Planet Coaster - contact@rockpapershotgun.com (Alice O'Connor)

When I played Theme Park with my brother, he’d ask me to hire dozens of mascots so he could watch thugs roll in to beat up the pogoing teddy bears. It’s the small things in life, y’know. Planet Coaster [official site] today celebrates the joys of crimes with the addition of pickpockets and vandals, and security guards to thwart them. Also arriving in today’s Spring Update are Go-Karts and other new rides and coasters, along with exciting options for ‘Duelling’ coasters which launch in sync. Here, have a peek in this trailer marking the update’s launch: … [visit site to read more]

Planet Coaster - BrettC_Frontier
Hi coaster friends!

On tonight's livestream Bo joins up with Lead Artist Sam Denney and Lead Programmer Andrew Chappell, who will show us the Spring Update 1.2 in its entirety! How exciting is that?!

We'll do a short recap of what we've already shown you so far plus a bunch of new things, and we'll be playing a live build showing it all to you in-game.
https://www.youtube.com/c/planetcoaster/live

Be sure to join us at 7PM BST on our official YouTube channel - enjoy the ride, and we'll try to answer any questions you might have.

See you there!
Planet Coaster - BrettC Frontier
Hi coaster friends!

On tonight's livestream Bo joins up with Lead Artist Sam Denney and Lead Programmer Andrew Chappell, who will show us the Spring Update 1.2 in its entirety! How exciting is that?!

We'll do a short recap of what we've already shown you so far plus a bunch of new things, and we'll be playing a live build showing it all to you in-game.
https://www.youtube.com/c/planetcoaster/live

Be sure to join us at 7PM BST on our official YouTube channel - enjoy the ride, and we'll try to answer any questions you might have.

See you there!
Planet Coaster - BrettC_Frontier


From our official forums...

Just one week ago we posted about our community event, the Planet Coaster Blueprint Bonanza: our joint effort to push our Workshop numbers into triple digits. We’re so proud to say that we did it! We’ve now officially passed 100,000 items in the Steam Workshop, an incredible number which shows your amazing creativity and passion for the game. Thank you so much for working together and helping us reach this great milestone!

Remember: every entry uploaded between March 22 (3PM GMT) and March 30 (2AM BST, the moment we actually hit 100k) counted as one entry into the Blueprint Bonanza prize draw. You all had a chance to win Planet Coaster goodie bags, signed posters, the official soundtrack on vinyl, a Hyper X headset and gaming keyboard, and the grand prize which is an annual pass to the theme park of your choice!



Our winners were randomly selected and all followed the original rules of the event. Without further ado, a huge congratulations to:

Mediterranean Shops 1 by Peachy Fennec – Planet Coaster goodie bag and signed poster
Praca de Alimentacao Pirata by Rayska – Planet Coaster goodie bag and signed poster
Jolly Rogers Dinner Show by rlcushman46 – Planet Coaster goodie bag and signed poster


Miss Prudy’s Boutique by timothywright11 – VIP Pass
Kirmes Schwarzwaldhutte mit detaillierter Bar by Michel – VIP Pass
Clothing Rack by jamesviago – VIP Pass


Art Deco Neon Building 07 by Aritario – Planet Coaster Vinyl
Planet Aeronauts Ride Skin by squirrelmonkey93 – HyperX headset and gaming keyboard


And the GRAND PRIZE:
Chambre Chateau by Droopy! You have won an annual pass to the theme park of your choice!


We will contact all the winners via Steam and/or email. After we've been in touch, all winners have 7 days to respond and claim their prize, as well as the right to decline their prize. In that case we will re-draw another random winner and go from there.

If you happen to see your Steam name on here, you may also contact us at community@frontier.co.uk

Thanks again for all your dedication and the 100,000 masterful creations you’ve uploaded to our Workshop!

On to the next 100k!

(All names were taken directly from Steam; no personal information has been listed that isn't otherwise publicly available on Steam.)
Planet Coaster - BrettC Frontier


From our official forums...

Just one week ago we posted about our community event, the Planet Coaster Blueprint Bonanza: our joint effort to push our Workshop numbers into triple digits. We’re so proud to say that we did it! We’ve now officially passed 100,000 items in the Steam Workshop, an incredible number which shows your amazing creativity and passion for the game. Thank you so much for working together and helping us reach this great milestone!

Remember: every entry uploaded between March 22 (3PM GMT) and March 30 (2AM BST, the moment we actually hit 100k) counted as one entry into the Blueprint Bonanza prize draw. You all had a chance to win Planet Coaster goodie bags, signed posters, the official soundtrack on vinyl, a Hyper X headset and gaming keyboard, and the grand prize which is an annual pass to the theme park of your choice!



Our winners were randomly selected and all followed the original rules of the event. Without further ado, a huge congratulations to:

Mediterranean Shops 1 by Peachy Fennec – Planet Coaster goodie bag and signed poster
Praca de Alimentacao Pirata by Rayska – Planet Coaster goodie bag and signed poster
Jolly Rogers Dinner Show by rlcushman46 – Planet Coaster goodie bag and signed poster


Miss Prudy’s Boutique by timothywright11 – VIP Pass
Kirmes Schwarzwaldhutte mit detaillierter Bar by Michel – VIP Pass
Clothing Rack by jamesviago – VIP Pass


Art Deco Neon Building 07 by Aritario – Planet Coaster Vinyl
Planet Aeronauts Ride Skin by squirrelmonkey93 – HyperX headset and gaming keyboard


And the GRAND PRIZE:
Chambre Chateau by Droopy! You have won an annual pass to the theme park of your choice!


We will contact all the winners via Steam and/or email. After we've been in touch, all winners have 7 days to respond and claim their prize, as well as the right to decline their prize. In that case we will re-draw another random winner and go from there.

If you happen to see your Steam name on here, you may also contact us at community@frontier.co.uk

Thanks again for all your dedication and the 100,000 masterful creations you’ve uploaded to our Workshop!

On to the next 100k!

(All names were taken directly from Steam; no personal information has been listed that isn't otherwise publicly available on Steam.)
Planet Coaster - BrettC_Frontier

Hi coaster friends!

Our Steam Workshop has been growing steadily since Planet Coaster’s launch in November. We are currently up to 97k incredible community creations from you all – thank you for that!

To celebrate, we thought we’d hold a community event to push our Workshop into triple digits: the Blueprint Bonanza! Let’s get together as a community and shower the Workshop with epic, original, and funky creations, reaching the massive milestone of 100,000 items; not only is this loads of fun, but anyone who joins in will have the chance of winning an annual pass to the theme park of their choice (see T&Cs below)!

We’ll kick off this event during tonight’s weekly livestream, where we will reiterate the following (as well as an exclusive teaser about the Spring Update):


Planet Coaster Blueprint Bonanza
Our celebration of in-game community content!

Starts: Wednesday March 22, 2017 at 3PM GMT with an extra announcement during the official livestream at 7PM GMT!
Ends: Wednesday March 29, 2017 at 3PM GMT; even if we hit 100k blueprints sooner, the entries up until this time will be entered into the prize draw.

Rules:
  • Items cannot be under 50 pieces.
  • You cannot upload duplicate blueprints
  • Every blueprint you upload after Wednesday March 22, 7PM GMT will count as one entry into the final prize draw, until the end of the event.
  • Winners will be contacted directly by the Community Team at Frontier.
  • Frontier employees are excluded from participating in this event.
(More T&Cs below!)


Prizes!

During the 100k celebratory livestream on March 29, we will announce the winners of the following prizes that were chosen at random:
  • Three random winners will win a Planet Coaster goodie bag and signed poster.
  • Three random winners will receive a Planet Coaster VIP pass for their characters (your avatar will have the ability to appear in everyone’s parks).
  • A Planet Coaster vinyl, as well as a Hyper X headset and keyboard.
  • GRAND PRIZE: ONE lucky winner will receive an annual pass for the theme park of their choice!


If you can’t be in the livestream to hear whether or not you’ve won, we’ll directly contact the winners anyway and have a celebratory post with the winners on the forum.

So lots of goodness to be won by simply uploading some items to the Workshop! We hope to reach this amazing milestone really soon, so we can celebrate this awesome community together!

Terms and Conditions:

  • You enter the event when you upload any blueprint to the Planet Coaster Workshop between the beginning and the end of the event.
  • You may upload as many blueprints as you can, but they may not be duplicates or contain fewer than 50 pieces.
  • Frontier have the right to remove any entry at their sole discretion.
  • The competition begins on March 22, 2017 at 3PM GMT and ends on March 29 at 3PM GMT.
  • Winners will be chosen at random from the blueprints that were uploaded between the beginning and end of the event.
  • Winners will be contacted by the official Frontier Community Team via Steam and/or email.
  • Winners will have 7 days to respond and claim their prize; if no response has been received after 7 days, Frontier will pick a new winner at random.
  • Frontier employees are excluded from participating in the event.
  • Frontier reserve the right to exchange any prize for a prize of similar value.
  • Regarding the annual pass, it must be available for purchase at the theme park of the winner’s choice. If it’s not available, Frontier reserves the right to either help with an alternative or exchange the prize for one of similar value.
  • Frontier have the final say on the winners and prizes of the event.

Source: https://forums.planetcoaster.com/showthread.php/22944-Planet-Coaster-Blueprint-Bonanza
Planet Coaster - BrettC Frontier

Hi coaster friends!

Our Steam Workshop has been growing steadily since Planet Coaster’s launch in November. We are currently up to 97k incredible community creations from you all – thank you for that!

To celebrate, we thought we’d hold a community event to push our Workshop into triple digits: the Blueprint Bonanza! Let’s get together as a community and shower the Workshop with epic, original, and funky creations, reaching the massive milestone of 100,000 items; not only is this loads of fun, but anyone who joins in will have the chance of winning an annual pass to the theme park of their choice (see T&Cs below)!

We’ll kick off this event during tonight’s weekly livestream, where we will reiterate the following (as well as an exclusive teaser about the Spring Update):


Planet Coaster Blueprint Bonanza
Our celebration of in-game community content!

Starts: Wednesday March 22, 2017 at 3PM GMT with an extra announcement during the official livestream at 7PM GMT!
Ends: Wednesday March 29, 2017 at 3PM GMT; even if we hit 100k blueprints sooner, the entries up until this time will be entered into the prize draw.

Rules:
  • Items cannot be under 50 pieces.
  • You cannot upload duplicate blueprints
  • Every blueprint you upload after Wednesday March 22, 7PM GMT will count as one entry into the final prize draw, until the end of the event.
  • Winners will be contacted directly by the Community Team at Frontier.
  • Frontier employees are excluded from participating in this event.
(More T&Cs below!)


Prizes!

During the 100k celebratory livestream on March 29, we will announce the winners of the following prizes that were chosen at random:
  • Three random winners will win a Planet Coaster goodie bag and signed poster.
  • Three random winners will receive a Planet Coaster VIP pass for their characters (your avatar will have the ability to appear in everyone’s parks).
  • A Planet Coaster vinyl, as well as a Hyper X headset and keyboard.
  • GRAND PRIZE: ONE lucky winner will receive an annual pass for the theme park of their choice!


If you can’t be in the livestream to hear whether or not you’ve won, we’ll directly contact the winners anyway and have a celebratory post with the winners on the forum.

So lots of goodness to be won by simply uploading some items to the Workshop! We hope to reach this amazing milestone really soon, so we can celebrate this awesome community together!

Terms and Conditions:

  • You enter the event when you upload any blueprint to the Planet Coaster Workshop between the beginning and the end of the event.
  • You may upload as many blueprints as you can, but they may not be duplicates or contain fewer than 50 pieces.
  • Frontier have the right to remove any entry at their sole discretion.
  • The competition begins on March 22, 2017 at 3PM GMT and ends on March 29 at 3PM GMT.
  • Winners will be chosen at random from the blueprints that were uploaded between the beginning and end of the event.
  • Winners will be contacted by the official Frontier Community Team via Steam and/or email.
  • Winners will have 7 days to respond and claim their prize; if no response has been received after 7 days, Frontier will pick a new winner at random.
  • Frontier employees are excluded from participating in the event.
  • Frontier reserve the right to exchange any prize for a prize of similar value.
  • Regarding the annual pass, it must be available for purchase at the theme park of the winner’s choice. If it’s not available, Frontier reserves the right to either help with an alternative or exchange the prize for one of similar value.
  • Frontier have the final say on the winners and prizes of the event.

Source: https://forums.planetcoaster.com/showthread.php/22944-Planet-Coaster-Blueprint-Bonanza
Planet Coaster - BrettC_Frontier
Hi coaster friends!

Today it's exactly one year ago that Alpha 1 was released - can you believe it? It's been a year full of excitement, great content, fun livestreams, community collaborations, and 365 days of our minds being blown by the amazing things you all achieve within Planet Coaster.

We'd like to say a few words to you, our awesome community, who've been so supportive since the very beginning:

"The Planet Coaster community have been amazing from the beginning and at each part of our journey have amazed us with their enthusiasm and positivity. It's been an amazing project to be a part of and I'm very grateful to the community for the part they've played in it."
Senior Producer Rich Newbold.

"I would like to give a big thanks to 3PMusic and Nathan for helping us at PAX this year; it was really hard work being on your feet all day and talking to hundreds of people but these guys made it look easy. I'd also like to thank everyone in the forums and the community for showing us so much support and love throughout."
Lead Artist Sam Denney.

"Mostly thanks to all the people who were at the launch party and of course Chris Sawyer for coming in and giving us mascot acting advice! And thanks for a constant stream of positivity within the community!"
Head of Animation Nick Rodgers.

"Being a part of the Planet Coaster community has been an incredible experience. From the first day that we started showing content they’ve given us a wave of love, passion, and support for the game. This is a passion that the developers and community share in equal measure and it’s impossible to put into words just how important that support is. We’ve had the Coaster Head Club, meet ups with community groups, amazing ambassadors, awesome streamers, and so many fantastic community members. The community have been involved in alpha versions of the game and create so many outstanding creations, they’ve helped and continue to help shape the game and make it a wonderful place for people to come together over a shared passion. I’d like to take a second to give my personal thanks to an incredible group of people that I’m proud to have as my friends."
Head of Communications Zac Antonaci.

"What an amazing year it's been! Thank you so much for inspiring us as we've continued to craft our game with love and ambition. The feedback that we've received has been integral in shaping the Planet Coaster we have today. We are truly fortunate to have a loyal community with such expertise and passion. We've marvelled at your creations and it's been a pleasure sharing this experience with you all. Veyb oe!"
Senior Audio Designer and PlanCo Master James Stant.

"Has it already been a year!? I can remember the excitement of setting up the first pre-alpha stream… so excited to share the first ever in-game glimpse of what Planet Coaster would look like. You lovely people were so excited and thrilled to see in-game video content of Planet Coaster… the chat exploded, it was absolutely amazing. People literally couldn’t believe how sharp and awesome it looked, and I felt the same way! I was right there with you.
A year on and now you’re all master builders (better than me anyway) and I wouldn’t change a single moment of the lovely little rollercoaster ride we’ve all been on together! I’ve made some wonderful friends through the Planet Coaster community, and I can’t wait to make even more."
Senior Community Manager Edward Lewis.

"I have not known a game in my career with such a warm, enthusiastic, talented and creative community! You guys inspire us to always do better. We love Planet Coaster and we love that Planet Coaster is also loved by you all. It really is an amazing thing to see this world we created being used in ways that we could never have imagined. Please may that continue for many many years to come!"
Head of Audio Jim Croft.

"It's been a pleasure to work on a game that has such a thriving and wonderful community, thank you for reminding me why I'm in this industry."
Lead QA CJ Adali.

"It feels like just the other day when Planet Coaster launched, but amazingly – it’s been a year! Watching the community grow and the workshop explode with content in every avenue possible with no signs of slowing down, is quite humbling to see. Everyone in our community that’s been here during our Alpha, and up to now, should feel compelled that you have helped shaped the game, mold it into something really special. Here’s to a great 2017 and beyond!"
Community Manager Brett Cooper.


"One year ago I remember being so nervous about everyone getting their hands on the alpha, hoping that the community would like it, that it would be what they hoped it would be... And then all the community creations started appearing, everyone's amazing parks and coasters and buildings, and it gave me a really warm and fuzzy feeling, and it hasn't stopped ever since. Every day when I check the reddit I see another great build, or a wonderful piece of feedback or ideas from you all. It's so nice to know that the community is as invested in this game as we are, and the love you have for Planet Coaster never ceases to amaze me (and inspire me!). You all are great and lovely people and I hope that we continue to live up to your expectations! #InOurCommunityWeTrust"
Scenery Artist Liesa Bauwens.

"Even when the first alpha came out we were amazed at the ingenuity and passion of the fans. One year later and we’re so happy that people continue to enjoy Planet Coaster, come together through the community, and create things we couldn’t imagine were possible when making the game."
Lead Designer Andrew Fletcher.

"We wondered at Alpha 1 just where people would take the tools we were giving them. Did they even want them? Had we made the right decisions in offering so much freedom to create, manipulate, and sculpt the world in whichever way the player wanted?
A year later and those “people” are now fans and friends of the dev team and the only questions we have are what will the community make next. We never expected the concept of the “Master Builder” to become a thing but how else could the likes of early pioneers like Rudi Rennkamel, De-Lady-Signer, Silvarret be described. As the Planet Coaster following grew so did the number of stars creating gorgeous content for other players to when playing the game. We always dreamed that a cadre of unique personalities would emerge to share their vision using what we’d made and they certainly did. It’s extraordinary.
Your imagination ran rampant from day one but the levels of polish and ingenuity are so high these days. I’m thinking of awesome ways you’ve used the toolsets and the gameplay features to make profit-making parks filled with rides I couldn’t wait to experience myself, such as Death Star Strike, the wild reality of Silv’s Planet Coaster. I’ve also loved the ways you created scenes which describe a world beyond the park boundary.
The only thing I don’t thank you for is being too terrified to attempt to match your quality and efforts…though I have to say you’ve consistently inspired me to try!"
Director of Art John Laws.

"As a developer and a gamer, I have been part of communities from both perspectives. When we see opportunities, we talk; Because we care. Where we see the beauty (and the light) we share; Because we care. When we disagree, we are passionate, Because we care
In our love and our feedback on Planet Coaster; passion has been a truth we share. We lurk, think, respond, laugh, and are utterly amazed when you show the best of Planet Coaster. The community is exactly that: “The best of Planet Coaster.“
I cannot wait to see what the next year brings and what crazy, beautiful, amazing and funny creations you will share. Riding shotgun with you lovable people has been awesome!"
Audio Lead Matthew Florianz.

"You all know how special you are to me, and how much I love doing what I do thanks to you. From the very first time I had to do a livestream (*nervous twitches, cringe cringe*) you've been nothing but kind and supportive, and it's telling of the positivity and passion that oozes through this community. I feel very grateful every day for being a part of it all, to have met so many new friends, and can't thank you all enough from the bottom of my heart for being so welcoming and allowing me to grow. I'm also incredibly inspired by the amazing team behind Planet Coaster; their passion, dedication, and talent is very humbling to be around. Frontier Fam <3!"
Community Manager Bo.

We'll be adding some more comments from the development team later!

Last but not least, a big thank you to 3PMusic for putting together this lovely tribute video! Enjoy some nostalgia with the video below!

https://www.youtube.com/watch?v=Ew-wP_srT-0
Planet Coaster - BrettC Frontier
Hi coaster friends!

Today it's exactly one year ago that Alpha 1 was released - can you believe it? It's been a year full of excitement, great content, fun livestreams, community collaborations, and 365 days of our minds being blown by the amazing things you all achieve within Planet Coaster.

We'd like to say a few words to you, our awesome community, who've been so supportive since the very beginning:

"The Planet Coaster community have been amazing from the beginning and at each part of our journey have amazed us with their enthusiasm and positivity. It's been an amazing project to be a part of and I'm very grateful to the community for the part they've played in it."
Senior Producer Rich Newbold.

"I would like to give a big thanks to 3PMusic and Nathan for helping us at PAX this year; it was really hard work being on your feet all day and talking to hundreds of people but these guys made it look easy. I'd also like to thank everyone in the forums and the community for showing us so much support and love throughout."
Lead Artist Sam Denney.

"Mostly thanks to all the people who were at the launch party and of course Chris Sawyer for coming in and giving us mascot acting advice! And thanks for a constant stream of positivity within the community!"
Head of Animation Nick Rodgers.

"Being a part of the Planet Coaster community has been an incredible experience. From the first day that we started showing content they’ve given us a wave of love, passion, and support for the game. This is a passion that the developers and community share in equal measure and it’s impossible to put into words just how important that support is. We’ve had the Coaster Head Club, meet ups with community groups, amazing ambassadors, awesome streamers, and so many fantastic community members. The community have been involved in alpha versions of the game and create so many outstanding creations, they’ve helped and continue to help shape the game and make it a wonderful place for people to come together over a shared passion. I’d like to take a second to give my personal thanks to an incredible group of people that I’m proud to have as my friends."
Head of Communications Zac Antonaci.

"What an amazing year it's been! Thank you so much for inspiring us as we've continued to craft our game with love and ambition. The feedback that we've received has been integral in shaping the Planet Coaster we have today. We are truly fortunate to have a loyal community with such expertise and passion. We've marvelled at your creations and it's been a pleasure sharing this experience with you all. Veyb oe!"
Senior Audio Designer and PlanCo Master James Stant.

"Has it already been a year!? I can remember the excitement of setting up the first pre-alpha stream… so excited to share the first ever in-game glimpse of what Planet Coaster would look like. You lovely people were so excited and thrilled to see in-game video content of Planet Coaster… the chat exploded, it was absolutely amazing. People literally couldn’t believe how sharp and awesome it looked, and I felt the same way! I was right there with you.
A year on and now you’re all master builders (better than me anyway) and I wouldn’t change a single moment of the lovely little rollercoaster ride we’ve all been on together! I’ve made some wonderful friends through the Planet Coaster community, and I can’t wait to make even more."
Senior Community Manager Edward Lewis.

"I have not known a game in my career with such a warm, enthusiastic, talented and creative community! You guys inspire us to always do better. We love Planet Coaster and we love that Planet Coaster is also loved by you all. It really is an amazing thing to see this world we created being used in ways that we could never have imagined. Please may that continue for many many years to come!"
Head of Audio Jim Croft.

"It's been a pleasure to work on a game that has such a thriving and wonderful community, thank you for reminding me why I'm in this industry."
Lead QA CJ Adali.

"It feels like just the other day when Planet Coaster launched, but amazingly – it’s been a year! Watching the community grow and the workshop explode with content in every avenue possible with no signs of slowing down, is quite humbling to see. Everyone in our community that’s been here during our Alpha, and up to now, should feel compelled that you have helped shaped the game, mold it into something really special. Here’s to a great 2017 and beyond!"
Community Manager Brett Cooper.


"One year ago I remember being so nervous about everyone getting their hands on the alpha, hoping that the community would like it, that it would be what they hoped it would be... And then all the community creations started appearing, everyone's amazing parks and coasters and buildings, and it gave me a really warm and fuzzy feeling, and it hasn't stopped ever since. Every day when I check the reddit I see another great build, or a wonderful piece of feedback or ideas from you all. It's so nice to know that the community is as invested in this game as we are, and the love you have for Planet Coaster never ceases to amaze me (and inspire me!). You all are great and lovely people and I hope that we continue to live up to your expectations! #InOurCommunityWeTrust"
Scenery Artist Liesa Bauwens.

"Even when the first alpha came out we were amazed at the ingenuity and passion of the fans. One year later and we’re so happy that people continue to enjoy Planet Coaster, come together through the community, and create things we couldn’t imagine were possible when making the game."
Lead Designer Andrew Fletcher.

"We wondered at Alpha 1 just where people would take the tools we were giving them. Did they even want them? Had we made the right decisions in offering so much freedom to create, manipulate, and sculpt the world in whichever way the player wanted?
A year later and those “people” are now fans and friends of the dev team and the only questions we have are what will the community make next. We never expected the concept of the “Master Builder” to become a thing but how else could the likes of early pioneers like Rudi Rennkamel, De-Lady-Signer, Silvarret be described. As the Planet Coaster following grew so did the number of stars creating gorgeous content for other players to when playing the game. We always dreamed that a cadre of unique personalities would emerge to share their vision using what we’d made and they certainly did. It’s extraordinary.
Your imagination ran rampant from day one but the levels of polish and ingenuity are so high these days. I’m thinking of awesome ways you’ve used the toolsets and the gameplay features to make profit-making parks filled with rides I couldn’t wait to experience myself, such as Death Star Strike, the wild reality of Silv’s Planet Coaster. I’ve also loved the ways you created scenes which describe a world beyond the park boundary.
The only thing I don’t thank you for is being too terrified to attempt to match your quality and efforts…though I have to say you’ve consistently inspired me to try!"
Director of Art John Laws.

"As a developer and a gamer, I have been part of communities from both perspectives. When we see opportunities, we talk; Because we care. Where we see the beauty (and the light) we share; Because we care. When we disagree, we are passionate, Because we care
In our love and our feedback on Planet Coaster; passion has been a truth we share. We lurk, think, respond, laugh, and are utterly amazed when you show the best of Planet Coaster. The community is exactly that: “The best of Planet Coaster.“
I cannot wait to see what the next year brings and what crazy, beautiful, amazing and funny creations you will share. Riding shotgun with you lovable people has been awesome!"
Audio Lead Matthew Florianz.

"You all know how special you are to me, and how much I love doing what I do thanks to you. From the very first time I had to do a livestream (*nervous twitches, cringe cringe*) you've been nothing but kind and supportive, and it's telling of the positivity and passion that oozes through this community. I feel very grateful every day for being a part of it all, to have met so many new friends, and can't thank you all enough from the bottom of my heart for being so welcoming and allowing me to grow. I'm also incredibly inspired by the amazing team behind Planet Coaster; their passion, dedication, and talent is very humbling to be around. Frontier Fam <3!"
Community Manager Bo.

We'll be adding some more comments from the development team later!

Last but not least, a big thank you to 3PMusic for putting together this lovely tribute video! Enjoy some nostalgia with the video below!

https://www.youtube.com/watch?v=Ew-wP_srT-0
Planet Coaster - BrettC_Frontier
Hi everyone,

In the run up to our free Spring Update coming on April 11, as well as all the awesome stuff we’ve already shown you at PAX, we have some great news about blueprints and saving them to the Steam Workshop.

Firstly, we are increasing the maximum size of your blueprints from 2,000 pieces to 4,000 pieces! That’s DOUBLE the amount of scenery, building sets, and other pieces for you to include in your designs!

And not just that; with the new Update, you can also include flat rides AND their entrance/exit stations in your blueprints! This means that you no longer have to fiddle with ride skins and how to make them fit, and it’ll be much easier to show people who download your items where the entrance and exits queues have to connect to.

And why stop at one flat ride per blueprint? You will be able to include up to FIVE rides in one single blueprint! This allows you to save little parts of your park, which is especially cool when they’re themed. Join up your Western log flume with a Whirly Rig and a Big Wheel! Or show off your Fantasy area by saving Magic Twirls and Teacups into one blueprint. How cool is that?

Last but not least, flat rides can now be part of a multi-selection and moved around along with your scenery pieces and buildings.

Again, these changes are all part of the 1.2 Spring Update that’s going live on April 11! We can’t wait to see the even more intricate and epic designs you’re going to come up with and upload to the Steam Workshop!

https://www.youtube.com/watch?v=MnDp5CkbBI0
...