"In this patch we focused mainly on fixes and server stability, not on new features. You can expect new features further down the road."
Server
"Our public test server helped us gain some valuable insight into several server issues and we're confident that we fixed the worst of those."
All server ports are now configurable via command line
Improved server stability
Added an option to enable/disable VAC authentication
/players command prints the number of players and separates them with commas
Added a /status command that prints out some information about the server's current status
Server sectors are saved one by one now, this might take longer but will use up less memory
Added a text field for passing additional arguments to dedicated server
Renamed --name parameter to --galaxy-name and added a --server-name parameter (for later use in the server browser)
Balancing
"Integrity fields now work more the way they were intended to in the first place. And we made some QoL improvements, hyperspace blockers have a range of 20km now and you won't get shot down in your start sector when just starting out."
Integrity field blocks only increase durability and no longer make blocks invincible. Blocks inside integrity fields can now take 10 times as much damage before they explode. This does NOT change the ship's overall HP or damage taken, it only makes the blocks harder to destroy.
Hyperspace blockers now have a range of 20km
Increased max distance to ships in order to trade with them to 200m (You don't have to be super close to other ships that longer)
AI ships prefer attacking armed ships as long as you didn't attack them (Less getting shot down in start sector while building)
Scripting API
Added stop(), save() and hasAdminPrivileges(player) functions to script server API
Misc
Added more logging
Some problematic characters are now forbidden in ship names
Achievements are disabled in creative mode
Removed "Previous Target" control binding option, previous target can be selected by holding Ctrl while pressing "Next Target"
Hyperspace recharge bar turns red when blocked
Added hints for bad brake thrust
Added hints for hyperspace blocking
Added some loading screen tips related to drift
Updated "Buy Turrets" and "Buy Upgrades" to "Buy/Sell Turrets" etc.
Bugfixes
"Thanks to everybody for taking the time for reporting those issues, you guys are awesome! As usual, user bug report are marked with [UBR]."
[UBR] Fixed several server stalling issues and crashes
[UBR] Fixed MouseSteering being unselectable in controls
[UBR] Fixed a bug in insurance where players were damaged by enemies but didn't get payouts
[UBR] Fixed "invalid name" error in game settings window
[UBR] Fixed an exploit that would allow building of insanely large blocks for free
[UBR] "Apply Plan" now correctly applies the plan to the built craft, not the flown craft
[UBR] Fixed ScriptConsole appearing whenever ' was pressed
[UBR] Fixed blur shader failing to compile on low-end graphics devices
Known issues
"We know about these issues and we're working hard on fixing them, but they simply didn't make it into this patch."
Several achievements don't unlock
Slow allied ships
Client crashes when loading a galaxy after previously working fine
Impaired server performance for higher player counts
Turrets twitching
Auto turret orders s resetting on sector change
Planned Features
"Apart from fixing the above issues, we've got several other features planned for the immediate future, to give you an outlook on what's going to come next."
Player Groups (see players from the same group on the map and in sectors)
Safe Sectors where players can build, fly and log out in peace
Compression of server data, both when sending (making loading screens shorter) and saving to disk
Safety in loading screen
A teleport command to move players to different sectors
Flight vectors
No-Flight-Support mode
Regeneration of broken docks
Console interface for windows dedicated servers
Respawn sector changing
Server browser
For the not-so-immediate future we have our next big update planned: The Alliances update! This will, in addition to groups, allow players to form an alliance, that counts as its own faction and that has its own resources and ships. Alliances will basically be what guilds or clans are in other games. We're also planning to host official servers for you to play on, so you can look forward to that as well!
"In this patch we focused mainly on fixes and server stability, not on new features. You can expect new features further down the road."
Server
"Our public test server helped us gain some valuable insight into several server issues and we're confident that we fixed the worst of those."
All server ports are now configurable via command line
Improved server stability
Added an option to enable/disable VAC authentication
/players command prints the number of players and separates them with commas
Added a /status command that prints out some information about the server's current status
Server sectors are saved one by one now, this might take longer but will use up less memory
Added a text field for passing additional arguments to dedicated server
Renamed --name parameter to --galaxy-name and added a --server-name parameter (for later use in the server browser)
Balancing
"Integrity fields now work more the way they were intended to in the first place. And we made some QoL improvements, hyperspace blockers have a range of 20km now and you won't get shot down in your start sector when just starting out."
Integrity field blocks only increase durability and no longer make blocks invincible. Blocks inside integrity fields can now take 10 times as much damage before they explode. This does NOT change the ship's overall HP or damage taken, it only makes the blocks harder to destroy.
Hyperspace blockers now have a range of 20km
Increased max distance to ships in order to trade with them to 200m (You don't have to be super close to other ships that longer)
AI ships prefer attacking armed ships as long as you didn't attack them (Less getting shot down in start sector while building)
Scripting API
Added stop(), save() and hasAdminPrivileges(player) functions to script server API
Misc
Added more logging
Some problematic characters are now forbidden in ship names
Achievements are disabled in creative mode
Removed "Previous Target" control binding option, previous target can be selected by holding Ctrl while pressing "Next Target"
Hyperspace recharge bar turns red when blocked
Added hints for bad brake thrust
Added hints for hyperspace blocking
Added some loading screen tips related to drift
Updated "Buy Turrets" and "Buy Upgrades" to "Buy/Sell Turrets" etc.
Bugfixes
"Thanks to everybody for taking the time for reporting those issues, you guys are awesome! As usual, user bug report are marked with [UBR]."
[UBR] Fixed several server stalling issues and crashes
[UBR] Fixed MouseSteering being unselectable in controls
[UBR] Fixed a bug in insurance where players were damaged by enemies but didn't get payouts
[UBR] Fixed "invalid name" error in game settings window
[UBR] Fixed an exploit that would allow building of insanely large blocks for free
[UBR] "Apply Plan" now correctly applies the plan to the built craft, not the flown craft
[UBR] Fixed ScriptConsole appearing whenever ' was pressed
[UBR] Fixed blur shader failing to compile on low-end graphics devices
Known issues
"We know about these issues and we're working hard on fixing them, but they simply didn't make it into this patch."
Several achievements don't unlock
Slow allied ships
Client crashes when loading a galaxy after previously working fine
Impaired server performance for higher player counts
Turrets twitching
Auto turret orders s resetting on sector change
Planned Features
"Apart from fixing the above issues, we've got several other features planned for the immediate future, to give you an outlook on what's going to come next."
Player Groups (see players from the same group on the map and in sectors)
Safe Sectors where players can build, fly and log out in peace
Compression of server data, both when sending (making loading screens shorter) and saving to disk
Safety in loading screen
A teleport command to move players to different sectors
Flight vectors
No-Flight-Support mode
Regeneration of broken docks
Console interface for windows dedicated servers
Respawn sector changing
Server browser
For the not-so-immediate future we have our next big update planned: The Alliances update! This will, in addition to groups, allow players to form an alliance, that counts as its own faction and that has its own resources and ships. Alliances will basically be what guilds or clans are in other games. We're also planning to host official servers for you to play on, so you can look forward to that as well!
We have come a long way since the Kickstarter demo, and an even longer way since the Greenlight campaign.
I want to thank everybody for sticking with us and supporting us so far, and we sincerely hope you enjoy playing Avorion. We'll be here for you and making sure everything goes well. Over the next few days we'll focus on fixing issues, should any arise, so don't hesitate to tell us, either in the Steam forums or the official Avorion forums.
We have come a long way since the Kickstarter demo, and an even longer way since the Greenlight campaign.
I want to thank everybody for sticking with us and supporting us so far, and we sincerely hope you enjoy playing Avorion. We'll be here for you and making sure everything goes well. Over the next few days we'll focus on fixing issues, should any arise, so don't hesitate to tell us, either in the Steam forums or the official Avorion forums.