Improved Downfall rock and rock wall hitboxes
Improved palm tree colliders
Improved player ragdolls visually
Fixed player dots on tablet map being incorrectly layered below Uplink objective
Fixed "Send Uplink" tablet menu being available from any location if originally pressed within distance of objective and then moved away.
Realigned AK-74u and MP5 sights
Realigned all weapon laser sights
Fixed bullet tracers not aligned correctly with bullet trajectory
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
Sadly we have to announce that the June content update has been delayed (1 to 2 weeks more) for further testing and finalization. The upcoming update will include a lot of changes and we want to make sure it's very high quality and runs smoothly. We hope you guys have been enjoying 5v5, and we can't wait to show you what's coming with our new Co-op vs AI mode, revamped map, private lobbies and more.
Thank you all for your understanding and patience, we are working to get this out to you all very soon!
Sadly we have to announce that the June content update has been delayed (1 to 2 weeks more) for further testing and finalization. The upcoming update will include a lot of changes and we want to make sure it's very high quality and runs smoothly. We hope you guys have been enjoying 5v5, and we can't wait to show you what's coming with our new Co-op vs AI mode, revamped map, private lobbies and more.
Thank you all for your understanding and patience, we are working to get this out to you all very soon!
Today we are releasing a small patch to resolve a performance issue related to audio which a portion of our player base have been encountering. For many of our players this has led to degrading performance over time and experiencing a large amount of dropped frames during gameplay. This patch should greatly reduce these issues and bring with it improved CPU performance.
We want to take the time to thank you guys for your patience and apologize for the radio silence. In addition to getting a fix out for the audio related issue we've been working on a lot of exciting new content ready for release later this month and we think you guys are gonna like it!
June is going to be a very exciting month for Onward, we are further expanding our team and the patches to come will include: 5v5, a completely revamped version of one of our existing maps, a new COOP vs AI gamemode, private lobbies and a lot more!
We also want to give an honourable mention to the organizers of the Onward community league, the folk that are shout-casting the matches and all of the teams involved. It's been incredible seeing the league grow and evolve and with 22 teams and counting, it's becoming a force to be reckoned with! For more info about our community ran league or to get involved, see their website.
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
Today we are releasing a small patch to resolve a performance issue related to audio which a portion of our player base have been encountering. For many of our players this has led to degrading performance over time and experiencing a large amount of dropped frames during gameplay. This patch should greatly reduce these issues and bring with it improved CPU performance.
We want to take the time to thank you guys for your patience and apologize for the radio silence. In addition to getting a fix out for the audio related issue we've been working on a lot of exciting new content ready for release later this month and we think you guys are gonna like it!
June is going to be a very exciting month for Onward, we are further expanding our team and the patches to come will include: 5v5, a completely revamped version of one of our existing maps, a new COOP vs AI gamemode, private lobbies and a lot more!
We also want to give an honourable mention to the organizers of the Onward community league, the folk that are shout-casting the matches and all of the teams involved. It's been incredible seeing the league grow and evolve and with 22 teams and counting, it's becoming a force to be reckoned with! For more info about our community ran league or to get involved, see their website.
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!