We just pushed an update, before we get into what's new (spoiler: it's bowling...) wanted to mention that we're celebrating Halloween by featuring your Halloween-themed rooms on our social channels and in the Rec Center! We'll also be featuring your photos and costumes! More info on how to submit your rooms and photos here: https://www.againstgrav.com/halloween2018/
OK, so what's new?
Welcome to Lone Shoe Lanes, Rec Room's brand new Bowling Game!
Go to room ^Bowling to check it out!
Up to six players can bowl at once, and there's space in the room for a couple more people to hang out and cheer/heckle!
^Bowling is a #pickup room, meaning that all player types can play together.
Fully automated scoring!
There are practice lanes to use to perfect your action.
Have fun, and please let us know what you think!
There's more:
New automated backup system for room cretors. You now have an emergency Plan B if you forget to save/lose internet connection/involuntarily leave the game somehow =]
Automatically creates a local backup of MOST custom room data for rooms where you are a creator or co-owner (excludes: whiteboard/drawing surfaces, samplers and holotars)
Backup timing can be configured/turned off in the player settings ("Advanced" tab)
If it exists, a backup can be restored through the usual restore room flow. This Room > Details > Restore, look in the popup list for a save that ends with "[Backup]"
Please note: Backups are temporary and will only appear in owned rooms you have recently been in. If you want a backup to become a part of your save history, you should restore it right away.
Hmmm what else?
Added soft pretzels and a controversial new type of pizza to buy and share!
New outfits: Bowling and Halloween-themed
Bug fixes and tweaks:
Various locomotion fixes in Clearcut
Various locomotion fixes in Quest
Fixed some multiplayer inconsistencies with Current Holding player on Object-Player chip.
Fixed bug where creators could turn off the ability to edit their own permissions. Oops.
Custom rooms with "Infinite" timer settings should now run indefinitely as expected.
Changed Audio Sampler to not use gravity (bonus: now a bit cheaper!)
Empty audio samplers and holotars can now be recorded by anyone in the room (not just hosts)
Fixed bug where microphones sometimes wouldn't work. Sorry about that :-/
Increased "ink limits" for #community rooms. In this update, we fixed a bug where we weren't correctly accounting for the cost of tube and ribbon shapes. This increased the cost of some rooms. To compensate, we're (a) increasing the overall ink limit, and (b) reducing the cost of "decoration mode" shapes.
This means if your room didn't use many tubes/ribbons, you have more space now. If you did have lots of tubes/ribbons, your room should be accurately costed now.
If you room is close to/over the ink limit, a good thing to do is to convert shapes that don't need collision to "decoration" mode. That will save you ink.
We also added a numerical display of ink costs, so you get more info on what's going on. Please note that we plan to further improve our "ink feedback" systems later in the year.
Fixed bug where emitter particles would sometimes not play for players who joined a room late.
Made it so you can recolor Confetti particles from the Emitter with the Maker Pen.
Object-Player Chip now has a second output for current holder (0 if not held), and updates the output whenever the holder changes.
We just pushed an update, here's what's new today!
New Costume Dummy - build your own costumes using the Maker Pen, the visitors to your room can wear them!
Use the "Edit Shapes" tool on the Maker Pen to add Maker Pen Shapes to head/torso/hands.
Use the "Equip" button to wear a costume. Note: Costumes can only be worn in the room the Costume Dummy is in!
You can add existing Maker Pen shapes to a Costume Dummy! Just put the shape on the dummy and you'll be asked if you want to add it as a costume piece.
Updates to the Event System - you can now create and browse events in-game (as well as on rec.net). Want to throw your own costume party? Use the event system!
Updates to the **Chat System - you can now:
Name your chats!
Add players to an existing Chat
Snooze individual chats for 24 hours
Chat notifications are now rate-limited, and there's a 24h cooldown before you can be re-added to a chat you left.
New Emitter sandbox object for adding particle effects to your rooms!
Find the Emitter in the "Special" category in the sandbox machine
Choose the type of particle effect you want using the Maker Pen Settings tool
Recolor effects with the Make Pen Recolor tool
Trigger emission and control speed and size with circuits!
New Room Mood - "Spooky Night"
Fixed bug where whiteboards wouldn't always save maker pen colors correctly. Sorry about that.
Updates to screen mode players to make them more natural and friendly!
Note: ^LaserTagHangar and ^LaserTagCyberJunk have been merged into a new room called ^LaserTag. This now has the same "room rotation" behavior as ^Paintball. You can choose a specific map if you prefer.
You can now use a bunch of props from Isle of Lost Skulls in your rooms. Flintlock cork guns, rum jugs, cutlasses, and more! This also includes support for breakable sandbox props (you can choose whether you want stuff to break or not).
Added paint grenades to the sandbox machine
New gaming tables added to the sandbox machine. These are special tables designed for all kinds of tabletop gaming - the top is a drawable whiteboard surface with a grid pattern. There are small and large variants of the table, depending what kind of game you want to create.
New meeples in the sandbox machine. These are intended to be used with the gaming table. They can be recolored using the Maker Pen.
New paintbrush in the sandbox machine. This is like a whiteboard marker, but wider. It can also be recolored using the Maker Pen.
So that's some fun new stuff for creating various games in your rooms! But wait, there's more...
New Hair Dye potions available in the store. Choose from Butterfly Blue, Paula's Periwinkle, Mousebot Magenta, and Maker Mauve and get creative with your hair color!
We've activated the slideshow in the Rec Center. The screens upstairs in the Rec Center now show a feed of images from rec.net, a great way to see the variety of stuff that's happening!
New paintball merch booth in each paintball map. These are a convenient place to buy KO skins and other fun stuff.
New featured tab in the Play screen. With the new tag-based room model in place, we'll be experimenting over time to find the best ways to help players quickly find rooms - both #recroomoriginals and #communit rooms. Feedback please! We know this isn't perfect yet, and we'll be continuing to experiment here for a good while yet.
New Set Tag chip that lets you add/remove/reset tags on objects via circuit.
Plus some bug fixes and tweaks:
Re-added display of visits in This Room > Details.
Added rooms tab on Profile screen (so you can see all public rooms created by a this player)
Fixed the super-annoying bug where you're constantly grabbing couches/chairs in Teleport VR mode!
The ^RecCenter edition was a major update where we changed a bunch of stuff. As a result it had a lot of annoying bugs. Just want to issue a blanket apology for that - our updates aren't normally that big or that broken. We'll do our best to avoid that amount of breakage in the future! We like to move fast and change stuff, but there is an upper limit to how fast we should go. We appreciate the patience and the feedback.
Fixed smooth rotate - should be working again on all platforms, sorry about that! We also renamed this to "grip turn", because...
Added new smooth rotation option - there's a new "Smooth" option in Swipe Rotate settings. This means you can smoothly rotate with one hand (as well as the two-handed "grip turn" method)
Fixed issue where Aim walk players (e.g., PlayStation Move controllers) couldn't rotate with walking hand.
You can now select a specific map when going to ^paintball. To do this, tap the info button, then tap "Go To". This will open a dialog where you can choose the specific map you want. Thankyou for the... er... spirited feedback on this one =]
Fixed issue where Walk VR players weren't able to fly
Quests - Fixed bug that was causing players to die randomly, very sorry for that one :-/
Paintball - Fixed a bunch of bugs on paintball maps (especially Spillway) where you could get to invalid areas.
Paintball - Fixed issue where you could spawn without a paintball gun in Spillway.
Dodgeball - Fixed bug that enabled you to get on the wrong side of the court. This was a systemic fix that probably cleaned up a bunch of similar issues in other rooms.
Fixed issue where share cam photos were oversaturated.
Comfort - large personal space bubble is 50% larger, and players go fully invisible a bit faster.
You can now choose to disable your personal space bubble for Friends. (This was actually in the update, forgot to put it in build notes...)
There is now a speaker icon Watch > People so it's easy to see who's talking. (Also in the update, also forgot to put it in build notes!)
Roles system - please note there's currently a bug where paging isn't working in the Roles screen. The workaround is to expand to the large watch view, then you'll see all the settings.
The Rec Center got a major upgrade! New layout, fresh paint, some nice big windows, etc. Check it out and let us know what you think!
You can now buy donuts to share with your friends! Since the donuts are virtual, they are also gluten (and calorie) free =]
This update represents a big revision to how Rec Room handles rooms. Long story short, everything is now a room with a ^roomname. Paintball, Quest, The Rec Center, even your Dorm Room - they're all Rec Room rooms! This change unlocks a lot of new stuff in the near future (including customizable Dorm Rooms!), but here's what it means for this update:
Lots of watch UI changes for you to yell at us about =]
Greatly improved room search! Go to Watch > Play > Search and search by room name, creator, or tags. Speaking of which...
Rooms now support tags! There's a bunch of pre-defined tags, plus you can add your own to rooms you create!
All our rooms (Rec Royale, Paintball, Laser Tag, etc.) are tagged with #rro (for "Rec Room Original"). All community-created rooms are tagged with #community (for hopefully obvious reasons!)
There are quick buttons for filtering by tag when you go to Watch > Play > Hot. Tap the Rec Room icon to see only Rec Room Originals. Tap the #community button to see only community-created rooms. And so on...
Rooms now support "subrooms". You can now create multi-room experiences that exist under a single ^roomname. A visit or cheer to any subroom will go to the parent ^roomname.
Doors in the Rec Center are now "multi-doors". They essentially perform a tag search when you use them. For this update, several of the doors are limited to Rec Room Original rooms, this may change in the future.
This update also introduces some big changes to what we call "player type":
Starting with this update, you can play Rec Room in Screen Mode (i.e., without a VR headset) on PC and PS4. Both mouse and keyboard and controller are supported.
VR players can now choose between Walk and Teleport mode. This choice is offered during the new user tutorial, and you can change it (unless you're in the middle of a game) in Watch > Settings > Gameplay.
Walk VR can no longer teleport. They jump and clamber, and use doors/ladders by grabbing them.
Default matchmaking in all rooms is now "pickup" style. This means that all player types (Walk VR, Teleport VR, Screen) play together as one big happy family (hopefully!).
Rooms can optionally limit access by player type. For example, we've created a room called ^paintball for pickup paintball (all player types allowed), and a second room called ^paintballVR which is identical except that access is limited to Teleport VR players only. Same for ^RecRoyale (pickup) and ^RecRoyaleVR (Walk VR players only)
We expect to iterate on this system based on feedback, so let us know what you think.
But wait there's more:
Roles UI cleaned up and now aware of player types. Hopefully this should be easier to use and understand now.
You can now hide player names using the roles system.
Fix bugs which could prevent drawing surfaces (e.g., whiteboards) syncing correctly in some circumstances.
Welcome to Cyber Junk City, a once-bustling metropolis that is now struggling under the oppressive thumb of MetaCorp! Rival hacker factions vie for control of the bot-infested streets of this totally-radical-retro-neon-cyberpunk-cityscape!
Laser Tag - new map "Cyber Junk City" - with an emphasis on verticality and tight corridors, this takes Laser Tag to a whole new level!
Laser Tag - new power weapon: "Pulse Cannon"
Laser Tag - now supports up to 4v4
Laser Tag - now supports walkie-talkie style team chat
Laser Tag - new Laser Tag merch!
Note: Laser Tag is a VR-teleport activity. If you'd like to try it with walking locomotion or in screen mode, make a Custom Room version by opening your watch and going Create > Standard > Cyber Junk City, then This Room > Save.
We've also been working on some bugs/tweaks for maker stuff:
Added snapping behavior for object respawner
Fixed inconsistencies when snapping Gizmos
Fixed weird movement on frozen Gizmo objects hit with melee weapons
Fixed some weirdness that could happen when picking up circuit-enabled sandbox objects with the Maker Pen Move tool
Lots of bug fixes to improve behavior/reliability of sandbox buttons
(Under the hood) new Undo/Redo system. This is completely rewritten to support expanding into a "proper" Undo/Redo, although in this ship it basically just emulates the "Delete Latest" behavior from before (although it now works regardless of EDIT mode). In coming updates we plan to add as many actions as possible (hopefully all of them!) to the new Undo stack.
We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
OK this is really a patch, but we're excited so we've upgraded it to a "MINI-UPDATE"!
Rec Royale - Solos mode is playable again. The dust has settled on Squads launch so it's time to offer both modes.
There's now a room called ^recroyall that is experimental in a number of ways:
All kinds of players can play together in ^recroyall. VR walking players, VR teleporting players, and screen mode players can all freely join and play ^recroyall. This is the heart of the experiment - we want to see what it's like if we simply let everyone play together in a friendly "pickup game" style! Love it? Hate it? Let us know! But please play it first =]
In ^recroyall only, walking works a little differently. Walking players can no longer teleport at all. Instead, the teleport button becomes a jump button. There's also a simple "clamber" (jump into a climbable object while walking forward) so you can get on top of stuff.
To climb a ladder in ^recroyall walk mode, grab it!
Note that while ^recroyall is active, we've disabled the teleport-only Rec Royale activities. They weren't seeing many players, and matchmaking wait times were very long. Teleport players should give ^recroyall a try and let us know how it goes. (Alternatively, you could create a custom Rec Royale room and configure it to be teleport-only by changing the "Everyone" game role to disable walking)
Please note that these experimental features (such as mixed matchmaking and the jump/clamber experiments) only work in ^recroyall. The rest of Rec Room is unaffected.
Actually that's not quite true, as a side-effect of this experiment:
At least temporarily, you can enable the experimental walk features (jump/clamber) in custom rooms via Game Role settings. So if someone wants to make a 3D platformer, now's your chance! But please note that we may remove these features once the experiment is done (depending how it goes)
Then some bug fixes/tweaks:
Fixed more ladders in Isle of Lost Skulls and paintball maps
Corrected paintball teleport distance - we accidentally broke it when we shipped Roles.
There's now a shortcut for chat in screens mode - press "C" on keyboard, press the touchpad on PlayStation controller, or press the Options button on an Xbox controller.
We now show current "screen mode" in room details, so it's easier to get together when some friends are in VR, others are in screens.
For the same reason, custom rooms now default to "mixed" mode rather than isolated.
Fixed issue where gift boxes could sometimes appear without a pull tab.
Addressed a bug that could cause some players to disconnect when attempting to go to some custom rooms
Rec Royale Squads Mode - improved appearance of map in visitor center (winning squad shown properly)