Among the many elements that create a full video game experience, music plays an important role. It is said to contribute more than half of the player’s feeling of immersion, and that’s why the Tom Clancy’s Ghost Recon Wildlands (GRW) team sought the best artists to compose the game’s soundtrack. This lead GRW’s Music Supervisor, Manu Bachet, and Audio Director, Ghislain Soufflet, to reach out to Alain Johannes, an amazing artist and star of the Californian rock stage, known for his work with bands like Queen of the Stone Age, Mark Lanegan, and PJ Harvey. Alain Johannes invited three of his friends to take part in the recording sessions: bassist Nick Oliveri (Queens of the Stone Age, Kyuss, and Mondo Generator, to name a few) and drummers Joey Castillo (Queens of the Stone Age, Mark Lanegan) and Norm Block (Sweethead, Plexi).
Watch the video below for an insider’s glimpse of the recording sessions that took place in Los Angeles, California. Learn more about Alain and the composing process for the Tom Clancy’s Ghost Recon Wildlands soundtrack by reading the interview below!
Alain, thanks a lot for joining us for this interview – we’re really happy to have you here. Before we go any further, can you tell us what your story with music is?
It’s a long story! (laughs) I started music very young, and I remember music before anything else. I’ve lived a long life so far and I was able to be creative and be blessed to be with amazing artists and find myself in situations where I’ve been a part of some pretty amazing bands. There’s also been some rollercoaster rides in my life in many ways, and music was always saving me.
Manu and Ghislain contacted you to compose for Tom Clancy’s Ghost Recon Wildlands. You have a lot of experience in many creative fields, but it was actually the first time you were asked to compose for a game. What was it like?
I had this romantic vision of being a composer in a movie where you get to be part of it from the beginning. Composing for a game is like a massive movie: this amazing relationship between sound and visuals, that are like interlocked... the open world and the vistas, the different emotional tonalities, the danger, the freedom of going wherever you want… it’s such a wild breath of musical expression that is possible, it’s really amazing, it pushes you to do the right thing.
The exciting part for me was to be able to react naturally and to improvise a lot on the game images, like Neil Young did for the movie Dead Man. With Manu and Ghislain, and also Nick, Joey, and Norm, we were blessed and lucky for everything to happen. It’s an open dialogue about an approach. The tone and the feel of it was always right. We recorded more than 10 hours of music and the reason that worked is that everyone was focused on how to make this great. You were able to feel a great chemistry between all of us.
For those who don’t know them, can you please introduce Joey Castillo, Nick Oliveri, and Norm Block, the other members of the band, to us?
In thinking about the chemistry, when I had to choose who I wanted to play with, I immediately though of Nick, Joey, and Norm. Joey was in Queens of the Stone Age with me and we’ve worked together on many different projects with this amazing chemistry. I met Nick when my band Eleven was opening up for Queens of the Stone Age in 1999. We became very friends. He’s an incredible bassist, guitar player, composer, and singer. Norm is an amazing drummer. He played with Sweethead, Mark Lanegan… I just had the feeling that it was unusual to have two drummers but I thought those two would complement each other.
With Manu and Ghislain, we were like this stone rocker family and we had this chemistry that would come with us: this ability to understand the situation and be able to react in the moment. There was this amazing natural thing that happened. We get started, watch some gameplay, we come up with a little piece of music to start, and then we’d immediately go in and then jamming to it and then record straight away and find our way. It was quite an amazing feeling to have three other people reacting together. We became this one big musician, a four-headed musician.
Alain, you are a multi-instrumentalist. How many instruments did you use for the soundtrack?
Most of the sound textures for the game are based on acoustic instruments: charango, cigarbox guitar, flamenco guitar, percussions of all different kinds… at some points some wood flutes, cello, upright bass, viola… and I’m sure I’m forgetting some! Ah, we also had that shaman drum that you play with a rabbit’s foot, some dried leaves… there are so many different things in my house! I think we picked the right palette for this game.
What’s your favorite track so far?
Oh, it’s really hard for me! I really enjoy the sunrise and the vista tracks. As these moments are very short in real life, we need to come in with a story in a minute. I also remember the chases, all the stuff with the vehicles. That’s why having two sets of a drums was very impactful.
Do you have any message to give the Tom Clancy’s Ghost Recon fans?
I hope that you guys enjoy this amazing world and also that the music is part of the big inspiration and excitement of playing the game. Just enjoy and have a good time – it’s gonna be amazing!
Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.
The Tom Clancy’s Ghost Recon Wildlands original soundtrack is now available for pre-order on the iTunes store.
Among the many elements that create a full video game experience, music plays an important role. It is said to contribute more than half of the player’s feeling of immersion, and that’s why the Tom Clancy’s Ghost Recon Wildlands (GRW) team sought the best artists to compose the game’s soundtrack. This lead GRW’s Music Supervisor, Manu Bachet, and Audio Director, Ghislain Soufflet, to reach out to Alain Johannes, an amazing artist and star of the Californian rock stage, known for his work with bands like Queen of the Stone Age, Mark Lanegan, and PJ Harvey. Alain Johannes invited three of his friends to take part in the recording sessions: bassist Nick Oliveri (Queens of the Stone Age, Kyuss, and Mondo Generator, to name a few) and drummers Joey Castillo (Queens of the Stone Age, Mark Lanegan) and Norm Block (Sweethead, Plexi).
Watch the video below for an insider’s glimpse of the recording sessions that took place in Los Angeles, California. Learn more about Alain and the composing process for the Tom Clancy’s Ghost Recon Wildlands soundtrack by reading the interview below!
Alain, thanks a lot for joining us for this interview – we’re really happy to have you here. Before we go any further, can you tell us what your story with music is?
It’s a long story! (laughs) I started music very young, and I remember music before anything else. I’ve lived a long life so far and I was able to be creative and be blessed to be with amazing artists and find myself in situations where I’ve been a part of some pretty amazing bands. There’s also been some rollercoaster rides in my life in many ways, and music was always saving me.
Manu and Ghislain contacted you to compose for Tom Clancy’s Ghost Recon Wildlands. You have a lot of experience in many creative fields, but it was actually the first time you were asked to compose for a game. What was it like?
I had this romantic vision of being a composer in a movie where you get to be part of it from the beginning. Composing for a game is like a massive movie: this amazing relationship between sound and visuals, that are like interlocked... the open world and the vistas, the different emotional tonalities, the danger, the freedom of going wherever you want… it’s such a wild breath of musical expression that is possible, it’s really amazing, it pushes you to do the right thing.
The exciting part for me was to be able to react naturally and to improvise a lot on the game images, like Neil Young did for the movie Dead Man. With Manu and Ghislain, and also Nick, Joey, and Norm, we were blessed and lucky for everything to happen. It’s an open dialogue about an approach. The tone and the feel of it was always right. We recorded more than 10 hours of music and the reason that worked is that everyone was focused on how to make this great. You were able to feel a great chemistry between all of us.
For those who don’t know them, can you please introduce Joey Castillo, Nick Oliveri, and Norm Block, the other members of the band, to us?
In thinking about the chemistry, when I had to choose who I wanted to play with, I immediately though of Nick, Joey, and Norm. Joey was in Queens of the Stone Age with me and we’ve worked together on many different projects with this amazing chemistry. I met Nick when my band Eleven was opening up for Queens of the Stone Age in 1999. We became very friends. He’s an incredible bassist, guitar player, composer, and singer. Norm is an amazing drummer. He played with Sweethead, Mark Lanegan… I just had the feeling that it was unusual to have two drummers but I thought those two would complement each other.
With Manu and Ghislain, we were like this stone rocker family and we had this chemistry that would come with us: this ability to understand the situation and be able to react in the moment. There was this amazing natural thing that happened. We get started, watch some gameplay, we come up with a little piece of music to start, and then we’d immediately go in and then jamming to it and then record straight away and find our way. It was quite an amazing feeling to have three other people reacting together. We became this one big musician, a four-headed musician.
Alain, you are a multi-instrumentalist. How many instruments did you use for the soundtrack?
Most of the sound textures for the game are based on acoustic instruments: charango, cigarbox guitar, flamenco guitar, percussions of all different kinds… at some points some wood flutes, cello, upright bass, viola… and I’m sure I’m forgetting some! Ah, we also had that shaman drum that you play with a rabbit’s foot, some dried leaves… there are so many different things in my house! I think we picked the right palette for this game.
What’s your favorite track so far?
Oh, it’s really hard for me! I really enjoy the sunrise and the vista tracks. As these moments are very short in real life, we need to come in with a story in a minute. I also remember the chases, all the stuff with the vehicles. That’s why having two sets of a drums was very impactful.
Do you have any message to give the Tom Clancy’s Ghost Recon fans?
I hope that you guys enjoy this amazing world and also that the music is part of the big inspiration and excitement of playing the game. Just enjoy and have a good time – it’s gonna be amazing!
Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.
The Tom Clancy’s Ghost Recon Wildlands original soundtrack is now available for pre-order on the iTunes store.
The Bolivia of Tom Clancy’s Ghost Recon Wildlands is at the center of the game experience. In order to make Operation Kingslayer a success, players will be able to experience total freedom of choice in a world-driven setting, where the objective is to stop all Santa Blanca Cartel activities and reach the leader, El Sueño. To do so, more than a hundred story missions are available to the players, but how do you get from one mission behind enemy lines to another, with no operation base? This subject was one of the main questions the development team had to answer. In order to do so, Dominique Leblanc, our Campaign Content Director, and his team took a world-driven approach.
The foundations of the world were the first things designed in the game: how Bolivia is structured, what the topography is like, where would the villages or fields be located, etc. In a second time, the team laid down the rules for the organization of the four cartel operations (Production, Smuggling, Security, and Influence), based on Bolivia’s geography. Once all this work was done, the structure of the world and structure of the cartel helped determine the way missions are designed for the game.
The Santa Blanca Cartel has a very hierarchical structure. The Ghosts have to take down each of the four operations of the cartel before getting to El Sueño. To do so, each operation is led by a buchon, who manages a group of cartel bosses.
The players can start with a mission related to Production, but can also explore the world, change the angle of attack, or get to a Security mission. In addition to the game’s main thread, the player can also choose to reinforce the power and influence of the rebel group, also known as the Kataris 26, by helping them when exploring the world and doing side-missions. In return, the rebel group can show up as reinforcements when the Ghosts need them. With the total freedom of choice that the game offers, players can progress at their own pace, explore the world, and do the +100 story missions in any order they want.
Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.
The Bolivia of Tom Clancy’s Ghost Recon Wildlands is at the center of the game experience. In order to make Operation Kingslayer a success, players will be able to experience total freedom of choice in a world-driven setting, where the objective is to stop all Santa Blanca Cartel activities and reach the leader, El Sueño. To do so, more than a hundred story missions are available to the players, but how do you get from one mission behind enemy lines to another, with no operation base? This subject was one of the main questions the development team had to answer. In order to do so, Dominique Leblanc, our Campaign Content Director, and his team took a world-driven approach.
The foundations of the world were the first things designed in the game: how Bolivia is structured, what the topography is like, where would the villages or fields be located, etc. In a second time, the team laid down the rules for the organization of the four cartel operations (Production, Smuggling, Security, and Influence), based on Bolivia’s geography. Once all this work was done, the structure of the world and structure of the cartel helped determine the way missions are designed for the game.
The Santa Blanca Cartel has a very hierarchical structure. The Ghosts have to take down each of the four operations of the cartel before getting to El Sueño. To do so, each operation is led by a buchon, who manages a group of cartel bosses.
The players can start with a mission related to Production, but can also explore the world, change the angle of attack, or get to a Security mission. In addition to the game’s main thread, the player can also choose to reinforce the power and influence of the rebel group, also known as the Kataris 26, by helping them when exploring the world and doing side-missions. In return, the rebel group can show up as reinforcements when the Ghosts need them. With the total freedom of choice that the game offers, players can progress at their own pace, explore the world, and do the +100 story missions in any order they want.
Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.
In Tom Clancy’s Ghost Recon Wildlands, the development team gives you more than 60 vehicle options to aid you in crossing the vast, open world of Bolivia.
An uninterrupted road network spans the entire country. As asphalt roads only link large cities, most roads in Bolivia are dirt and require off-road driving. Of course, not all vehicles are designed for this purpose. Some of the roads are also among the world’s most dangerous, such as the Death Road located in the Yungas. Roads are only one way to reach your objectives. You also can decide to cross rivers, lakes, or even mountains. Whether you prefer to use land, air, or water vehicles is up to you to decide!
LAND Being part of a living open world, your Ghosts will frequently encounter civilians following their own schedules and crossing the country with their old Asian-model cars, vans, or even SUVs. Motorbikes also are a fine choice for many inhabitants to travel through the various ecosystems of the map while passing through local industries, businesses, or towns. In the meantime, the Santa Blanca Cartel, your main enemy in Ghost Recon Wildlands, is prepared for any occasion and favors pickups or armored SUVs to chase the Ghosts or provide reinforcements. The cartel also has some unique vehicles that you may come across while exploring the world, such as supercars or the infamous Killdozer.
The Unidad, the local military force acting on the cartel payroll, uses a large and impressive array of vehicles to stay in control of the country. This includes for instance off-road buggies, armored vehicles, or military bikes. Some rare or unexpected vehicles are also available for you to find along your journey.
AIR Crossing Bolivia’s mountains can be a challenge. However, this is made easier by using one of the many air vehicles available. In order to transport cocaine in the most efficient way, the Santa Blanca Cartel uses small airplanes and helicopters that you can confiscate for your convenience. However, Unidad truly dominates the airspace. If you commit any offense against them, they will come after you with increasing force. Before you know it, they can deploy helicopter transports to provide reinforcement or even call in rocket support. You have to be cautious of their massive strike force!
There are other helicopters the Ghosts can find that are used for transporting resources. If the Ghosts find one of these helicopters, they not only can benefit from the air transport, but also take the resources in order to help out the rebel forces.
WATER There will be times when you’ll find yourself needing to reach an island or cross lakes and rivers. Of course, you will be able to find some fishing boats around the villages, but they might not be sufficient enough to overtake cartel boats and their firepower. Floating laboratories, as well as special operations RIB boats or gunboats, can also be found on the waters of Bolivia. In Tom Clancy’s Ghost Recon Wildlands, you’ll be able to explore any part of the massive open world with any vehicle that you want. Every vehicle you see, you can drive!
Tom Clancy’s Ghost Recon Wildlands will be available March 7, 2017, on PlayStation®4 system, Xbox One, and PC.
In Tom Clancy’s Ghost Recon Wildlands, the development team gives you more than 60 vehicle options to aid you in crossing the vast, open world of Bolivia.
An uninterrupted road network spans the entire country. As asphalt roads only link large cities, most roads in Bolivia are dirt and require off-road driving. Of course, not all vehicles are designed for this purpose. Some of the roads are also among the world’s most dangerous, such as the Death Road located in the Yungas. Roads are only one way to reach your objectives. You also can decide to cross rivers, lakes, or even mountains. Whether you prefer to use land, air, or water vehicles is up to you to decide!
LAND Being part of a living open world, your Ghosts will frequently encounter civilians following their own schedules and crossing the country with their old Asian-model cars, vans, or even SUVs. Motorbikes also are a fine choice for many inhabitants to travel through the various ecosystems of the map while passing through local industries, businesses, or towns. In the meantime, the Santa Blanca Cartel, your main enemy in Ghost Recon Wildlands, is prepared for any occasion and favors pickups or armored SUVs to chase the Ghosts or provide reinforcements. The cartel also has some unique vehicles that you may come across while exploring the world, such as supercars or the infamous Killdozer.
The Unidad, the local military force acting on the cartel payroll, uses a large and impressive array of vehicles to stay in control of the country. This includes for instance off-road buggies, armored vehicles, or military bikes. Some rare or unexpected vehicles are also available for you to find along your journey.
AIR Crossing Bolivia’s mountains can be a challenge. However, this is made easier by using one of the many air vehicles available. In order to transport cocaine in the most efficient way, the Santa Blanca Cartel uses small airplanes and helicopters that you can confiscate for your convenience. However, Unidad truly dominates the airspace. If you commit any offense against them, they will come after you with increasing force. Before you know it, they can deploy helicopter transports to provide reinforcement or even call in rocket support. You have to be cautious of their massive strike force!
There are other helicopters the Ghosts can find that are used for transporting resources. If the Ghosts find one of these helicopters, they not only can benefit from the air transport, but also take the resources in order to help out the rebel forces.
WATER There will be times when you’ll find yourself needing to reach an island or cross lakes and rivers. Of course, you will be able to find some fishing boats around the villages, but they might not be sufficient enough to overtake cartel boats and their firepower. Floating laboratories, as well as special operations RIB boats or gunboats, can also be found on the waters of Bolivia. In Tom Clancy’s Ghost Recon Wildlands, you’ll be able to explore any part of the massive open world with any vehicle that you want. Every vehicle you see, you can drive!
Tom Clancy’s Ghost Recon Wildlands will be available March 7, 2017, on PlayStation®4 system, Xbox One, and PC.
Tom Clancy's Ghost Recon® Wildlands - UbiBarbalatu
El Muro (The Wall), the head of security for the Santa Blanca cartel, is also El Sueño’s childhood best friend and personal bodyguard. Cold, highly trained, and professional, he could be considered the cartel equivalent of a Ghost.
Francisco Ricardo was born in poverty and grew up on a farm next to the huge mansions belonging to the drug lords. Life was ruthless there, and El Muro would say about his birth, “They cut my umbilical cord with a shard from a broken cocaine mirror.” His friend El Sueño left the village when he was 11 years old, and El Muro followed him soon after, joining the Mexican military and rising through the ranks. These days, El Muro provides protection for the Santa Blanca cartel, making sure that every division can operate in safety by taking care of issues ranging from the Kataris 26 rebels to the Unidad forces.
Our narrative director, Sam Strachman, says, “El Muro is a beast. This is a guy who has his people pass a polygraph before they get their paychecks each month. And if they fail … yeah. Don’t fail.”
Prepare yourself for the mission and read more about the Santa Blanca cartel members. You can check out more profiles by following this link.
Tom Clancy’s Ghost Recon Wildlands will be available March 7, 2017, on PlayStation®4 system, Xbox One, and PC.
Let us know what you think about the Santa Blanca Cartel on our official forums and subreddit. Also, make sure to keep your eyes on ghostrecon.com for upcoming announcements and news!
Tom Clancy's Ghost Recon® Wildlands - UbiBarbalatu
El Muro (The Wall), the head of security for the Santa Blanca cartel, is also El Sueño’s childhood best friend and personal bodyguard. Cold, highly trained, and professional, he could be considered the cartel equivalent of a Ghost.
Francisco Ricardo was born in poverty and grew up on a farm next to the huge mansions belonging to the drug lords. Life was ruthless there, and El Muro would say about his birth, “They cut my umbilical cord with a shard from a broken cocaine mirror.” His friend El Sueño left the village when he was 11 years old, and El Muro followed him soon after, joining the Mexican military and rising through the ranks. These days, El Muro provides protection for the Santa Blanca cartel, making sure that every division can operate in safety by taking care of issues ranging from the Kataris 26 rebels to the Unidad forces.
Our narrative director, Sam Strachman, says, “El Muro is a beast. This is a guy who has his people pass a polygraph before they get their paychecks each month. And if they fail … yeah. Don’t fail.”
Prepare yourself for the mission and read more about the Santa Blanca cartel members. You can check out more profiles by following this link.
Tom Clancy’s Ghost Recon Wildlands will be available March 7, 2017, on PlayStation®4 system, Xbox One, and PC.
Let us know what you think about the Santa Blanca Cartel on our official forums and subreddit. Also, make sure to keep your eyes on ghostrecon.com for upcoming announcements and news!
Tom Clancy's Ghost Recon® Wildlands - UbiBarbalatu
Rudolfo Yana, aka El Yayo (the Grandfather), is a man willing to work with anyone to protect his people. Some would call him a traitor, but others would define him as a true survivor.
El Yayo was a coca union leader, but his ambition quickly led him to become a major drug producer in Bolivia. He first organized the cocaleros into a medium-level cocaine production operation. But when the Santa Blanca cartel set its eyes on his country, they threatened El Yayo’s family and he was forced to work for them. He’s currently the highest ranking Bolivian in the organization.
El Yayo prefers making deals over resorting to violence, but his traditional values could become a problem if the drug production demand continues to grow. Under pressure, El Yayo will have to choose where his loyalty lies.
According to our narrative director, Sam Strachman, "El Yayo is interesting because he works for Sueño as a way to protect his family and his country. He doesn’t produce cocaine by choice. He does it because it’s the only way to keep his people alive. At the same time, he has this attitude of, 'If you want me to stop making it, then you should tell people to stop buying it.'"
Prepare yourself for the mission and read more about the Santa Blanca cartel members. You can check out more profiles by following this link.
Tom Clancy’s Ghost Recon Wildlands will be available March 7, 2017, on PlayStation®4 system, Xbox One, and PC.
Let us know what you think about the Santa Blanca Cartel on our official forums and subreddit. Also, make sure to keep your eyes on ghostrecon.com for upcoming announcements and news!
Tom Clancy's Ghost Recon® Wildlands - UbiBarbalatu
Rudolfo Yana, aka El Yayo (the Grandfather), is a man willing to work with anyone to protect his people. Some would call him a traitor, but others would define him as a true survivor.
El Yayo was a coca union leader, but his ambition quickly led him to become a major drug producer in Bolivia. He first organized the cocaleros into a medium-level cocaine production operation. But when the Santa Blanca cartel set its eyes on his country, they threatened El Yayo’s family and he was forced to work for them. He’s currently the highest ranking Bolivian in the organization.
El Yayo prefers making deals over resorting to violence, but his traditional values could become a problem if the drug production demand continues to grow. Under pressure, El Yayo will have to choose where his loyalty lies.
According to our narrative director, Sam Strachman, "El Yayo is interesting because he works for Sueño as a way to protect his family and his country. He doesn’t produce cocaine by choice. He does it because it’s the only way to keep his people alive. At the same time, he has this attitude of, 'If you want me to stop making it, then you should tell people to stop buying it.'"
Prepare yourself for the mission and read more about the Santa Blanca cartel members. You can check out more profiles by following this link.
Tom Clancy’s Ghost Recon Wildlands will be available March 7, 2017, on PlayStation®4 system, Xbox One, and PC.
Let us know what you think about the Santa Blanca Cartel on our official forums and subreddit. Also, make sure to keep your eyes on ghostrecon.com for upcoming announcements and news!