The Karters - Pawel


Greetings Kart Fans,

We’re sorry for the delay in our dev blogs entries as a lot had happened in the past several weeks. We hope everyone is fine and we would like to thank you for your patience, you guys are truly an amazing community. This issue in comparison to the previous ones is going to be shorter, however, it will be filled with some information that will interest just about anyone.

Alrighty, a lot had happened, so let's get to it!

10ANTS HILL

The first of our two big announcements - Cmoar Studio has transitioned into 10Ants Hill! We are looking forward to bringing our fans tremendous experiences and huge amounts of entertainment! We're still here, the passionate team hasn't changed at all! As 10 ants with a different and fresh look, we're working hard on both Racket Fury and The Karters, and the future looks really bright!

Let us know what do you think of our new image in the comments :)

RACKET FURY
You heard that right, the second of our two big announcements - Racket Fury! Our second project is finally in a state where we can show the world the power of future table tennis! If anyone's interested in VR gaming then here's something to look at:

https://youtu.be/VcRJkvlxg0A

Racket Fury will enable us to speed up the development of The Karters, so we are definitely looking forward to the development of both games, with your help naturally!

http://store.steampowered.com/app/555050/

RELEASE DATE & BETA
Some of you know it already (thanks to Discord) and as promised here's the official info:

It pains us to announce this, but unfortunately we have to postpone the beta and the release date once again. Rest assured, The Karters indeed was delayed, but it is in constant development - tracks based on your feedback are being made as we speak as well as fixing the little things (bugs etc.)

The good news is that we are considering releasing The Karters as a full release, skipping the Early Access phase altogether. The game will reach such a level that we feel releasing it as an Early Access title - well we just don't see it that way :)

So, we are moving The Karters release date, but probably the game will be available to purchase as a Full release title. As for the Beta, it would have to commence in about 2 months, you should be able to test out our different tracks, weapons, maybe a little leaderboard just for the beta. And after the Beta, we will be able to pinpoint the EXACT date of the full release.

Once again, we are truly sorry and we hope you will understand us. We want to deliver this game, and we're doing what we can. The Karters is our BELOVED project and we want you all to know that! :)

To make amends, here's something from our Beach 2 track. The track is still a work-in-progress, but we think it will deliver countless moments of joy and pure competitiveness (let us know what do you think in the comments!):

https://youtu.be/0E8pIK2HdMU

Like we said, a shorter dev blog this time, but we are confident we will make it up to you all somehow in the near future with more elaborate dev blogs with tons of new content to show you. We hope you will stay with us! :)

Seven dev blogs have been published, if you missed one, look here: Dev Blog #1, Dev Blog #2,
Dev Blog #3, Dev Blog #4, Dev Blog #5, Dev Blog #6.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter
The Karters Discord Channel
The Karters - Pawel


Greetings Kart Fans,

We’re sorry for the delay in our dev blogs entries as a lot had happened in the past several weeks. We hope everyone is fine and we would like to thank you for your patience, you guys are truly an amazing community. This issue in comparison to the previous ones is going to be shorter, however, it will be filled with some information that will interest just about anyone.

Alrighty, a lot had happened, so let's get to it!

10ANTS HILL

The first of our two big announcements - Cmoar Studio has transitioned into 10Ants Hill! We are looking forward to bringing our fans tremendous experiences and huge amounts of entertainment! We're still here, the passionate team hasn't changed at all! As 10 ants with a different and fresh look, we're working hard on both Racket Fury and The Karters, and the future looks really bright!

Let us know what do you think of our new image in the comments :)

RACKET FURY
You heard that right, the second of our two big announcements - Racket Fury! Our second project is finally in a state where we can show the world the power of future table tennis! If anyone's interested in VR gaming then here's something to look at:

https://youtu.be/VcRJkvlxg0A

Racket Fury will enable us to speed up the development of The Karters, so we are definitely looking forward to the development of both games, with your help naturally!

http://store.steampowered.com/app/555050/

RELEASE DATE & BETA
Some of you know it already (thanks to Discord) and as promised here's the official info:

It pains us to announce this, but unfortunately we have to postpone the beta and the release date once again. Rest assured, The Karters indeed was delayed, but it is in constant development - tracks based on your feedback are being made as we speak as well as fixing the little things (bugs etc.)

The good news is that we are considering releasing The Karters as a full release, skipping the Early Access phase altogether. The game will reach such a level that we feel releasing it as an Early Access title - well we just don't see it that way :)

So, we are moving The Karters release date, but probably the game will be available to purchase as a Full release title. As for the Beta, it would have to commence in about 2 months, you should be able to test out our different tracks, weapons, maybe a little leaderboard just for the beta. And after the Beta, we will be able to pinpoint the EXACT date of the full release.

Once again, we are truly sorry and we hope you will understand us. We want to deliver this game, and we're doing what we can. The Karters is our BELOVED project and we want you all to know that! :)

To make amends, here's something from our Beach 2 track. The track is still a work-in-progress, but we think it will deliver countless moments of joy and pure competitiveness (let us know what do you think in the comments!):

https://youtu.be/0E8pIK2HdMU

Like we said, a shorter dev blog this time, but we are confident we will make it up to you all somehow in the near future with more elaborate dev blogs with tons of new content to show you. We hope you will stay with us! :)

Seven dev blogs have been published, if you missed one, look here: Dev Blog #1, Dev Blog #2,
Dev Blog #3, Dev Blog #4, Dev Blog #5, Dev Blog #6.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter
The Karters Discord Channel
The Karters - Pawel
Greetings Kart Fans,

We hope the New Year has been kind to all of you as it is to us at Cmoar Studio. The Karters’ development is going smoothly as we are perfecting the tracks, trying to implement features gathered from your feedback.

Since 2015, a part of our team annually attends the famous Global Game Jam and this year we attended KrakJam (Kraków, Poland) and it was special!

To those of you who don’t know, here’s a short description - “The Global Game Jam® (GGJ) is the world's largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48-hour development cycle.”

It was special because this year Cmoar Studio Team in KrakJam had earned 1st place with Wi-Fi Hero! Here’s a short GIF of what we were able to create in just 48 hours: http://steamcommunity.com/sharedfiles/filedetails/?id=849325511
We began the event with the artist’s block which took us only about 5 hours to get out off. After the initial period of brainstorming ended, we had been firing on all cylinders and we never looked back. Teamwork was the key to this victory, but since we are all working together everyday - we didn’t have any problems with communicating with each other. Also, our graphic designer got an additional reward for not sleeping during those 48 hours!

You can also check our previous GGJ games: Totem Troubles (2016 - 3rd place) and Viking’s Will (2015 - 3rd place).

We just wanted to share with you our little victory and it’s high time to get back to work after this exhausting weekend. Once again, Happy New Year! :)

You can play Wi-Fi Hero by following this link :)
The Karters - Pawel
Greetings Kart Fans,

We hope the New Year has been kind to all of you as it is to us at Cmoar Studio. The Karters’ development is going smoothly as we are perfecting the tracks, trying to implement features gathered from your feedback.

Since 2015, a part of our team annually attends the famous Global Game Jam and this year we attended KrakJam (Kraków, Poland) and it was special!

To those of you who don’t know, here’s a short description - “The Global Game Jam® (GGJ) is the world's largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48-hour development cycle.”

It was special because this year Cmoar Studio Team in KrakJam had earned 1st place with Wi-Fi Hero! Here’s a short GIF of what we were able to create in just 48 hours: http://steamcommunity.com/sharedfiles/filedetails/?id=849325511
We began the event with the artist’s block which took us only about 5 hours to get out off. After the initial period of brainstorming ended, we had been firing on all cylinders and we never looked back. Teamwork was the key to this victory, but since we are all working together everyday - we didn’t have any problems with communicating with each other. Also, our graphic designer got an additional reward for not sleeping during those 48 hours!

You can also check our previous GGJ games: Totem Troubles (2016 - 3rd place) and Viking’s Will (2015 - 3rd place).

We just wanted to share with you our little victory and it’s high time to get back to work after this exhausting weekend. Once again, Happy New Year! :)

You can play Wi-Fi Hero by following this link :)
The Karters - Pawel

Hello Kart Fans,

First and foremost - Happy New Year!

Secondly, we would like to apologize for the delay in our entries. We have to admit that the end of 2016 was a very busy period for our entire team. That being said, this issue of our development blog will focus on how from a high concept we can create a genuine track that will enable our users to compete against each other.

You will discover how we value your feedback and why it is one of the most important factors in creating a track in The Karters. As an example we will use our beloved Canyon East and Beach 2, which had undergone some necessary changes.

Also, we had received another fanart from one of our members of our fantastic community - CrasheR. Thank you so much!

Last, but certainly not least, we have got some news in regards to The Karters' beta. We know you guys are excited to test out the game, so hopefully this short info will shed some light on this subject.

Alright, we hope you will enjoy our first entry of 2017.

THE RENOVATION OF CANYON EAST
In the beginning there was nothing. It usually starts that way and this is where the high concept phase comes into play. It's a very important part of any development process and much thought has to be placed into making sure the track will be both playable and vivid.

We had the opportunity to let players test the track themselves and we are grateful for all the feedback we've gathered. We had our fair share of bugs and glitches and generally there was a lot of stuff to address, but we couldn't be more thankful for the honesty. It was definitely a challenge to implement new solutions to an already finished track, but us valuing your feedback, we had to do it. Here we would like to present you with an early concept of Canyon East and a small comparison of what we were able to achieve:



Players that had tested The Karters during Digital Dragons 2016, Gamescom, and PoGRAdajmy reported that the track is way too long, thus we went to work. We have to say again that your feedback is the most important part of our game and the best possible way of explaining what had happened to the track would be in points, so without further ado:

1. We had to shorten the track overall and this is the crucial part of it. You can clearly see the cut which enabled us to make Canyon East much more dynamic and with a few tweaks here and there we were able to shorten the lap from 01:30 to 01:10 (on average).

2. Another part of the renovation was to make the track narrower. Notice the track's width in the before and after image. Canyon East became much more fun to play without losing the speed, which is what makes kart racing so fun to play in the first place.

3. As with every change or alteration, it takes time to make those small adjustments. Remeshing is a vital part of any modification, as we had to make sure those implemented tweaks will not hinder the track's environment. Adding a rock here and there to fulfill the vacant space, this process was a real challenge and it took almost 2 weeks to complete, but we are happy with the result. And we hope our players will be as well.

BEACH 2 & CITY 2 - FIRST PRESENTATION
Of course, that doesn't mean we are not working on our other tracks such as Beach 2 (we will get better track names in the future, we promise). Still some work to do to make it a complete experience for our beloved community, but we are definitely on the right track. See for yourself:



We took notes and we remembered that you guys wanted to see the water more colorful, like the one we have in Canyon West; we have switched to a different tone and this is the result. Again, this is a work in progress, so there's still a lot of work ahead of us. We would like to thank our community once again for their continuous support - you guys give us the motivation to keep on grinding! Big thanks!

The process of creating a good track takes time and we are doing what we can to bring the best possible experience to our future kart racers. We've decided to show you a little sneak peek of our newest track that we are working on - City 2 (Yes! We know about the names!):

This image features a park with a planetarium, an arbor, and small lake. We hope this track will be a tremendous experience for our players as we tried to capture the feeling of a busy city and a peaceful park. City 2 will be a challenging map, currently with 3 shortcuts that will require some time to master them at top speed. Soon, our scenery will be filled with racers trying to battle it out to see who will come out on top and we simply can't wait to see those upcoming rivalries!

Speaking of rivalries, a couple of weeks ago the very first clan of The Karters has been established. They call themselves the Wild Racers and they mean business when it comes to kart racing. The Karters is yet to be released and we already have a clan - you got us excited and we will support our clans to the best of our abilities!

Join the Wild Racers here!

THE KARTERS' FANART


Thank you CrasheR for taking the time to make this awesome fanart. We hope there's more to come as we love to see our community's creations :-)

THE KARTERS' BETA PHASE
Unfortunately, we've got some disappointing news regarding this topic as we are forced to postpone the beta phase once again. The decision was carefully thought out, because The Karters' beta phase is vital to its further development. We want to be fully prepared and ready to take on your thoughts when the beta will launch. With your help we should be able to do this!
In February we should be able to make some kind of announcement, we are very sorry and we hope you can hold on until then.

Also, to get into The Karters beta phase you simply have to be an active member of the community (Facebook, Discord, Twitter, Steam discussions). That way the chances of getting in are that much greater. Help us develop the game!

Thank you for stopping by and reading our very first development blog of the new year. More to come in the following weeks! If you feel like sharing and helping us, you can always use our hashtag #TheKarters :-)
Thank you for staying with us and helping us in our development, you are the best!

Six dev blogs have been published, if you missed one, look here: Dev Blog #1, Dev Blog #2,
Dev Blog #3, Dev Blog #4, Dev Blog #5.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter
The Karters Discord Channel


The Karters - Pawel

Hello Kart Fans,

First and foremost - Happy New Year!

Secondly, we would like to apologize for the delay in our entries. We have to admit that the end of 2016 was a very busy period for our entire team. That being said, this issue of our development blog will focus on how from a high concept we can create a genuine track that will enable our users to compete against each other.

You will discover how we value your feedback and why it is one of the most important factors in creating a track in The Karters. As an example we will use our beloved Canyon East and Beach 2, which had undergone some necessary changes.

Also, we had received another fanart from one of our members of our fantastic community - CrasheR. Thank you so much!

Last, but certainly not least, we have got some news in regards to The Karters' beta. We know you guys are excited to test out the game, so hopefully this short info will shed some light on this subject.

Alright, we hope you will enjoy our first entry of 2017.

THE RENOVATION OF CANYON EAST
In the beginning there was nothing. It usually starts that way and this is where the high concept phase comes into play. It's a very important part of any development process and much thought has to be placed into making sure the track will be both playable and vivid.

We had the opportunity to let players test the track themselves and we are grateful for all the feedback we've gathered. We had our fair share of bugs and glitches and generally there was a lot of stuff to address, but we couldn't be more thankful for the honesty. It was definitely a challenge to implement new solutions to an already finished track, but us valuing your feedback, we had to do it. Here we would like to present you with an early concept of Canyon East and a small comparison of what we were able to achieve:



Players that had tested The Karters during Digital Dragons 2016, Gamescom, and PoGRAdajmy reported that the track is way too long, thus we went to work. We have to say again that your feedback is the most important part of our game and the best possible way of explaining what had happened to the track would be in points, so without further ado:

1. We had to shorten the track overall and this is the crucial part of it. You can clearly see the cut which enabled us to make Canyon East much more dynamic and with a few tweaks here and there we were able to shorten the lap from 01:30 to 01:10 (on average).

2. Another part of the renovation was to make the track narrower. Notice the track's width in the before and after image. Canyon East became much more fun to play without losing the speed, which is what makes kart racing so fun to play in the first place.

3. As with every change or alteration, it takes time to make those small adjustments. Remeshing is a vital part of any modification, as we had to make sure those implemented tweaks will not hinder the track's environment. Adding a rock here and there to fulfill the vacant space, this process was a real challenge and it took almost 2 weeks to complete, but we are happy with the result. And we hope our players will be as well.

BEACH 2 & CITY 2 - FIRST PRESENTATION
Of course, that doesn't mean we are not working on our other tracks such as Beach 2 (we will get better track names in the future, we promise). Still some work to do to make it a complete experience for our beloved community, but we are definitely on the right track. See for yourself:



We took notes and we remembered that you guys wanted to see the water more colorful, like the one we have in Canyon West; we have switched to a different tone and this is the result. Again, this is a work in progress, so there's still a lot of work ahead of us. We would like to thank our community once again for their continuous support - you guys give us the motivation to keep on grinding! Big thanks!

The process of creating a good track takes time and we are doing what we can to bring the best possible experience to our future kart racers. We've decided to show you a little sneak peek of our newest track that we are working on - City 2 (Yes! We know about the names!):

This image features a park with a planetarium, an arbor, and small lake. We hope this track will be a tremendous experience for our players as we tried to capture the feeling of a busy city and a peaceful park. City 2 will be a challenging map, currently with 3 shortcuts that will require some time to master them at top speed. Soon, our scenery will be filled with racers trying to battle it out to see who will come out on top and we simply can't wait to see those upcoming rivalries!

Speaking of rivalries, a couple of weeks ago the very first clan of The Karters has been established. They call themselves the Wild Racers and they mean business when it comes to kart racing. The Karters is yet to be released and we already have a clan - you got us excited and we will support our clans to the best of our abilities!

Join the Wild Racers here!

THE KARTERS' FANART


Thank you CrasheR for taking the time to make this awesome fanart. We hope there's more to come as we love to see our community's creations :-)

THE KARTERS' BETA PHASE
Unfortunately, we've got some disappointing news regarding this topic as we are forced to postpone the beta phase once again. The decision was carefully thought out, because The Karters' beta phase is vital to its further development. We want to be fully prepared and ready to take on your thoughts when the beta will launch. With your help we should be able to do this!
In February we should be able to make some kind of announcement, we are very sorry and we hope you can hold on until then.

Also, to get into The Karters beta phase you simply have to be an active member of the community (Facebook, Discord, Twitter, Steam discussions). That way the chances of getting in are that much greater. Help us develop the game!

Thank you for stopping by and reading our very first development blog of the new year. More to come in the following weeks! If you feel like sharing and helping us, you can always use our hashtag #TheKarters :-)
Thank you for staying with us and helping us in our development, you are the best!

Six dev blogs have been published, if you missed one, look here: Dev Blog #1, Dev Blog #2,
Dev Blog #3, Dev Blog #4, Dev Blog #5.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter
The Karters Discord Channel


The Karters - Pawel
Greetings and Salutations Kart Fans,

We've realised that we're almost halfway through October when we noticed the rain had begun its announced onslaught, creating its infamous dim and gloomy atmosphere all over the place. Cmoar Studio has been working on The Karters without Autumn's hindrance; with the help of our lovely community we are improving our game at a steady pace. As always, we hope you will enjoy our little dev blog; after all, we love sharing what we do ;)

THE KARTERS RELEASE DATE POSTPONED
As we are always honest with our community, unfortunately, we have some bad news and we hope everyone will understand. The Karters release date is postponed to 1st Quarter of 2017.

It's not a decision we made in an hour as we had to realistically estimate if we were going to make a fantastic experience on 8th November. Again, we would like to apologise for not being able to release The Karters on time, but it was a decision that had to be made and we wanted to inform everyone as soon as we reached the inevitable conclusion.

We hope our community will support us all the way as some of the changes we want to implement are based on your feedback and we would love to see our players playing the game they want. Also, as soon as we know the exact release date we will let everyone know via Steam and our Social Media. Thank you for your understanding.

CMOAR VR CINEMA RELEASE
People who follow us should also know that last week we had launched our Cmoar VR Cinema on Steam. To those of you who don't know - Cmoar VR Cinema is one of our Virtual Reality applications that enables you to watch your favorite movies (Youtube included) in a virtual cinema on HTC Vive/Oculus.

So far our Steam release has been great and we are thankful for the feedback we had received from our users. Their contribution was so helpful that we were able to track down those pesky bugs in a matter of hours! Thank you all!

If anyone is interested in having a VR experience simply have a look:

http://store.steampowered.com/app/527160
BETA PHASE
That being said, we would also want to announce that we will run beta tests! We want our game to be heavily driven by our community and what better way than simply allow our players to play The Karters before the final release. We are really excited to see what our players will be able to discover about our game.

So, to apply... add our community manager (that's me :)) to your "friends" list. After that we will select the most active participants on our Social Media and Steam Community - keep on postin'. Finally, having played our game, we will await your opinion on all aspects of our game and what should we improve to make our game that much better.

As always, your feedback will be invaluable!

Important notice: The beta keys are not keys for the final product, in other words, even if you have been chosen into the beta phase, you will still have to buy the original game. This is a necessary step due to Steam's new review policy and we understand that this could be a little upsetting, that's why we have decided to include all our beta testers into The Karters' Credits.

We hope this will compensate for the time and effort you guys will willingly put into our game. Beta tests will be in November/December, but we will make an announcement when we will be able to pinpoint the exact date.

THE KARTERS PROGRESS
Alright, so what is happening with the game we are so eagerly awaiting and what has been done? Three new tracks are almost completed! This marks seven fully playable tracks that we can't wait to show you. Have a quick look:

City track


A sneak peek of one of our race tracks. While still in development, with your feedback we decided to create a race track that will be filled with tight turns, and hidden shortcuts waiting to be discovered. We believe The City to be a map filled with excitement on each and every turn while being surrounded by a TON of concrete. We're still thinking about the proper name, though.

Canyon West


And another sneak peek. This time within the same region as our Canyon map, Canyon West will test your skill in handling sharp turns and challenge you in finding shortcuts that seem... inaccessible at first. We hope this map will answer the call for a faster and narrower Canyon and we are hoping we will deliver!

And that's about it for this issue of our Dev Blog. It is unfortunate that we had to postpone The Karters' release date, but as we said countless times - we want to be sure we will release a product in Early Access that will be stable and filled with content both in single and multiplayer. We would like to thank you for your continued support and you are our constant motivation that keeps us on the right track.

Thanks for reading and if you want to let us know what you think about our game you can join the Steam Community or post in the comment section! See you next time!


Previous Dev Blogs here: Dev Blog #1, Dev Blog #2, Dev Blog #3, Dev Blog #4.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter

The Karters - Pawel
Greetings and Salutations Kart Fans,

We've realised that we're almost halfway through October when we noticed the rain had begun its announced onslaught, creating its infamous dim and gloomy atmosphere all over the place. Cmoar Studio has been working on The Karters without Autumn's hindrance; with the help of our lovely community we are improving our game at a steady pace. As always, we hope you will enjoy our little dev blog; after all, we love sharing what we do ;)

THE KARTERS RELEASE DATE POSTPONED
As we are always honest with our community, unfortunately, we have some bad news and we hope everyone will understand. The Karters release date is postponed to 1st Quarter of 2017.

It's not a decision we made in an hour as we had to realistically estimate if we were going to make a fantastic experience on 8th November. Again, we would like to apologise for not being able to release The Karters on time, but it was a decision that had to be made and we wanted to inform everyone as soon as we reached the inevitable conclusion.

We hope our community will support us all the way as some of the changes we want to implement are based on your feedback and we would love to see our players playing the game they want. Also, as soon as we know the exact release date we will let everyone know via Steam and our Social Media. Thank you for your understanding.

CMOAR VR CINEMA RELEASE
People who follow us should also know that last week we had launched our Cmoar VR Cinema on Steam. To those of you who don't know - Cmoar VR Cinema is one of our Virtual Reality applications that enables you to watch your favorite movies (Youtube included) in a virtual cinema on HTC Vive/Oculus.

So far our Steam release has been great and we are thankful for the feedback we had received from our users. Their contribution was so helpful that we were able to track down those pesky bugs in a matter of hours! Thank you all!

If anyone is interested in having a VR experience simply have a look:

http://store.steampowered.com/app/527160
BETA PHASE
That being said, we would also want to announce that we will run beta tests! We want our game to be heavily driven by our community and what better way than simply allow our players to play The Karters before the final release. We are really excited to see what our players will be able to discover about our game.

So, to apply... add our community manager (that's me :)) to your "friends" list. After that we will select the most active participants on our Social Media and Steam Community - keep on postin'. Finally, having played our game, we will await your opinion on all aspects of our game and what should we improve to make our game that much better.

As always, your feedback will be invaluable!

Important notice: The beta keys are not keys for the final product, in other words, even if you have been chosen into the beta phase, you will still have to buy the original game. This is a necessary step due to Steam's new review policy and we understand that this could be a little upsetting, that's why we have decided to include all our beta testers into The Karters' Credits.

We hope this will compensate for the time and effort you guys will willingly put into our game. Beta tests will be in November/December, but we will make an announcement when we will be able to pinpoint the exact date.

THE KARTERS PROGRESS
Alright, so what is happening with the game we are so eagerly awaiting and what has been done? Three new tracks are almost completed! This marks seven fully playable tracks that we can't wait to show you. Have a quick look:

City track


A sneak peek of one of our race tracks. While still in development, with your feedback we decided to create a race track that will be filled with tight turns, and hidden shortcuts waiting to be discovered. We believe The City to be a map filled with excitement on each and every turn while being surrounded by a TON of concrete. We're still thinking about the proper name, though.

Canyon West


And another sneak peek. This time within the same region as our Canyon map, Canyon West will test your skill in handling sharp turns and challenge you in finding shortcuts that seem... inaccessible at first. We hope this map will answer the call for a faster and narrower Canyon and we are hoping we will deliver!

And that's about it for this issue of our Dev Blog. It is unfortunate that we had to postpone The Karters' release date, but as we said countless times - we want to be sure we will release a product in Early Access that will be stable and filled with content both in single and multiplayer. We would like to thank you for your continued support and you are our constant motivation that keeps us on the right track.

Thanks for reading and if you want to let us know what you think about our game you can join the Steam Community or post in the comment section! See you next time!


Previous Dev Blogs here: Dev Blog #1, Dev Blog #2, Dev Blog #3, Dev Blog #4.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter

The Karters - Pawel
Kart Fans,

The term "busy as a bee" is as accurate as you can get when it comes to how hard we are working on developing and improving The Karters.This week we are going to cover mostly our Multiplayer testing phase, our Battle Arena, the progress of our tracks, but we'll also throw in some pretty important news along the way. Have a nice read then!

MULTIPLAYER
If you are up to date on our progress then you know we are testing our multiplayer. The ability to race players from all around the world is always a thriller and it's always a very challenging piece of the development process of any game. HUD was a bit tricky, especially when we were implementing what each player sees during the race. We have to make sure that the player's visiblity wouldn't be hindered by a ton of information when they will be battling it out on our race tracks. Visibility is crucial to achieve victory, right?

The GUI has been improved. We believe that it is way more intuitive and everyone should be able to navigate it without any problems. Also, it has everything a player needs to prepare for a race. We simply can't wait!



We've also received questions regarding whether there will be splitscreen multiplayer. Yes, it will be possible to play with your friend via this method. Playing with your friends is something we strived for when we first had started developing our game and we're glad that our lovely community thinks so as well!

BATTLE ARENA
A quick glimpse at our completed Battle Arena. We are really proud of its design and we can't wait to see all of our players trying to eliminate each other as opposed to simply being first on the finishing line. It will be a perfect opportunity to see who would be the best pure shooter in The Karters! We believe this mode will satisfy both novice and veteran players. We guess we can count on our players' competitive nature in this regard. First gameplay tests are underway. Take a look at our updated Battle Arena:



TRACKS
Gamescom 2016 feedback proved that our Jungle, Canyon and Beach tracks looked pretty good and were fun to play on. With that being said we are working on three new ones that will expand our little Early Access roster. Unfortunately, we cannot show any sneakpeeks as of now, but we will share our creations on social media soon enough, so stay tuned! Environments are pretty important, so you should be able to see lots of detail on each one of them and of course enjoy our carefully placed shortcuts, crate placements etc. Oh! The Canyon map will also have a small update as well. All thanks to our players and the feedback we get from the Steam discussions!

THE KARTERS EARLY ACCESS RELEASE DATE
Yup, without further ado The Karters will hit Early Access on 8th November. Of course, we apologize for moving our release date; however, we have to make sure the game will be stable and immensely fun right from the start, and we fear that it wouldn't be possible if we released it this month. We hope we will be able to deliver what you wanted and we thank you for your understanding.

Day in day out we have been developing The Karters for over a year now and we are still improving, tweaking etc. We can promise you that we are listening to your feedback, the Steam discussions stand as undeniable proof. We'd like to thank everyone involved and we encourage all to participate. After all - you are the community and you make this happen.

Thanks for reading!

Four dev blogs have been published, if you missed one, look here: Dev Blog #1, Dev Blog #2,
Dev Blog #3.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter

The Karters - Pawel
Kart Fans,

The term "busy as a bee" is as accurate as you can get when it comes to how hard we are working on developing and improving The Karters.This week we are going to cover mostly our Multiplayer testing phase, our Battle Arena, the progress of our tracks, but we'll also throw in some pretty important news along the way. Have a nice read then!

MULTIPLAYER
If you are up to date on our progress then you know we are testing our multiplayer. The ability to race players from all around the world is always a thriller and it's always a very challenging piece of the development process of any game. HUD was a bit tricky, especially when we were implementing what each player sees during the race. We have to make sure that the player's visiblity wouldn't be hindered by a ton of information when they will be battling it out on our race tracks. Visibility is crucial to achieve victory, right?

The GUI has been improved. We believe that it is way more intuitive and everyone should be able to navigate it without any problems. Also, it has everything a player needs to prepare for a race. We simply can't wait!



We've also received questions regarding whether there will be splitscreen multiplayer. Yes, it will be possible to play with your friend via this method. Playing with your friends is something we strived for when we first had started developing our game and we're glad that our lovely community thinks so as well!

BATTLE ARENA
A quick glimpse at our completed Battle Arena. We are really proud of its design and we can't wait to see all of our players trying to eliminate each other as opposed to simply being first on the finishing line. It will be a perfect opportunity to see who would be the best pure shooter in The Karters! We believe this mode will satisfy both novice and veteran players. We guess we can count on our players' competitive nature in this regard. First gameplay tests are underway. Take a look at our updated Battle Arena:



TRACKS
Gamescom 2016 feedback proved that our Jungle, Canyon and Beach tracks looked pretty good and were fun to play on. With that being said we are working on three new ones that will expand our little Early Access roster. Unfortunately, we cannot show any sneakpeeks as of now, but we will share our creations on social media soon enough, so stay tuned! Environments are pretty important, so you should be able to see lots of detail on each one of them and of course enjoy our carefully placed shortcuts, crate placements etc. Oh! The Canyon map will also have a small update as well. All thanks to our players and the feedback we get from the Steam discussions!

THE KARTERS EARLY ACCESS RELEASE DATE
Yup, without further ado The Karters will hit Early Access on 8th November. Of course, we apologize for moving our release date; however, we have to make sure the game will be stable and immensely fun right from the start, and we fear that it wouldn't be possible if we released it this month. We hope we will be able to deliver what you wanted and we thank you for your understanding.

Day in day out we have been developing The Karters for over a year now and we are still improving, tweaking etc. We can promise you that we are listening to your feedback, the Steam discussions stand as undeniable proof. We'd like to thank everyone involved and we encourage all to participate. After all - you are the community and you make this happen.

Thanks for reading!

Four dev blogs have been published, if you missed one, look here: Dev Blog #1, Dev Blog #2,
Dev Blog #3.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter

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