Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)
Apr 13, 2017
Planet Coaster - BrettC_Frontier


Hi everyone!

Here's the changelog for this morning's 1.2.1 update. Just a few general tweaks, including changes to the pirate fence scenery that people have mentioned a few times Thanks everyone who has played so far! We're already seeing some amazing creations coming out from the community.


General Tweaks
- Increased the possible track length on the Steel Hydra coaster
- ZoZo included in the work roster for the Downtown scenario
- Bins hiding out in walls in the Downtown scenario have been moved into the open
- Rides now have bigger age gaps in the Downtown scenario
- Improvements to the visual quality of the Steel Hydra chain lift, brakes, catwalks and support colours

Bug Fixes
- Stopped browser categories changing when you close and open the browser
- Fixed an issue where scenery parts that had been given changeable colour were loading the incorrect colour
- Set the Pirate Fence scenery piece back to it's original rotation. Apologies for any inconvenience caused
- Only parks using this piece that were saved prior to patch 1.2 and then saved after patch 1.2 might need some adjustment
- Fixed an issue where coaster stations were not selectable in work rosters
- Fixed an issue where the Bakasura coaster would not create track supports if the track was banked
- Fixed an issue where interactive music was not playing correctly on the Boomerang coasters
- General stability fixes and improvements
Apr 13, 2017
Planet Coaster - BrettC Frontier


Hi everyone!

Here's the changelog for this morning's 1.2.1 update. Just a few general tweaks, including changes to the pirate fence scenery that people have mentioned a few times Thanks everyone who has played so far! We're already seeing some amazing creations coming out from the community.


General Tweaks
- Increased the possible track length on the Steel Hydra coaster
- ZoZo included in the work roster for the Downtown scenario
- Bins hiding out in walls in the Downtown scenario have been moved into the open
- Rides now have bigger age gaps in the Downtown scenario
- Improvements to the visual quality of the Steel Hydra chain lift, brakes, catwalks and support colours

Bug Fixes
- Stopped browser categories changing when you close and open the browser
- Fixed an issue where scenery parts that had been given changeable colour were loading the incorrect colour
- Set the Pirate Fence scenery piece back to it's original rotation. Apologies for any inconvenience caused
- Only parks using this piece that were saved prior to patch 1.2 and then saved after patch 1.2 might need some adjustment
- Fixed an issue where coaster stations were not selectable in work rosters
- Fixed an issue where the Bakasura coaster would not create track supports if the track was banked
- Fixed an issue where interactive music was not playing correctly on the Boomerang coasters
- General stability fixes and improvements
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Planet Coaster - BrettC_Frontier


We hope you’re enjoying the amazing Spring Update we have just released! We’ve already seen some amazing new blueprints appear in the Workshop (with the new 4k limit), from new ride skins for the Zozo to epic Steel Hydra tracks.

Of course, one of the big 1.2 features is the addition of Go-Karts; the team has worked incredibly hard on getting them just right and your guests are surely super excited to race each other through your parks. We thought it would be awesome to kick off another special event this week:

Keep Tracking!
The Go-Karts Competition

Starts: Wednesday April 12, 2017 at 7PM BST during the official Planet Coaster livestream.
Ends: Friday, April 21, 2017 at 12PM BST with the announcement of the top 5 and winner during Facebook Live at 2:30PM.
Prize: Planet Coaster goodie bag, a signed poster, a Planet Coaster vinyl, a HyperX headset, AND, your blueprint permanently featured in-game as one of the official Planet Coaster blueprints.


So what’s the deal?

During tonight’s livestream, Bo will join up with Programmer and Go-Karts mastermind, Bradley Pollard! Together, we will build the first Go-Karts track of the competition (which will then be immediately disqualified because Frontier employees cannot partake in this event [wacky]) and you’ll have the chance to ask Bradley all about the development of this amazing tracked ride. After that, it’s up to you! Design the most amazing, epic, intense, or challenging Go-Karts track and upload it to the Steam Workshop. If you want to win some awesome prizes AND be featured in the game permanently, make sure that you do the following:


  • Create a complete Go-Karts track
  • Customise it with colour, scenery, and anything else that makes it stand out. It’s worth noting that terrain won’t be taken into consideration with the blueprints, so don’t focus your designs around terrain editing.
  • Maximum of 2,000 pieces, including scenery and theming.
  • Maximum track length of 500 meters.
  • Upload it to the Steam Workshop.
  • Send the blueprint URL to community@frontier.co.uk with subject line: Go-Karts Competition Submission.


The Planet Coaster team will take a look at all of the submissions and pick their top 5 based on creativity, originality, and ingenuity. We will show the top 5 during our Facebook Live stream on Friday, April 21 at 2:30PM BST, and one lucky winner will receive a Planet Coaster goodie bag, a signed poster, a Planet Coaster vinyl, a HyperX headset, AND, as if that wasn’t enough: your blueprint will be permanently featured in-game as one of the official Planet Coaster blueprints.

Rules:

  • Blueprints must be saved as a ride (not as a park) and cannot exceed 2,000 pieces in total (select the Go-Karts track to save as a ride).
  • The Go-Karts track should not exceed 500m.
  • Blueprints cannot be featuring or resembling copyrighted materials or existing rides.
  • Your submission only counts if you’ve emailed the Steam URL to community@frontier.co.uk.
  • The top 5 and winner will be announced during Facebook Live on April 21, 2017 and the winner will be contacted via email by the Frontier Community Team.
  • For more details, please see T&Cs below.

We cannot wait what you all come up with! Be sure to tune in to tonight’s formidable live stream with Bradley at 7PM BST here. If you have any questions about this competition, pop them below this forum post. Have fun getting creative!

[heart] Bo

Terms and Conditions

  • You only officially enter the competition when you have submitted your Steam URL to community@frontier.co.uk with the subject line: Go-Karts Competition Submission.
  • Submissions have to follow the rules as set out above.
  • You may submit as many blueprints as you like, but they may not be duplicates or contain copyrighted material.
  • Frontier have the right to remove any entry at their sole discretion.
  • The competition will be judged by an independent panel of Frontier staff and the top 5 and winner will be chosen based on creativity, originality, and ingenuity.
  • The winner will be contacted by the Frontier Community Team via email.
  • The winner has 7 days to respond and claim the prize; if no response has been received after 7 days, the player who came in second will be contacted, and so forth.
  • Frontier employees are excluded from participating in the event.
  • Frontier reserve the right to exchange any prize for a prize of similar value.
  • Frontier have the final say on the winner and prizes of the event.
Planet Coaster - BrettC Frontier


We hope you’re enjoying the amazing Spring Update we have just released! We’ve already seen some amazing new blueprints appear in the Workshop (with the new 4k limit), from new ride skins for the Zozo to epic Steel Hydra tracks.

Of course, one of the big 1.2 features is the addition of Go-Karts; the team has worked incredibly hard on getting them just right and your guests are surely super excited to race each other through your parks. We thought it would be awesome to kick off another special event this week:

Keep Tracking!
The Go-Karts Competition

Starts: Wednesday April 12, 2017 at 7PM BST during the official Planet Coaster livestream.
Ends: Friday, April 21, 2017 at 12PM BST with the announcement of the top 5 and winner during Facebook Live at 2:30PM.
Prize: Planet Coaster goodie bag, a signed poster, a Planet Coaster vinyl, a HyperX headset, AND, your blueprint permanently featured in-game as one of the official Planet Coaster blueprints.


So what’s the deal?

During tonight’s livestream, Bo will join up with Programmer and Go-Karts mastermind, Bradley Pollard! Together, we will build the first Go-Karts track of the competition (which will then be immediately disqualified because Frontier employees cannot partake in this event [wacky]) and you’ll have the chance to ask Bradley all about the development of this amazing tracked ride. After that, it’s up to you! Design the most amazing, epic, intense, or challenging Go-Karts track and upload it to the Steam Workshop. If you want to win some awesome prizes AND be featured in the game permanently, make sure that you do the following:


  • Create a complete Go-Karts track
  • Customise it with colour, scenery, and anything else that makes it stand out. It’s worth noting that terrain won’t be taken into consideration with the blueprints, so don’t focus your designs around terrain editing.
  • Maximum of 2,000 pieces, including scenery and theming.
  • Maximum track length of 500 meters.
  • Upload it to the Steam Workshop.
  • Send the blueprint URL to community@frontier.co.uk with subject line: Go-Karts Competition Submission.


The Planet Coaster team will take a look at all of the submissions and pick their top 5 based on creativity, originality, and ingenuity. We will show the top 5 during our Facebook Live stream on Friday, April 21 at 2:30PM BST, and one lucky winner will receive a Planet Coaster goodie bag, a signed poster, a Planet Coaster vinyl, a HyperX headset, AND, as if that wasn’t enough: your blueprint will be permanently featured in-game as one of the official Planet Coaster blueprints.

Rules:

  • Blueprints must be saved as a ride (not as a park) and cannot exceed 2,000 pieces in total (select the Go-Karts track to save as a ride).
  • The Go-Karts track should not exceed 500m.
  • Blueprints cannot be featuring or resembling copyrighted materials or existing rides.
  • Your submission only counts if you’ve emailed the Steam URL to community@frontier.co.uk.
  • The top 5 and winner will be announced during Facebook Live on April 21, 2017 and the winner will be contacted via email by the Frontier Community Team.
  • For more details, please see T&Cs below.

We cannot wait what you all come up with! Be sure to tune in to tonight’s formidable live stream with Bradley at 7PM BST here. If you have any questions about this competition, pop them below this forum post. Have fun getting creative!

[heart] Bo

Terms and Conditions

  • You only officially enter the competition when you have submitted your Steam URL to community@frontier.co.uk with the subject line: Go-Karts Competition Submission.
  • Submissions have to follow the rules as set out above.
  • You may submit as many blueprints as you like, but they may not be duplicates or contain copyrighted material.
  • Frontier have the right to remove any entry at their sole discretion.
  • The competition will be judged by an independent panel of Frontier staff and the top 5 and winner will be chosen based on creativity, originality, and ingenuity.
  • The winner will be contacted by the Frontier Community Team via email.
  • The winner has 7 days to respond and claim the prize; if no response has been received after 7 days, the player who came in second will be contacted, and so forth.
  • Frontier employees are excluded from participating in the event.
  • Frontier reserve the right to exchange any prize for a prize of similar value.
  • Frontier have the final say on the winner and prizes of the event.
Planet Coaster - BrettC_Frontier
Greetings everyone,

Here's our spring update change log as seen from our forums here: https://forums.planetcoaster.com/showthread.php/23358


New Management Features
• Crime and Security management
• Two forms of crime introduced, theft from guest's pockets and vandalism
• Pickpockets - A specific guest type that disrupts the park and its guests by stealing their cash, leading to unhappy guests
• Vandals - Vandalism has a chance to be committed by any adult or teen if their happiness drops to a certain threshold, attacking and breaking a bin or a bench
• Broken bins and benches decrease the scenery rating around them and guests will not use them
• Janitors will not empty broken bins
• Mechanics will repair vandalised bins and benches at no additional cost as part of a new work task
• The length of time for each repair is based on their happiness/training
• Vandalised benches and bins can be replaced in the Park Management interface or via the broken item's Info panel
• Vandalised items can be replaced all at once or individually via the Security Management in the Park Management interface

• New 'Security Guards' staff type added
• Helps deter crime and littering
• Spots, chases, and ejects pickpockets from the park
• Retrieves and returns stolen cash from the pickpockets to their victims if caught before leaving the park
• Security Guard’s energy levels decreases when chasing a miscreant and replenishes when they are not
• Spots and ejects vandals from the park
• Can be told to eject guests the player may suspect are pickpockets or vandals
• Guests will not litter in view of security guards, holding on to the litter for another period of time

• New 'Security Guards' info panel added
• Staff statistics
• Staff happiness
• Happiness
• Energy level
• Task list
• Chase Pickpockets
• Eject Vandals
• Eject Guest Groups
• Work Roster

• New "Security Cameras" scenery objects added
• "Security camera" - pole mounted 360 camera
• "Wall Mounted security camera"
• Cameras reduce the chance of crime happening around them and increases the chances of identifying a criminal that committed a crime near the camera

• New “Security Cam Mode” added - Players can view through the lens of the security camera
• Up and down arrows in the security cam mode interface will cycle through all the security cameras placed in the park
• Pressing "g" on the key board will remove the security camera lens effects and time/date
• Key configurations for security cameras added to the Controls configure tab

• New "Security Management" tab added to Park Management - Includes three new tabs:
• Security Statistics - Park statistics for vandalism and theft
• Camera Statistics - Security Camera statistics and options to locate cameras in the park
• Crime Statistics - Statistics and options to locate and repair vandalised objects in the park

• Added guest thoughts for security and crime
• Added notifications for security and crime
• A new “Security” tab is available in the ‘The Notifications’ panel to isolate crime notifications
• A toggle to enable/ disable Security and Crime management is available in the game settings


Ride Prestige
• Ride Prestige is now a new tab within the ride info panel
• New 'Re-Brand' feature added
• Re-branding a ride with a new name will turn back time and return its age to 'Established'
• Rides will take longer to get to 'Classic' state if re-branded
• Re-branding a ride costs a certain proportion of the ride's cost
• New Ride reputation timeline added to visualise the rides reputation aging process and the effects to its prestige
• New - Normal Prestige values
• Established - Rides start to lose their initial prestige boost
• Aging - Gradual decrease in prestige until old
• Old - Old rides tend to become unpopular, hitting the lowest prestige
• Reviving - Rides gradually increase in prestige until it becomes a classic
• Classic - Classic rides receive a prestige boost which is maintained
• Tooltips added to the Reputation timeline to reveal time between each age state and the impact it has on the rides prestige
• Closed rides do not age


Go-Karts
• Go-Karts - a brand new addition to track rides
• Each car driver has its own personality - some are aggressive, some are careful
• Drivers can overtake and spin out if they corner too hard
• There are between 12 to 20 uniquely numbered cars
• Each race has a different result
• The track comes with wide and narrow sections, optional railings and a chicane section
• Race winners (and close rivals) will perform a parade lap once they pass the chequered signal lights


Blueprints
• Blueprints can now hold up to 4,000 scenery pieces!
• Flat rides (and their entrance/exit positions) can now be included in blueprints! Have a great ride skin? Now you can include the ride too
• Flat rides can now be part of a multi-selection, and moved around along with your scenery pieces/buildings
• Blueprints can now include up to 5 rides or coasters (a mix of any of the existing blueprint ride types, and the new flat rides too). Got a pirate themed log flume and a Victory? Bundle it all together!


Duelling Coasters
• Chain up to five coasters to launch in sync, facilitating the creation of 'duelling' and 'racing' coasters
• Chain coasters in the operations tab - coasters will launch when each and every coaster that is chained together are in a 'ready' state to launch, as in all of their 'Load Rules' have been satisfied
• Any coaster in 'test mode' will only sync with other chained coasters in 'test mode'
• Any coaster that is 'open' will only sync with other chained coasters that are 'open'
• Closed or broken down coasters will be ignored by other chained coasters


No Collision Toggle
• The function to disable collision for scenery, flat rides and coasters has been added to the gameplay settings. Previously obstructed blueprints can now be placed again
• Toggle options are located in the Game page of the Gameplay Settings:
• Disable scenery collision
• Disable coaster collision
• Disable ride collision


Controller based camera implemented
• Added controller support for the Free Look Camera and First Person Ride Camera - Xbox 360 / Xbox One pads can now be used to control this
• Controls can be customised from the Controls page of the Gameplay Settings.
• Default control camera settings:
• Camera Left - Xbox Pad Left Stick Left/Right
• Camera Right - Xbox Pad Left Stick Left/Right
• Camera Forwards - Xbox Pad Left Up/Down
• Camera Backwards - Xbox Pad Left Up/Down
• Raise Camera Up - Xbox Pad RT
• Lower Camera Up - Xbox Pad LT
• Rotate Left - Xbox Pad Right Stick Left/Right
• Rotate Right - Xbox Pad Right Stick Left/Right
• Look Up - Xbox Pad Right Stick Up/Down
• Look Down - Xbox Pad Right Stick Up/Down


Fanfare News Feed added to keep players up to date with all the latest news, features and events for Planet Coaster
• A toggle to turn the news feed off is provided in the interface options menu


Browser Improvements
• Added Blueprints tab to the Rides section of the browser
• Added Steam and user blueprints to all Blueprints tabs in the browser
• Added a security camera tab to the browser
• Added Ride skin blueprint browser tag to the browser
• Added automatic flat ride blueprint tags
• Added the Ride category to the My Blueprints browser
• General performance improvements to the browser - switching between tabs should be faster than ever despite adding all those new pieces!
• Fixed bugs in the text search


New Rides
• Big Wheel - A fairground classic, this ride has 20 gondolas and seats 120 guests that fits perfectly between the existing Ferris wheels in Planet Coaster
• Elixir Machine - This ride is one of the most nauseating and brutal flat rides in the game. Guest are spun and flipped at high speed in all directions on this modern marvel
• ZoZo - One of the oldest ride designs in Planet Coaster the Zozo is a small, lightweight, vintage ride which has a beautiful bygone era look and feel


New Coasters
• Bakasura - An inverted shuttle coaster built with 2 large towers that have custom heights from which the train is lifted and dropped from at each end of the track giving the guests a unique experience of riding the coaster forwards and backwards along the same track
• The Bakasura features: Two new special cobra rolls, Steep Cobra Roll Left and Steep Cobra Roll Right and an animated station
• Steel Hydra - A swinging, suspended, family coaster that has a unique flow and elegance as it travels round the track
• Trident - A classic shuttle coaster that has customisable 45 degree lift hill with a unique catch-car system that lifts the car backwards from the station. Once the train has completed the run a chain lift that repeats the action at the other end of the track and sends it backwards through the same track
• The Trident features: Two new cobra rolls, Cobra Roll Left and Cobra Roll Right


Ride/Coaster Bug Fixes
• Replaced missing alpha material on the Tiamat catwalks. Chain lift catwalks were previously becoming opaque at a short distance
• Fixed Tiamat cable lift texture being misaligned
• Fixed clipping issue with the mechanic on the Gears Of Fear ride. Mechanic now fixes ride from a different side of the booth
• Fixed the Basilisk ride cam seating order
• Fixed a graphical issue on the Basilisk where white squares appeared around the wheels in the first lod onwards
• Fixed Power 360 cinematic ride camera clipping into guest's heads
• New giga-box-supports added for the Anubis coaster. These new supports will appear on chain lifts and straight sections which are over 110m high
• Fixed safety bars on the Scizzer ride are always being down
• Fixed Pioneer lapbar animations, they will now open and close correctly
• Fixed Guests not filling all the seats on the Tri-Storm flatride
• Fixed Tri-Storm to play the right animation while guests are waiting for lapbar to come down
• Monster coaster car wheel assembly cover raised to stop clipping with track mesh
• Fixed drive tyres and block sections so they animate on all tracks. Some previously animated tyres are now updated to animate on some or all lods
• Removed the incorrect ability to curve and bank the Suspended coaster's chainlift
• Linear Synchronous Motor track pieces no longer auto deselect on downwards slopes


Music picker
• Music picker interface has been improved and now features 3 tabs
• Planet Coaster music tab
• User Music Tab
• Favourites Tab
• Players can tag and add their Favourite music to a UI short list
• New Scenarios


Add 3 new scenarios to the game under "Chief Beef's Meaty Challenge"
• Chief Beef’s Raceway - On the site of a former sea-front racetrack, Chief Beef's Raceway was constructed to take advantage of the site's heritage. However, during construction money complications arose and concessions had to be made, resulting in a track that has been criticised as not being fun to race on. Can you realise the full potential of the location?
• Oak Island - For over a century this antique park has provided thrills to many generations, but it's starting to be overshadowed by towering, twisting, modern thrill machines found in other parks, so the board have decided it's time to put the park back on the map and add some of its own, thrilling, modern rides, whilst preserving the heritage of the park. Are you up to the challenge?
• Downtown - Downtown Park was built in an attempt to bring happiness to this notorious crime hotspot, where security guards demand higher salaries due to higher risks, but the founder couldn't overcome the high levels of crime. Can you succeed where they succumbed and bring joy to the area?


Coaster and Track Ride Blueprints
• Added 9 new blueprints
• Crankstart - Luna Autos - Powered Track Ride
• Whitewater - Rolling River - River Rapids
• Flight of the Dragon - Dragon - Junior Coaster
• Afterburn - Cloud Runner - Wing - Launched Coaster
• Serpentine - Steel Hydra - Suspended Coaster
• Adversary - Rival - Inverted - 4 Seater Coaster
• Labrys - Bakasura - Giant Inverted Boomerang Coaster
• Cortez - Trident - Boomerang Coaster
• Ring Racers - Go Karts - Powered Track Ride


New Scenery
• Over 150 new scenery pieces including:
• Animatronics
• Shop signs
• Fencing
• Racing props
• Security Cameras
• Added 2 new path types with a wood effect - perfect for piers and decking!
• Added 2 new queue types with a wood effect - layers well with the new path types and scenery panels!


UI
• The staff pop-up in the 'duties' checkbox text has been altered to be left aligned to conform with the UI style
• On the home globe screen, the Steam Workshop button hover state has had more contrast added
• Notifications and notification pop-up have had a drop shadow treatment added
• Notifications that arrive in quick succession will now stack for easier review
• Fixed an issue in the browser when the angle snap slider (in the browser property panel) would sometimes get stuck to the mouse after toggling the checkbox next to it
• The structure of Min. and Max. Waiting Time. improved to take up less vertical space
• Fixed click detection in ride cam mode not working on lower half of buttons and the property panel
• Fixed a bug that was causing the mouse drag to have no effect in the top left corner of the screen, after exiting ride cam mode
• Fixed a softlock when returning to game window on a text box with vertical resize cursor
• Fixed incomplete highlighting of the Seat, Car and Train drop down on ride cam
• Fixed Staff Management text being truncated when the GUI is opened in a certain window size
• Updated scenery icons update to match in-game art
• Tooltips should no longer escape a little out of the edge of the screen. This fixes issues with some tooltips not being readable in Japanese
• Fixed issue with 0.7 scale for 4k resolution when starting game for first time
• Fixed sliders for speeds and accelerations getting stuck or reverting to their previous value
• Added consistency for all expandable/collapsible arrows
• Fixed difficulty when selecting exact speed settings, when set to km/h
• Fixed ride check list tickbox being cut off
• Changed rotation of 'closed' arrow to face downwards rather than right
• Added hints to the cheap and expensive marketing campaigns
• Fixed the Coaster Edit Mode not respecting the Pause keybind, if rebound to Spacebar
• Fixed coaster speed always being 14 kph, regardless of what you change it to in the station settings
• Fixed coasters not leaving the station if exit speed is set to 4kph/2mph
• Reduced load times when launching from Steam with a G15 keyboard


Guests
• Child Female Large skinning on the neck loop has been standardised for all head and body pieces. This will prevent gaps from appearing where the neck meets the torso
• Fixed the skinning of the neck loops on the heads for Teen Females to stop gaps from showing where the body and neck connect
• Guests no longer continue to eat tacos after they have been eaten and become trash
• Fixed Guests not vacating a rollercoaster station after the ride is closed, while the group is in transition from platform to seats


Parks
• Adjusted the path near the entrance on Desert Sandbox and Challenge parks making it shorter and easier to edit


Scenery Bug Fixes
• Names for the Basic Energy Drink Sign - Wall Sign 1 and Basic Energy Drink Sign - wall sign neon have been switched so they match the correct objects
• The two smaller Tropical Rocks have regained their true identities and are again known as 'Tropical Rock 6 (Small)' and 'Tropical Rock 7 (Small)'
• Fixed three scenery items that have "SciFi Set" in the description, but when the filter is set to SciFi were not shown.
• Metal walkway - 2m square
• Metal walkway - 4m by 2m
• Metal walkway railing 4m


Audio
• Added more triggered sound effects and ambient speaker audio events, both for new Blueprints and from Forum requests
• Over 35 more triggered sound effects including 6 entirely new effects
• Over 15 new ambient sound effects
• Increased Voice limit on triggered SFX, improved pitch range and balancing of existing triggered SFX
• Pirate Band music, and other themed music now available as a Music selection on rides and speakers
• Expanded Ambient audio triggers in Arctic
• Coaster Audio tweaks including:
• Adjusted attenuations
• Brake mix tweaks, and block sections now have unique audio
• Bug fixes to make additional elements play on all coasters
• Coaster camera position mix updates
• Rework of coaster crash audio including new source and better voice limiting
• Distant guests on rides now balanced slightly louder
• Guest queue audio and close crowd balanced to play slightly quieter, but over an increased area
• Flatride attenuation fixes for start/breakdown audio, and an updated speaker effect on some flatride music
• Shop Music no longer plays while the game is paused
• GUI tweaks on game frontend to play globe movement, and update mascot audio
• Ride operator audio added
• Speakers for user music will now play a default music track. This is to allow users to locate speakers in blueprints, and add music as the blueprint author intended
• New Flatrides, new Coasters, and Go Karts, scenery and security guard/vandal audio added to match in game features
Planet Coaster - BrettC Frontier
Greetings everyone,

Here's our spring update change log as seen from our forums here: https://forums.planetcoaster.com/showthread.php/23358


New Management Features
• Crime and Security management
• Two forms of crime introduced, theft from guest's pockets and vandalism
• Pickpockets - A specific guest type that disrupts the park and its guests by stealing their cash, leading to unhappy guests
• Vandals - Vandalism has a chance to be committed by any adult or teen if their happiness drops to a certain threshold, attacking and breaking a bin or a bench
• Broken bins and benches decrease the scenery rating around them and guests will not use them
• Janitors will not empty broken bins
• Mechanics will repair vandalised bins and benches at no additional cost as part of a new work task
• The length of time for each repair is based on their happiness/training
• Vandalised benches and bins can be replaced in the Park Management interface or via the broken item's Info panel
• Vandalised items can be replaced all at once or individually via the Security Management in the Park Management interface

• New 'Security Guards' staff type added
• Helps deter crime and littering
• Spots, chases, and ejects pickpockets from the park
• Retrieves and returns stolen cash from the pickpockets to their victims if caught before leaving the park
• Security Guard’s energy levels decreases when chasing a miscreant and replenishes when they are not
• Spots and ejects vandals from the park
• Can be told to eject guests the player may suspect are pickpockets or vandals
• Guests will not litter in view of security guards, holding on to the litter for another period of time

• New 'Security Guards' info panel added
• Staff statistics
• Staff happiness
• Happiness
• Energy level
• Task list
• Chase Pickpockets
• Eject Vandals
• Eject Guest Groups
• Work Roster

• New "Security Cameras" scenery objects added
• "Security camera" - pole mounted 360 camera
• "Wall Mounted security camera"
• Cameras reduce the chance of crime happening around them and increases the chances of identifying a criminal that committed a crime near the camera

• New “Security Cam Mode” added - Players can view through the lens of the security camera
• Up and down arrows in the security cam mode interface will cycle through all the security cameras placed in the park
• Pressing "g" on the key board will remove the security camera lens effects and time/date
• Key configurations for security cameras added to the Controls configure tab

• New "Security Management" tab added to Park Management - Includes three new tabs:
• Security Statistics - Park statistics for vandalism and theft
• Camera Statistics - Security Camera statistics and options to locate cameras in the park
• Crime Statistics - Statistics and options to locate and repair vandalised objects in the park

• Added guest thoughts for security and crime
• Added notifications for security and crime
• A new “Security” tab is available in the ‘The Notifications’ panel to isolate crime notifications
• A toggle to enable/ disable Security and Crime management is available in the game settings


Ride Prestige
• Ride Prestige is now a new tab within the ride info panel
• New 'Re-Brand' feature added
• Re-branding a ride with a new name will turn back time and return its age to 'Established'
• Rides will take longer to get to 'Classic' state if re-branded
• Re-branding a ride costs a certain proportion of the ride's cost
• New Ride reputation timeline added to visualise the rides reputation aging process and the effects to its prestige
• New - Normal Prestige values
• Established - Rides start to lose their initial prestige boost
• Aging - Gradual decrease in prestige until old
• Old - Old rides tend to become unpopular, hitting the lowest prestige
• Reviving - Rides gradually increase in prestige until it becomes a classic
• Classic - Classic rides receive a prestige boost which is maintained
• Tooltips added to the Reputation timeline to reveal time between each age state and the impact it has on the rides prestige
• Closed rides do not age


Go-Karts
• Go-Karts - a brand new addition to track rides
• Each car driver has its own personality - some are aggressive, some are careful
• Drivers can overtake and spin out if they corner too hard
• There are between 12 to 20 uniquely numbered cars
• Each race has a different result
• The track comes with wide and narrow sections, optional railings and a chicane section
• Race winners (and close rivals) will perform a parade lap once they pass the chequered signal lights


Blueprints
• Blueprints can now hold up to 4,000 scenery pieces!
• Flat rides (and their entrance/exit positions) can now be included in blueprints! Have a great ride skin? Now you can include the ride too
• Flat rides can now be part of a multi-selection, and moved around along with your scenery pieces/buildings
• Blueprints can now include up to 5 rides or coasters (a mix of any of the existing blueprint ride types, and the new flat rides too). Got a pirate themed log flume and a Victory? Bundle it all together!


Duelling Coasters
• Chain up to five coasters to launch in sync, facilitating the creation of 'duelling' and 'racing' coasters
• Chain coasters in the operations tab - coasters will launch when each and every coaster that is chained together are in a 'ready' state to launch, as in all of their 'Load Rules' have been satisfied
• Any coaster in 'test mode' will only sync with other chained coasters in 'test mode'
• Any coaster that is 'open' will only sync with other chained coasters that are 'open'
• Closed or broken down coasters will be ignored by other chained coasters


No Collision Toggle
• The function to disable collision for scenery, flat rides and coasters has been added to the gameplay settings. Previously obstructed blueprints can now be placed again
• Toggle options are located in the Game page of the Gameplay Settings:
• Disable scenery collision
• Disable coaster collision
• Disable ride collision


Controller based camera implemented
• Added controller support for the Free Look Camera and First Person Ride Camera - Xbox 360 / Xbox One pads can now be used to control this
• Controls can be customised from the Controls page of the Gameplay Settings.
• Default control camera settings:
• Camera Left - Xbox Pad Left Stick Left/Right
• Camera Right - Xbox Pad Left Stick Left/Right
• Camera Forwards - Xbox Pad Left Up/Down
• Camera Backwards - Xbox Pad Left Up/Down
• Raise Camera Up - Xbox Pad RT
• Lower Camera Up - Xbox Pad LT
• Rotate Left - Xbox Pad Right Stick Left/Right
• Rotate Right - Xbox Pad Right Stick Left/Right
• Look Up - Xbox Pad Right Stick Up/Down
• Look Down - Xbox Pad Right Stick Up/Down


Fanfare News Feed added to keep players up to date with all the latest news, features and events for Planet Coaster
• A toggle to turn the news feed off is provided in the interface options menu


Browser Improvements
• Added Blueprints tab to the Rides section of the browser
• Added Steam and user blueprints to all Blueprints tabs in the browser
• Added a security camera tab to the browser
• Added Ride skin blueprint browser tag to the browser
• Added automatic flat ride blueprint tags
• Added the Ride category to the My Blueprints browser
• General performance improvements to the browser - switching between tabs should be faster than ever despite adding all those new pieces!
• Fixed bugs in the text search


New Rides
• Big Wheel - A fairground classic, this ride has 20 gondolas and seats 120 guests that fits perfectly between the existing Ferris wheels in Planet Coaster
• Elixir Machine - This ride is one of the most nauseating and brutal flat rides in the game. Guest are spun and flipped at high speed in all directions on this modern marvel
• ZoZo - One of the oldest ride designs in Planet Coaster the Zozo is a small, lightweight, vintage ride which has a beautiful bygone era look and feel


New Coasters
• Bakasura - An inverted shuttle coaster built with 2 large towers that have custom heights from which the train is lifted and dropped from at each end of the track giving the guests a unique experience of riding the coaster forwards and backwards along the same track
• The Bakasura features: Two new special cobra rolls, Steep Cobra Roll Left and Steep Cobra Roll Right and an animated station
• Steel Hydra - A swinging, suspended, family coaster that has a unique flow and elegance as it travels round the track
• Trident - A classic shuttle coaster that has customisable 45 degree lift hill with a unique catch-car system that lifts the car backwards from the station. Once the train has completed the run a chain lift that repeats the action at the other end of the track and sends it backwards through the same track
• The Trident features: Two new cobra rolls, Cobra Roll Left and Cobra Roll Right


Ride/Coaster Bug Fixes
• Replaced missing alpha material on the Tiamat catwalks. Chain lift catwalks were previously becoming opaque at a short distance
• Fixed Tiamat cable lift texture being misaligned
• Fixed clipping issue with the mechanic on the Gears Of Fear ride. Mechanic now fixes ride from a different side of the booth
• Fixed the Basilisk ride cam seating order
• Fixed a graphical issue on the Basilisk where white squares appeared around the wheels in the first lod onwards
• Fixed Power 360 cinematic ride camera clipping into guest's heads
• New giga-box-supports added for the Anubis coaster. These new supports will appear on chain lifts and straight sections which are over 110m high
• Fixed safety bars on the Scizzer ride are always being down
• Fixed Pioneer lapbar animations, they will now open and close correctly
• Fixed Guests not filling all the seats on the Tri-Storm flatride
• Fixed Tri-Storm to play the right animation while guests are waiting for lapbar to come down
• Monster coaster car wheel assembly cover raised to stop clipping with track mesh
• Fixed drive tyres and block sections so they animate on all tracks. Some previously animated tyres are now updated to animate on some or all lods
• Removed the incorrect ability to curve and bank the Suspended coaster's chainlift
• Linear Synchronous Motor track pieces no longer auto deselect on downwards slopes


Music picker
• Music picker interface has been improved and now features 3 tabs
• Planet Coaster music tab
• User Music Tab
• Favourites Tab
• Players can tag and add their Favourite music to a UI short list
• New Scenarios


Add 3 new scenarios to the game under "Chief Beef's Meaty Challenge"
• Chief Beef’s Raceway - On the site of a former sea-front racetrack, Chief Beef's Raceway was constructed to take advantage of the site's heritage. However, during construction money complications arose and concessions had to be made, resulting in a track that has been criticised as not being fun to race on. Can you realise the full potential of the location?
• Oak Island - For over a century this antique park has provided thrills to many generations, but it's starting to be overshadowed by towering, twisting, modern thrill machines found in other parks, so the board have decided it's time to put the park back on the map and add some of its own, thrilling, modern rides, whilst preserving the heritage of the park. Are you up to the challenge?
• Downtown - Downtown Park was built in an attempt to bring happiness to this notorious crime hotspot, where security guards demand higher salaries due to higher risks, but the founder couldn't overcome the high levels of crime. Can you succeed where they succumbed and bring joy to the area?


Coaster and Track Ride Blueprints
• Added 9 new blueprints
• Crankstart - Luna Autos - Powered Track Ride
• Whitewater - Rolling River - River Rapids
• Flight of the Dragon - Dragon - Junior Coaster
• Afterburn - Cloud Runner - Wing - Launched Coaster
• Serpentine - Steel Hydra - Suspended Coaster
• Adversary - Rival - Inverted - 4 Seater Coaster
• Labrys - Bakasura - Giant Inverted Boomerang Coaster
• Cortez - Trident - Boomerang Coaster
• Ring Racers - Go Karts - Powered Track Ride


New Scenery
• Over 150 new scenery pieces including:
• Animatronics
• Shop signs
• Fencing
• Racing props
• Security Cameras
• Added 2 new path types with a wood effect - perfect for piers and decking!
• Added 2 new queue types with a wood effect - layers well with the new path types and scenery panels!


UI
• The staff pop-up in the 'duties' checkbox text has been altered to be left aligned to conform with the UI style
• On the home globe screen, the Steam Workshop button hover state has had more contrast added
• Notifications and notification pop-up have had a drop shadow treatment added
• Notifications that arrive in quick succession will now stack for easier review
• Fixed an issue in the browser when the angle snap slider (in the browser property panel) would sometimes get stuck to the mouse after toggling the checkbox next to it
• The structure of Min. and Max. Waiting Time. improved to take up less vertical space
• Fixed click detection in ride cam mode not working on lower half of buttons and the property panel
• Fixed a bug that was causing the mouse drag to have no effect in the top left corner of the screen, after exiting ride cam mode
• Fixed a softlock when returning to game window on a text box with vertical resize cursor
• Fixed incomplete highlighting of the Seat, Car and Train drop down on ride cam
• Fixed Staff Management text being truncated when the GUI is opened in a certain window size
• Updated scenery icons update to match in-game art
• Tooltips should no longer escape a little out of the edge of the screen. This fixes issues with some tooltips not being readable in Japanese
• Fixed issue with 0.7 scale for 4k resolution when starting game for first time
• Fixed sliders for speeds and accelerations getting stuck or reverting to their previous value
• Added consistency for all expandable/collapsible arrows
• Fixed difficulty when selecting exact speed settings, when set to km/h
• Fixed ride check list tickbox being cut off
• Changed rotation of 'closed' arrow to face downwards rather than right
• Added hints to the cheap and expensive marketing campaigns
• Fixed the Coaster Edit Mode not respecting the Pause keybind, if rebound to Spacebar
• Fixed coaster speed always being 14 kph, regardless of what you change it to in the station settings
• Fixed coasters not leaving the station if exit speed is set to 4kph/2mph
• Reduced load times when launching from Steam with a G15 keyboard


Guests
• Child Female Large skinning on the neck loop has been standardised for all head and body pieces. This will prevent gaps from appearing where the neck meets the torso
• Fixed the skinning of the neck loops on the heads for Teen Females to stop gaps from showing where the body and neck connect
• Guests no longer continue to eat tacos after they have been eaten and become trash
• Fixed Guests not vacating a rollercoaster station after the ride is closed, while the group is in transition from platform to seats


Parks
• Adjusted the path near the entrance on Desert Sandbox and Challenge parks making it shorter and easier to edit


Scenery Bug Fixes
• Names for the Basic Energy Drink Sign - Wall Sign 1 and Basic Energy Drink Sign - wall sign neon have been switched so they match the correct objects
• The two smaller Tropical Rocks have regained their true identities and are again known as 'Tropical Rock 6 (Small)' and 'Tropical Rock 7 (Small)'
• Fixed three scenery items that have "SciFi Set" in the description, but when the filter is set to SciFi were not shown.
• Metal walkway - 2m square
• Metal walkway - 4m by 2m
• Metal walkway railing 4m


Audio
• Added more triggered sound effects and ambient speaker audio events, both for new Blueprints and from Forum requests
• Over 35 more triggered sound effects including 6 entirely new effects
• Over 15 new ambient sound effects
• Increased Voice limit on triggered SFX, improved pitch range and balancing of existing triggered SFX
• Pirate Band music, and other themed music now available as a Music selection on rides and speakers
• Expanded Ambient audio triggers in Arctic
• Coaster Audio tweaks including:
• Adjusted attenuations
• Brake mix tweaks, and block sections now have unique audio
• Bug fixes to make additional elements play on all coasters
• Coaster camera position mix updates
• Rework of coaster crash audio including new source and better voice limiting
• Distant guests on rides now balanced slightly louder
• Guest queue audio and close crowd balanced to play slightly quieter, but over an increased area
• Flatride attenuation fixes for start/breakdown audio, and an updated speaker effect on some flatride music
• Shop Music no longer plays while the game is paused
• GUI tweaks on game frontend to play globe movement, and update mascot audio
• Ride operator audio added
• Speakers for user music will now play a default music track. This is to allow users to locate speakers in blueprints, and add music as the blueprint author intended
• New Flatrides, new Coasters, and Go Karts, scenery and security guard/vandal audio added to match in game features
Planet Coaster - BrettC_Frontier
It’s here coaster friends! We’ve been showing you little bits and pieces since earlier in March, but now our free Planet Coaster Spring Update is officially live. As with the Winter Update, 1.2 should automatically roll out to you via Steam if you own Planet Coaster. We’ve seen a lot of cool things in last week’s livestream with Sam Denney and Andrew Chappell, so here are some highlights of what you can find in your game as of now:

CREATE
With an array of new scenery and blueprints to choose from, you can get even more creative than before – customise your Missy Good donut shops with custom signs, or make your Go-Karts track extra epic by decorating with flags and road symbols. There are over 150 new pieces including animatronics, fencing, and security cameras! What’s more, the function to disable collision for scenery, flat rides, and coasters has been added to your settings; you can disable each of these separately in your menu!

We’re also introducing three new flat rides to the family: the Zozo, Elixir Machine, and Big Wheel. Theme them with the new scenery pieces and show us some of those amazing ride skins you create!

As for tracked rides, get ready to race with the all-new Go-Karts! Create your own custom tracks from scratch, theme them as you please, and have your guests burn rubber as they speed across the roads! There are between 12 and 20 uniquely numbered cars and each race will have a different result.

If you’re more of a coaster fiend, you’re in luck too! As shown in last week’s livestream, THREE new coasters are ready to be built by you! The Steel Hydra, a swinging, suspended family coaster that has a unique elegance as it travels around its track; the Bakasura, an inverted shuttle coaster which gives guests an awesome experience of riding the coaster backwards and forwards along the same track; and the Trident, a classic shuttle coaster with a unique catch-car system that lifts the car backwards from the station and releases from up high.
We’re introducing duelling coasters: you can link up to five coasters together and have them duel it out on the tracks!

MANAGE
Security! Pickpockets and vandals can now roam your park and bother your guests, so it’s up to you to keep everyone happy and safe. And don’t worry: we’re giving you the tools to do just that!

If your parks are overcrowded and without any security measures, pickpockets will pay you a visit. They sneak up on guests and take their belongings, causing a drop in guest happiness and park ratings. To counteract this, hire our newest staff member, the Security Guard, to patrol your paths and catch those pesky pickpockets before they leave the park – because if they do, they will call upon their immoral friends and soon your park will be infested with crime. Aside from security guards and patrol zones, you can install security cameras to discourage people from committing crimes.

Unfortunately for you, it doesn’t stop there... if you fail to keep your guests happy, fed, or well rested, they might turn into vandals themselves. If your guests’ needs drop below a certain threshold, their cries for attention are no longer peaceful; they will demolish your park until you address their issues, or of course until a security guard tells them off. Failing to tend to your guests will result in dropping ratings, and a certainly costly fine to repair the damage they’ve done...

Ride prestige has been completely revamped and has its own tab within the ride info panel. You now have the option to re-brand a ride with a new name, which will return its age to Established – this will increase the time it takes for a ride to become a Classic, so choose and time wisely! We’ve also added a beautiful Ride Reputation timeline which visualises the aging process and effects to its prestige.

Test all these new additions to the game’s management in three completely new, funky Scenarios: Chief Beef’s Raceway, Oak Island, and Downtown. Do also check out the many improvements regarding bug fixes, browser and search options, and UI (for more details see Update notes here).

SHARE
Uploading your blueprints to the Steam Workshop has become even greater: the maximum size is going up from 2,000 to 4,000 pieces per blueprint! You can now include flat rides AND their entrance/exit stations as well, and up to five rides per blueprint can be included. All of these together can now be multi-selected and moved around along with your scenery pieces and buildings, making it ultra-easy to drag and place themed areas or rotate them around.

Also, in case you not yet own the game but would like to start playing, Planet Coaster is 25% off in both the Steam store as of 6PM BST today! This Easter sale runs from April 11 until April 17, so get your hands on a copy of the game right away. Alternatively, you can keep watching our Wednesday livestreams or Friday Facebook Live sessions for a chance to win Planet Coaster during the weekly giveaways.

That’s it from us today, we all hope you’ll enjoy this fabulous update; we’ll be back again tomorrow at 7PM BST on our official YouTube channel, in which we’ll play some of the new Spring Update with Go-Karts superstar and Programmer Bradley Pollard.

As always, the full Update notes can be found here (lots of cool stuff in there!!).
Planet Coaster - BrettC Frontier
It’s here coaster friends! We’ve been showing you little bits and pieces since earlier in March, but now our free Planet Coaster Spring Update is officially live. As with the Winter Update, 1.2 should automatically roll out to you via Steam if you own Planet Coaster. We’ve seen a lot of cool things in last week’s livestream with Sam Denney and Andrew Chappell, so here are some highlights of what you can find in your game as of now:

CREATE
With an array of new scenery and blueprints to choose from, you can get even more creative than before – customise your Missy Good donut shops with custom signs, or make your Go-Karts track extra epic by decorating with flags and road symbols. There are over 150 new pieces including animatronics, fencing, and security cameras! What’s more, the function to disable collision for scenery, flat rides, and coasters has been added to your settings; you can disable each of these separately in your menu!

We’re also introducing three new flat rides to the family: the Zozo, Elixir Machine, and Big Wheel. Theme them with the new scenery pieces and show us some of those amazing ride skins you create!

As for tracked rides, get ready to race with the all-new Go-Karts! Create your own custom tracks from scratch, theme them as you please, and have your guests burn rubber as they speed across the roads! There are between 12 and 20 uniquely numbered cars and each race will have a different result.

If you’re more of a coaster fiend, you’re in luck too! As shown in last week’s livestream, THREE new coasters are ready to be built by you! The Steel Hydra, a swinging, suspended family coaster that has a unique elegance as it travels around its track; the Bakasura, an inverted shuttle coaster which gives guests an awesome experience of riding the coaster backwards and forwards along the same track; and the Trident, a classic shuttle coaster with a unique catch-car system that lifts the car backwards from the station and releases from up high.
We’re introducing duelling coasters: you can link up to five coasters together and have them duel it out on the tracks!

MANAGE
Security! Pickpockets and vandals can now roam your park and bother your guests, so it’s up to you to keep everyone happy and safe. And don’t worry: we’re giving you the tools to do just that!

If your parks are overcrowded and without any security measures, pickpockets will pay you a visit. They sneak up on guests and take their belongings, causing a drop in guest happiness and park ratings. To counteract this, hire our newest staff member, the Security Guard, to patrol your paths and catch those pesky pickpockets before they leave the park – because if they do, they will call upon their immoral friends and soon your park will be infested with crime. Aside from security guards and patrol zones, you can install security cameras to discourage people from committing crimes.

Unfortunately for you, it doesn’t stop there... if you fail to keep your guests happy, fed, or well rested, they might turn into vandals themselves. If your guests’ needs drop below a certain threshold, their cries for attention are no longer peaceful; they will demolish your park until you address their issues, or of course until a security guard tells them off. Failing to tend to your guests will result in dropping ratings, and a certainly costly fine to repair the damage they’ve done...

Ride prestige has been completely revamped and has its own tab within the ride info panel. You now have the option to re-brand a ride with a new name, which will return its age to Established – this will increase the time it takes for a ride to become a Classic, so choose and time wisely! We’ve also added a beautiful Ride Reputation timeline which visualises the aging process and effects to its prestige.

Test all these new additions to the game’s management in three completely new, funky Scenarios: Chief Beef’s Raceway, Oak Island, and Downtown. Do also check out the many improvements regarding bug fixes, browser and search options, and UI (for more details see Update notes here).

SHARE
Uploading your blueprints to the Steam Workshop has become even greater: the maximum size is going up from 2,000 to 4,000 pieces per blueprint! You can now include flat rides AND their entrance/exit stations as well, and up to five rides per blueprint can be included. All of these together can now be multi-selected and moved around along with your scenery pieces and buildings, making it ultra-easy to drag and place themed areas or rotate them around.

Also, in case you not yet own the game but would like to start playing, Planet Coaster is 25% off in both the Steam store as of 6PM BST today! This Easter sale runs from April 11 until April 17, so get your hands on a copy of the game right away. Alternatively, you can keep watching our Wednesday livestreams or Friday Facebook Live sessions for a chance to win Planet Coaster during the weekly giveaways.

That’s it from us today, we all hope you’ll enjoy this fabulous update; we’ll be back again tomorrow at 7PM BST on our official YouTube channel, in which we’ll play some of the new Spring Update with Go-Karts superstar and Programmer Bradley Pollard.

As always, the full Update notes can be found here (lots of cool stuff in there!!).
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