Jul 21, 2017
Planet Coaster - BrettC_Frontier
Happy Friday coaster friends!

Along with our awesome announcement regarding brand new additional paid content, featuring Planet Coaster Construction Kits for Back To The Future™, Knight Rider™, and The Munsters®, comes Update 1.3.3!

There are multiple fixes for ride, scenery, and UI bugs that you have reported (thank you!), as well as a new ride and a new coaster for everyone to enjoy!




The Coriolis is an exciting ride with its classic styling and painted panels, it truly combines action with aesthetics. Four-seat cars are connected to a central hub and move independently while the entire ride spins and tilts for extra thrills.



The Manic Mouse coaster offers tight, unbanked bends that generate high lateral g-forces. Cars have a free spin feature which allows cars to twirl as they travel; use bunny hops for short bursts of airtime.

Have a look at the complete list of tweaks below:

New Rides
  • Coriolis - This exciting ride, usually found in travelling fairs, can be enjoyed by children, adults and teens. Boasting classic styling and elegantly painted panels, the Coriolis combines exhilarating action with beautiful aesthetics. The ride consists of several four-seat cars, connected by arms to a central hub, each of which can move independently. While the arms spin, the entire ride can tilt for extra thrills.

New Coasters
  • Manic Mouse - Coasters don't have to take up a lot of space to offer thrills. ‘Wild Mouse’ coasters delight passengers with tight, unbanked bends that, when taken at moderate speed, generate high lateral g-forces. Cars also have a 'free spin' feature, locked and unlocked at various points along the track, that allows cars to twirl as they travel. The coaster also features bunny hops for short bursts of airtime.

New Content
  • Added support for DLC scenery and rides
  • "Back to the Future™ Time Machine Construction Kit" now available
  • "Knight Rider™ KITT Construction Kit" now available
  • "Munsters® Munster Koach Construction Kit" pack now available

Coaster Blueprints
  • 'Hoax' - Power Up coaster blueprint
  • 'Woodfalls' - Gnarler coaster blueprint
  • 'Wrangler' - Viper One coaster blueprint
  • 'Mousey Antics' - Manic Mouse coaster blueprint

Scenery
  • Added 'Snap Point Placement' option when moving items, which will use snap points of the object if it has them
  • Added snap points to 'Basic Burger Bottom', 'Basic Burger Patty', 'Basic Burger Veg' and 'Basic Burger Top' scenery items
  • Added snap points to 'Ice Cream Cone', 'Ice Cream Scoop' and 'Ice Cream Sauce' scenery items

UI
  • Improved notifications for ineffective rides and stalls

Ride/Coaster Bug Fixes
  • Stopped the Mechanic sliding about when inspecting a ride

Scenery Bug Fixes
  • Updated the Dragon Lamp thumbnail to better represent the scenery item
  • Custom biomes are no longer completely black on lower graphics settings
  • Fixed the terrain displaying as black when using Custom Biomes with low quality graphics presets
  • Fixed an issue where the link between Triggered Speakers and their parent would be lost
  • Flood Lights in blueprints no longer provide only white light

UI Bug Fixes
  • Fixed an issue where locked Display Sequencers would not allow you to view their Display Cameras
  • Improved the filters for terrain paint styles in the Custom Biome screen
Jul 21, 2017
Planet Coaster - BrettC Frontier
Happy Friday coaster friends!

Along with our awesome announcement regarding brand new additional paid content, featuring Planet Coaster Construction Kits for Back To The Future™, Knight Rider™, and The Munsters®, comes Update 1.3.3!

There are multiple fixes for ride, scenery, and UI bugs that you have reported (thank you!), as well as a new ride and a new coaster for everyone to enjoy!




The Coriolis is an exciting ride with its classic styling and painted panels, it truly combines action with aesthetics. Four-seat cars are connected to a central hub and move independently while the entire ride spins and tilts for extra thrills.



The Manic Mouse coaster offers tight, unbanked bends that generate high lateral g-forces. Cars have a free spin feature which allows cars to twirl as they travel; use bunny hops for short bursts of airtime.

Have a look at the complete list of tweaks below:

New Rides
  • Coriolis - This exciting ride, usually found in travelling fairs, can be enjoyed by children, adults and teens. Boasting classic styling and elegantly painted panels, the Coriolis combines exhilarating action with beautiful aesthetics. The ride consists of several four-seat cars, connected by arms to a central hub, each of which can move independently. While the arms spin, the entire ride can tilt for extra thrills.

New Coasters
  • Manic Mouse - Coasters don't have to take up a lot of space to offer thrills. ‘Wild Mouse’ coasters delight passengers with tight, unbanked bends that, when taken at moderate speed, generate high lateral g-forces. Cars also have a 'free spin' feature, locked and unlocked at various points along the track, that allows cars to twirl as they travel. The coaster also features bunny hops for short bursts of airtime.

New Content
  • Added support for DLC scenery and rides
  • "Back to the Future™ Time Machine Construction Kit" now available
  • "Knight Rider™ KITT Construction Kit" now available
  • "Munsters® Munster Koach Construction Kit" pack now available

Coaster Blueprints
  • 'Hoax' - Power Up coaster blueprint
  • 'Woodfalls' - Gnarler coaster blueprint
  • 'Wrangler' - Viper One coaster blueprint
  • 'Mousey Antics' - Manic Mouse coaster blueprint

Scenery
  • Added 'Snap Point Placement' option when moving items, which will use snap points of the object if it has them
  • Added snap points to 'Basic Burger Bottom', 'Basic Burger Patty', 'Basic Burger Veg' and 'Basic Burger Top' scenery items
  • Added snap points to 'Ice Cream Cone', 'Ice Cream Scoop' and 'Ice Cream Sauce' scenery items

UI
  • Improved notifications for ineffective rides and stalls

Ride/Coaster Bug Fixes
  • Stopped the Mechanic sliding about when inspecting a ride

Scenery Bug Fixes
  • Updated the Dragon Lamp thumbnail to better represent the scenery item
  • Custom biomes are no longer completely black on lower graphics settings
  • Fixed the terrain displaying as black when using Custom Biomes with low quality graphics presets
  • Fixed an issue where the link between Triggered Speakers and their parent would be lost
  • Flood Lights in blueprints no longer provide only white light

UI Bug Fixes
  • Fixed an issue where locked Display Sequencers would not allow you to view their Display Cameras
  • Improved the filters for terrain paint styles in the Custom Biome screen
Planet Coaster - BrettC_Frontier


Hi everyone,

As we briefly mentioned in one of our development updates a few months ago, we have been gearing up for our first optional paid content launch. Now we’re excited to tell you what it’s all about!

As of today, we’ve added three new downloadable content packs for Planet Coaster, featuring the DeLorean Time Machine from Back to the Future, the K.I.T.T. and K.A.R.R. vehicles from Knight Rider, and the Munster Koach and DRAG-U-LA vehicles from The Munsters.

Each of these kits include special themed karts and components for your Go-Karts, as well as different scaled pieces for you to construct creatively (specific info below)! Each kit also contains the ready-made blueprint for the vehicle specific to that content pack.

Please note that each Construction Kit is completely optional for you to purchase! We’d love to see them appear in the game to see what you can do with them, and you will be supporting the Frontier team with the development of Planet Coaster.

The kits are available now and sold separately on both Steam and the Frontier store for £1.99 ($2.99, €2.99)* each.

See below for details on what each kit includes!


Back to the Future™:
  • Miniature DeLorean Time Machine kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • Original 1985 DeLorean Time Machine vehicle
    • 2015 DeLorean Time Machine vehicle with Mr. Fusion and hover wheels
    • 1955 DeLorean Time Machine vehicle with hood circuits and white tires
    • 1885 DeLorean Time Machine vehicle with hood circuits and train wheels
  • 1:1:8 scale construction set which is a ten-piece building set for the DeLorean Time Machine
  • Back to the Future™ backlit logo sign
  • ‘88MPH’ flame trail FX piece
  • Flux Capacitor electrical effect


Knight Rider™:
  • Miniature K.I.T.T. kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • K.I.T.T. vehicle
    • Super Pursuit K.I.T.T. vehicle
    • K.A.R.R. vehicle
  • 1:1:8 scale construction set which is a six-piece building set for the K.I.T.T., Super Pursuit K.I.T.T., and K.A.R.R. vehicles
  • Knight Rider™ backlit logo sign
  • Special explosion effect
  • 2x bullet impact effect


The Munsters®:
  • Miniature Munster Koach kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • Munster Koach vehicle
    • DRAG-U-LA vehicle
  • 1:1:8 scale construction set which is a 27-piece building set for the Munster Koach and DRAG-U-LA vehicles
  • The Munsters® backlit logo sign
  • Spooky green mist effect
  • Bat confetti effect


How will it work?
If you do not want to purchase any additional content, that’s fine! You’ll be able to toggle them on or off by using the ‘lock button’ right next to the in-game search bar.

Any items on the Steam Workshop that feature paid content items will be marked with a special tag; if you own the same content items as the Workshop item, you’ll be able to place and interact with that blueprint as you would normally. If you do not own the same content items, you can still subscribe to that blueprint, but you will not be able to place it in your park – it will give an ‘obstructed’ notification as well as a warning that the item you’ve selected included DLC content.

The same happens with entire parks that contain additional content; upon opening the park, you will get an in-game notification that tells you this park contains DLC items. You can ignore the notification and fly through the park as you normally would, but any paid content will be locked for you and it won’t function within the park unless you have the correct kit purchased.


Should you have any more questions regarding these additional content items, we’ve prepared an FAQ for you!

Thank you for your ongoing support; we can’t wait to see how you will incorporate these pieces into the game!

*Requires Planet Coaster game (sold separately) and all game updates to play.
Planet Coaster - BrettC Frontier


Hi everyone,

As we briefly mentioned in one of our development updates a few months ago, we have been gearing up for our first optional paid content launch. Now we’re excited to tell you what it’s all about!

As of today, we’ve added three new downloadable content packs for Planet Coaster, featuring the DeLorean Time Machine from Back to the Future, the K.I.T.T. and K.A.R.R. vehicles from Knight Rider, and the Munster Koach and DRAG-U-LA vehicles from The Munsters.

Each of these kits include special themed karts and components for your Go-Karts, as well as different scaled pieces for you to construct creatively (specific info below)! Each kit also contains the ready-made blueprint for the vehicle specific to that content pack.

Please note that each Construction Kit is completely optional for you to purchase! We’d love to see them appear in the game to see what you can do with them, and you will be supporting the Frontier team with the development of Planet Coaster.

The kits are available now and sold separately on both Steam and the Frontier store for £1.99 ($2.99, €2.99)* each.

See below for details on what each kit includes!


Back to the Future™:
  • Miniature DeLorean Time Machine kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • Original 1985 DeLorean Time Machine vehicle
    • 2015 DeLorean Time Machine vehicle with Mr. Fusion and hover wheels
    • 1955 DeLorean Time Machine vehicle with hood circuits and white tires
    • 1885 DeLorean Time Machine vehicle with hood circuits and train wheels
  • 1:1:8 scale construction set which is a ten-piece building set for the DeLorean Time Machine
  • Back to the Future™ backlit logo sign
  • ‘88MPH’ flame trail FX piece
  • Flux Capacitor electrical effect


Knight Rider™:
  • Miniature K.I.T.T. kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • K.I.T.T. vehicle
    • Super Pursuit K.I.T.T. vehicle
    • K.A.R.R. vehicle
  • 1:1:8 scale construction set which is a six-piece building set for the K.I.T.T., Super Pursuit K.I.T.T., and K.A.R.R. vehicles
  • Knight Rider™ backlit logo sign
  • Special explosion effect
  • 2x bullet impact effect


The Munsters®:
  • Miniature Munster Koach kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • Munster Koach vehicle
    • DRAG-U-LA vehicle
  • 1:1:8 scale construction set which is a 27-piece building set for the Munster Koach and DRAG-U-LA vehicles
  • The Munsters® backlit logo sign
  • Spooky green mist effect
  • Bat confetti effect


How will it work?
If you do not want to purchase any additional content, that’s fine! You’ll be able to toggle them on or off by using the ‘lock button’ right next to the in-game search bar.

Any items on the Steam Workshop that feature paid content items will be marked with a special tag; if you own the same content items as the Workshop item, you’ll be able to place and interact with that blueprint as you would normally. If you do not own the same content items, you can still subscribe to that blueprint, but you will not be able to place it in your park – it will give an ‘obstructed’ notification as well as a warning that the item you’ve selected included DLC content.

The same happens with entire parks that contain additional content; upon opening the park, you will get an in-game notification that tells you this park contains DLC items. You can ignore the notification and fly through the park as you normally would, but any paid content will be locked for you and it won’t function within the park unless you have the correct kit purchased.


Should you have any more questions regarding these additional content items, we’ve prepared an FAQ for you!

Thank you for your ongoing support; we can’t wait to see how you will incorporate these pieces into the game!

*Requires Planet Coaster game (sold separately) and all game updates to play.
Jul 13, 2017
Planet Coaster - BrettC_Frontier


Hi coaster friends,

We have Update 1.3.2 here for you - the team have been working hard as ever to take care of several bug fixes, kindly reported by you. Have a look at the update notes below! Please keep giving us your feedback on the forums as well as through bug reports, so we can continue to make the best game possible.


General Tweaks
  • Triggers can now be set to delay at 0.01 second increments

Scenery
  • Added 'Mountain Woods by Headcrash' video to the billboard options, the winning video of the Commercial Break competition
  • Improved the trajectory variance on fireworks

UI
  • Added a button for changing a saved park's biome to the My Parks screen
  • Improved The Cottage Lamp browser icon

Ride/Coaster Bug Fixes
  • Tracks no longer flicker when scaled, when attaching a mid or exit section to a standard track piece
  • Increased the maximum drop angle of the De-Gen coaster
  • Fixed an issue where there seat cameras were missing from the Iron Horse and Connie Express rides
  • Fixed an issue where triggers would occur only once the race was won on the Speed ride
  • Lowered the Gnarler seat camera
  • Fixed an issue where changing a ride sequence would not save immediately
  • Fixed an issue where raising a ride too high would cause its floor to disappear
  • Fixed an issue where rides could be raised through paths
  • Improved the breaking of the Viper One station, which should prevent trains going over the station on the final pass
  • The Sky Watcher is no longer classed as a thrill ride
  • Fixed some clipping for larger guests on the Power Up coaster
  • Added inversions to the Tiamat coaster

Scenery Bug Fixes
  • Video billboards now properly support the VP9 codec
  • Fixed an issue where multi-launch fireworks would only fire one firework when triggered by a Display Sequencer
  • The Paddle Steamer scenery item should retain its custom colour when being placed after other items
  • Updated the Cosmic Cow Ice Cream Wall Sign 2 Lit - since this item was a duplicate of the milkshakes variant, it now advertises ice cream
  • Fixed an issue where the flag would detach from the Large Customisable Standing Flag
  • Improved culling distances for fireworks blueprints
  • Reduced the minimum track length for the Trident coaster so it is consistent with the Bolt coaster
  • Fixed an issue where Display Sequencers would not trigger other sequencers at a high frequency
  • Increased the maximum train length to 12 cars for the Gnarler coaster
  • Removed extraneous custom colour slots for fireworks
  • Improved performance of video performance so that they scale relative to game performance
  • Improved the collision for the Wagon Stand Piano
  • Improved the position of guests on the Blackout ride
  • Fixed Natural Wood Plank Square Half Arch and Painted Wood Batten Square Half Arch to be correctly name in German

UI Bug Fixes
  • Rounding down no longer affects rollercoasters completing objectives
  • Improved persistence of filters between browser tabs
  • Fixed an issue where shops had to be renamed twice
  • Fixed an issue where the delay field for triggered objects could not be edited
  • Updated the icon used for stopping a music track on a Display Sequencer
  • Fixed an issue where view and unsubscribe buttons would not function for Steam Workshop blueprints added while the game was running
  • Fixed an issue with using apostrophes in the name of Display Sequencer groups
  • Added images for the Liberty and Uncle Sam hats in guest's inventories
  • Improved the representation of ride names and types in the coaster browser
  • Custom Biome park names now support ampersand characters
  • Tracked rides now have the correct icon on the Park Management Special Effects screen
  • Fixed previous run heatmaps on the Power Up coaster
  • Improved scaling of the Music Picker list for rides and music speakers
  • Fixed an issue with the Trigger editor text input selection

Guest Bug Fixes
  • Guests will no longer go through railings to leave a ride that has been closed
  • Guests will no longer wander into the distance when leaving a ride
  • Fixed an issue where guests would walk through railings on raised paths
  • Fixed an issue where guests would not use stairs correctly when exiting a ride

Audio Bug Fixes
  • Added audio cues to certain career award popups
  • Added audio effects for a number of tabs and subcategories in the browser
  • Fixed an issue with User music and Planet Coaster music filters not working correctly for speakers or display sequencers that are part of a building
Jul 13, 2017
Planet Coaster - BrettC Frontier


Hi coaster friends,

We have Update 1.3.2 here for you - the team have been working hard as ever to take care of several bug fixes, kindly reported by you. Have a look at the update notes below! Please keep giving us your feedback on the forums as well as through bug reports, so we can continue to make the best game possible.


General Tweaks
  • Triggers can now be set to delay at 0.01 second increments

Scenery
  • Added 'Mountain Woods by Headcrash' video to the billboard options, the winning video of the Commercial Break competition
  • Improved the trajectory variance on fireworks

UI
  • Added a button for changing a saved park's biome to the My Parks screen
  • Improved The Cottage Lamp browser icon

Ride/Coaster Bug Fixes
  • Tracks no longer flicker when scaled, when attaching a mid or exit section to a standard track piece
  • Increased the maximum drop angle of the De-Gen coaster
  • Fixed an issue where there seat cameras were missing from the Iron Horse and Connie Express rides
  • Fixed an issue where triggers would occur only once the race was won on the Speed ride
  • Lowered the Gnarler seat camera
  • Fixed an issue where changing a ride sequence would not save immediately
  • Fixed an issue where raising a ride too high would cause its floor to disappear
  • Fixed an issue where rides could be raised through paths
  • Improved the breaking of the Viper One station, which should prevent trains going over the station on the final pass
  • The Sky Watcher is no longer classed as a thrill ride
  • Fixed some clipping for larger guests on the Power Up coaster
  • Added inversions to the Tiamat coaster

Scenery Bug Fixes
  • Video billboards now properly support the VP9 codec
  • Fixed an issue where multi-launch fireworks would only fire one firework when triggered by a Display Sequencer
  • The Paddle Steamer scenery item should retain its custom colour when being placed after other items
  • Updated the Cosmic Cow Ice Cream Wall Sign 2 Lit - since this item was a duplicate of the milkshakes variant, it now advertises ice cream
  • Fixed an issue where the flag would detach from the Large Customisable Standing Flag
  • Improved culling distances for fireworks blueprints
  • Reduced the minimum track length for the Trident coaster so it is consistent with the Bolt coaster
  • Fixed an issue where Display Sequencers would not trigger other sequencers at a high frequency
  • Increased the maximum train length to 12 cars for the Gnarler coaster
  • Removed extraneous custom colour slots for fireworks
  • Improved performance of video performance so that they scale relative to game performance
  • Improved the collision for the Wagon Stand Piano
  • Improved the position of guests on the Blackout ride
  • Fixed Natural Wood Plank Square Half Arch and Painted Wood Batten Square Half Arch to be correctly name in German

UI Bug Fixes
  • Rounding down no longer affects rollercoasters completing objectives
  • Improved persistence of filters between browser tabs
  • Fixed an issue where shops had to be renamed twice
  • Fixed an issue where the delay field for triggered objects could not be edited
  • Updated the icon used for stopping a music track on a Display Sequencer
  • Fixed an issue where view and unsubscribe buttons would not function for Steam Workshop blueprints added while the game was running
  • Fixed an issue with using apostrophes in the name of Display Sequencer groups
  • Added images for the Liberty and Uncle Sam hats in guest's inventories
  • Improved the representation of ride names and types in the coaster browser
  • Custom Biome park names now support ampersand characters
  • Tracked rides now have the correct icon on the Park Management Special Effects screen
  • Fixed previous run heatmaps on the Power Up coaster
  • Improved scaling of the Music Picker list for rides and music speakers
  • Fixed an issue with the Trigger editor text input selection

Guest Bug Fixes
  • Guests will no longer go through railings to leave a ride that has been closed
  • Guests will no longer wander into the distance when leaving a ride
  • Fixed an issue where guests would walk through railings on raised paths
  • Fixed an issue where guests would not use stairs correctly when exiting a ride

Audio Bug Fixes
  • Added audio cues to certain career award popups
  • Added audio effects for a number of tabs and subcategories in the browser
  • Fixed an issue with User music and Planet Coaster music filters not working correctly for speakers or display sequencers that are part of a building
Jun 28, 2017
Planet Coaster - BrettC_Frontier

Hi coaster friends,

Thanks so much for all your diligent bug reporting and helping us by sending your feedback after yesterday's Summer Update release! We really appreciate your dedication and effort [heart] Please have a look at the Update Notes below; should you have any more issues, please continue to report them to us with as much information as possible.

Thank you again for your support; we've been completely blown away by your fireworks displays and creative use of all the new features!

Update Notes 1.3.1

General Tweaks
  • Disabled the playback button on the Display Sequencer, if you cannot afford the entire display
Bug Fixes
  • Fixed an issue where the default colour for Fairytale Castle pieces, including windows, doors and roofing were coming through black
  • Display Speakers can now be renamed via the Display Sequencer UI
  • Fixed an issue where parks and blueprints could not be uploaded to the Steam Workshop
  • The Viper One no longer has an invisible loop section
  • Triggered Speakers now continue to play user content after their content is previewed
  • Video Billboards now play content the first time when selected while editing a building
  • The Confetti Cannon will now fire its effect correctly at 2x and 5x speeds
  • The status of Video Billboards is now update on Park Management screen
  • Guests now properly fill out rows on the Power Up coaster
  • The customisable flags now have proper names
  • General stability fixes and improvements
Jun 28, 2017
Planet Coaster - BrettC Frontier

Hi coaster friends,

Thanks so much for all your diligent bug reporting and helping us by sending your feedback after yesterday's Summer Update release! We really appreciate your dedication and effort [heart] Please have a look at the Update Notes below; should you have any more issues, please continue to report them to us with as much information as possible.

Thank you again for your support; we've been completely blown away by your fireworks displays and creative use of all the new features!

Update Notes 1.3.1

General Tweaks
  • Disabled the playback button on the Display Sequencer, if you cannot afford the entire display
Bug Fixes
  • Fixed an issue where the default colour for Fairytale Castle pieces, including windows, doors and roofing were coming through black
  • Display Speakers can now be renamed via the Display Sequencer UI
  • Fixed an issue where parks and blueprints could not be uploaded to the Steam Workshop
  • The Viper One no longer has an invisible loop section
  • Triggered Speakers now continue to play user content after their content is previewed
  • Video Billboards now play content the first time when selected while editing a building
  • The Confetti Cannon will now fire its effect correctly at 2x and 5x speeds
  • The status of Video Billboards is now update on Park Management screen
  • Guests now properly fill out rows on the Power Up coaster
  • The customisable flags now have proper names
  • General stability fixes and improvements
Planet Coaster - contact@rockpapershotgun.com (Fraser Brown)

Apparently it s summer — it s always hard to tell up here in Scotland — which means that it s time for Planet Coaster s [official site] third free seasonal expansion. It s a big one, fattening up the the game with new rides, customisable panels, terrain options and scenery. It s available now, and you can watch the trailer below.

… [visit site to read more]

Planet Coaster - BrettC_Frontier


Hi coaster friends,

Our wonderful Summer Update is now LIVE! After showing you the live build last week and teasing you with beautiful images of fireworks and billboards, the 1.3 update is now available for download – if you already own the game, it will automatically roll out to you via Steam.

Aside from fireworks and billboards, we have eight new coasters and rides, three new Scenarios, a new Stars and Stripes scenery set, the option to trigger rides, custom biomes, and more! We can’t wait to see what you come up with, from fireworks shows to relaxed summer scenes!

https://www.youtube.com/watch?v=4boltLXFnDQ


Keep your eyes peeled for more info on our upcoming fireworks competition, join us on YouTube (Wednesday 7PM BST), Twitch (Tuesday 1PM BST) and Facebook Live (Friday 2:30PM BST), and send us your creations at community@frontier.co.uk!

Please enjoy the full Update Notes below!

New Features

  • Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
    • Find the Display Sequencer in its own area in the Scenery tab
    • Attach triggerable objects and add delays to fire them off at specific times
    • Use groups to organise your objects
    • Attach other sequencers to the sequencer to next and chain multiple displays
    • Use scheduling to mark key points in your park's opening hours, or important dates in the year
    • Set a music track on the sequencer to choreograph amazing displays
    • The UI improvements the display sequencer has transfers to coasters, track rides and rides too
    • Notification added when funds are not available to trigger fireworks


  • Fireworks - a new type of triggerable object!
    • Fireworks boost your guests' happiness
    • Fireworks cost money each time they are launched
    • Fireworks do not cost money until you place them. Previewing from the browser costs nothing
    • Fireworks that are locked in a scenario do not cost money to trigger
    • Fireworks are only triggerable
    • Fireworks have many colour options to get the perfect display


  • Video Billboards - a new type of triggerable object for custom content
    • Apply images and video to screens of many sizes
    • Screens support WebM video and JPG, PNG, TIFF and BMP images
      • Some image formats encounter brightness issues. JPG with an sRGB profile embedded display correctly and we currently recommend this format for your images

    • Video on billboards can be triggered from any source, like other effects
      • We are working on having audio coming from video billboards in the near future

  • Triggers for Rides - displays now work with rides
    • Each sequence in a ride now counts as a trigger
    • Use ride sequences to create displays centered around rides, with the same delay mechanism as display sequencers

  • Display Cameras - a new way to view displays
    • Display Sequencers have a special mode to create invisible Display Cameras
    • Use the Free Look camera to set up the best viewpoints
    • When it's showtime, use the camera option in the display sequencer to cycle throw and view the connected Display Cameras

  • Display Speakers - extend the range of your Display Sequencer's audio
    • Attach the new type of speaker to Display Sequencers
    • Music from sequencers will play back on these speakers
    • You can attach a speaker to multiple sources too, to keep the audio source consistent

  • Painted Wooden Coasters - White Woody's are now available!
    • All wooden coasters now support painted tracks

  • Custom Biomes - create your dream landscape
    • A new option is available in the Sandbox and Challenge modes
    • Select the types of terrain, background ambience and distant terrain to create the perfect environment
    • Custom Biomes can also be retroactively applied to old parks when you load them - hold the left CTRL button when clicking Resume from the My Parks screen
    • Custom Biomes can only be retroactively applied to Sandbox Parks and Challenge Parks

  • Paint Mode for Terrain sculpting - 3 ways to paint while sculpting terrain
    • Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
    • Use Selected - paints the terrain you are sculpting with the current selection in the Painting tab
    • Sampled - paints the terrain with the terrain texture under the mouse cursor

  • Multiple Pass Stations
    • The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
    • This new option allows players to create realistic coasters that pass through the station multiple times, in either direction!

  • User Sound Effects
    • Triggered Speakers now support user content. Add your own sound effects the same way you do with Music Speakers!

  • No Clip Camera toggle - allows your camera to move through terrain
    • There is now an option to turn off camera collision in the Camera tab of the Game Options menu

New Rides

  • Iron Claw - The Iron Claw is a classic pendulum ride that’s been very popular in many parks around the globe. This extreme thrill ride holds up to 32 guests at a time and swings them 65 feet in the air while the cabin continuously spins. The sensations experiences are zero to heavy downward g-forces as the guests are flung in all directions and almost completely upside down.
  • Sky Watcher - The Sky watcher is a large observation tower that elevates your guests to 138m into the air to give the most impressive vista of your parks and the rotating cabin offers amazing panoramic views. The movement is graceful and is suitable for all ages. The structure is and elegant and beautiful combination of glass and steel and enhanced with a beautiful lighting arrangement this will give your park an iconic landmark for your guests to wonder at. This ride seats up to 60 guests at a time making it the highest capacity of any ride currently in game.
  • Black Out - The Blackout is an extreme inverting swing-ship, and has been inspired by the classic Looping Starship. This ride harkens back to the golden age of when the space race was flourishing. With a capacity to hold up to 50 guests and standing at 22 meters it’s a great major ride for your parks.

New Coasters

  • Power Up - The Power-up is a compact coaster ideal for squeezing into those tight spaces in your park. The train design is very open to offer maximum thrills and exposure to the elements. A vertical lift that takes the train uphill at 90 degrees and then the car then turns another 90 degrees upside down and is released into a terrifying plummet through a heart line roll down into a vertical drop and back through the station, back up the chain-lift again where it the rolls backwards through the station again a couple of times until it’s caught and lowered backwards into the station. A short but brutal ride guaranteed to scare the wits out of your guests.
  • Viper One - The Viper One up is a multi launch, twisted impulse, LIM shuttle coaster that consists of two large towering supports that hold up a 66m inline-roll at each end. As the coaster passes through the station the train get hurled up further up the track with each run until it almost reaches the top of each tower and giving the sensation the the train is going to fly off the end of the track.
  • Gnarler - The Gnarler is a new wooden coaster car to help celebrate the addition of painted wooden supports. The train is adds a more modern wooden coaster train design tom the traditional wooden coasters family. The train chassis are incredibly detailed with stylish and beautifully crafted interior and unique lead car.
  • De-Gen and Bolt - Something often requested by the Planet Coaster community was to have the sit-down boomerang coaster car (Trident) to appear on the ‘looping coaster track’ (The American Arrow) and visa-versa. We not only did this by creating two new coasters but we also gave them an upgrade with a new lick of paint and some minor cosmetic tweaks and they look beautiful.

New Scenarios

  • Goldmine Tower - Some poor fella bought this mine from a prospector, and took out some big loans to pay for it. Turns out it was a scam. The varmint had salted the mine! Now he’s trying to turn it into a tourist attraction with fireworks and Old West-style streets, but it’s not doing as well as he hoped and he needs your help.
  • Miss Elly's Diner - Miss Elly's Diner has some great facilities, including a big wooden coaster for a spot of excitement! But its remote location means it doesn’t see many visitors, and its potential isn’t being realised. Can you build on this location and draw in the crowds?
  • Starship Hanger - They filmed some pretty famous movies out here in the desert. It kind of looks like Mars, don’t it. The place isn’t much in demand any more – it’s all CGI these days – but the company doesn’t want to let it go. They want you to turn it into a theme park instead!

Coaster and Tracked Ride Blueprints

  • 'Steam' - Luna Autos Powered Tracked Ride blueprint
  • 'Tornado' - The Monster Coaster blueprint

New Scenery

  • Over 60 new scenery pieces including:
    • Americana Celebration Scenery
    • Video Billboards
    • Fireworks Special Effects
    • Wild West band pieces

  • 8 Fireworks display blueprints
  • 12 building blueprints from the 'Downtown' scenario, for all your metropolitan needs
  • 2 building blueprints from the 'Oak Island' scenario
  • 18 building blueprints from the 'Chief Beef's Raceway' scenario, for your Rivera parks

User Interface

  • Career screen has been improved. Parks are now sorted by difficulty and highlighted if they are new
  • Added time controls to the blueprint thumbnail screen. Capture your creations in their best light!
  • Added text to the Coaster Utilities buttons, to make them easier to understand
  • Added a new sort type to the browser, allowing players to find recently added items

Guests

  • Added new guest and avatar parts
    • New face, hair, body and legs for Slim Teen Females
    • New face and hair for Slim Teen Males

  • 2 new Uncle Sam and Liberty hats for avatars. Guests can purchase these new hats from Hats Fantastic shops too!

Ride/Coaster Bug Fixes

  • Fixed an issue where the chain lift could overlap the track on the Black Falcon coaster
  • Fixed an issue where the wheels were clipping on the Monster coaster
  • Fixed an issue where guests would clip through the Pioneer seats
  • Fixed an issue where guests were clipping through their seats on the Kick-Flip
  • The speed of the Monster coaster's chainlift is now correctly represented in the UI
  • Highlighting now changes when on coaster pieces with no money
  • Track supports can now be disabled for the Chopper's Creek
  • Fixed an issue where there was no catwalk available for pieces on the Launched Torque coaster
  • Adjusted the teacups door which clipped through guests
  • Fixed an issue where the Sprint 500 coaster was not using the correct block sections
  • Custom colours should no longer reset on the Chopper's Creek and Speed rides
  • Station supports now properly appear in the blueprint preview image
  • Fixed an issue where selecting a track piece produced no sound
  • Adjusted the camera so players cannot push the camera too far out of the playable area
  • Fixed an issue where the Flying Stingray coaster clipped through the station
  • Fixed an issue where the cabin positions of the ZoZo ride would reverse
  • Fixed an issue where incomplete and block section rides would not continue testing after loading
  • Fixed an issue where the cinematic camera would go through the roof of the Bumpin Derby ride
  • Updated the Choppers Creek ride to have supports at all heights
  • Steel Hydra tires now rotate correctly
  • Fixed an issue where the Steel Hydra chain lift had an incorrect ladder
  • Fixed an issue where the Sprint 500 wheels were floating
  • A ride's floor will no longer disappear if the ride is raised with a building piece selected
  • Boomerang coasters can now correctly have their supports disabled
  • Supports for Boomerang coasters would not appear in the blueprint preview screen
  • Go Karts can be properly researched for parks made prior to update 1.2.1
  • Go Kart chicanes will now correctly highlight
  • Go Kart track pieces can now correctly have their supports disabled
  • Fixed an issue where autocomplete would be enabled for certain parts of the Go Kart track
  • Already placed Go Kart track pieces can now be banked
  • Fixed an issue where the cinematic camera on the Go Karts went through the floor
  • Added custom colours for the Malice Unchained coaster car
  • Removed unintended custom colours from the Iron Fury Hybrid coaster car
  • Fixed an issue where the Sprint 500 block sections were floating
  • Go Kart chicanes can now properly have their supports disabled
  • Fixed an issue with Go Kart chicanes losing their highlighting
  • Updated the lap bars on the Hyperspin to be animated
  • Fixed an issue where changing load rules would stop a ride from functioning correctly
  • Fixed some sequences on the Pathos III ride which would cause music to restart

Scenery Bug Fixes

  • Moved female guests so they do not float when sitting on benches
  • Updated the back of ride signs so they do not have flipped textures
  • Music on a speakers can now be changed if part of a building
  • Fixed an issue where the collision on the Sci-fi Tower Defense base was incorrect
  • Previously placed scenery is now affected by the 'Disable Scenery Collision' option if it is on
  • Using a controller is no longer super responsive while in security and ride cameras
  • The Clockwork Tower scenery item is no longer free to use
  • Fixed textures on the some Castle Minaret items
  • Added custom colour options to the Wall Mounted Security Camera
  • Fixed an issue where the Square Lamp had dark patches on its sides
  • Added some cost to the Chicane Right Road Sign
  • Fixed an issue where the Park Bench 2 and Park Bin 2 did not support custom colours
  • Added new versions of the Iron Wheel and Iron Wheel Small that now support animation

UI Bug Fixes

  • Moving scenery will no longer automatically open the Buildings tab of the browser
  • Added more detail to the labels on Challenge parks, when selecting a park to load
  • Fixed an issue where the testing heatmap would reset on the Bakasura coaster
  • Updated the tooltips and cost of some shop blueprints to be accurate to their cost
  • Work rosters can now be created for objects that are locked
  • Open and close buttons now properly work on Transport Rides
  • The Duplicate and Advanced move function now has a keybind
  • Fixed an issue where the Duplicate and Advanced move function was not aligning new pieces from the browser
  • Rotation now works on Half Loop Down track pieces, where placed after a Half Loop Up track piece
  • Triggered Speakers now properly save their pitch values in their info panel
  • Recent building items now include objects added to buildings
  • Priority Pass price information is now correctly reflected in the Park Management screen
  • The camera mode will now remain the same when centering on the victim of a crime
  • The coasters search field now also accepted the coaster type

Guest Bug Fixes

  • Fixed an issue where guests would wander between the park entrance and a ride repeatedly
  • Fixed an issue where guests would clip through park and ride entrances
  • Updated vendors teeth to stop them clipping through their faces
  • Fixed an issue where guests would leap to the ground, when on crowded stairs
  • Park capacity settings are now properly saved
  • Changing load rules while guests are boarding will no longer cause them to teleport across the park

Audio

  • Added a new music track - 'The Wonderful Planet of Coaster - Fireworks Mix'
  • Added placeable ambience for Western level
  • Coaster tweaks: matched brake attenuations to other coaster elements, reduced distance of Steel coasters, fixed missing start and stop sounds
  • Crowd updates: re-balanced mascots, indoor crowd, improved conversations and emotes to be more audible, how crowd audio plays over distance
  • Scenery updates - early reflections updated to give better indoor environment mix

Audio Bugs

  • Fixed an issue where shop music would continue playing while the game was paused
  • Fixed Go Kart music to stop it always playing at low intensity
  • Tweaked crowds which were too loud next to nearly empty paths
  • Gave the mechanic a pep talk so he does not sigh so often
  • Fixed an issue where particle effects would cut off
  • Stopped the Witch Flying item playing its audio once the animation finished
  • Fixed an issue where guests would repetitively scream on rides
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