Update, Correction: It does appear that Steam players can play with and against XBox and Windows 10 owners of the game, which is nice.>
After seven months in early access to hammer it into ship-shape, RPG-turned-CCG Fable Fortune just about ready for launch. With an official release date of February 22nd, it’ll be rolling out on Microsoft consoles and PC as a free-to-play title, with existing early adopters getting a few perks with their Founders Pack purchase.
Hearthstone probably isn’t shaking in its boots, but this one does at least look to be a reasonably polished looking take on the ‘light’ CCG genre, filling its playfield with chunky cardboard stand-ups after summoning, and buoyed somewhat by the whimsical, fairytale-with-knobs-on aesthetic of the Fable franchise.
The Fable-based CCG Fable Fortune, which hit Steam Early Access last summer, will go into full, free-to-play release on February 22. Leading up to the launch, Early Access players will be able to pick up some free Fancy cards, and a Fancy card pack, in the "Road to Release" log-in event.
Fable Fortune has undergone a number of major changes since its Early Access debut, including the addition of a single-player mode called Heroic Tales and a new emote system that enables players to—among other things—fart at their opponents. The 1.0 update will feature a new number of stability and bug fixes, which will be detailed when the free-to-play release goes live.
"We should also find out what Temple and Norman are up to," designer Gary Paskins of co-developer Mediatonic said on Steam. "And we may even see some new, but familiar faces debuting!"
Until 9 am ET on February 20, players can pick up the Fancy Crazy Cat Lady card by simply connecting to the game and playing around. From 7 pm ET on February 20 to 6:59 pm ET on February 21, the Fancy Restless Spirit card will be up for grabs. And then from 7 pm ET on February 21 to 6:59 pm ET on February 22, the Fancy Bloody Augur card and a Fancy card pack will be free for all players.
The Fable Fortune Founder's Pack, with 20 card packs, the Flaming Fowl Trophy card, and the "very rare" Giant Egg card, remains available for purchase on Steam for $15/£10/€13.
Good and evil is barely the start of it, frankly. Fable is one of those rare, fascinating game series upon which nobody can really seem to agree about anything for very long. It's a shallow RPG, or maybe it's a canny and satirical examination of RPGs in general. It's hilarious - oh, the burping! Or maybe it's just juvenile. Let's face it: Fable's easy to the point of being obsequious, isn't it? Or maybe it's choosing to measure itself in ways that go beyond mere difficulty? It's no surprise, then, that with all this discussion churning around it, the world of Albion is so often defined by a mechanic that it doesn't even contain.
As a young child, the story once went, you will find an acorn. If you plant the acorn, green shoots will emerge from the earth. Years later, after a long life of consequence and heroism, you will return to the place that you planted that acorn and a huge oak tree will tower overhead. A lovely idea, isn't it, that a game would be both so reactive and so poetic, that a game would really notice you and afford your presence a degree of lasting importance, that a game would see your involvement with it as a chance for it to grow? But of course there was no acorn in Fable. By extension, there was no oak tree that would have erupted from it. Or was there?
When I heard a few weeks back that a new Fable game was underway with a new developer attached, I experienced a rush of fond memories so vivid, playful, silly and heartfelt that I almost wobbled on my feet for a few seconds. I remembered setting off, barefoot, on a summer's day to a distant island where a cog-driven door emerged from the side of a hill. I remembered the moon peering down through sickly grey murk above bogland, where a monster covered in bracken and moss stood up to his waist in mud. Most of all, I remembered a house I once bought where the previous owner, thanks to a brilliant glitch, lived on long after I had killed them, partially stuck in one of the upstairs walls. Then, I started to think about the task of bringing a series like this back to life with a new creative team and in a new era. In a game so full of moving parts, so driven by whimsy and - perhaps - by accident, what single piece of Fable is absolutely indispensable? In which part of Fable does Fable truly live?
According to the rumour-mills, we may be due another Fable in the world of Albion. A Fable 4, if you will. It’s easy to shrug that off as no big deal. Fable is arguably the series most talked about for what it doesn’t> do rather than what it pulls off, not helped by the PT Barnum level overpromises of a certain Mr P. Molyneux. Plant an acorn and watch it grow into a tree, anyone? Not in this game…
When you ignore all of that> though, and look at Fable as the hack-and-slash RPG that it is rather than the fantasy life simulator it was pitched as, it’s always been a somewhat underrated series with great ideas practically oozing from its pores. Successful? Often not, but if a sequel promises anything, it’s another crack at what could have been great. What does Fable 4 have to draw on? Plenty…
When Microsoft announced the shock closure of long-running developer Lionhead Studios back in March 2016, Fable Legends fell by the wayside. What most people didn't know at the time was there was another Fable game in the works at Lionhead, one that hadn't even been announced yet.
Unlike Fable Legends, though, this secret Fable game survived Lionhead's closure. That secret game was Fable Fortune, and this is the story of its long and winding journey to launch.
Fable Fortune, a Hearthstone-like collectible card game set in the Fable universe, sprang into life in October 2014 after the small team responsible for Fable Anniversary wrapped up the Steam version of the game. With Fable Legends development in full swing, the Anniversary team was asked to come up with an idea for a mini-game of companion game that would slot into the big Xbox One and PC project. Lionhead had form when it came to Fable companion pieces, of course, with Fable: Coin Golf and Fable: Pub Games both past successes.