Northgard - buzzard
Hey there!

We've been working at increasing the stability of the game and improving the issues that you have reported us through the community hub!

Here's a list for today update:

Stability:

- drop VS2015 dependency: you longer need to run (automatically or manually) vcredist.exe. This should allow the game to start on computers that couldn't install it.
- always start the game in borderless mode even if disabled, then turn to exclusive when game starts. This should prevent some crashes due to overlays or streaming programs.
- access violation : we are working on it, some code has been put in place to pinpoint more precisely the source.

Improvements:

- added ability to scale the UI (4K etc.) resolution support
- fixed "can't click on some part of the screen" on large resolutions
- added vsync option

Bug Fixes:

- upgraded house : correctly gives +3 pop instead of +2
- happiness : only wolf clan gets warriors happy bonus
- sheepfold : no longer give food production bonus to villagers when upgraded
- fixed calculus of "we want better houses" with large population
- various crashes fixes

v0.1.3911-beta

Make sure that you are running this version by looking at the bottom right of the title screen. Restart Steam (or your computer) to force the update to download.

We will keep you posted as we push new updates, in the meanwhile you can also read our FAQ here: http://steamcommunity.com/app/466560/discussions/0/135509823665461548/
Northgard - ncannasse
Hey there!

We've been working at increasing the stability of the game and improving the issues that you have reported us through the community hub!

Here's a list for today update:

Stability:

- drop VS2015 dependency: you longer need to run (automatically or manually) vcredist.exe. This should allow the game to start on computers that couldn't install it.
- always start the game in borderless mode even if disabled, then turn to exclusive when game starts. This should prevent some crashes due to overlays or streaming programs.
- access violation : we are working on it, some code has been put in place to pinpoint more precisely the source.

Improvements:

- added ability to scale the UI (4K etc.) resolution support
- fixed "can't click on some part of the screen" on large resolutions
- added vsync option

Bug Fixes:

- upgraded house : correctly gives +3 pop instead of +2
- happiness : only wolf clan gets warriors happy bonus
- sheepfold : no longer give food production bonus to villagers when upgraded
- fixed calculus of "we want better houses" with large population
- various crashes fixes

v0.1.3911-beta

Make sure that you are running this version by looking at the bottom right of the title screen. Restart Steam (or your computer) to force the update to download.

We will keep you posted as we push new updates, in the meanwhile you can also read our FAQ here: http://steamcommunity.com/app/466560/discussions/0/135509823665461548/
Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

Blood for the blood god, it’s only the weekly Steam charts! These are the ten games which sold best on Steam last week.

The debate has raged for an eternity. The infinite dilemma that has defeated even humanity’s greatest minds.

Which is best: guns or swords? Today, I have a definitive answer for you.

… [visit site to read more]

Northgard

Northgard, even in its current Early Access state, is one of the better Viking games I’ve played in recent years. And I say that as someone who has an actual Viking raven banner flying above his desk. It plays similarly to old school Age of Empires while cutting back on micromanagement in the spirit of modern RTS design, and its understated art style captures the contrast between bleakness and wonder at the foundation of Norse mythology.In the current Skirmish vs AI mode (the only one available, though competitive multiplayer and a campaign are planned), your empire starts with a handful food-producing villagers who forage your home region automatically to add to your stockpile. Once your labor force is larger than what is needed to feed itself, they can begin constructing buildings that will increase your population cap and train villagers into advanced jobs like woodcutters, scouts, and warriors.

The main deviation from the Age of Empires formula is that each map is split up into regions with defined borders. Once explored by a scout, they can be colonized for a lump sum of food (or conquered from a rival warlord if already claimed). Each has a fixed number of buildings it can support, and many also contain special resources like iron, stone, dense forests that increase your woodcutting output, or shorelines that allow you to launch Viking raids to seize off-map loot. Workers and military units are assigned to a region, where they will go about their business automatically, rather than having to constantly be given new orders. This let me focus more on high-level strategy and less on whether I needed to constantly reassign my wayward lumberjacks, which was refreshing.

The decision about when to go to war is never straightforward.

Northgard also models the reality that the passing of the seasons was a central factor in Viking life. The wheel of the year is always turning as you build, expand, and fight for glory. When it reaches winter, farms stop producing and your consumption of food and firewood goes up drastically. Military units operating outside your home territory also suffer combat penalties—despite what romantic portrayals might show, Vikings knew better than to go to war during the Scandinavian winter. This makes it necessary to maintain a stockpile of resources throughout the other months and time attacks carefully, leading to some interesting strategic decisions. You might discover an unspoiled region with rich iron deposits in October, and be forced to ask yourself if it’s worth spending the food to colonize it if it means half your population might get sick or die of starvation during the winter. Some years, you will be warned of an oncoming blizzard, making the winter even harsher and requiring even more drastic preparations.

Similarly, the decision about when to go to war is never straightforward. If I chose to attack on the first day of spring after a harsh snowstorm, I could expect my targets’ forces to be depleted, but my own were likely to be as well. The height of summer is prime war-making season, but everyone is at the height of their power and anyone I went after saw me coming a mile away. Fall raids tended to put me in a high risk, high reward situation. Getting bogged down in fighting right before the snows come could be disastrous, leading to my hapless retinue fighting in hostile land with significant debuffs and almost certainly perishing. But such a bold undertaking was sometimes able to catch my foes off-guard. On the other hand, playing defensive and building up a stockpile one year might allow you to weather winter in comfort and catch a more aggressive rival on the back foot the next year. It’s a simple and transparent mechanic, but one that brought a lot of new dimensions to my strategic thinking.

Just as the Vikings did much more than the pillaging they’re infamous for, Northgard offers several paths to victory. Some of them don’t even require you to bury axes in your enemies’ skulls. You can win a Trade victory by making a certain amount of money selling resources you have a surplus of to the other chieftains on the map. You can win a Prestige victory by performing great deeds to gain the title of King and building an associated wonder. A Lore victory requires you to seek out ruins and ancient standing stones to complete the modest tech tree and earn the blessings of the Norse gods. Or, you know, you can just kill everybody. I tried each path at least once. They all feel fleshed out and interesting, with their own unique concerns, which bodes well for replayability.

The current Early Access build features three playable clans with unique bonuses (my favorite being the martial-focused Wolf clan). But the devs plan to expand that roster in addition to adding new modes. I’m anxious to see Northgard grow and evolve, as it’s already engaging and easy to recommend as-is. It plays a little looser with the mythology stuff than I’d prefer; one of the non-player creep enemies is a “corrupted valkyrie,” which is kind of a stretch. But its overall portrayal of the goals and challenges of a Viking chieftain are fairly grounded and accurate, avoiding Hollywood stereotypes in favor of a feeling of historicity. If Odin played Early Access strategy games, I imagine he’d be pleased.

Northgard - contact@rockpapershotgun.com (Brendan Caldwell)

Every Monday we send Brendan to scout the early access ruins for hidden treasures. This week, the careful Viking tactics of Northgard [official site]

This is Blainn, below. He s just killed a Wyvern. He’s my best mate because I gave him and his giant pals, the J tunn, enough food to last a lifetime. They reckon we in the Goat clan are excellent humans and now Chief Blainn is fighting alongside us in our hoofed conquest of the whole land. This is one endgame that comes in Northgard, a rock-solid RTS about allocating and reallocating your Viking workforce in just the right way. Technically this match ended over an hour ago, when my opponent reached a wisdom victory . But it s a testament to Northgard s foundations that, when given the option to leave or continue following my defeat, I happily clicked keep playing . … [visit site to read more]

Northgard - buzzard
Hey there!

We're still working hard on getting the major bugs fixed. We're down from 3-5% of crash on launches to 1%... I know that's no consolation for the people still experiencing the bug. But we're still working on it.

Here's what should be fixed in this last update:

- Fixed achievements not unlocking
- Fixed difficulties in placing buildings
- Fixed Helheim spawning (too many) Valkyries
- Fixed a few AI bugs triggering crashes
- Random smaller bugs.

v0.1.3886-beta

Let us know how you're going with the bugs.

Thank you all for your support and your patience as we iron out the bugs.

You're awesome!
Northgard - indieCatapult
Hey there!

We're still working hard on getting the major bugs fixed. We're down from 3-5% of crash on launches to 1%... I know that's no consolation for the people still experiencing the bug. But we're still working on it.

Here's what should be fixed in this last update:

- Fixed achievements not unlocking
- Fixed difficulties in placing buildings
- Fixed Helheim spawning (too many) Valkyries
- Fixed a few AI bugs triggering crashes
- Random smaller bugs.

v0.1.3886-beta

Let us know how you're going with the bugs.

Thank you all for your support and your patience as we iron out the bugs.

You're awesome!
Northgard - buzzard
Hey there everyone,

As promised we've pushed out two updates today that should take care of the problems with the game not launching for some people. This is the main news and was obviously our priority for today. The rest of the info is below. Keep those reports coming!

Achievements
We've also added Steam achievements, I know that a lot of you were waiting for that, so enjoy. There are only 16 or so for now, but we'll add more as we go along.

Important!
When you update, make sure that the version number on the bottom right of the menu screen is the same as this v0.1.3880-beta. If it's not, then quit the game and restart steam, hell reboot your computer for good measure. That ought to trigger the update and get you going. :)

  • Black screen/crash on launch:
    - Fixed several access rights violation errors, which should take care of a lot of the black screen stuff.
    - We’re now shipping with OpenAL32.dll, which should fix the game just refusing to launch for some people.
    - If you're having issues with these things after updating. Please comment here.
  • No License:
    - We pushed a fix that should take care of this for most users. If you still have the menu grayed out then let us know.
  • Intel HD cards:
    - This is a tricky one, we’ve seen a lot of different bugs relating to these cards, so while we gather more info and work out what’s causing the problems, we’ve added a warning for people with Intel cards, just to let them know that it could be a problem. We’ll let you know as we have more info.
  • Other:
    -Fixed “Failed to update buffer data” issues. This was causing some people’s sound to pause at certain moments.
    -Fixed the random farm that was spawning wherever it felt like it.
    -Fixed the earthquake damage notification that was appearing way later than it should have.
Raw dev version:

v0.1.3880-beta

- fixed "NO LICENSE" / menu buttons being all grayed out
- fixed "Failed to upload buffer data" issues (might cause sound to pause in some cases)
- ship with OpenAL32.dll, prevent some "game won't start" issues
- fixed several Access Violation errors (prevent some "black screen at start" issues)
- added warning for Intel HD cards (various bugs reported)
- fixed phantom farm appearing in some generation
- fixed earthquake buildings damaged notification appearing too late
Northgard - indieCatapult
Hey there everyone,

As promised we've pushed out two updates today that should take care of the problems with the game not launching for some people. This is the main news and was obviously our priority for today. The rest of the info is below. Keep those reports coming!

Achievements
We've also added Steam achievements, I know that a lot of you were waiting for that, so enjoy. There are only 16 or so for now, but we'll add more as we go along.

Important!
When you update, make sure that the version number on the bottom right of the menu screen is the same as this v0.1.3880-beta. If it's not, then quit the game and restart steam, hell reboot your computer for good measure. That ought to trigger the update and get you going. :)

  • Black screen/crash on launch:
    - Fixed several access rights violation errors, which should take care of a lot of the black screen stuff.
    - We’re now shipping with OpenAL32.dll, which should fix the game just refusing to launch for some people.
    - If you're having issues with these things after updating. Please comment here.
  • No License:
    - We pushed a fix that should take care of this for most users. If you still have the menu grayed out then let us know.
  • Intel HD cards:
    - This is a tricky one, we’ve seen a lot of different bugs relating to these cards, so while we gather more info and work out what’s causing the problems, we’ve added a warning for people with Intel cards, just to let them know that it could be a problem. We’ll let you know as we have more info.
  • Other:
    -Fixed “Failed to update buffer data” issues. This was causing some people’s sound to pause at certain moments.
    -Fixed the random farm that was spawning wherever it felt like it.
    -Fixed the earthquake damage notification that was appearing way later than it should have.
Raw dev version:

v0.1.3880-beta

- fixed "NO LICENSE" / menu buttons being all grayed out
- fixed "Failed to upload buffer data" issues (might cause sound to pause in some cases)
- ship with OpenAL32.dll, prevent some "game won't start" issues
- fixed several Access Violation errors (prevent some "black screen at start" issues)
- added warning for Intel HD cards (various bugs reported)
- fixed phantom farm appearing in some generation
- fixed earthquake buildings damaged notification appearing too late
Northgard - buzzard
Just thought we'd take a second to officially announce the launch. It's available right now. We're here waiting to hear what you think about our little strategy game here...

...