Rec Room - gribbly
We just pushed a patch to fix a few things:
  • Fixed an issue where matchmaking could get stuck in a bad state when a player crashed

  • Ensured that preview items in the watch menu no longer collide with the player

  • Repaired some broken ladders in Isle of Lost Skulls

  • Reduced the number of crashes on PS4

  • Restored missing reflections on PS4
Thanks for playing Rec Room! As always, don't hesitate to [give us your feedback](https://www.againstgrav.com/contact-us-1)
Rec Room - gribbly
We just pushed a patch that fixes a few issues:
  • Fixed bugs that was causing voice chat rolloff to behave all crazy - note that if you muted/modified the rolloff for players via a game role in your room, you'll need to re-apply it.
  • You'll now be assigned to a team based on your existing party (e.g., if you're partied up, we'll try to put you on the same Rec Royale squad)
  • Clarified wording on Rec Royale Squads scoreboard
We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to [get in touch](https://www.againstgrav.com/contact-us-1) with any feedback you have!
Rec Room - gribbly
We just pushed an update. Here's what's new!
  • Rec Royale Squads Mode - team up with your friends to take on Frontier Island in the awesome new Rec Royale Squads Mode! Squads can be up to three people.

  • We now do a better job of celebrating when you win Rec Royale! (See above =])
  • New radio voice chat allows you to stay in touch with your squad anywhere on the map. Your radio will automatically activate when you're far enough away.
  • New revive mechanic - teammate got KO'd by a paint grenade? Save the day with a handshake to revive them! But keep your head on a swivel... it takes a hot second and you're vulnerable to other squads.
  • We've made sprinting more reliable on all platforms!
  • Please note that Squads Mode replaces Solos Mode for the time being - this is to ensure no-one waits too long for a game. It's likely we'll bring Solos back and some point, but for now - squad up!
  • Chat system now supports Group Chats - now you can annoy whole groups of your Rec Room friends with a constant stream of inane messages! Like one-to-one chats, Group Chats work from rec.net to game, and vice versa.
  • Chat - we now show a timestamp on chat messages on rec.net.
  • Note that you cannot message someone who has you blocked. Also, Junior Accounts cannot access chat.
  • Saved Outfits now include skin and hair color, and facial features. (Your whole appearance, basically)
  • We are now allowing any registered user in good moderation standing to access Screen Mode. We are actively working/experimenting on this, so if you have experiences positive or negative with Screen Mode we'd love to hear about them.

Lots of new stuff for room creators this update:
  • Introducing Room Moods - for Maker Room-based custom rooms, you can now go This Room > Setup > Owner and choose from a variety of "room moods" which change the sky and lighting for your room. We plan to expand on this system over time, so let us know what you'd like to see here.
  • Maker Pen - Rotate tool is now seperate from Move tool. You can now rotate in place, or move without rotation (try enabling/disabling snap at 1cm for more control)
  • Maker Pen - fixed a bunch of annoying bugs with snapping generally, and snapping with Gizmos especially. Sorry about that :-/
  • Role System - can now assign a Game Role to a Room on player join (this re-enables scenarios like "only hosts can fly", plus much more)
  • Role System - you can now configure voice rolloff per-player using a Game Role.
  • Many other bug fixes - huge thanks to everyone who reports them via Canny/Discord/Reddit/the Q+As/email or any other channel!

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Rec Room - gribbly
We just pushed a patch that fixes a couple of issues:

  • Removed an object that was causing a crash in the Rec Center
  • Fixed voice chat in screen mode
Rec Room - Shawn
We've released a patch that fixes a few things:

  • Game Roles - Fixed issue that caused game roles to reset when a new player joined the room
  • Screens - Added screens mode push to talk (Y on keyboard, down on D-pad on gamepads)
  • Screens - Added ability to eat and drink consumable items
  • Screens - Requirement for screens access is now registered players level 15 or higher in good moderation standing
  • Other misc bug fixes

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to contact us with any feedback you have!
Rec Room - gribbly
We just pushed a patch that fixes a bunch of issues:
  • Fixed issue where Rec Royale backpacks were blocking shots
  • Dodgeball - was super busted, now fixed!
  • Paintball - fixed spread of paintball shotgun. Stupid math.
  • Rewards are properly disazbled when playing quests with variant locomotion
  • Addressed issue that was causing out of memory crashes on PSVR
  • Fixed a bunch of other bugs!
Rec Room - gribbly
This is a big update so strap in!
  • You can now customize your facial features - use the controls on the mirror in the Dorm Room to adjust your eyes and mouth! This new system fully supports the current faces, so if you want to keep the "classic" Rec Room face, you can do that!

  • There's now more skin and hair colors - and you can now have different colors for hair and facial hair!
  • Two new hairstyles and one new facial hair option.
  • Please note that facial features, skin and hair color are no longer saved as part of your "outfit". They are part of your Rec Room profile. We know that this may inconvenience some players (e.g., theater and D&D groups), if so - let's talk about it. We want to support those use cases for sure, but will likely do it in a different way.
  • Major upgrades to in-game messaging - you now have a chat history, can tag rooms and players in chats, and can chat in real-time between Rec Room and rec.net! Find the new chat UI in Watch > Messages.
  • We've updated the "Quick Snap" camera with a new UI that makes it easier to use. Bring it up with the quick snap gesture, then use the holo UI to quickly snap and share pics.


  • Rec Room now supports Screen Mode - meaning you can play Rec Room without a VR headset. Screen mode works on PC and PlayStation. You can use mouse and keyboard or a game controller. This is an experimental and limited release - only existing Level 30 players in good moderation standing can access Screen Mode. We'd love for you to try it out and tell us what you think!
  • By default, screen mode players will matchmake only with other screen mode players. I.e., generally speaking VR players won't encounter screen players, and vice versa. There's a new Room setting (This Room > Setup > Owner) that lets room owners control access to their rooms. The options are the default "Separate" (screen players are allowed, but only with other screen players), "Mixed" (screen players are allowed at the same time as VR players), and "Blocked" (screen players are not allowed).

  • This allows room creators to create rooms specifically for VR players, specifically for screen players, or for a mix of both. We're really interested to see how this gets used, and we'd love to hear your feedback - positive or negative - about how this works.
  • Rec Royale - improved matchmaking to reduce the likelihood of partially full games/long wait times.
  • Rec Royale - some visual ugrades, improved navigation (i.e., less places to get stuck)
  • Rec Royale - new outdoor area when waiting in Visitor Center.
  • Rec Royale - we are hard at work on some fun new stuff, stay tuned =]

But wait there's more! For our room creators:
  • New Roles System - we've totally revamped how we handle roles in rooms. This is now a much more flexible system that applies to both Room Roles (Owner, Host, etc.) and to "Game Roles". The latter lets you do things like dynamically control locomotion types/speeds in your game mode. We've designed this to be an expandable system, so let us know what other kinds of control you wish you had!
  • Note - this means sprinting is now supported in Custom Rooms.
  • New object respawner - you can now spawn tagged objects (it will grab distant and unheld objects), or spawn a specific object via it's object ID. You can optionally maintain velocity on respawn. So yes, you can make portals =]
  • Trigger zones now output object ID - you can feed this directly to the object respawner! Or to the new...
  • Object-to-Player Chip - that outputs the player ID of the object's most recent holder.
  • Wave Chip - greatly simplifies making cyclical motion with gizmos (e.g., a cloud that bobs up and down, or a pendulum that swings back and forth).
  • New Clamp Gizmo - allows you to rigidly attach objects together, then release one on a circuit signal. Bombs away!
  • New "move to target" setting for Rotator and Piston Gizmos. Feed in a target angle or distance, and your gizmo will go there!
  • LookAt gizmo now has a setting to look at either closest tagged object, or at the average position of all tagged objects.
  • You can now attach an SFX Chip to a Gizmo (for moving sounds!)
  • Audio Samplers now respect Circuit visibility settings.
  • Removed teleport restrictions in The Park, so you can build on cliffs, etc.
  • Improved snapping behavior for Gizmos and Trigger Zones.

We're also announcing not one but TWO new contests:



Lastly, we squashed some bugs:
  • Bows now work properly on PSVR
  • JumboTron - fixed bug which was setting ammo to zero between rooms.
  • Trigger Zones - fixed issue where you could get erronously get multiple signals
  • Rec Royale - fixed issue where certain paintball guns could bounce around crazily
  • Laser Tag - fixed many grenade bugs
  • Tweaked audio in Performance Hall so you can hear voices from across the room.
  • Printing photos now looks sane for remote players.
  • Circuit timing is now more consistent.
  • Piston Gizmo now works correctly with a negative max distance.
  • Improved support for Windows MR controllers - adjusted tool angles to be more comfortable (feedback please), and mapped "Sprint" to the left-hand grip button.

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Rec Room - RecRoom
We've released a patch that fixes a few things:
  • We changed which games allow players to Spectate them, which was sometimes causing Rec Royale lobbies to break
  • Respawn Points in the Sandbox Machine now do a better job of positioning objects in your hand when you respawn
  • Frozen Gizmos now maintain their connections and movement, but make them unable to be picked up or interacted with using the Maker Pen
  • Gizmos no longer collide with physical objects
  • The Streamer Camera should now render properly in full screen
  • The Streamer Camera should now follow you more smoothly
  • The Streamer Camera now gives you the option to specify a custom frame rate

    Thanks for playing Rec Room! We can't wait to see what you make with those Gizmos. If you run into any issues, don't hesitate to give us your feedback!
Rec Room - gribbly
Here's what's new!
  • New Gizmos system - gizmos make stuff move in custom rooms!

  • You'll find Gizmos in the Maker Pen. Gizmos work with circuits to make various kinds of programmable motion possible - everything from simple windmills to quite complex mechanisms are possible! We can't wait to see what you can come up with, and we plan to extend this system considerably so please let us know what you wish was possible with gizmos! I'll tell you one thing that's possible - horrifying animatronic clown faces:


You're welcome.
  • Gizmos are part of the Circuit system, so if you can't find them when building a room, go into This Room --> Setup and make sure "Circuit Visibility" is set correctly. Gizmos require at least one chip to turn them on and tell them how fast to move.

We're starting with three gizmo types:
  • Rotate gizmo - connect this to any object to make it spin!
  • Piston gizmo - connect this to any object to make it move in a straight line. Send it a negative speed to move backwards.
  • LookAt gizmo - this gizmo will continually track a tagged object.

Speaking of which...
  • new Tags system. You can now add #tags to any object in a custom room. This lets you do some really fun stuff! Track tagged objects with the LookAt gizmo, assign tagged items to players with respawn points, and use them to filter object triggers (so a trigger will only send a signal when an object with that tag is detected). Again, this is a system we plan to extend over time so let us know what other kinds of things you'd like to do with the tag system!

We're really excited to see what you can make with gizmos and tags! We've had a lot of fun playing with them during testing, and we hope you have fun too!

There's plenty more:
  • New Quick Snap camera gesture - hold up both hands like you're telling me how big of a fish you caught. Then pull both triggers! This will summon your camera and immediately take a photo.

  • There's also a new shortcut in the Expresso menu - press and hold the menu button, then move Down, Down.

  • We optimized our streamer cameras so they have less impact on the in-game framerate.
  • We added a new streamer cam view - 3rd person (face). This camera will always point at the front of your avatar.
  • We updated our new user experience to introduce players to some features we introduced recently.
  • We added a diagnostics screen for PSVR which displays the tracking quality of the headset and Move controllers. (Settings --> Advanced --> Diagnostics)
  • You can now push sandbox buttons using a short (~1m) laser pointer

And lots of bug fixes:
  • Rec Royale - addressed issues where players could hide inside rocks.
  • Rec Royale - fixed Frontier Pass bug where some weird stuff could happen when you hit level 50.
  • Rec Royale - tweaked sprinting on Vive to make it easier and more reliable.
  • Laser Tag - fixed missing respawn countdown
  • Custom Rooms - fixed trigger volume behavior when snapping is enabled.
  • Custom Rooms - fixed an issue where Holotar and Sampler data could get lots when you cloned a room (sorry about that :-/)
  • Circuits - circuit visibility now updates correctly when someone is promoted to host while already in the room.
  • Circuits - fixed RNG chip desyncing for remote players, fixed RNG chip getting stuck on a number after some length of time
  • Circuits - fixed cloning of chips not working for remote players
  • Circuits - fixed Player Hit chip not reporting damage
  • Fixed a bunch of bugs related to reloaders on Laser Tag guns (there are more, there's always more...)
  • We fixed a bug in how sticky objects connected that would cause those objects to incorrectly collide with each other. While this fixes issues users were having in certain custom ^rooms, it also removes the exploit where players were using strategically placed darts to generate continuous rotation. We hope that the new Gizmo system is an acceptable substitute for the exploit! Let us know if you disagree.

OK! Thanks for playing Rec Room! As always, don't hesitate to give us your feedback
Rec Room - gribbly
We've released a patch that fixes a few things:
  • Preventing players from falling through the map in Rec Royale
  • Fixed a bug where the Scout Pass wasn't showing the correct acorn balance
  • Made the "Play Again" door work as expected when you're in a custom Rec Royale room
  • Fixed the Radio in the Sandbox Machine to bring back the missing tracks
  • Got rid of the annoying bumps when walking in the Dorm Room
  • Improved the visual ordering of names on the Visitor Center map
  • Sundry fixes and improvements to backpack skins

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback
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