Jan 12, 2020
Sector Six - Zuurix
Hey all,

A small update: Sector Six's original soundtrack (OST) that was previously a "DLC" has been ported to Steam's new soundtrack system - now it's separate from the game in your libraries.

I've also added two new tracks that weren't in the game when the OST was first uploaded back in 2016.

Enjoy =]

https://store.steampowered.com/app/469520/Sector_Six_OST/
Sector Six - Zuurix
Hey all,

Just a quick update on what's going on.

Linux is still broken, but I am working on it almost every day.
You can see that in detail here.

After I have fixed the Linux, I'll be spending Saturdays making set rework.

I have done some brainstorming about set rework in this discussion.
I've also got a suggestion to make a set that promotes the gameplay that resembles the old class system.

I'll share more concrete details once the set rework is in progress.

So, that's the news.

I hope the new year has been good already, until next time!
Sector Six - Zuurix
Hey all,

I've just released a new version of the game:

Shadow of the Past no longer shows flags.
Text added and changed with relic rework update has been translated to BR, BE, FR, and DE.

Linux status:

It's still not possible to launch the game.

The problem is very annoying because it doesn't show any error message, so I have no idea what's wrong.

I've made a thread in Steam developer's discussions and now I'm waiting for a reply.

Hang in there.
Sector Six - Zuurix
Better endgame, better relics, Belarusian translation, and more!

Endgame changes:
Decayed fragments required to create deterioration relics: Reduced from 1000 to 100. There's no reason to keep more casual players from getting Arcane Arsenal achievement. Including myself =]

Level 30+ alloy container vendor stock: Increased from 3 alloy containers to 22. Made getting those transient containers less of a hassle.

At max spaceship level: Altered Instance and Absolute Deterioration multipliers now also affect the experience. That means millions of Ascension XP!

Altered part drop chance in altered instances: Increased by 20%.

Relic rework:
Dismantling relics now always gives reliquary diode.
Relic property amount: Increased from 7 to 9, one above fully upgraded etalons.
Relics can now have scaling properties. E.g.: +x maximum armor, +x ether on kill.
Graphically improved Upgrade Sockets, Amplifier Well.
Tempoquake, Cryostasis now reduces weapon damage by 50%, instead of 90%.

These relics now increase relic limit by 1 and no longer compete with stronger relics for relic slots:
  • Legionvault, Fractal Arsenal
  • Scepter and Needles
  • Suun's Loom, Atomic Library
  • Deathlink, Assault Adapter
  • Surge Accelerator, Exothermic Focus
  • Eternity of Destruction, Arsenal Extender
  • NA-1, Naonic Archive
  • Strengthsource, Tridenkorian Flagship Systems
  • Zero Spire, Coolant Injector
  • Mark of Defender, Hero's Exempt
  • Radiance and Blight, Aberrant Alliance
  • Flame Tower, Redirection Hub
Now it's possible to disable animations of these relics by rotating them:
  • Asymadrenlysk, Craeno's Final Creation
  • NA-1, Naonic Archive
  • Eternity of Destruction, Arsenal Extender
  • Everlasting Light, Ether Networks
  • Legionvault, Fractal Arsenal
  • Trism of Glory
  • Duality of Transience, Etherion's Catalyst
  • Upgrade Sockets, Amplifier Well
  • Strengthsource, Tridenkorian Flagship Systems
  • Surge Accelerator, Exothermic Focus
  • Crippled Vault, Broken Reality
Cor's Voidshape set effect changes:
Renamed to Cor's Voidmass.
Effect changed to: If your spaceship has no compressed parts installed: Triples core attributes.

Belarusian translation:
Added Belarusian translation by LEX.by - keep in mind that it's not perfect.

WARNING:
I haven't tested any these changes much + I have ported the game to a new version of the engine, so if something breaks, please tell me.

Have fun!
Sector Six - Zuurix
Hey all, this is just a quick post about the current status of the game's development.

So, first of all, yes, I am currently working on a relic rework update.



It's pretty much done, this is what changes it'll bring:

Dismantling relics now always gives reliquary diode.
Relic property amount: Increased from 7 to 9, one above fully upgraded etalons.
Relics can now have scaling properties. E.g.: +x maximum armor, +x ether on kill.
Graphically improved Upgrade Sockets, Amplifier Well.
Tempoquake, Cryostasis now reduces weapon damage by 50%, instead of 90%.

These relics now increase relic limit by 1 and no longer compete with stronger relics for relic slots:
Legionvault, Fractal Arsenal
Scepter and Needles
Suun's Loom, Atomic Library
Deathlink, Assault Adapter
Surge Accelerator, Exothermic Focus
Eternity of Destruction, Arsenal Extender
NA-1, Naonic Archive
Strengthsource, Tridenkorian Flagship Systems
Zero Spire, Coolant Injector
Mark of Defender, Hero's Exempt
Radiance and Blight, Aberrant Alliance
Flame Tower, Redirection Hub

Now it's possible to disable animations of these relics by rotating them:
Asymadrenlysk, Craeno's Final Creation
NA-1, Naonic Archive
Eternity of Destruction, Arsenal Extender
Everlasting Light, Ether Networks
Legionvault, Fractal Arsenal
Trism of Glory
Duality of Transience, Etherion's Catalyst
Upgrade Sockets, Amplifier Well
Strengthsource, Tridenkorian Flagship Systems
Surge Accelerator, Exothermic Focus
Crippled Vault, Broken Reality

Endgame changes:
Decayed fragments required to create deterioration relics: Reduced from 1000 to 100. There's no reason to keep more casual players from getting Arcane Arsenal achievement. Including myself =]

Level 30+ alloy container vendor stock: Increased from 3 alloy containers to 22. Made getting those transient containers less of a hassle.

At max spaceship level: Altered Instance and Absolute Deterioration multipliers now also affect the experience. That means millions of Ascension XP!
The plan is to release all that and more next Saturday.

After that, I'm thinking about doing the set rework. I think I'll finally nerf Lodeon's Ultimatum and rework Oesa's Radiance, Kithalia's Blight, and Etherion's Clash sets.

I also might add a new mission type - something to add some visual variety to the game.
So that's the news for now, until next time!

PS.: I almost forgot to mention - I will update the library assets. Don't know when, so just hang in there.
Nov 1, 2019
Sector Six - Zuurix
Some have things have changed.

1)

Sector Six is no longer published by Michael Jendryssek.

Without him, Sector Six would probably not be on Steam today and I am very grateful for that - I'm sure all those players who enjoyed Sector Six can relate, so let's thank him =]

From now on everything will be managed by me, Aivaras Klimas a.k.a. Zuurix.
That should not affect players in any way.

2)

Sector Six might get some updates.

I have decided to dedicate Saturdays to working on low priority projects - side projects and finished major projects. This includes Sector Six!

Currently, I'm busy with Magic of Autumn, but after some time I'll be able to start updating Sector Six.

First of all, I'm thinking about doing a small relic rework - a bunch of minor changes to making relics truly the top tier parts.

But more about that later - for now that's all the news.

Until next time!
Sector Six - Zuurix
This update adds German translation by Spiffosi and Milkshaker!

Other changes:

Techamer's rewards are now better: +200% inate loot quality for parts created by Techamer.
Destroyed areas now no longer draw backgrounds.
Trism of Glory achievement number is now displayed with a custom font in all languages.
Fixed: Trying to take screenshot by pressing F12 while using controller switches to keyboard and mouse mode.
Fixed: Shadows of the Past graphical glitch.
Fixed: Ship surfaces are not removed.
Fixed: Switching languages deletes wrong fonts.

Have fun!

Aug 24, 2019
Sector Six - Zuurix
Sector Six - Zuurix
This update adds French translation by Alexandre Magin a.k.a. All_Zebest!

Also, fixed a bug that made Strike + Nodes deal more damage than it should.

Have fun!

Sector Six - Zuurix
https://store.steampowered.com/app/1097560/Light_of_the_Locked_World/
A new game by Zuurix!

Light of the Locked World is a fantasy RPG with local multiplayer, inspired by old school MMOs like Ultima Online and RuneScape.

The World Gate has malfunctioned and you are taken to Caios II - the Locked World.
As you build a new life for yourself, you notice that something sinister is going on.
You might be in danger - you must find out what's happening.

Features:

Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.

Combat:

Real-time, uses only one button to attack, effectiveness is based on equipment stats and player's positioning skill.

Local multiplayer:

Take the game to the next level by inviting another player to play with or against you.
You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
...