Planet Coaster - BrettC_Frontier
Hi coaster friends!

We hope you're having a wonderful time, wherever in the world you might be!

We're happy to announce that we're preparing another update for you, which as per usual is a free update combined with a new special Pack! We're going to hold on to the Pack info a bit longer, but would love to share all the free stuff that is coming in update 1.8 soon!

(Please note that the recently announced Thememaker's Toolkit is not included in the 1.8 update, but in a future one this year instead!)





RESTAURANTS

The PlanCo chefs have been working hard to prepare the most mouth-watering menus for the brand new restaurants you can now place in your parks! Have your guests get together for a yummy daytime or evening meal to enjoy in one of the fine establishments you choose to build. Restaurants are built very similarly to hotels by creating a restaurant facility that guests enter, and increasing its capacity with additional expansions. You can of course dress it up to your liking or use one of the provided in-game blueprints. Once your guests have finished their meals, they will leave with a boost to their happiness, food, and drink rating - which will vary on what your restaurant offers and what your guests have bought. You can customise what your restaurants offer by choosing from the different in-game brands and creating a menu; the more items being served, the higher your running costs. You can increase the effectiveness of your restaurants by using perks to attract different guest demographics and increase their star rating.

You can also play around with restaurant capacity (very similar to how hotels work). Each box represents a group of 4 at a table, so if you place 20 boxes inside your restaurant, you have space for 80 guests to dine. Guests who have a meal at a restaurant will feel spoiled and luxurious, so do try them out for yourself!

NEW SCENERY

We're adding some extra vending machines, building on the ones that were released in previous update 1.7! You can now also expect to find Chief Beef, Hotdog Squad, Pizza Pen, Cosmic Cow ice cream, Mexcelente, Tiki Chiki, Monsieur Frites and Missy Good donuts. It's looking like a yummy update already...





OBJECT BROWSER IMPROVEMENTS

We've added more tags to better categorise and identify objects in the building menus for Planet Coaster. You can add your own tags to scenery and blueprints, or based on projects you're working on, so that you can more efficiently find your more commonly used pieces. We've also created a Favourites category, which is an easier way to find the items you use all the time! You can now use the search bar to search for these tags, which should hopefully help with the endless scrolling for that one wall piece or, my favourite, the Dragon Poo.

TRIGGER EVENTS FOR DOORS

All door animatronics have been changed in the game so that they have extra trigger options, and you can now open and close them as you please. This much-requested change allows you to perfectly time coaster doors with their coasters or tracked rides, right up until the last 100th of a second.

NEW FIREWORKS

A host of new firework shapes including letters and Planet Coaster iconography are ready to shoot into the skies, and will give your park that extra spark of excitement.

CUSTOMISE OPERATION STAFF

Another much-requested feature, you can now customise the staff colours of the ticket booth staff and the ride operators! Time to make those green and purple aliens!





COASTER IMPROVEMENTS

Lapping has been added to 38 coasters, which allows you to lap the train through the station multiple times! We've also improved the Operations Tab with a dropdown menu showing only the possible operations mode for a specific coaster: Standard, Lapping, and Block section.

EVEN MORE NEW ADDITIONS!

You thought that was it? Think again! We've also removed the blue glow around selected scenery items, making it easier to change their colours; we've added new audio effects to the camera effects introduced in update 1.7, and triggerable speakers now have the option to change their pitch by trigger, meaning you can bend or snap to that pitch by up to an octave.



We hope you're excited about this amazing free update, and we will be telling you even more about the additional Pack really soon. Please be sure to tune in TONIGHT at 7PM BST to watch Lead Artist Sam Denney and Gameplay Programmer Robert Chisholm talk about the 1.8 free update (and Sam's promised us to not drop any spoilers about the upcoming Pack...) over at http://www.youtube.com/planetcoaster/live

We hope to see you there!
Bo
Planet Coaster - BrettC_Frontier
Hello coaster friends,

One of our favourite parts of Planet Coaster is seeing all the amazing, funky, and creative blueprints our players display on the Steam Workshop. There's so much attention to detail, so much originality and creativity, and it blows us away every day to see what you've put together - whether that's a recreation of your favourite theme park, a super spooky haunted mansion, an elaborate Go-Karts track through the gears of a clock, or a scene straight out of a Hollywood action movie. There seems to be no limit to what you all build and create!

The team have been hard at work as we’re getting ready for another Planet Coaster update, but we've got a very special announcement for you today, which we hope enables and strengthens that creativity even further:

Thememaker's Toolkit



The Thememaker's Toolkit is a pipeline system for 3D models to be added as scenery items to your parks. It is a free feature we have been working on for a while now, and will truly challenge players who'd love to try their hand at creating all-new items for their parks! Skilled artists within the community will be able to create a host of items such as a sci-fi spaceship, or an amazingly crafted piece of foliage. The Thememaker's Toolkit will give you the ability to bring your 3D models to life and share them with everyone.

This much-requested community feature will make its way into the game later this year. We wanted to let you know today as some Thememaker's Toolkit files will be visible in the game folders after our next update. We also hope this gives you plenty of time to prepare your gaming stations with the necessary tools, or start planning your next creations which will be infused with boundless variety once the feature launches.

We will have even more news for you soon regarding the next Planet Coaster update, but for now: thank you for your ongoing support!

P.S. We've also got a Support FAQ here for you if you have any more questions, but feel free to pop any below this forum post as well.
Planet Coaster - PaigeHarvey_FDEV
Hello coaster friends,

One of our favourite parts of Planet Coaster is seeing all the amazing, funky, and creative blueprints our players display on the Steam Workshop. There's so much attention to detail, so much originality and creativity, and it blows us away every day to see what you've put together - whether that's a recreation of your favourite theme park, a super spooky haunted mansion, an elaborate Go-Karts track through the gears of a clock, or a scene straight out of a Hollywood action movie. There seems to be no limit to what you all build and create!

The team have been hard at work as we’re getting ready for another Planet Coaster update, but we've got a very special announcement for you today, which we hope enables and strengthens that creativity even further:

Thememaker's Toolkit



The Thememaker's Toolkit is a pipeline system for 3D models to be added as scenery items to your parks. It is a free feature we have been working on for a while now, and will truly challenge players who'd love to try their hand at creating all-new items for their parks! Skilled artists within the community will be able to create a host of items such as a sci-fi spaceship, or an amazingly crafted piece of foliage. The Thememaker's Toolkit will give you the ability to bring your 3D models to life and share them with everyone.

This much-requested community feature will make its way into the game later this year. We wanted to let you know today as some Thememaker's Toolkit files will be visible in the game folders after our next update. We also hope this gives you plenty of time to prepare your gaming stations with the necessary tools, or start planning your next creations which will be infused with boundless variety once the feature launches.

We will have even more news for you soon regarding the next Planet Coaster update, but for now: thank you for your ongoing support!

P.S. We've also got a Support FAQ here for you if you have any more questions, but feel free to pop any below this forum post as well.
Planet Coaster - BrettC Frontier
Hi all,

We've updated Planet Coaster to update 1.7.3 on the 13th of August. Below are the changes for this update...

Staff, Guests and Facilities Bug Fixes
  • Vendors no longer get stuck when deleting a Staff Building they are in
  • Fixed an issue where Mechanics and Vendors would get stuck at the exits of rides
  • Fixed an issue where guests would not exit rides
  • Fixed an issue where Mechanics would get stuck inspecting Vending Machines
  • Fixed an issue where Janitors would occasionally get stuck emptying bins
  • Fixed an issue where staff would not visit Staff Buildings


Ride Bug Fixes
  • Fixed an issue where the wings on the Test Flight flat ride were not aligned properly
  • Improved the light sequences for the Centrum and Test Flight flat rides


Scenery Bug Fixes
  • Improved where guests sit on benches in the Vintage pack
  • The Lightbox Lettering A in the Vintage Pack now has a more shapely number of lights
  • The Vintage Ride Booth can now be selected with the multi-select tool
  • Fixed an issue where Video Billboards would not load their selected video
  • Improved the stability of the Advanced Move function


Audio Bug Fixes
  • Improved the performance of User Music on Park Speakers


UI Bug Fixes

  • Fixed an issue where a grid would sometimes appear around paths
  • General stability fixes and improvements

As always, if you come across a bug or issue with the game, please report it on our official forums here: https://forums.planetcoaster.com/forumdisplay.php/37-Bug-Reports
Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

I think monster hunting is disgusting, and should have been banned years ago

Hello! Goodness me, it’s good to have you with us. If you’re reading this sentence on Steam, then I simply implore you to click through to the site to read what has been described by Simon Pulitzer as “the greatest games journalism the world has ever been blessed to receive.” (more…)

Jul 12, 2018
Planet Coaster - BrettC Frontier

Hi all,
We've updated Planet Coaster today to version 1.7.2 to address some of the issues you have raised. Check out the changes below!

Staff, Guests and Facilities Bug Fixes
  • Fixed an issue where staff members would get stuck at Park Spawn Points if path was deleted beneath them
  • Fixed an issue where mechanics would not interact with rides to inspect or fix them
  • Fixed an issue where guests would not hold drinks correctly when collected from a vending machine
  • Adjusted the way shops connect to paths based on player feedback
    - The original design was that shops should always be connected to paths
    - This was not fully functional and was fixed in 1.7.0
    - Based on player feedback, we have allowed guests to use shops that are very close to a path even if they are not directly connected

Scenery Bug Fixes
  • Improved the icons for the Carnival Decorative Trims in the Vintage Pack
  • Fixed an issue where the Steam Engine Generator would produce steam when it wasn't animating
  • Improved the collision on the Bandstand in the Vintage Pack
  • Fixed an issue where parts of the Pavement 4m No Kerb item from the Studios Pack would disappear at range


We'll be continuing to review feedback and address issues so please continue to let us know if you come across any in the bug report section!
Jul 11, 2018
Planet Coaster - BrettC Frontier
Hi everyone,

We've updated Planet Coaster this morning to version 1.7.1!

This update features a few fixes for newly-reported issues with park staff and facilities. The full details can be found below:

UI Bug Fixes

  • Fixed an issue where the text for Camera Effects was incorrect in US English
Staff, Guests and Facilities Bug Fixes

  • Improved the way win probability affects the happiness guests gain from crane machines and Zoltan
  • Fixed an issue where staff would get lost if the path was edited while those staff were in buildings
    - Symptoms of this included staff floating and staff not attending to their job.
  • General stability fixes.
Planet Coaster - Valve
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Planet Coaster - PaigeHarvey_FDEV
Hi coaster friends!

Ready for a retro ride? Our new Planet Coaster Vintage Pack is now LIVE. Take a look at our classically wonderful trailer below:

https://www.youtube.com/watch?v=eA0oNAPs0H8



As per our announcement post, our new Pack is deliciously full of things for you to (re)discover: we've got two new wooden coasters, five new rides, loads of new scenery items and building pieces, popcorn and gumball machines, a Crane and Zoltan machine, animatronics, lightbox lettering, and more! For full details on what the Vintage Pack contains, please see the update notes below.

Part of update 1.7 is another free update as well, featuring the new Mouse Hunt coaster, a full planter set, vending machines, recolourable staff members, filters, and more!

You can get the Vintage Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it's completely optional for you to purchase; we're very grateful for all your continued support.

Vintage Pack now available!
  • Zephyrus coaster - this classic wooden roller coaster with four benches per car allows for eight riders per car
  • Aces Sky coaster - a wooden bobsled coaster with trackless wooden half pipes
  • Round The World ride - get rocking and rolling on the most intense Ferris Wheel ride of all time
  • Loop Da Loop ride - buckle up and prepare to loop head over heels in this twin cabin inverting swinger
  • Test Flight ride - take off and practice your flying skills in this spinning, inverting plane ride
  • Hurricane ride - twisting action that’s so fast you’ll not know what is up or down!
  • Centrum ride - feel the excitement of spinning at high speed at a thrilling 50 degrees in this classic centrifuge ride
  • 4 vending machines - including popcorn and gumball machines, crane machine and Zoltan fortune machine
  • 103 building items - including tin panel walls and roofs, painted banners, baroque pillars and carnival trims
  • 18 animated scenery items - including trapeze artist displays, pipe organ, hot air balloon and barbershop quartet
  • 98 static scenery items - including lightbox lettering, decorative shapes, vintage path extras and a classic automobile
  • 15 special effects - including bees, butterflies, blossom and blowing leaves
  • 19 scenery blueprints - including baroque buildings, flowerbeds, a balloon landing and a trapeze performance
  • New audio - 17 new triggered sound effects, 9 new music tracks and 10 new ambiences
  • Propeller Hat and Boater Hat - for avatars and can be sold in the Hat's Fantastic shop
FREE for all players
  • Vending Machines - cost effective alternatives to shops and fun small attractions for your guests
    - 4 of these are from Planet Coaster’s popular drinks brands – Gulpee, Pipshot, Street Fox Coffee and Cosmic Cow
    - Drinks from Vending Machines are smaller and the machines themselves cost less; effective when you don’t want guests to have the more rewarding experience of being served by a vendor at a shop
    - The Crane Game allows guests to win King Coaster plushies
    - Changing the chance of winning which will also impact how inviting the machine is to guests; make it fun and rewarding or rake in the cash
    - Vending Machines break down based on usage
  • Camera Effects - added over 30 camera effects to the game that allow you to change the colour grading of the scene
    - Access them next to the speed controls in the lower right
    - Choose a preset and its intensity, as well as how much vignette and film grain you desire
    - Press CTRL-G to hide the GUI for the perfect screenshot
    - All of these effects can be left on per park
    - Trigger these effects using the Ride Cam Time Machine introduced in 1.6; perfect for dark rides and out-of-this-world experiences
  • Staff Flexicolour - customise the uniforms of your staff members
    - Choose the colours of your Janitors, Mechanics, Security Guards and Vendors
  • Grouping Scenery - group scenery pieces together
    - Multi-select some scenery to group it together and move/rotate it as one group
    - If there is a build piece in the selection, this will become as a building as normal
New Ride for all players
  • Mouse Hunt coaster - a historic wooden roller coaster, this coaster utilizes sharp corners and has little banking as well as a track piece that allows it to be aligned to the grid
New Scenery for all players
  • Added 4 drinks Vending Machines to the game for Planet Coaster's popular brands; Pipshot, Street Fox Cofee, Cosmic Cow and Gulpee
  • Added a Planet Coaster Crane Game as a side attraction
  • Added 16 flowers and plants to the game, along with 30 planter items and 4 sprinkler effects
  • Added over 50 coaster support pieces to augment your rides
Blueprints
  • 'Mouse Maze' - Mouse Hunt coaster blueprint
  • Added a raised flowerbed blueprint
UI
  • Fixed some issues with heatmaps not appearing until the coaster had completed its first run
  • Improved the localisation of videos in the video billboard list
  • Added a keyboard shortcut for multi-select; the default is I
  • Added a keyboard shortcut for selecting the building when a facility is selected, the default is R
  • Added a notification when placing a blueprint or opening a park that contains music you do not have in your UserMusic folder
Scenario Editor
  • Improved the description of the Hotel Popularity options in the scenario editor
  • Added options to the scenario editor to change how much of a deterrent security cameras are
  • Added a security camera deterrence value to the scenario editor
  • Added options to the scenario editor to change how many rides are required to increase the guest rate
Ride/Coaster Bug Fixes
  • The Re-Motion ride now re-orientates itself to the side of the station that guests will get on and get off
  • Added a warning for when a coaster has a moment of mortal g-force
  • Fixed an issue where the EFN of rides on their first run would not match their description
  • Fixed an issue where rides would show 4 colours lots even though they only had 2 or 3
  • Improved the way supports are generated for the Hop The Gaps
  • Fixed an issue where supports under stations were not removed when track was placed underneath them
  • Improved the way supports are generated when using autocomplete on tracked rides
Scenery Bug Fixes
  • Fixed an issue where some items in the Fairytale theme had become white. This affects the following items:
    - Market Barrow Empty, Market Barrow Flowers, Market Barrow Barrel, Market Barrow Cheese
    - Farmer's Cart, Strawcart ,Windmill Sails
  • Fixed an issue where parts of the Castle Roof set in the Fairytale theme had become white. To resolve this, we have added another custom colour that defaults to the same colour as the roof itself. This affects the following items:
    - Castle Window Extension
    - Castle Spire Roof Slope, Castle Spire Tall Roof Slope
    - Castle Spire Roof Corner, Castle Spire Roof Eave Corner, Castle Spire Tall Roof Corner
    - Castle Spire Roof Octagonal, Castle Spire Roof Eave Octagonal, Castle Spire Tall Roof Octagonal
    - Castle Spire Tower - Square, Castle Spire Tower - Octagonal, Castle Spire Tower - Round, Castle Spire Tower - Round Small, Castle Spire Tower - Round Slim
  • Fixed an issue where the Balustrade set in the Fairytale theme had become black. This affects the following items:
    - Castle Window Extension
    - Roof Finial, Roof Balustrade Octagonal, Roof Balustrade Curved, Roof Balustrade Ridge
  • Fixed an issue where the Street Light Lamp in the Studios Pack could not be triggered
  • Fixed an issue where the lights on the Commercial Shop Sign 1 did not illuminate
  • Improved the selection of wheels from the Studios Pack
  • Improved the snapping points on the Train Track items in the Studios Pack
  • Improved the LODs on the Shark items in the Studios Pack
  • Improved the textures on the Water Storage Tank in the Studios Pack
  • Fixed an issue where some items in the Western Theme had become white. This affected the following items:
    - Warehouse Pulley 1, Warehouse Pulley 2, Warehouse Pulley 3
    - Western Sign - Projecting Sign 1, Western Sign - Projecting Sign 3
    - Corrugated Iron Awning, Canvas Awning, Striped Vinyl Awning, Striped Ribbed Awning
    - Iron Chimney - Straight, Iron Chimney - Bend
    - Iron Column 6m
    - Wooden Door - Narrow, , Wooden Door - Wide, Wooden Door - Glass Panel, Wooden Door - Window, Wooden Door - Plain
    - Wooden Double Door - Large 1, Wooden Double Door - Entrance 1, Wooden Double Door - Entrance 2
    - Wooden Window - Open Shutters, Wooden Window - Barred
  • Fixed some issues where Stuntmen and Stuntwomen animatronics were missing geometry
  • Improved the textures on the Helicopters in the Studios Pack
  • Improved the naming conventions on some Studio scenery items
  • Improved the LODs on the Screen Doors in the Studios Pack
  • Fixed an issue where videos were playing while the game was paused
  • Improved the snapping points on the Shallow Stairs in the Studios Pack
  • Improved the custom colour options on the Elevator Door item in the Studios Pack
  • Improved the textures on tyre items in the Studios Pack
  • Fixed an issue where Ancient Statue head did not have correct default colours
  • Fixed an issue where ATM, Toilet and First Aid signs could not act as advertising
  • Improved the textures on the Wooden Scaffolding in the Adventure Pack
  • Improved the textures on the Castle Rubble Pile in the Spooky Pack
  • Improved the texture alignment on the Temple Rounded Arch and Temple Station Surround 1
  • Improved the LODs on the Poison Dart Block in the Adventure Pack
  • Improved the way lava effects in the Adventure Pack move
  • Improved distant textures on the Creosote Bush 3 and Creosote Bush 4
  • Fixed an issue where the custom colour on Stucco window items was shared incorrectly
  • Fixed an issue where the metal decorations of the Castle Window Extension were linked to the roof
  • Improved the snapping points on the Fire Truck in the Studios Pack
UI Bug Fixes
  • Fixed an issue where the icons would flicker for car rotation in the track options panel
  • Fixed an issue where the timeline in the Display Sequencer would reset after stopping it
  • Fixed an issue where hotel rooms would remain highlighted permanently
  • Fixed an issue where hotel perk costs were inconsistent across tabs
  • Fixed an issue where editing triggers in the display sequencer would move unexpectedly
  • Fixed an issue where the camera would not centre on triggered items in buildings
  • Fixed an issue where the Spire of Shock blueprint was under the Spooky filter
  • Vista Points now appear in the Attractions & Shops tab of the Park Management screen
  • Improved the functionality of sliders in the track options panel
  • Fixed an issue where scenario descriptions for custom scenarios were limited to 200 characters
  • Display sequencers now increment their name when duplicated
  • Fixed an issue where the Land Ahoy ride was in the incorrect category
  • Fixed an issue where the colour of a scenery item would not reset if you changed its colour in the overview tab
  • Staff Management Buildings now increment their name when being placed or duplicated
Staff, Guests and Facilities Bug Fixes
  • Hotels are now prioritised over Park Entrances when spawning guests
  • Guests no longer get stuck when leaving benches and picnic tables that are surrounded by barriers
  • The status in the info panel is now accurate when Janitors are heading to hotels
  • Improved the way that guests enter hotels
  • Fixed an issue where guests would not think highly enough of prestigious hotels
  • Guests will now take the cost of transport rides into account when using them to get to destinations they could also get to by paths
  • Fixed an issue where guests would move temporarily out of phase with our reality and float between two overlapping paths
  • Fixed an issue where guests would leave the path to reach benches on other paths
  • Fixed an issue where staff would get stuck if paths were deleted from work roster points
  • Fixed an issue where guests would not hold litter properly when walking
    Improved the way that guests evaluate and enjoy transport rides when riding them for fun

Edited: Now with more video ~Brett.
Dota 2 - contact@rockpapershotgun.com (Alec Meer)

biggest-steam-games-2018

We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.

2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)

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