Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
Tom Clancy’s Ghost Recon Wildlands gives you total freedom of choice to determine how you want to face missions, objectives, and world exploration. To best show this flexible approach, this walkthrough demonstrates a campaign mission played from beginning to end. From the initial intelligence gathering to completing the final objective, this single player walkthrough, narrated by our lead game designer, Dominic Butler, will show you the many approaches and tools you can use to locate and extract a high-value target.

The mission is to extract La Santera, an influential spiritual leader of the Santa Blanca cartel, and get one step closer to ending the cartel’s terror over Bolivia. La Santera is a self-proclaimed priestess of the Santa Muerte, the sinister deity of death, and is one of the cartel’s most infamous and feared members. Rumors claim that she performed human sacrifices to appease the wrath of her goddess. She has become a primary target due to her position under the command of El Cardenal, the cartel’s head of Influence and personal spiritual advisor to the cartel’s leader, El Sueño. It seems like the latest intel gathered by the Ghosts gave them the exact location of La Santera, but extracting her won’t be an easy job.

Watch the video and discover all the tools and resources you will have at your disposal during missions: AI teammate commands, gunsmith modifications, sync shots, gadget upgrades, noise distractions, vehicle extractions.You also have total freedom to play the playstyle of choice whether it’s stealth attacks, carefully strategized tactics or guns blazing. So get ready, Ghost.

VIDEO

Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
Tom Clancy’s Ghost Recon Wildlands gives you total freedom of choice to determine how you want to face missions, objectives, and world exploration. To best show this flexible approach, this walkthrough demonstrates a campaign mission played from beginning to end. From the initial intelligence gathering to completing the final objective, this single player walkthrough, narrated by our lead game designer, Dominic Butler, will show you the many approaches and tools you can use to locate and extract a high-value target.

The mission is to extract La Santera, an influential spiritual leader of the Santa Blanca cartel, and get one step closer to ending the cartel’s terror over Bolivia. La Santera is a self-proclaimed priestess of the Santa Muerte, the sinister deity of death, and is one of the cartel’s most infamous and feared members. Rumors claim that she performed human sacrifices to appease the wrath of her goddess. She has become a primary target due to her position under the command of El Cardenal, the cartel’s head of Influence and personal spiritual advisor to the cartel’s leader, El Sueño. It seems like the latest intel gathered by the Ghosts gave them the exact location of La Santera, but extracting her won’t be an easy job.

Watch the video and discover all the tools and resources you will have at your disposal during missions: AI teammate commands, gunsmith modifications, sync shots, gadget upgrades, noise distractions, vehicle extractions.You also have total freedom to play the playstyle of choice whether it’s stealth attacks, carefully strategized tactics or guns blazing. So get ready, Ghost.

VIDEO

Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
Maria del Rocio Mendez, better known as La Santera, is a key piece of the Santa Blanca Cartel’s influence operation.

Growing up Catholic in Mexico, she was obsessed with the martyrs of Roman times. She convinced herself that it was the Church’s responsibility to cleanse the world of heretics.

When she was in her teens, she learned about Santa Muerte and became immediately fascinated by the belief that followers must repay Santa Muerte for their good luck or face punishments. Maria found herself drawn to the fact that many of Santa Muerte’s worshippers follow her in fear.

El Cardenal, head of religion and leader of Santa Blanca’s influence arm, found Maria leading her own Santa Muerte sanctuary. Maria had grown a sizable following. El Cardenal admired the way she used fear to manipulate her followers, and introduced her to cartel head, El Sueño. El Sueño enlisted her to share the message of Santa Muerte throughout Bolivia, and to use the fear she instills in order to keep the civilians in line with Santa Blanca Cartel’s interests.

Sam Strachman, our narrative director, had this to say about La Santera:

"If El Cardenal is the light, generous side of Santa Muerte, then La Santera is the dark, hedonism. She’s taken this Saint and twisted her into something sinister for Santa Blanca. She’s managed to convince her followers that if they want a spot in the afterlife, they must kill the cartel’s rivals. Through La Santera, the Santa Blanca Cartel manipulates Bolivian citizens’ fear and religion to strengthen their influence. She is an important, yet dark, source of power for the cartel’s operations."



Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
Maria del Rocio Mendez, better known as La Santera, is a key piece of the Santa Blanca Cartel’s influence operation.

Growing up Catholic in Mexico, she was obsessed with the martyrs of Roman times. She convinced herself that it was the Church’s responsibility to cleanse the world of heretics.

When she was in her teens, she learned about Santa Muerte and became immediately fascinated by the belief that followers must repay Santa Muerte for their good luck or face punishments. Maria found herself drawn to the fact that many of Santa Muerte’s worshippers follow her in fear.

El Cardenal, head of religion and leader of Santa Blanca’s influence arm, found Maria leading her own Santa Muerte sanctuary. Maria had grown a sizable following. El Cardenal admired the way she used fear to manipulate her followers, and introduced her to cartel head, El Sueño. El Sueño enlisted her to share the message of Santa Muerte throughout Bolivia, and to use the fear she instills in order to keep the civilians in line with Santa Blanca Cartel’s interests.

Sam Strachman, our narrative director, had this to say about La Santera:

"If El Cardenal is the light, generous side of Santa Muerte, then La Santera is the dark, hedonism. She’s taken this Saint and twisted her into something sinister for Santa Blanca. She’s managed to convince her followers that if they want a spot in the afterlife, they must kill the cartel’s rivals. Through La Santera, the Santa Blanca Cartel manipulates Bolivian citizens’ fear and religion to strengthen their influence. She is an important, yet dark, source of power for the cartel’s operations."



Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - contact@rockpapershotgun.com (Alice O'Connor)

Welcome to the jungle.

Pre-loading has started for the Ghost Recon Wildlands [official site] closed beta test that’ll kick off tomorrow. Keys are still going out in waves so if you signed up for a chance to play, check the beta registration page to see your status. If you haven’t signed up, hey, folks who are accepted do get to invite three of their pals too, so start bugging your warbuds. Wildlands is curious one, taking the open-world style of modern Far Cries, taking it to third-person tactical action, giving you squadmates, and amping up the imperialism. Gameplay videos make it look a bit of a lark, at least. … [visit site to read more]

Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
Not much is known about Karen Bowman from her life before her operations in Bolivia. The name “Karen Bowman” itself is an unofficial cover name. The Ghosts themselves don’t know anything about her previous life, or her real name.

 


 

Bowman has been undercover as an employee of a fake non-profit organization in Bolivia for the past seven years. Her real job is managing an operation to destabilize the Santa Blanca Cartel. Her duties include meeting with informants and assets, along with intelligence work related to covert US military efforts in the provinces.

Karen Bowman is highly intelligent, and is dedicated to learning as much about drug trafficking organizations as possible. She sometimes takes her obsession with learning everything she can about her enemies to an extreme.

Sam Strachman, our narrative director, had this to say about Bowman:

What I love about Bowman is that she genuinely loves Bolivia. She loves the culture, the people, the history, the food, even the music. But she is also a true patriot. So over and over again, she finds herself torn in these two directions, between these two countries.”

Even though Bowman conducts herself in a very professional manner, she is tough and not above swearing like a sailor if she thinks it will help get her point across. Her drives are her work and getting missions accomplished. Karen Bowman is not one to discuss her personal life, and her non-work relationships tend to be intense, but few.

Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
Not much is known about Karen Bowman from her life before her operations in Bolivia. The name “Karen Bowman” itself is an unofficial cover name. The Ghosts themselves don’t know anything about her previous life, or her real name.

 


 

Bowman has been undercover as an employee of a fake non-profit organization in Bolivia for the past seven years. Her real job is managing an operation to destabilize the Santa Blanca Cartel. Her duties include meeting with informants and assets, along with intelligence work related to covert US military efforts in the provinces.

Karen Bowman is highly intelligent, and is dedicated to learning as much about drug trafficking organizations as possible. She sometimes takes her obsession with learning everything she can about her enemies to an extreme.

Sam Strachman, our narrative director, had this to say about Bowman:

What I love about Bowman is that she genuinely loves Bolivia. She loves the culture, the people, the history, the food, even the music. But she is also a true patriot. So over and over again, she finds herself torn in these two directions, between these two countries.”

Even though Bowman conducts herself in a very professional manner, she is tough and not above swearing like a sailor if she thinks it will help get her point across. Her drives are her work and getting missions accomplished. Karen Bowman is not one to discuss her personal life, and her non-work relationships tend to be intense, but few.

Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - contact@rockpapershotgun.com (Graham Smith)

My favourite part of Far Cry 4, a game I liked very much, was its co-operative mode in which you and a friend could take on the outposts and forts of the open world. I am therefore excited for Tom Clancy s Ghost Recon Wildlands [official site], which seems to be entirely about tackling larger fort-like compounds in Bolivia in up to four-player co-op. There’s a new walkthrough video below of the game being played solo, with AI teammates you can order about like I do with Adam.

… [visit site to read more]

Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
The beautiful landscapes of Bolivia are a definite feast for the eyes but the sounds of Bolivia are just as rich and captivating. Our audio director, Ghislain Soufflet, traveled with a recording team to Bolivia, in order to capture the symphonic beauty of the natural landscape. We also enlisted the talents of Alain Johannes to help capture the essence of the Wildlands through music. Together, Ghislain Soufflet, Manu Bachet, the Ghost Recon audio team and Alain Johannes have truly created a stunning audio experience.

Ambient Sounds of Bolivia

Ghislain and his team began by traveling to every ecosystem Bolivia had to offer to record the ambient sounds around them. They visited the jungle, the salt flats, the mountains, and the yungas. The group even split up at certain points, in order to record as much of the environment as possible.

However, recording the sounds and adding them into the game does not make the sounds of Ghost Recon® Wildlands an authentic reflection of the beautiful setting. All of the different environmental elements were taken into account. No single sound is static, but all the sounds are as dynamically breathing as the world around you.

 



 

Along with the environmental sounds, the team made sure the civilian music heard in game is as authentic as possible. The people of Bolivia are an incredibly musical people and, in their travels, the team found the whole cities filled with a rich culture of music. For example, the team stumbled across and was able to record Bolivia’s music as played by native musicians. The music heard in-game traditionally comes from Peru and Bolivia, using the same types of instruments that have played for generations.

Authentic Gun Sounds

We worked closely with Red Storm Entertainment and firearm manufacturers to ensure the authenticity of all weapon sounds in the game. Our sounds were taken from both close and distant ranges, in order to make certain each gun sound is authentic, no matter how far away your character is from the action.

 



 

The team also created a new dynamic echo technology—in order to provide the feeling of really being in Bolivia. Objects in the world are configured as sound reflectors in order to make the environment react as realistically as possible, even from an auditory experience. The final result is different sounds of gunfire depending on whether you’re in a canyon, on the salt flats, or deep within the jungle. Each of these areas has its own unique echo.

Soundtrack of the Wildlands

The score for a video game is generally written before it is recorded. However, Ghislain, Manu and Alain had their own vision for Ghost Recon® Wildlands. They wanted the recording experience to be as unpredictable and wild as the world itself—and it paid off in spades. Ghislain brought a recording team to composer Alain Johannes’ home in L.A., along with some video footage of the game. For an entire week, Alain and his fellow recording musicians (Joey Castillo, Nick Oliveri and Norm Block) watched the footage and improvised the soundtrack, according to how the footage made them feel.

The emotional experience of that week may have been intense and challenging, but they put their trust in each other. As they went about recording, it was obvious that Alain was indeed the right person for the job. Each of the artists expressed how lucky they felt to be involved in such a truly pioneering experience.

In order to keep the music as authentic to the area as possible, many instruments local to the area were used. One example of a native instrument Alain used is the charango. Alain owns his own charango made from a cigar box and steel strings—just one item in a plethora of instruments he has to choose from, and he can play them all. He wanted the life and texture of the audio to match the beautiful environments he saw in the game.

In the end, the soundtrack they were able to record truly captures the emotional experience of the Wildlands.

Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

The Tom Clancy’s Ghost Recon Wildlands original soundtrack is now available for pre-order on the iTunes store.

For more intel on Tom Clancy’s Ghost Recon® Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
The beautiful landscapes of Bolivia are a definite feast for the eyes but the sounds of Bolivia are just as rich and captivating. Our audio director, Ghislain Soufflet, traveled with a recording team to Bolivia, in order to capture the symphonic beauty of the natural landscape. We also enlisted the talents of Alain Johannes to help capture the essence of the Wildlands through music. Together, Ghislain Soufflet, Manu Bachet, the Ghost Recon audio team and Alain Johannes have truly created a stunning audio experience.

Ambient Sounds of Bolivia

Ghislain and his team began by traveling to every ecosystem Bolivia had to offer to record the ambient sounds around them. They visited the jungle, the salt flats, the mountains, and the yungas. The group even split up at certain points, in order to record as much of the environment as possible.

However, recording the sounds and adding them into the game does not make the sounds of Ghost Recon® Wildlands an authentic reflection of the beautiful setting. All of the different environmental elements were taken into account. No single sound is static, but all the sounds are as dynamically breathing as the world around you.

 



 

Along with the environmental sounds, the team made sure the civilian music heard in game is as authentic as possible. The people of Bolivia are an incredibly musical people and, in their travels, the team found the whole cities filled with a rich culture of music. For example, the team stumbled across and was able to record Bolivia’s music as played by native musicians. The music heard in-game traditionally comes from Peru and Bolivia, using the same types of instruments that have played for generations.

Authentic Gun Sounds

We worked closely with Red Storm Entertainment and firearm manufacturers to ensure the authenticity of all weapon sounds in the game. Our sounds were taken from both close and distant ranges, in order to make certain each gun sound is authentic, no matter how far away your character is from the action.

 



 

The team also created a new dynamic echo technology—in order to provide the feeling of really being in Bolivia. Objects in the world are configured as sound reflectors in order to make the environment react as realistically as possible, even from an auditory experience. The final result is different sounds of gunfire depending on whether you’re in a canyon, on the salt flats, or deep within the jungle. Each of these areas has its own unique echo.

Soundtrack of the Wildlands

The score for a video game is generally written before it is recorded. However, Ghislain, Manu and Alain had their own vision for Ghost Recon® Wildlands. They wanted the recording experience to be as unpredictable and wild as the world itself—and it paid off in spades. Ghislain brought a recording team to composer Alain Johannes’ home in L.A., along with some video footage of the game. For an entire week, Alain and his fellow recording musicians (Joey Castillo, Nick Oliveri and Norm Block) watched the footage and improvised the soundtrack, according to how the footage made them feel.

The emotional experience of that week may have been intense and challenging, but they put their trust in each other. As they went about recording, it was obvious that Alain was indeed the right person for the job. Each of the artists expressed how lucky they felt to be involved in such a truly pioneering experience.

In order to keep the music as authentic to the area as possible, many instruments local to the area were used. One example of a native instrument Alain used is the charango. Alain owns his own charango made from a cigar box and steel strings—just one item in a plethora of instruments he has to choose from, and he can play them all. He wanted the life and texture of the audio to match the beautiful environments he saw in the game.

In the end, the soundtrack they were able to record truly captures the emotional experience of the Wildlands.

Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

The Tom Clancy’s Ghost Recon Wildlands original soundtrack is now available for pre-order on the iTunes store.

For more intel on Tom Clancy’s Ghost Recon® Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
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