Soldat 2 - kateflow

Photo from 2016 (Soldat 2 - MM, Furai, Paul Zimmerman; Soldat - Shoozza; Geti - King Arthur's Gold; Sos Sosowski - McPixel)

Transhuman Design (THD)

We are an independent studio led by Michal Marcinkowski, creator of Soldat, the indie classic that dominated the 2D multiplayer world and directly inspired games like N, Showdown Effect and Take Arms.



Soldat was followed by King Arthur’s Gold, a very successful (and crazy) multiplayer build’n’kill game featuring ridable sharks, shields used as parachutes and catapults employed as rapid means of transport into enemy base.



Then we made Trench Run - a mayhem-filled, laugh a minute action game.



We also published BUTCHER - a fast-paced 2D shooter game and a blood-soaked love letter to the early 90s.




We work on our projects remotely, from different locations around the globe, without focusing on a single genre or audience. We strive to follow our instincts and passions when creating games.



Michal "MM" Marcinkowski

My name is Michał Marcinkowski and in 2002 I created a game called Soldat - a 2D side-scrolling online shooter (inspired by Liero, Quake and CS) which quickly became a world-wide phenomenon. It directly inspired games like N, Showdown Effect and Take Arms. Soldat was a true indie game before the terms “indie game” even existed (also free-to-play before “free-to-play” was coined :D).

Throughout the 00’s Soldat was a popular free internet game but then its popularity began dwindling down. I created other games including King Arthur’s Gold which was a big success for me and my team Transhuman Design. But years passed and I got tired of working in teams and I felt I needed to make something very personal, something which I know I am good at in my heart - 2D side-scrolling mouse-driven pvp action!

So about two years ago I began working on a sequel to Soldat. I came back to my roots as a “one man army” indie developer and since then have been developing Soldat 2. I hope to bring the same type of amazing fun gameplay that has been a hallmark of Soldat. Including the iconic movement and physics which brought so much joy to fans. On top of that I will be adding tons of new game modes, weapons and modding features and hopefully spawn a big community creating custom content on Steam Workshop (personally mods are my biggest joy when it comes to game development because I love to see players becoming developers!).


SOLDAT 2

A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.

Developed to be a 2.5D multiplayer military shooter based on classic Soldat with an expanding workshop community, customization of every part of the battle from level generation to the weapons, soldiers and game modes.


Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Customization and modding will be a core feature with procedurally generated levels, custom game rules and modes, weapons, vehicles, structures and a battle simulator sandbox. Soldat 2 strives to become a powerful platform for custom created content, mods and other Soldat-like games.

Developed by one man, the original creator of Soldat, King Arthur's Gold and producer of Butcher Michal 'MM' Marcinkowski.

FEATURES
  • online multiplayer (with dedicated servers)
  • custom battle sandbox
  • procedurally generated or designed levels
  • famous flow-based movement
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • modifiers (every game parameter is editable)
  • UPCOMING...
  • full mod support
  • level editor + generator
  • explosives + level destruction
  • more character customizations
  • more weapons and equipment
  • more levels and game modes
  • classes, vehicles and other experimental features

Wishlist the game:
https://store.steampowered.com/app/474220

And remember to have fun!


Soldat 2 - kateflow

Steam interviewed Michal "MM" Marcinkowski

He told them interesting facts about the SOLDAT series development:

"Soldat 2 is the most difficult game I've ever made. Mostly because of the expectations I put on myself. I think if I just did the same thing with a bit more polished graphics and bug fixes most people would be happy. But I never go the easy route. So, there is an enormous amount of pressure I put on myself. I decided Soldat 2 has to be as good as the first one and even better".


Read more in the official STEAM DEVELOPER SPOTLIGHT:
https://store.steampowered.com/newshub/group/37833817/view/2260191322986218683


Steam Game Festival SOLDAT 2 events:
  • 17th of June, 20:00 CEST - SOLDAT 2 Live Stream by MM with QA:
https://steamcommunity.com/games/474220/announcements/detail/2406558942707337145
  • 19th of June, 20:00 CEST - CHAT with the dev:
https://steamcommunity.com/games/474220/announcements/detail/2406558942718935089


Play SOLDAT 2 demo:
https://store.steampowered.com/app/474220/Soldat_2/

Watch SOLDAT 2 Steam Game Festival Trailer:




Jun 16, 2020
Soldat 2 - kateflow
Demo patch released for the Steam Game Festival!
CTF, 3 New Weapons and More!

It showcases Capture the Flag with a new map ctf_cobra instead of Capture The Bases.




Tons of fixes and improvements. Check it out!




And if you’re ready for multiplayer testing please sign-up here.


New Steam Game Festival trailer:


Changes 0.5.45-0.6.24:

+ added Capture the flag
+ added ctf_cobra
+ added weapon Barrett
+ added weapon Tec-9
+ added weapon Flak Cannon
+ reworked fogs on all maps
+ improved jump anims
+ gostek help uses proper input
+ added song "Necromancide"
+ core settings damage scale 1.0->0.75
+ more visible settings fonts and buttons
+ input saved to client.json
+ added patreon contributors list in credits
+ improved roll forces and roll animations
+ makarov slower fire rate
+ nade damage 1.1->0.9
+ revamped gamemode thumbnails
+ added limb stubs and better splats
+ better stun drag and animation
+ custom battle / main menu alignment fixes
+ more speed needed for superman stun
+ less gloss on soldier skin
+ weapons have bigger pickup triggers
+ added weapons collision sound and effects
+ slower weapon change
+ improved air run animations
+ more crunch on gun and explosion sounds
+ fixed spas pellet sound
+ fixed shell sounds
+ larger weapon lights
+ new direction arrow
+ fixed makarov grip
+ fixed aim angle when firing
+ improved prone look up animation
+ smoother stun transitions
+ better colors on rheinmetall
+ bot paths improvements
+ fixed bots teams messed up in custom battle
+ settings can scale weapon light
+ fixed weapon pickups glitch when many weapons
+ impact angles fixed
+ fixed bullets not hitting hitbox


Play the DEMO:
https://store.steampowered.com/app/474220/Soldat_2/


THD Developer/Publisher Page:
https://store.steampowered.com/developer/THD


Enjoy new SCREENSHOTS:







Read the STEAM Game Festival interview with Michal "MM" Marcinkowski:
https://store.steampowered.com/newshub/group/37833817/view/2260191322986218683

And remember to have fun ;)



Soldat 2 - kateflow


Soldateers!

Come and chat with me on Discord and Steam!

Please ask me questions about Soldat 2, tell me what you like and what you don't like. If you remember Soldat 1 and want to ask some nostalgia related questions I'll be happy to answer those too!

When:
19th of June, 20:00 CEST

Where:
SOLDAT 2 Discord - We'll meet in the #general channel.
Steam Forums.



Play the demo and have fun!
https://store.steampowered.com/app/474220/Soldat_2/

Watch the TRAILER:




See you there!
MM


Read the STEAM Game Festival interview:
https://store.steampowered.com/newshub/group/37833817/view/2260191322986218683


Website | Twitter | Facebook | YouTube
Soldat 2 - kateflow


Hey Soldateers,
MM here!

I'll be live-streaming the Soldat 2 demo and giving you an overview of what to expect in the full version. If there's time I'll also show you the development version with parts of the game that aren't yet publicly available (like the level editor and other game modes).

Please ask me questions, tell me what you like and what you don't like. If you remember Soldat 1 and want to ask some nostalgia related questions I'll be happy to answer those too!

Come and join my stream it'll be fun!!


When:
17th of June, 20:00 CEST

Where:
SteamStore Page, This Event Page
LiveStream will be broadcasted here:
https://steamcommunity.com/broadcast/watch/76561197962888693

Chat:
I will be there for you for an hour or so, answering your questions from Discord during the gameplay.

Here's the SOLDAT 2 Discord server.
We'll meet in the #general channel.

Some new screenshots:



Wishlist the game!
https://store.steampowered.com/app/474220/Soldat_2/

Watch the TRAILER:


Steam Game Festival gameplay TRAILER:


Read the STEAM Game Festival interview:
https://store.steampowered.com/newshub/group/37833817/view/2260191322986218683


And remember to have fun!
MM

Website | Twitter | Facebook | YouTube

Soldat 2 - kateflow
Hey Soldateers,




As the Steam Game Festival moved a week later, the Live Stream and chat that has been announced for today, has a new date:

17th of June, 20:00 CEST

Where:
SteamStore Page, This Event Page, THD Youtube, Twitch.

Chat:
I will be there for you for an hour or so, answering your questions from Discord during the gameplay.

Here's the SOLDAT 2 Discord server.
We'll meet in the #general channel.


Read more here: https://steamcommunity.com/games/474220/announcements/detail/2406558942707337145


Save the date!
MM
Soldat 2 - kateflow



I wanted to add a new weapon, something that wasn't in Soldat 1...

Btw, looking at explosions is so much fun!...

Soldat 2 - kateflow


Do you recognize which map MM is recreating in this new devlog? ;)



Soldat 2 - Mazey
Soldat 2 - Mazey
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