The Soldat 1 movement inspired many games including N and was analyzed in the book "Game Feel" by Steve Swink. I'm happy to have recreated it in Soldat 2 and expanded for even more fun! I've been making this sequel for over 2 years now as a "one man army" developer.
It's coming to Steam on Tuesday, September 22, 2020!
After nearly 2 years of a âone man armyâ style development I can finally announce the release date.
The game is in the final phase of several weeks of multiplayer testing and will be ready for release in Early Access on Steam for Windows, Linux and Mac. WISHLIST NOW if you haven't already!
It will be still in development, I'll be collecting feedback from the players and introducing new features.
Soldat 2 Capture The Flag multiplayer tests gameplay on CTF_DIVISION:
Soldat 2 aims to recreate the classic experience of online deathmatch famous in Soldat, with the same physics-based movement, violence and guns. But it is much more than that with a new 2.5D look, weapons, customizations, gamemodes and experimental features such as:
motorbikes
battle royale
and an agar.io inspired gamemode
Early Access Features:
online multiplayer (with dedicated servers)
iconic physics-based movement
essential multiplayer gamemodes (capture the flag, point capture, battle royale)
The status of multiplayer testing is âany day nowâ for a few weeks now. Unfortunately, I encounter many critical bugs in internal testing which Iâm fixing constantly. So thereâs no point in multiplayer testing until I fix all the bugs I can find myself. So wish me luck :)
The release date of Soldat 2 is also unknown at this point because everything depends on how well multiplayer testing goes.
I want this game to be the best possible. In the meantime here are some gifs of bugs and bloopers:
"Soldat 2 is the most difficult game I've ever made. Mostly because of the expectations I put on myself. I think if I just did the same thing with a bit more polished graphics and bug fixes most people would be happy. But I never go the easy route. So, there is an enormous amount of pressure I put on myself. I decided Soldat 2 has to be as good as the first one and even better. So, the same amount of fun is extremely hard to copy because I have to spend hours analyzing and playing Soldat 1 (I don't remember how most things were done, it was 18 years ago). And then, I have to top that with making practically every aspect of the game better, more polished, more fun".
Photo from 2016 (Soldat 2 - MM, Furai, Paul Zimmerman; Soldat - Shoozza; Geti - King Arthur's Gold; Sos Sosowski - McPixel)
Transhuman Design (THD)
We are an independent studio led by Michal Marcinkowski, creator of Soldat, the indie classic that dominated the 2D multiplayer world and directly inspired games like N, Showdown Effect and Take Arms.
Soldat was followed by King Arthurâs Gold, a very successful (and crazy) multiplayer buildânâkill game featuring ridable sharks, shields used as parachutes and catapults employed as rapid means of transport into enemy base.
Then we made Trench Run - a mayhem-filled, laugh a minute action game.
We also published BUTCHER - a fast-paced 2D shooter game and a blood-soaked love letter to the early 90s.
We work on our projects remotely, from different locations around the globe, without focusing on a single genre or audience. We strive to follow our instincts and passions when creating games.
Michal "MM" Marcinkowski
My name is MichaĆ Marcinkowski and in 2002 I created a game called Soldat - a 2D side-scrolling online shooter (inspired by Liero, Quake and CS) which quickly became a world-wide phenomenon. It directly inspired games like N, Showdown Effect and Take Arms. Soldat was a true indie game before the terms âindie gameâ even existed (also free-to-play before âfree-to-playâ was coined :D).
Throughout the 00âs Soldat was a popular free internet game but then its popularity began dwindling down. I created other games including King Arthurâs Gold which was a big success for me and my team Transhuman Design. But years passed and I got tired of working in teams and I felt I needed to make something very personal, something which I know I am good at in my heart - 2D side-scrolling mouse-driven pvp action!
So about two years ago I began working on a sequel to Soldat. I came back to my roots as a âone man armyâ indie developer and since then have been developing Soldat 2. I hope to bring the same type of amazing fun gameplay that has been a hallmark of Soldat. Including the iconic movement and physics which brought so much joy to fans. On top of that I will be adding tons of new game modes, weapons and modding features and hopefully spawn a big community creating custom content on Steam Workshop (personally mods are my biggest joy when it comes to game development because I love to see players becoming developers!).
SOLDAT 2
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Developed to be a 2.5D multiplayer military shooter based on classic Soldat with an expanding workshop community, customization of every part of the battle from level generation to the weapons, soldiers and game modes.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Customization and modding will be a core feature with procedurally generated levels, custom game rules and modes, weapons, vehicles, structures and a battle simulator sandbox. Soldat 2 strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Developed by one man, the original creator of Soldat, King Arthur's Gold and producer of Butcher Michal 'MM' Marcinkowski.
He told them interesting facts about the SOLDAT series development:
"Soldat 2 is the most difficult game I've ever made. Mostly because of the expectations I put on myself. I think if I just did the same thing with a bit more polished graphics and bug fixes most people would be happy. But I never go the easy route. So, there is an enormous amount of pressure I put on myself. I decided Soldat 2 has to be as good as the first one and even better".
Please ask me questions about Soldat 2, tell me what you like and what you don't like. If you remember Soldat 1 and want to ask some nostalgia related questions I'll be happy to answer those too!