Fable Fortune - contact@rockpapershotgun.com (Dominic Tarason)

Fable Fortune

Update, Correction: It does appear that Steam players can play with and against XBox and Windows 10 owners of the game, which is nice.>

After seven months in early access to hammer it into ship-shape, RPG-turned-CCG Fable Fortune just about ready for launch. With an official release date of February 22nd, it’ll be rolling out on Microsoft consoles and PC as a free-to-play title, with existing early adopters getting a few perks with their Founders Pack purchase.

Hearthstone probably isn’t shaking in its boots, but this one does at least look to be a reasonably polished looking take on the ‘light’ CCG genre, filling its playfield with chunky cardboard stand-ups after summoning, and buoyed somewhat by the whimsical, fairytale-with-knobs-on aesthetic of the Fable franchise.

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Fable Fortune

The Fable-based CCG Fable Fortune, which hit Steam Early Access last summer, will go into full, free-to-play release on February 22. Leading up to the launch, Early Access players will be able to pick up some free Fancy cards, and a Fancy card pack, in the "Road to Release" log-in event. 

Fable Fortune has undergone a number of major changes since its Early Access debut, including the addition of a single-player mode called Heroic Tales and a new emote system that enables players to—among other things—fart at their opponents. The 1.0 update will feature a new number of stability and bug fixes, which will be detailed when the free-to-play release goes live. 

"We should also find out what Temple and Norman are up to," designer Gary Paskins of co-developer Mediatonic said on Steam. "And we may even see some new, but familiar faces debuting!" 

Until 9 am ET on February 20, players can pick up the Fancy Crazy Cat Lady card by simply connecting to the game and playing around. From 7 pm ET on February 20 to 6:59 pm ET on February 21, the Fancy Restless Spirit card will be up for grabs. And then from 7 pm ET on February 21 to 6:59 pm ET on February 22, the Fancy Bloody Augur card and a Fancy card pack will be free for all players. 

The Fable Fortune Founder's Pack, with 20 card packs, the Flaming Fowl Trophy card, and the "very rare" Giant Egg card, remains available for purchase on Steam for $15/£10/€13.   

Fable Fortune - Cerith
Hello, Heroes!

We have some exciting news to share with you today, as Fable Fortune prepares to leave Early Access and the Game Preview Program, and launch itself into free-to-play with our version 1.0 release on
Thursday 22nd February.



We have a lot of exciting new updates to come with the release of this update, including lots of stability and bug fixes. We should also find out what Temple and Norman are up to; and we may even see some new, but familiar faces debuting!

There's a lot of exciting updates and changes to the game to share with you, and we'll be detailing them more fully when the update releases.

Starting today, and running through until Wednesday 22nd February, Early Access players will be able to log-in and receive free Fancy cards, and even a Fancy card pack, in our Road to Release log-in event. Here’s the schedule:
  • Monday 19th February 14:00 GMT - Tuesday 20th February 14:00 GMT: Fancy Crazy Cat Lady
  • Tuesday 20th February 00:00-23:59 GMT: Fancy Restless Spirit
  • Wednesday 21st February 00:00-23:59 GMT: Fancy Blood Augur and a Fancy Card Pack.

Be sure to log in each day to receive these very fancy rewards!
Please Note: To receive your rewards, please make sure to press "Play" after logging in!

We at Mediatonic and Flaming Fowl would like to thank everyone who partook in the Early Access period, your feedback has not only been invaluable in helping us, but has also helped shape the game. Good luck in your battles as we launch into Free-to-Play later this week!

Sound off in the comments to let us know what you think. And keep an eye out on http://www.fable-fortune.com, as well as our Facebook and Twitter for future updates.

Happy chicken chasing!

- Gary “Cerith” Paskins, Game Designer (Mediatonic)
Eurogamer

Good and evil is barely the start of it, frankly. Fable is one of those rare, fascinating game series upon which nobody can really seem to agree about anything for very long. It's a shallow RPG, or maybe it's a canny and satirical examination of RPGs in general. It's hilarious - oh, the burping! Or maybe it's just juvenile. Let's face it: Fable's easy to the point of being obsequious, isn't it? Or maybe it's choosing to measure itself in ways that go beyond mere difficulty? It's no surprise, then, that with all this discussion churning around it, the world of Albion is so often defined by a mechanic that it doesn't even contain.

As a young child, the story once went, you will find an acorn. If you plant the acorn, green shoots will emerge from the earth. Years later, after a long life of consequence and heroism, you will return to the place that you planted that acorn and a huge oak tree will tower overhead. A lovely idea, isn't it, that a game would be both so reactive and so poetic, that a game would really notice you and afford your presence a degree of lasting importance, that a game would see your involvement with it as a chance for it to grow? But of course there was no acorn in Fable. By extension, there was no oak tree that would have erupted from it. Or was there?

When I heard a few weeks back that a new Fable game was underway with a new developer attached, I experienced a rush of fond memories so vivid, playful, silly and heartfelt that I almost wobbled on my feet for a few seconds. I remembered setting off, barefoot, on a summer's day to a distant island where a cog-driven door emerged from the side of a hill. I remembered the moon peering down through sickly grey murk above bogland, where a monster covered in bracken and moss stood up to his waist in mud. Most of all, I remembered a house I once bought where the previous owner, thanks to a brilliant glitch, lived on long after I had killed them, partially stuck in one of the upstairs walls. Then, I started to think about the task of bringing a series like this back to life with a new creative team and in a new era. In a game so full of moving parts, so driven by whimsy and - perhaps - by accident, what single piece of Fable is absolutely indispensable? In which part of Fable does Fable truly live?

Read more…

Fable Fortune - contact@rockpapershotgun.com (Richard Cobbett)

fab_1

According to the rumour-mills, we may be due another Fable in the world of Albion. A Fable 4, if you will. It’s easy to shrug that off as no big deal. Fable is arguably the series most talked about for what it doesn’t> do rather than what it pulls off, not helped by the PT Barnum level overpromises of a certain Mr P. Molyneux. Plant an acorn and watch it grow into a tree, anyone? Not in this game…

When you ignore all of that> though, and look at Fable as the hack-and-slash RPG that it is rather than the fantasy life simulator it was pitched as, it’s always been a somewhat underrated series with great ideas practically oozing from its pores. Successful? Often not, but if a sequel promises anything, it’s another crack at what could have been great. What does Fable 4 have to draw on? Plenty…

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Fable Fortune - Cerith
Hello, Heroes!

Today we're excited to announce that Sand's story will be arriving in Heroic Tales! Join the Prophet's following and experience his story as he leaves the desert of Samarkand with unearthed relics and arcane old kingdom technology. Someone does not want him to succeed. Do note that you do not need to have completed Crimson's story to access this new content. All players will have access to the first challenge in each Hero's story when they become available!



We also wanted to address the error some players are encountering whereby the game freezes upon entering a game. We are aware of the issue and we apologise for the inconvenience caused. We are currently in the process of fixing these errors, as well as larger scale optimisations to the game, and we hope to get these fixes out to you all soon. Please bear with us as we lock down release plans around this next major update. We recognise this has been a major inconvenience to a small number of our players, and so we're sending all players 2 card packs. Between now and this time next week, please log in and go to "Play" to receive the packs.

Happy chicken-chasing!

- Gary "Cerith" Paskins
Game Designer @ Mediatonic

P.S - Follow us and join the conversation on Facebook, Twitter and Reddit!
Fable Fortune - Cerith


Hello, Heroes!

We’ve got a big one for you today, hold on to your chickens! Have you ever wondered how our Heroes came to be where they are today? Well, you can now play through Heroic Tales to learn about a Hero’s background! We kick off with Crimson’s story: the human-turned-balverine struggles with acceptance and is constantly being hunted; she’ll need to become the hunter if she wants to live.

Have you ever wanted to let your opponent or ally know how you’re feeling in battle? Maybe you need to congratulate them on a good play, or have your Hero tell one of their best jokes. What about having a unit fart whilst in play, mocking your opponent? Well, you can do all that and more with the new Emotes! Both your Hero and units have their own emotes, so play around with them all. There is also an option to mute your opponent and ally’s emotes, should they start becoming a bit insufferable.

We’re introducing a much easier way of keeping track of our updates, via our in-game News! This handy section will let you read any updates the Fortune team have to give out, as well as including all previous and (when they come out) future patch notes. If there’s any newly posted news, we’ll automatically show you the next time you log in; after that, it’ll only show again if you decide to open it yourself. You can find the News button next to the newly redesigned Daily Bounties banner on the main menu.

Finally, some minor balance changes, and an overhauled Unstable Brew await you in battle - please check the sections below for more info. We’re really excited to bring you the new Unstable Brew, we’ve been working on it for a while now!

As always, sound off in the comments to let us know what you think. And keep an eye out on http://www.fable-fortune.com, as well as our Facebook and Twitter for future updates. Our dev roadmap also has a list of upcoming features.

Happy chicken chasing!

- Gary “Cerith” Paskins, Game Designer (Mediatonic)

Features & Updates:
Heroic Tales:

The Training button has been replaced with a “Solo Events” button! Upon going through this new portal, you will find Training (now split into 2 handy buttons for Normal or Hard difficulties for quicker access) and Heroic Tales. You can now learn more about your favourite Heroes and how they came to where they are now by playing through their story! We’ll be rolling out different Heroes stories as time goes on, for now, please enjoy Part 1 of Crimson’s story.

When playing through a Hero’s story, you may only use decks belonging to that Hero - however, you are free to use any decks that you have built for that Hero. There’s also some rewards along the way!
  • Story Time! - Explore Crimson’s Story. More Heroes’ stories coming soon!

Emotes:

Bring some light-hearted fun, or throw-down with your best taunts or jokes to the game with emotes! Hero’s have a huge variety of different emotes that change with your Morality, and even have multiple different lines for the same emote. Units can sing, taunt or even fart on your command. Be sure to use them all tactically during battle.
  • Express Yourself - You can bring up a list of emotes for your Hero by right-clicking on your Hero or pressing LB while a card in your hand is highlighted.
  • Units Have Feelings Too - You can bring up a list of emotes for units by right-clicking on a unit or pressing LB while a unit is highlighted.
  • Hey Crimson, Introduce Yourself - Heroes and Bosses now have a variety of introductory messages at the start of a battle.

News:

Up until now, to find out the latest news for Fortune, you’d have to go outside the game, now, with the introduction of News, you’ll now be able to find out all announcements from the team directly inside the game. We’ll be posting patch notes, announcements, updates and anything else that might be useful to you here.
  • In the Loop - Stay up to date with any and all Fortune news from inside the game!
  • Notice Banners - The Daily Bounties orb has been replaced with a couple of banners in the main menu. These 2 banners will bring up the News and Daily Bounties respectively.
Co-Op Boss Powers:

After we ran Demon Door as a trial Co-Op boss not long ago, we got lots of feedback from the community - most notably that the Boss Power was so integral to the battle, not knowing what it was beforehand was frustrating, especially as a lot of players would not check the power once in battle either, and it was a conditional ability. We’ve now added the option for you to view a Boss’s Power before entering the battle, by viewing it on the event screen for that boss.
  • You Are Now Prepared - Boss Powers can now be viewed when looking at the Boss event screen.

Card Changes:

Alchemist:
Putting the “Unstable” and “Brew” in Unstable Brew

Unstable Brew has been completely redesigned; we wanted to have a spell that made you really feel like you were playing as a travelling alchemist salesperson, whipping up new brews on a whim when needed. This led us to this new design for Unstable Brew: the card costs 2 Gold and now reads “Conjure a custom spell. Add the first of two ingredients!”. So, what are the first ingredients you can choose from? Glad you asked!
  • Give a friendly unit +2/+2.
  • Summon two 2/2 Naive Punters.
  • Heal a character for 4.
  • Swap a unit's Strength and Health.
  • Set a unit's Strength and Health to 4.
  • Give an enemy unit -2/-2.
Conjuring 1 of the above of course means that you will be presented 3 of the 6 options, and you may choose 1 of the 3 options. So, you chose an ability, now what? The Brew returns to your hand, but it needs another ingredient… it needs something else. For another 2 Gold, you can choose another ingredient, here’s your list of potentials:
  • Transform a random enemy minion into a 1/1 Oozling.
  • Give units in your hand +1/+1.
  • Draw a card.
  • Add each Enhanced Vial to your hand.
  • Summon three 1/1 Oozlings.
  • Deal 4 damage split between enemies.
Same deal as the first ingredient, you can Conjure 1 of 3 of the second set of 6 ingredients; after selecting your second ability, the card returns to your hand, the Brew now complete! For a final 2 Gold, you can now play the combined effects in one spell! For your questing purposes, each time you choose an ingredient does count as playing a spell.

We really hope you have as much fun playing this card as we have done - lots of crazy concoctions can come out of this spell!

Card changes:
  • Unstable Brew - Redesigned to, (2) “Conjure a custom spell. Add the first of two ingredients!

Neutral:
The best defence is a good… defence?

Battle Medic has risen to newfound fame since her buff in one of our previous balance patches, and Rosewight Cager has always been a top performer since its release. Both of these cards offer a huge amount of value through their stats and/or abilities and are pushing out other contenders for units of similar a Gold cost. We’re lowering both of their stats ever so slightly to reduce their power a little, and open the path for other cards to be up for your consideration when building your decks.

Card changes:
  • Battle Medic - Health decreased from 4 to 3.
  • Rosewight Cager - Strength decreased from 3 to 2.
Bug Fixes:

  • Blacksmith no longer incorrectly appears in the Larger Than Life quest reward selection pool.
  • Fixed an issue where you could select a button in the next screen immediately if you clicked in the right position, when entering an event.
  • Fixed some friend invite issues around people prematurely exiting setup before starting a game.
  • Fixed some visual issues when choosing an invalid deck while playing with a friend.
  • General stability fixes.
Known Issues:
  • Rosewight Cager can cause games to cause an error in Heroic Tales. We’re not saying don’t use it for now but...
  • Some cards with Invest and Train cannot be played when you have 6 units in play. We should hopefully have a fix for this soon!
  • Some units that receive buffs while in your hand will not count towards the Oakfield quest, Help on the Farm.
Fable Fortune - fablefortune

Heroes!

PVP season 5 kicks off today! Jump in and see if you can grab all the presents but be careful not to be left out in the cold. ❄️This is the last PVP season of 2017 so make it count!

As always, we've added a new brand new reward card to the mix! This time it's the Rosewight Stalker.

Often mistaken for a simple tree until it's too late, the Rosewight Stalker has cut short the lives of many weak and weary intruders in the undergrowth of Rosewood.

Let us know what you think of the new card in the comments!

- Team Fable Fortune



Fable Fortune

When Microsoft announced the shock closure of long-running developer Lionhead Studios back in March 2016, Fable Legends fell by the wayside. What most people didn't know at the time was there was another Fable game in the works at Lionhead, one that hadn't even been announced yet.

Unlike Fable Legends, though, this secret Fable game survived Lionhead's closure. That secret game was Fable Fortune, and this is the story of its long and winding journey to launch.

Fable Fortune, a Hearthstone-like collectible card game set in the Fable universe, sprang into life in October 2014 after the small team responsible for Fable Anniversary wrapped up the Steam version of the game. With Fable Legends development in full swing, the Anniversary team was asked to come up with an idea for a mini-game of companion game that would slot into the big Xbox One and PC project. Lionhead had form when it came to Fable companion pieces, of course, with Fable: Coin Golf and Fable: Pub Games both past successes.

Read more…

Fable Fortune - fablefortune


Heroes!

Venture into the beautiful village of Oakfield for the new PVP season! Will you fill your table with a bountiful harvest or end up stealing someone else's table scraps?

This is a new location with new quests! Oakfield was added in Update 0.6.1 and we've added a new reward card to the mix: the Founder.

Little is known about where the Founders came from or why, but tales tell of them sharing their magic with those that prove worthy!


Let us know what you think of the new Oakfield location and Founder card in the comments!

- Team Fable Fortune





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