EmergeNYC - FlipSwitchGames
Change Log

0.7.4F

Some Multiplayer Fixes
Radial Menu is now used to turn Pump on/off
Fixed Issues with rear of ladder trucks being able to see UI and open doors from far away
Fixed Issue with grabbing tools on some engines
Fixed Numerous Emergencies showing at once
Fixed More Stairs and Curb walking issues
Removed useless Clear leftover tools button
Fixed Brake zones for AI missing causing erratic driving
Tweaked the Fire Hose Stream to be more visible
Fixed E30 Bright wig wags
Hose Stream
AI Breakzones
Fixed some L75 Ladder Issues
Fixed some Chassis Colliders issues
Fixed Ladder trucks front pushing upwards once supports are deployed & characters glitching also upwards
You can now walk between E49 L68
Scooted TL68 Back a bit in the firehouse
Fixed Rescue 9 Rig and Firehouse Collision Issues
Fixed 49/68 Firehouse Collision issues
Fix Fire Academy Crack under Building 3
Fixed Rescue 9 House Watch See through areas
Fixed strange shading on some rig’s tires
Fixed an issue where you could accidentally connect a supply line to its own discharge


0.7.4E

Fixed item dropping and pickup issues
Fixed most issues walking up curbs and stairs
Fixed Curb outside of Midtown Firehouse
Fixed Major Lag when Spraying the Firehose
Fixed Rescue 9’s spawn point in the Fire academy
Fixed Collisions in Building 4 Fire Academy
Fixed Some MDT Text Missing for some emergencies
Fixed Battalion 5 characters spawning outside of the firehouse
Nozzle is now returned when returning a quick attack line
Fixed Standpipes in the Fire Academy
Fixed Windows Bars on Building 2 Fire Academy
Reduced Damage taken at Taxpayer fire in Fire Academy
Fixed a hydrant that was blocking PD RTS Units in front of the precinct
Fixed neon green wig-wags on the rear of E30 Spare
Fixed West End Ave. Restaurant front entrance not having colliders
Fixed walking up the staircase in 78/57
Added Headlights to all Ambulances
Fixed Some seated characters not appearing in the truck
Removed floating white lights on some of the trucks
Fixed wrong helmet texture in 31
Fixed Damage Radius in Laundromat fire
Fixed certain decals on trucks being brighter than the truck
Removed Floating box outside Rescue 9
Fixed Manhole Textures not being the right shade
Fixed an issue where the water stream would disappear over a building
Fixed 32/66 getting no calls
Fixed a broken double fire alarm call
Fixed some floating locks after opening a roll down
Traffic Cars now listen to L57 Spare
Added a brake light to the directional bar on L57
Fixed weird shading of turnout gear
EmergeNYC - FlipSwitchGames
TL:DR

https://youtu.be/x4mXjRr1Euo

This statement is to address a few misconceptions about FlipSwitch Games and EmergeNYC.

An issue we have struggled with over the 2 year course of our development is keeping our community happy.

Many players are extremely frustrated, feel ripped off, or confused because of a lack of engagement or progress. This is understandable and we feel this is due to our inability to stay connected with the wide variety of platforms that our community have to communicate with us and in response to that we are trying to scale down the amount of individual and separate threads that we need to view and respond to. As a two/three man development team working full time on the project, it is difficult for us to dedicate time to every thread, comment, and concern.

We have closed the "Bug Reports" and "Suggestions" forums on Steam. If you would like to report a bug or a suggestion, please do so on our Discord Server: https://discord.gg/5mhbgJh

If you want to stay in touch with development or report a bug these are the best places to do so:

Official Facebook Page: https://www.facebook.com/EmergenycGame/
Official EmergeNYC Community: https://www.facebook.com/groups/445211119186559/
Official Youtube Channel: https://www.youtube.com/user/rafaelmfernandezable
Official Twitter: https://twitter.com/FSGEmergeNYC

Now on a personal level. Taking on the development of a game this size and this optimistic is very scary. However, the thought of abandoning this project or ripping off the community has never once crossed my mind. As much as I make this game for me, I make it for the thousands and thousands of people who just like me, dreamed of a game like this for so long. I am not a corporation or billion dollar game development company. I'm an individual who stepped up and decided that this is what I was going to do. I was going to take a shot at revolutionizing the Emergency Gaming world. I spent over 5 years teaching myself the basics, and the last 2-3 years putting everything I've learned to use while continuing to learn things everyday. I love what I do. Many of you have watched the countless 10+ hour development livestreams I have done, heard me have mental breakdowns, be hacked, develop new systems and art from the ground up, and everything in between. But for many of you its easy to jump to a conclusion and assume that I am someone trying to steal your money and that I could care less about this game.

This project does not have an "end date". This is something I see myself continuing to polish, improve, and add to for years after a full release. I want to remind players that we are still in Pre-Alpha, one of the earliest and messiest stages of development. FlipSwitch Games does not have an office building with 50 Gaming PCs and developers everywhere sitting on bean bag chairs. As I write this I am at the same desk that I made my first 3D Model 8 years ago and the same desk that EmergeNYC has been built on. To my standards, EmergeNYC has been succesful. It has been able to support me so that my decision to drop out of college and quit my job to focus on this project was not in vain. In fact, it was the best decision I ever made. You all know my end goal is to become a New York City Firefighter. Until then, this project is my #1 priority. Many of you may have lost trust in this game, which is understandable.

Development has been slow and messy. What we do want to remind you all, is that we have been extremely transparent with our development. We have taken a unique approach into the game development world. With no investors, or external funding, we had to rely on crowd funding and actual game sales to fund the development of this project. Anyone can see the 35$ price tag, or the early on 50$ price tag and feel that price is injustified, but that is the price we decide to charge for several reasons. That is the main source of the funding I use to pay Donut, our only programmer. That is also the funding I use to live off of, and purchase essentials to speed up the development of the game. Yes, this game is VERY rough, there are constant gamebreaking issues, multiplayer issues, optimization issues, but this all comes with the title "Early Access" & "Pre-Alpha". We don't use the term Pre-Alpha lightly. We want people to understand that. If you are not sure about buying this game at its current state, or are expecting a finished and polished game, you are in the wrong place. I want to reassure everyone that I, nor this project, is going anywhere. If you ever feel like I am scamming you, or this project is a scam, please reevaluate and take some time to see the time and effort I have put into this project. I am always looking to improve my relationship with the community and the state of this game, however I am only human. While last year was the most succesful year of my life, this year has been the worst year of my life. I will not try to write a sob story or go into details about anything but I want people to know that there have been times where I had to take time off from this project for my own mental well being. Depression and ADHD is not a good combination for one, no less two, of our game developers. As for Donut, he lost his mother and father in the last two years and has had his own trials and tribulations. I wish that a billion $ game studio was creating EmergeNYC, but the reality is that they do not see the potential missing in this genre of game/simulation. However, I am willing to risk it all and dedicate hundreds of hours a month till I pull my hair out to improving and advancing this game. With the last 0.7.4 update and EMS/Rescue update right around the corner, I hope you all can continue to ride with me and Donut as we take on this huge undertaking, and while it can be overwhelming at times, we won't stop until we physically cannot continue working. (God Forbid). This is just a fraction of the things I wish our community could understand, but I hope that the future of this project can speak for itself and redeem itself.

- Raf
EmergeNYC - FlipSwitchGames
Main Notes:

*Hydrants are now opened by holding Left Control to bring up the radial menu*
1. 0.7.4 released publically and on Staging
2. EMS Gameplay is not included (Coming 0.7.5)
3. New Firehouse, Precinct, and Civil Building Interiors (WIP)
4. New Emergencies
5. 5 New Fire Trucks & Midtown Firehouse
6. Multiplayer Disabled Temporarily while we fix bugs
7. Massive bugs fixed (Spawning issues, Hydrant Issues, RTS AI Issues etc)
8. Mac Coming tomorrow
9. Report all bugs and issues!



0.7.4D is live with tons of fixes and additions including a new firehouse, new emergencies, NYPD Precinct, building interiors and more! Be sure to check it out and report the bugs you come across to us. It has been several weeks since we have posted a news announcement on Steam. We have been trying to get 0.7.4 for release and feel it is now ready minus the EMS Gameplay mechanics we wanted to have ready for this release. We were drowning in a backlog of bugs and glitches that we have attempted to address. EMS mechanics are 90% finished and all that is left is polishing them and creating a dozen or so EMS calls for our users to learn the new system. We want to thank all of our supporters for their patience and assisting us in the development of EmergeNYC. Tune into our almost daily development Livestreams to get an inside look on how development of EmergeNYC is unfolding.

As always our changelog from the last public steam updates can be found here: https://docs.google.com/document/d/1D42TvydGEn-z3M8Kvdy_awPmCxB9OYczBP0NjOBIYV4/edit?usp=sharing

/Fixed all problems with spawning and random disappearing issues
/Fixed Hydrants not providing water
/Fixed Halligan Tool Use
/Fixed Item Pickup Issues
/Fixed Fire Academy Building Materials not showing fire overlapping them
/Fixed strange PASS Alarms
/Fixed Building 2 Fire Academy Window Bars being stuck after cutting them off
/Gave L57 Spare an EQ Siren
/Fixed L57 Spare Parking Brake Lights
/Fire Academy FPS Camera Post Processing
/Fixed weird shading on 57 Spare Bumper
/57 Spare Now shows as 57 and not 68
/Added L57 & 78 Gates that were disabled
/Added L57 Brake Zone outside of firehouse to not mount the sidewalk when responding AI
/Changed Tooltip on Hydrant
/Fixed Building 2 first floor Fire Collider
/Fixed Locks not working in city map
/Fixed L57 Academy Scaling
/Optimized Fires a bit
/Fixed Broken/misaligned Lights on L57 and Spare 57
/Rescue Siren should cut off when onscene now
/Battalion 5 AI Siren
/Removed broken ems calls
/Fixed some shading issues on L57 Spare
/L57 Bucket & Outrigger Lights
/Fix Fire Academy F2
/Fixed Broken Doors at Pizzeria
/Fixed Door at Cafe
/Health and Air UI now only shows if you are controlling a character
/Fixed 57 Bucket Nozzle not working properly
/Fixed Rescue 9 Scaling
/Added Photo Mode to Fire Academy
/Fixed E31 & E30 sometimes showing wrong Skins (LODs only)
/Hose Falls through ground in BPT
/Fixed not being able to attach High rise packs to Standpipes
/B5 AI turning out of firehouse correctly
/Battalion Chief can now drive himself
/Fixed Offset Parked Cars on Rescue 9’s Street
/Fixed All Subway Fires where smoke clipped through the street
/Removed Floating Scaffold Fire Call
/Fixed Squad 28 Spare Wheels
/Fixed Squad 28 Spare Highrise Packs Triggers
/Fixed Squad 28 Right Supply Line
/Fixed all LED Handbrake light issues
/L57 Spare RTS AI works now
/L74 Old & Spare RTS AI works now
/Fixed E78 Driver not being able to put on air mask
/Removed Fire Alarm Box in street SW Central Park
EmergeNYC - FlipSwitchGames
Change Log

0.7.3G

/Fix invalid Hydrant Mountpoints(this is a more general fix , but fixes connected supplies when deleteing a engine)
/Patch returning hoses breaking inlet supply
/Hotfix not being able to connect to hydrant
/Fixed some Traffic AI issues
/When selecting a truck in RTS mode, it will now show the RTS commands for that truck
/Fixed 10-84 button Issues
/Fixed Deck guns don’t consume water
/Fixed S28 Lights on when spawned
/Lowered More buildings
/Fixed Canal St Entrance
/Fixed see thru Sidewalks
/57 Banner properly sized
/Hi risers finally work
/Fixed Subway Occlusion Culling
/Fixed Floating Fire in Subway
/Increased boat engine sound
/Random Physics in ocean and tunnel
/Fixed Flooded Tunnel
/Fixed 135th Street Subway Physics
/Fixed Two cars inside each other near basement fire
/Fixed some Excessive lights in tunnel
/Fixed E78 Spare flickering roof
/Added TL68 Brake Lights & Reverse Lights
/32 Driver Sweater Option fixed
/Fixed L57 New Chrome Material showing too white
/Removed Q Siren from Spare Engines
/Fixed Car Fire Smoke through tunnel
/Fixed Scaffolding Fire
/Aligned Streetlights on the FDR
EmergeNYC - FlipSwitchGames
@everyone Thank you all for your patience. We know the game was in a rough state, after spending the entire week including the weekend working non stop, we finally have a patch with some significant fixes. 0.7.3F is live, check out the changelog!

0.7.3F

/9 new Subway Station(s) w/ working standpipes & Elevators
/Fixed Misaligned Fire Escape Fire
/Fixed not being to access Advanced Menu after opening controls tab
/Fixed Reflecting yellow stripes in firehouses
/Adjusted some buildings Bldgs
/Fixed Invisible Walls and Giant Structures
/Fixed E30 Driver KME Supply Line Connection issue
/Fixed all Issues with picking up and dropping hoses
/Fixed dropping Items issue
/Optimized Fire and Smoke Physics
/Added brake zones behind trucks so that RTS doesnt rear end you
/Added Lights to Subway Entrances
/Fixed some Broken Text
/Climbing Subway Stairs no longer requires jumping
/Optimized ComponentEnablerOnTrigger
/Fixed Floating & disappearing Parked Cars
/Fixed Nozzle 68 doesn't disappear when you delete a Tower Ladder
/Added More Fires & Emergencies
/Look into issues with being able to control triggers from anywhere on the map
/Traffic Cars will now continue driving past stopped emergency vehicles
/Fixed Headlights being on no matter whether Engine is on or Off
/Optimized Custom Environments (Subway and Parking and School)
/Fixed Hose Physics issues at Church Fire
/Soften Fire Alarm Sounds
/Increased sound of outriggers and ladder moving
/Fixed Bucket Lights
/Fixed RTS Headlights being off
/Fixed S28 Left Headlight Out
/Re Added physics boundaries
/Fixed some Broken AI Units
/Fixed lights on Battalion 5 and Rescue 9 and outriggers
EmergeNYC - FlipSwitchGames
Just an update on where we are with things for 0.7.3F. We know the game is broken and unplayable at the moment. This very stressful for us while we try to get the game breaking bugs that have come out of nowhere fixed as quickly as possible. It all depends on how quickly @Donut can fix the current issues with the game. (Item dropping, Giant Structures in the map, and issues with hoses and hydrants. We will continue to work on this through the night and all day tomorrow and hope to have a playable and enjoyable build up by the end of the weekend. Follow our progress on which tasks we have completed and which we still need to address here: https://docs.google.com/document/d/1D42TvydGEn-z3M8Kvdy_awPmCxB9OYczBP0NjOBIYV4/edit?usp=sharing
EmergeNYC - FlipSwitchGames
Hey everyone, Update 0.7.3C is live for PC & MAC, you heard that right. Last week was hectic. Donut caught the black plague of colds and a mysterious crashing issue plagued the game for several days. The good news is that yesterday we were finally able to fix it.
You will have noticed that throughout the week several updates were given on Steam. These were for some other issues in the game. We have been focused on fixing a lot of multiplayer issues before we continue EMS. We also took some time to tidy up the Fire Academy and fix a bunch of bugs that had not been addressed. This includes a serious performance improvement in the fire academy.
Multiplayer in the fire academy is now a much more enjoyable experience. Fires are synced, as well as Engine Company Operations (Pumps, hoses, water supply, hydrants) etc. We also took time to address some other bugs and reskin some of the spares to look like in service companies. We are continuing to worek on Multiplayer until it is as bug free as we can make it. Thanks everyone for your patience as we get the remaining bugs and quirks sorted out, as always please be sure to report bugs to us so we can address them asap!
EmergeNYC - FlipSwitchGames
Hey guys! Tonight I'm excited to share these 2 new videos with you. One is a 20 minute long development update and the other is just some cinematic I was experimenting with with the new Photo Mode feature in the latest 0.7.3 Patch on the Staging Branch.

Dev Update

https://youtu.be/xGotDDx-sV0

Cinematic

https://www.youtube.com/watch?v=QFJkW2LT5qI

In the development update we talk about a couple of the new additions to the 0.7.3 update. Here is a timeline of what I talk about.

Squad 28 Responding to a Truck Fire - 00:00
New Graphics/Lighting Overhaul - 02:19
Photo Mode & Photo Gallery - 04:40
Night Lighting - 05:28
New Radio Ambient Noise - 06:16
New Street and Map Details - 07:13
Original World Trade Center Mod - 08:57
City Skyline Cinematic - 11:55
NYPD Unit Responding - 12:21
Beginning of EMS + Guidebook - 13:00

Staging Branch Change Log 0.7.3 09/22

Significant Lighting/Graphics Improvements
Radio Ambient added to Firehouses and Vehicles
Added Photo Mode
Added Parked Cars
Added Street Props & Map Details
More Dynamic Trees
AI Emergency Vehicles Respond much quicker now
Adjusted Anti Roll Values to make the trucks not lean so much when turning or accelerating/braking
Fixed E78 Parking Brake Lights
Modified Marauder II Rear Light bars to be more realistic
You can now click the parking brake in 1st person driving
Added Original World Trade Center
Added New Buildings and fixed some Emissive Materials at night
Added EMS Guidebook
Added Radial Menu for Stretchers on FDNY Ambulances
& More

Get EmergeNYC early access here: https://emerge-nyc.com/

Facebook: https://www.facebook.com/EmergenycGame/
Twitter: https://twitter.com/FSGEmergeNYC
Website: http://emerge-nyc.com/
EmergeNYC - FlipSwitchGames
Hey guys! Tonight I'm excited to share these 2 new videos with you. One is a 20 minute long development update and the other is just some cinematic I was experimenting with with the new Photo Mode feature in the latest 0.7.3 Patch on the Staging Branch.

Dev Update

https://youtu.be/xGotDDx-sV0

Cinematic

https://www.youtube.com/watch?v=QFJkW2LT5qI

In the development update we talk about a couple of the new additions to the 0.7.3 update. Here is a timeline of what I talk about.

Squad 28 Responding to a Truck Fire - 00:00
New Graphics/Lighting Overhaul - 02:19
Photo Mode & Photo Gallery - 04:40
Night Lighting - 05:28
New Radio Ambient Noise - 06:16
New Street and Map Details - 07:13
Original World Trade Center Mod - 08:57
City Skyline Cinematic - 11:55
NYPD Unit Responding - 12:21
Beginning of EMS + Guidebook - 13:00

Staging Branch Change Log 0.7.3 09/22

Significant Lighting/Graphics Improvements
Radio Ambient added to Firehouses and Vehicles
Added Photo Mode
Added Parked Cars
Added Street Props & Map Details
More Dynamic Trees
AI Emergency Vehicles Respond much quicker now
Adjusted Anti Roll Values to make the trucks not lean so much when turning or accelerating/braking
Fixed E78 Parking Brake Lights
Modified Marauder II Rear Light bars to be more realistic
You can now click the parking brake in 1st person driving
Added Original World Trade Center
Added New Buildings and fixed some Emissive Materials at night
Added EMS Guidebook
Added Radial Menu for Stretchers on FDNY Ambulances
& More

Get EmergeNYC early access here: https://emerge-nyc.com/

Facebook: https://www.facebook.com/EmergenycGame/
Twitter: https://twitter.com/FSGEmergeNYC
Website: http://emerge-nyc.com/
EmergeNYC - FlipSwitchGames
I went over a bunch of the bug reports you all left while I was gone and managed to fix most of them. patch is live now here is the change log:

0.7.3 Patch

Changed ambient noises
Removed Main Menu Traffic Noise
Fixed Clipping Hydrant at downtown Truck Fire
Fix Green Circle and Square when driving and switching units
Fixed Issue where clicking Clear EMS Vehicles would remove all FDNY Trucks from Role Menu
Fixed E30 Deck Gun Cant get down
Fixed Loading Vehicles Issue (Will take a tiny bit longer to load now
Adjusted Wheel Sizes on some rigs to look more realistic
NYPD Highrisers fixed (Use Quote Key for up and Semi Colon Key for down)
Engine Tarps No longer display Green Circle projection
Engine 30 Ceiling No longer displays Green Circle Projection
Purple Vision SL Lightbar Shader fixed
Fixed Supply Line and Teleporting Hydrant issue in MP
Fixed NYPD Crown Vic Brake Lights
...