Pyre - kid_zomb
We are so excited to announce Hades II, our studio's fifth game and first-ever sequel! Meet the Princess of the Underworld in our 4K reveal trailer, which premiered tonight at The Game Awards:

Coming to Early Access
Like its predecessor, Hades II will be available in Early Access here on Steam for some time leading up to its full v1.0 launch. Add Hades II to your wishlist for a handy reminder when the time comes:

https://store.steampowered.com/app/1145350/Hades_II/
Feedback from our player community through the course of development was foundational to the design and vital to the quality of the original game, so we plan to reprise that type of process with Hades II. Expect more information about our Early Access sometime in 2023.

About the Game
In Hades II, you'll battle beyond the Underworld using dark sorcery to take on the sinister Titan of Time in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft.



This is a direct sequel taking place sometime after the events of the original game. No prior knowledge of the original Hades is needed, though there are plenty of connections!

As Melinoë, the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the Titan's forces with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again.



Like her brother Zagreus from the original game, Melinoë is not a character of our own invention, and is based on an ancient Underworld deity thought to be related to Hades. What little ancient mythology exists about her was more than enough to make us want to explore her story and connection to her family, and in so doing, expand on our vision of the Underworld!

For more details, check our Hades II FAQ. Please note, much like with our past titles, we plan to leave many details for you to discover!

About Supergiant Games
We are a small independent game studio based in San Francisco, CA. Since 2009, we have strived to make games that spark your imagination like the games you played as a kid.



We now have more than 20 people on our team (a few more than on the original Hades), including all seven of the original members of the team that created our first game, Bastion, who have worked together in their respective roles on all our games ever since.

We work on one main new game project at a time, and Hades II is that project for the foreseeable future. The original Hades earned more than 70 Game of the Year awards following its v1.0 launch in 2020, and grew into our most successful game. Now, we are doing our best to make a sequel that lives up to its predecessor, and stands strong on its own merits.

Your generous support is the reason we've been able to stick together as a team all this time, so thank you very much for believing in us and for your patience as we develop this game!
Transistor - contact@rockpapershotgun.com (Natalie Clayton)

Comb your hair, spray that perfume and suit up for a night of high culture, readers – the third edition of the Game Music Festival is underway. Starting last night, you can already tune into a full evening of orchestral rearrangement of scores from Bastion, Transistor, Pyre and Hades, with Larian Studios picking up the mic tonight for a more high-fantasy swing at the concert scene.

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Pyre - kid_zomb
We are beyond excited to announce we have completed the Early Access development of our god-like rogue-like dungeon crawler, Hades, and officially launched v1.0 of the game! Whether you've been with us all through Early Access or just now delving in, we hope you have a wonderful time exploring everything the Underworld has to offer. Get it here:

https://store.steampowered.com/app/1145360/Hades/
About the Game
Hades combines the best aspects of our critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.

As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.

We designed Hades for Early Access from the ground up to see just what we could create in partnership with our community. After three years in development, the result is by far the biggest, most feature-rich game we've ever made. We hope it captures your imagination right away with its fast-paced action and detailed world, and keeps you discovering new events and possibilities for dozens or even hundreds of hours. For more information, visit the Hades FAQ on our web site.
Dragon Age: Origins - contact@rockpapershotgun.com (Brendan Caldwell)

>

Ah, religion. I know this is a topic we all have trouble agreeing on. But fear not, humble practitioner of a good pray, I am not here to squint angrily at your favourite book of life advice. I m only here for the videogame religions. The ones that are very, very, very, very bad. You know, the gun-loving cults and the xenophobic people-burners. The (mostly) fictional religions that involve an uncommon volume of murder. Step this way, sprinkle yourself with some of my 100% genuine oil of the almighty, and peruse the 9 most dodgy religions in games.

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Pyre - kid_zomb

We are beyond excited to announce that our god-like rogue-like dungeon crawler, Hades, is now available on Steam Early Access! Read on for details, or cut to the chase and pick it up:

https://store.steampowered.com/app/1145360/
About HADES
In Hades, you hack and slash your way out of the Underworld of Greek myth, growing stronger and unraveling more of the story with each unique escape attempt.

We think it combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, all the while defying the god of the dead himself.

Pricing & Special Offers
Hades retails for $24.99, though now through January 2, 2020, you can get it for 20% off as part of our launch celebration!

But, that's not all!! Everyone who purchases Hades on Steam during this period will receive a complimentary, giftable copy of our critically acclaimed party-based RPG, Pyre!



Also Available: The HADES ORIGINAL SOUNDTRACK!!
The Hades Original Soundtrack, by our award-winning composer Darren Korb and featuring additional vocals by Ashley Barrett, features nearly two hours of pulse-pounding music created exclusively for our latest game, specially remastered for stand-alone listening. You know Darren and Ashley's work from our past titles, including Bastion, Transistor, and Pyre.

https://store.steampowered.com/app/1206340/
What's more, due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on our YouTube channel.

About Early Access
Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in 2020. Please check our game page for much more info.



We designed Hades as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea.

About Supergiant Games
We're a small independent studio in San Francisco best known for our critically acclaimed games Bastion, Transistor, and Pyre, which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. All seven of our original staff are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.


Hades represents the sum of our experience working together over the years, looking for unique ways to synthesize exciting gameplay and storytelling possible only through games. We love working on this game, and we hope that will shine through when you play. We'll be looking forward to your thoughts, since with your help, we can make it even better.

For more information, have a look at our Hades FAQ.
Pyre

Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.

Supergiant's Pyre seems like a weird hybrid of a party-RPG and a 90s sports game for the first few hours, holding its narrative cards close to the chest. But when those cards finally hit the table the implications are weighty. Each time your team wins at The Trials, you get to send one of your teammates home from exile in the gloomy Downside to a much brighter future in the Commonwealth above. But this also means they leave your party forever. And never was this choice made more difficult or painful for me than in the case of Rukey Greentail.

Rukey is a rambunctious little, mustachioed… fox? Thing? And to say he was my star player would be understating it—he was the key to my whole offense. The point of almost every play was to get the orb to Rukey so he could scamper, scurry, dart, and dodge past the enemy team to slam and/or jam a few quick points into their pyre. When Rukey got a clean drive, he made it look easy. I based my entire strategy and playstyle around him. Why would I ever want to let him go?

But over time I started to connect with him more and learn some things that made my eyes sting. In his private moments, his only thoughts were of his dear old mother back in the Commonwealth and how worried she must be for him. He was genuinely heartbroken that his exile must be weighing so heavily on her, and that she was left to care for the rest of the family without his help. There were other exiles with very good reasons to be sent home, but Rukey connected with me the most on an emotional level. The Point of Maximum Feels came when I stumbled upon Rukey, unaware of my presence, praying to the stars that I would choose him to return home in the next trial.

Dear readers, scarcely ever has a game character hit me with such a Big Oof.

And yet the fact remained: He was my star player. Letting him go risked our success in all future trials, which could mean no one would get to go home after him. So I tried to have it all. I gambled Rukey's future on a gambit that would let me keep him as long as possible while still eventually letting him return home. One by one, I sent less deserving exiles back and asked Rukey to hang in there, planning for him to be the last exile I redeemed in the final, most difficult trial. 

This made our final match the most intense and nail-biting I've ever played. Even in other sports games when I've spent dozens of hours working my way up to the championship, nothing compared to the thought that I was playing for my dear friend's future. A future I could have secured a long time ago if I hadn't been so selfish. 

It was a close match, and I don't know that I would have been able to live with myself if we'd lost. But thanks in large part to Rukey, we came out in glorious victory. And at the last moment, I was given an unexpected choice that had up until now been off the table: I could be the one to go free in the final trial. The Commonwealth could use my leadership in these trying times after all…

I didn't hesitate. It had to be Rukey. He waited longer than he should have had to. He gave our team more than we deserved. It was one of the most satisfying gifts I have ever given another character in a videogame, even as he protested and tried to convince me to take his place. 

And then the stars went out, trapping the remaining three of us in the Downside forever. The headstrong Daemoness Jodariel and the fish knight Sir Gilman would be my eternal companions in this prison. And we all took it in stride. How could we possibly begrudge Rukey going home to his dear, fretting mother? I like to think we all lived happily ever after. This one's for you, Rukey.

Pyre - kid_zomb

We're really excited to announce that our rogue-like dungeon crawler Hades is coming to Steam Early Access on December 10! Check out our new 'Coming Soon' page for Hades, and hit the Add to your wishlist button for a handy reminder once it's out.

https://store.steampowered.com/app/1145360/Hades/

About the game
Hades is a rogue-like dungeon crawler that combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you hack and slash your way free from the clutches of the god of death himself, while growing stronger and unraveling more of the story with each unique escape attempt.

About our Early Access
Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in the second half of 2020.

We designed Hades as an Early Access game from the ground up. Our foremost goal was to see if we could create something great in partnership with our community -- a game that was true to our values about design, worldbuilding, and storytelling, and could naturally evolve based on the feedback we'd get along the way. Every aspect of the game, from its modular structure to its approach to narrative, flow from this idea.

We're really looking forward to hearing your impressions and feedback. In the mean time, please visit our Hades page to learn more, and we'll see you soon!
The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (RPS)

You re a good person, reader, and I will always believe in you, no matter what. No, not you. The person behind you. No, to the left of… No, the other person. The one in the green– No, you, with the… NO. The person BEHIND you, I said. The person with– Oh great they ve walked off now. This whole thing has been a waste of time. My only friend among you is gone because we re several sentences into this intro and none of you can understand how pointing works. I hope you re all happy. Here s your god damned podcast, the Electronic Wireless Show.

Honestly.>

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Pyre

Ever since EA opened the doors of Origin Access to other publishers last year, a steady stream of solid games have made their way to the service, which gives players access to a vault of more than 180 games for $30/£20 a year. The latest is Pyre, Supergiant Games' 2017 RPG-come-sports game, which is still worth playing today.

As noted in Wes's 71/100 review, the actual sports bit—a 3v3 ball game—is one-dimensional, and the campaign drags. But the characters are memorable and the writing is mostly superb, as you'd expect from Supergiant, who also made Bastion. 

The other new additions to Origin Access this month are Star Wars Jedi Knight: Dark Forces 2, Star Wars Jedi Knight 2: Jedi Outcast and adventure game Chaos on Deponia. Last month, EA added five Star Wars games.

The basic Origin Access subscription also gets you a 10-hour trial of seven newer games, including Anthem and They Are Billions. The premier version, which costs $100/£90 a year, gives you full access to these extra games. 

Pyre

All games are occult. We as players are not privy to the inner workings that define the rules by which we play. Unlike in a tabletop RPG, we're not even aware of the dungeon master's screen that hides the game's secrets and mechanics from us. Still, few games turn the inherent occultism of the medium into their central theme by making us acutely aware of the presence of the invisible screen, compelling us to piece together a mosaic of uncertain knowledge. And only an elect handful does so while invoking age-old traditions of magic and esoteric philosophy.

The most well-known of these is Bloodborne, a game which is notoriously obtuse and unwilling to reveal its hidden depths to the player. While deadly creatures may seem like the most obvious danger, it's ignorance that will be the biggest hurdle to the inexperienced. To glean some of the knowledge necessary for progress, intrepid hunters will either have to study the game's world closely or rely on the information collected by more experienced hunters.

The in-world representation of this striving towards understanding is the resource called "insight," inhuman knowledge gained by laying eyes on or defeating certain enemies as well as consuming items like "Madman's Knowledge" or "Great One's Wisdom". The item description of the latter tells us: "At Byrgenwerth Master Willem had an epiphany: 'We are thinking on the basest of planes. What we need, are more eyes.'"

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