Paladins® - HiRezRomanova
Season 3 - The Past, Present, and Future of Paladins

Hey everyone,


With Season 3 just over the horizon, I wanted to take some time to talk about where Evil Mojo Games is heading into 2020. Since we have a massive amount of system changes coming to Paladins in our first update of the new year, I wanted to make sure all our players understand the reasoning and purpose behind each of them.


Before we get started, I want to assure you that our team’s entire focus is being placed on improving the Paladins experience from its core, which will allow us to actively compete into 2020 and beyond.


Every change we are making is with this goal in mind -- we want to make a great experience for veterans and new players alike, ensuring that the best years of Paladins are ahead of us..


For you to understand why we’re implementing everything coming in A Tigron’s Tale and Season 3 however, it’s extremely important that we visit the past -- which has heavily shaped Paladins into the experience we all play today.


The Past


Two years ago, Paladins was losing money.


And that’s just a fact -- the game wasn’t bringing in enough money to support the development team working hard on the project. There were numerous reasons why Paladins was failing as a game at the time, but it was never because of the core gameplay experience. Paladins had, and still has, a large player base, but it was simply unable to support itself monetarily due to misaligned systems.


Because of quick-paced two-week update cycles, the team was experimenting with different gameplay systems to try and solve these issues -- which introduced major changes to the Paladins ecosystem across short time frames we couldn’t properly assess. Naturally this was done to ensure the game we knew was fun at the core could survive in a competitive market, but it ultimately led to severe bloat, thousands of bugs, and multiple systems that were ported from other Hi-Rez titles.


Our development time was used trying to find the next thing to drive monetization, which spread our resources thin instead of unifying them to build things from the ground up that made sense for Paladins at its core.


This is no longer the case, and our team is dedicated to making sure that style of development never returns to Evil Mojo.


2018

[Enter HiRez Chris]....


The first signs of success.


Starting in 2018, the Paladins team was restructured internally, and Chris Larson (HiRezChris) was brought on as our Executive Producer. Larson was previously the Executive Producer of SMITE, and was a huge blessing to both the team and game thanks to his years of experience. Not only did he make sure the team was focusing on getting our development pipeline for Paladins in order, he also pushed the team towards more open communication with our community and the revert of OB64.


After a few months with Chris at the helm, Paladins released its first successful update- Siege of Ascension Peak. This update introduced a new monetization strategy, a slew of higher quality skins, new cosmetic options, and the official start of Season 1. This was the beginning of Paladins as you know it now!


This success continued through the rest of 2018, as we refined our monetization and development strategies to find what worked best for Paladins - for both our team and for our players. This ended with our current pipeline of less frequent, but larger updates, and the introduction of the Battle Pass.


2019

[Enter Xienen and Evil Mojo]....


First, I implore all of you to read through Xienen’s State of Paladins post, from when he first came on as Executive Producer. He made lofty promises that I am proud to say we have achieved over the course of 2019.


“Hello all, I wanted to take a moment to formally introduce myself. My name is Dayle Flowers and I took over as the Technical Director of Paladins a couple weeks ago before being promoted to Studio Head/Executive Producer yesterday. Some of you may have seen me appear out of the blue this past weekend and throw around promises that many are rightfully skeptical of. Up until a year ago, I was the Lead Programmer on Paladins, but OB64 broke my spirit and I moved onto other positions in the company. Well, now I'm back to make sure we actually live up to what we've been talking about for the past several months: fix the bugs and improve the overall quality of the game.


"Yeah, we've heard this all before, it's now a meme, so how is this any different than every other time we've been promised things would improve?" Upper management is now fully on board with the idea and we've removed all features from the schedule after this next major release. This finally gives our technical staff time to fix the plethora of bugs, where they haven't truly had sufficient time in the first three releases this year.”




This direction from the top down is what made “The Hunt” initiative a massive success, allowing the Evil Mojo development team to become 100% focused on improving the quality of Paladins around the core gameplay experience in 2019. While we focused on The Hunt, we began to question all of our existing processes and tried to root out as many bugs as we could. Now, as we approach the end of the year, we’re proud to say we have worked through over 1,000 backlogged bug fixes. Sure, this meant we made less system and gameplay updates throughout 2019, but we continued pouring most of our resources into bringing Paladins to a state the team was proud of.


For those that have been with us through the beta, we thank you for sticking with us. You have witnessed vast improvements to the Paladins experience over the last two years, and we’re excited to continue that with Season 3!



The Present


Now let's talk Paladins 2020 - and before we do, please read our full Season 3 Patch Notes if you haven’t already.


The current new player experience in Paladins sucks - you know it, we know it. And we’re working to breathe new life into it for our future players. Our Season 3 changes were made to reestablish the foundation of what Paladins is from a systems standpoint. The core gameplay is great, sure, but we began asking ourselves: “If we had to build this for Paladins NOW, how would we do it?”


For Paladins to see continued success in 2020, our team needs to make it more accessible for new players to learn and interact with the customization, depth, and interactivity that Paladins has to offer as a game. Systems like Loadouts are what makes Paladins great, but we haven’t exactly made it easy for players to learn them at when first logging into the game.


We have made numerous changes in Season 3 - many of which have been met with praise,while others spurred controversy. What’s important to note though, is that all of these changes were made to ensure Paladins is a better experience in the long run.


Many early systems were pulled from our previous titles during development, or created while Paladins’ was still heavily experimenting with what it was from a gameplay standpoint. For Season 3 we took a step back and objectively analyzed our older (and newer) systems - what do they bring to the game, are they easy to interact with and learn, and are they serving the purpose they were originally designed for?


“Bridge the Gap” is the phrase I’m personally focused on for this next year. If you’re a new player, how do we help you bridge the gap to becoming an informed veteran? And to that end, how do we ensure the game is teaching you about all the tools you need to become one (Items, Loadouts, VGS, and Battle Passes) without you having to do external research?


So the same drive and initiative that we gave in our bug-squashing efforts with The Hunt are how we are approaching all of our systems in 2020. This does mean changing some of those current systems which many of you have all learned over the years, but we need to ensure that these elements are approachable for new players.


VGS


The Voice Guided System Paladins utilizes was developed for TRIBES: Ascend in 2010 before being ported over and expanded for SMITE in 2012. Once built out in SMITE, this system was then directly ported over for Paladins over 5 years ago. Since then, there have been little to no changes in our VGS system’s functionality.


The VGS system in live is incredibly daunting for new players who have not used it before in previous Hi-Rez titles, with multiple voice commands meant for other games (such as enemies backing to base), certain lines which convey the same tactical information with minor differences, and options buried so deep in the menu they were never used.


Our ultimate goal for the new VGS system is to have it become more widely used across all levels of play. We want new and veteran players alike to use it to communicate in game, whether it be tactical or fun. VGS breathes a lot of life into Paladins with how players interact with one another, and it’s valuable to have more players utilizing it throughout the game.


To get there, we knew there were a few things we had to accomplish:
  • Reduce the learning curve for players not familiar with previous Hi-Rez titles
    • This included creating a new default view that helped players learn the system from the ground up.
  • Make VGS more accessible across all platforms by introducing multiple display options.
  • Unify tactical callouts to a single keybind layer, instead of spread across multiple
  • Remove redundant tactical lines that conveyed very similar information
  • Make all default Champion voices free, to breathe more life into player interactivity

  • This new VGS is vital to help bridge the gap between new and experienced players and to bring Paladins up to 2020 standards. We greatly appreciate all the feedback over our first weekend of PTS, and agree with you that this first draft was a bit too restrictive and prevented player expression. So, we have some updates to share with you!

    • Converted the Responses menu to be a tactics-lite Positional menu
      • I'm on it!
      • Enemies behind us!
      • Chase the enemy!
      • On my way!
    • Converted the Exclaim menu to be a tactics-lite Awareness menu
      • Wait!
      • Retreat!
      • Be careful!
      • Spread out!
    • Converted the Be Careful Tactics sub-nav into enemy locations.
      • Enemies on the left flank
      • Enemies up the middle
      • Enemies on the right flank
      • Enemies on the point
    • Added sub-nav menus to Chatter, similar to Tactics. We want players to have more unique conversations with each other. Chatter navigation is now:
      • Chatter (VC)
        • Exclaim (VCE)
          • Awesome! / Woohoo!
          • Curses / That's too bad!
          • Sorry!
          • Oops!
        • Cheer (VCF)
          • Thanks!
          • No problem!
          • I'm the greatest!
          • You rock!
        • Game (VCQ)
          • Hi!
          • Have fun! / Good luck!
          • Completed
          • Good game!
        • Responses (VCR)
          • Okay!
          • Cancel that!
          • Yes!
          • No!



The question I've seen most often so far has been. "Why can't you just keep the old system as an option?" This was discussed thoroughly between our teams before we even started working on it. Ultimately, we felt that the maintenance of two separate systems will be a significant burden for the team going forward, and would create a large disparity between users - with players having access to different lines and keybinds. This is the style of system that we should have - and would have - implemented, were we given the chance at the game’s inception.


Our desire is to cultivate a robust and intuitive system to engage with your team which is also comfortable for new players to learn, regardless of their previous experience with Hi-Rez games.



Battle Pass, Daily Login, and First Win of the Day


Our Battle Pass has proven to be a system which works well for both our team here at Evil Mojo and you playing at home, but we don't want to stagnate when there is and will always be room to improve. To that end, we have committed to refining the Battle Pass and its adjacent systems so that players are able to engage with Paladins beyond its core gameplay loop. With the first update of 2020, players will see a shift in the Battle Pass from 50 free levels, 50 paid levels, and 50 Battle Pass Plus levels to 80 levels on both the free and premium tracks, with each level requiring the same amount of XP to unlock.


This change was made while keeping the core required amount of XP required to complete the Battle Pass the same, and in conjunction with a revamped challenge system designed to be more player-friendly. Now, you set your own pace for completing the Battle Pass with all our challenges unlocked from the beginning, helping you select which ones to pursue the second you log in on update day. More importantly, each challenge you complete now rewards Battle Pass experience, allowing you to plan your progression through the challenges and Battle Pass tracks. All these changes were made with the player's experience in mind and will help alleviate some of the frustrations of past Battle Passes and their challenges.


We're also taking a look at other systems our players interact with to ensure they're actually engaging instead of feeling like a frustrating chore. To that end, we've shifted the First Win of the Day reward to be Play Two Games instead. Now, win or lose, you're making progress towards that daily goal.


Additionally, we have removed the Daily Login system in favor of further engagement with the Battle Pass system at the core of every Paladins update. Rewards that you would receive when logging in every single day have been placed into the free track of the Battle Pass, meaning that players can earn more than before just by playing, without having to spend money to purchase the Battle Pass. We want players to play at their own pace, meaning that they shouldn't feel beholden to log in every single day to avoid losing out on crystals.


This shifting of free crystals from the Daily Login to Battle Pass means if players purchase a single Battle Pass and complete it entirely, they can earn enough crystals from both tracks to purchase the next Battle Pass outright. We want players to feel rewarded for playing our game and make sure the content we put in Paladins feels good to engage with.


Third-Person


The removal of Third-Person (3p) is a topic the team here at Evil Mojo extensively discussed before implementing in this update.


At its core, Paladins was built to be played from the First-Person perspective. If we could rewind time and revisit the implementation of Third-Person, it’s not something we would have added - namely due to our focus on delivering a solid first-person experience across every aspect of the game while supporting it with other systems for our players.


The plain and simple truth is that having Third-Person introduced a variety of bugs and issues with each passing update we had to comb through and fix, taking valuable time away from our development on other aspects of the game. By removing 3P entirely from Paladins, we’ll be able to re-focus that energy on delivering a healthier, more polished experience across the entirely of our game.


It’s also worth noting that we will still be including 3P in the Shooting Range, allowing you to view animations and more while practicing your favorite Champions!




The Future


And so we’re here!


We’ve talked about the Past, the Present, and now it’s time to talk about the Future. Just to reiterate, the entire Evil Mojo team is dedicated to improving the Paladins experience from its core throughout 2020 and beyond. This ranges from small quality of life updates, to high quality Champions, and visual polish throughout the game.


With the 2020 team goal of ensuring that Paladins is a great experience for veterans and new players alike, I would like to share with you some high level objectives Evil Mojo has for Paladins in Season 3.


Continuing The Hunt
  • While we have eliminated over 1,000 bugs, there is still much to do! Every update we are dedicating some of our resources to fixing backlogged issues. We hit most of the major ones over 2019, but want to continue that dedication to polish Paladins even more throughout 2020.


Updated In-Game HUD
  • Our in-game HUD currently displays a lot of irrelevant information, with multiple elements overlapping when triggered at the same time. We refer to this as too much “noise” on screen - and it makes it hard for new and veteran players alike to identify what information is actually important to their gameplay experience. We have a few ideas on how to improve this, and expect to see those improvements in early 2020.


Improved Combat Feedback
  • Our combat feedback is another major system we are looking at in the early stages of 2020. This includes damage indicators, audio tells, and other elements which are intended to relay critical information to the player: when they are in combat, where it’s coming from, and how much danger they are in.
  • Currently we believe it is too hard to properly identify that information, especially for new players. While reducing the noise on our HUD will help to identify critical combat information, we believe there are significant improvements we can still make.


Commendations
  • Commend your team! This is a long requested feature that we want to implement :)


Improved Player Profile
  • An improved Player Profile is something that I have wanted as a player since starting on Paladins. This means both account level, and Champion level statistics! I can’t promise a date, but this is one of the few new systems that Paladins will be introducing in 2020. Make sure to let us know what type of information you would like to see on an improved player profile!


All of these highlights are just the short term for Paladins in 2020! We still plan on bringing you four high-quality Champions throughout the year - and have already started planning the Champions coming in 2021. I want to personally thank all of our players who have stuck with us throughout the years, and welcome all of the new ones into Season 3!


I have full faith in Evil Mojo, and I want to make sure that you all do too.


-EvilMojoAdanas
Paladins® - HiRezRomanova
Twas’ the night before Evie’s Year-End Yuletide and all through the Realm:
Not a Champion was stirring, not even Fernando under his helm.


Happy Holidays to all in the Realm!

To all of our Champions, ‘tis the season of giving! And Evil Mojo is going to be giving you 12 days of thanks for being a part of our community.

Here’s what you can expect:

Day 1 - December 11th
2X Battle Pass XP Begins (Will continue until the end of the event!)

Day 2 - December 12th
Mistletoe Spray Returns (50% OFF)

Day 3 - December 13th
25% OFF Ice Cold Chest (Runs December 13th-15th)

Chest includes the following skins:
  • Black Ice Evie
  • Winter Grover
  • Ice Walker Inara
  • Merrymaker Lian
  • Arctic Pip
  • Jotumn Terminus
  • Red Winter Tyra
  • Frostmare Mount

Day 4 - December 14th
Gingerdead House (Death Stamp) - First Win of the Day Reward

Day 5 - December 15th
Secret Avatar of Adanas - First Win of the Day Reward

Day 6 - December 16th
All Champions Unlocked

Day 7 - December 17th
Naughty Yeti Spray Returns (50% OFF)

Day 8 - December 18th
2X Champion XP Begins (Continues until end of event!)

Day 9 - December 19th
All Champions Unlocked (Continues until end of event!)

Day 10 - December 20th
40% Lunar Loot Chest (Runs December 20th-22nd)

Chest includes the following skins:
  • Madame Seris
  • Firecracker Willo
  • Heirloom Crest Ash
  • Prosperous Makoa
  • Lotus Tyra

Day 11 - December 21st
Festive Furia Spray - First Win of the Day Reward

Day 12 (Final Day) - December 22nd
25 Crystals per First Win of the Day (Up to 100 total!)

Join us in this holiday extravaganza and ring in 2020 with joy!
Paladins® - HiRezRomanova
Greetings Champions!

We hope you enjoyed our in-depth Update Show last week. We had a fantastic time sharing all of our new content coming out with you as well as all the changes coming to Season 3.

Here’s what you can expect this week:
  • PTS
    • Our Public Test Servers are live!
    • Find out the information on key areas we’d like you to test here.
  • Holiday Event
    • Blog to come with all the details Tuesday.
  • Winter Wishes
    • Our charity event for Make-A-Wish goes live Thursday.
    • Donate for a good cause and get loot for doing so!

Tuesday
12 PM ET | Holiday Event Blog with details now live

Thursday
1 PM ET | Winter Wishes Charity Event - Watch live on Mixer/Twitch

Weekly Free Champion Rotation:
  • Barik
  • Tyra
  • Skye
  • Pip
Paladins® - HiRezRomanova
Following our Update Showcase for A Tigron’s Tale, we’re excited to kick off a two week PTS testing period where players can help us test one of the biggest updates we’ve ever shipped to the Realm!

A Tigron’s Tale features our latest Champion as the headliner – Tiberius, The Weapon’s Master – who wields Chakrams forged by his ancestors and a sword created by the heavens themselves. Offering a new take on the Damage archetype in the Realm, Tiberius is designed for players who want to feel like true masters of their kit in battle – bouncing deadly chakrams around corners while throwing and recalling a massive blade to command the field.

Partnering with this dashing Tigron comes the new Community Battle Pass, which features major format changes for the track alongside the winning community skins YOU voted to join the Realm! Oh, and did we mention the biggest set of sweeping Balance changes we have ever released to prepare us for Ranked Season 3? Because those are coming too!

For the complete outline of everything coming in A Tigron’s Tale, visit our Update Notes https://www.paladins.com/news/a-tigrons-tale-update-notes.

After you’ve brushed up on all the details, please read below about our testing goals for this PTS cycle and how you can help us make the latest update the best it can possibly be on launch!

TABLE OF CONTENTS
How to Participate in PTS
A Tigron’s Tale PTS Testing Goals
Tiberius
VGS 2.0
New Default Loadouts
Updated Item Values & Item Store
Using Items Against Deployables
General Balance Feedback
Front Line Changes
Support Changes

HOW TO PARTICIPATE IN PTS
To participate in this public test, you must have the Paladins Public Test client installed on your computer through Steam. If you have not already done so, you can find it on the Paladins Steam Store page.

Step 1: Visit the Steam Store page for Paladins using the Steam client or your internet browser of choice.
Step 2: Scroll down this page until you find the Paladins game installer. Above our regular installer, you should see a “Notice” alert asking if you would like to participate in the Paladins Public Test. Click this to begin the PTS download process.
Step 3: The Steam client should automatically carry you to your Steam Library, where you will be prompted to install the Paladins Public Test Server.
Step 4: Select your preferred download location, and complete the installation.
Once the Paladins PTS has been installed, login as you normally would. A PTS account will already be created for you using your live account information for the game, with plenty of Gold, Crystals, and more to help you unlock (and test) all the latest features in the Realm.

Please be aware our PTS is designed for testing purposes only, so be sure to anticipate performance issues, server restarts, and unexpected downtime as we continue to hotfix content, tune various pieces of the update, and more based on your feedback.

Stay tuned to @PaladinsGame on Twitter and keep up with these changes as they occur.

TESTING GOALS FOR A TIGRON’S TALE PTS
Whether you’re testing the skins in our latest Battle Pass, working through your favorite Champion’s new balance changes, or throwing chakrams as Tiberius — please leave feedback for our development team in our official Paladins Discord and on our dedicated forums post to help track down and eliminate any bugs uncovered during this PTS cycle. By using these avenues to provide your feedback and bug reports, we’re able to track down and get them hotfixed quicker!

We also maintain a Trello board with currently known PTS issues, so be sure to keep up with anything already known there. We may already have your bugs and issues on file!

Starting with this testing period, we’re also looking to get extensive feedback on a few key areas of the update while you’re playing PTS! These include the following:

Tiberius, The Weapons Master
Armed with a trusty set of chakrams and a sword forged by the heavens, Tiberius is easily becoming one of our favorite Champions in the Realm here at Evil Mojo Games. But how does he feel to you? We’re looking forward to hearing your thoughts about his kit, how he interacts with your favorite team compositions, or anything you feel could be tuned about his Talents and cards while building different Loadouts.

VGS 2.0
While we have already begun to catalogue your first wave of feedback regarding our upcoming changes to the VGS system coming in A Tigron’s Tale, we want to hear more from you once you’ve logged into the PTS and tried using the system in-game. Which of the three VGS options do you prefer? Are there any improvements we could make to them?

New Default Loadouts
In this update, we have added new default Loadouts for each Champion, one for each Talent. This means that every Champion will have 3 standard Loadouts (with cards that aren’t locked at level 3), so make sure to give them each a try and let us know what you think about the cards we selected! It’s also worth noting that each of our new default Loadouts can be changed and reset back to their base, so you should never feel like you’re stuck using a certain build or that you’ve lost a custom Loadout slot to this change.

Updated Item Values & Item Store
A Tigron’s Tale is bringing a near-complete overhaul to the Item Store by increasing the starting amount of Credits in-game, reducing the price of various Items across the board, and fine-tuning their respective effects. As you’re purchasing Items throughout your matches in this PTS, we’re curious how you feel about progression from the beginning of each match to the end – do you feel you’re getting a good boost in strength for the price you’re paying per Item?

Using Items Against Deployables
Now that Cauterize, Wrecker, and Bulldozer have been changed in this update, how do they feel when used against their counters? We’re specifically interested in what you think about the time to kill when using the updated versions of these Items in-game while playing matches. Do they feel too powerful against you or not powerful enough against your opponents?

Balance Changes
It’s no secret that we’ve completely flipped the Realm on its head by changing every Champion in Paladins going into A Tigron’s Tale. If you haven’t had a chance yet, please read through our Update Notes on Paladins.com to catch up on these changes so you can try them out on our PTS! We’re looking for every piece of feedback you have, good or bad, about your favorite Champions. Do you like how they play with their latest set of balance tuning? Are they too powerful or perhaps not powerful enough? Let us know!

Front Line Changes
With Front Lines facing many balance changes and the Item Store changing headed into this PTS, we really want to know how you feel about shielding this PTS cycle. Before this update, you likely felt much stronger as a Front Line in the beginning of a match — but as things progressed? We wanted to make you feel stronger through the various changes made across our Front Line Champions, the Item Store, and various Loadout cards.

To that end, we’re specifically interested in hearing about how your transition between in-game rounds feels this PTS cycle using Loadouts which specifically focus on utilizing shielding Talents & cards vs. using Loadouts without them.

Support Role Changes
Like Front Lines, Supports are going to be experiencing a lot of changes in A Tigron’s Tale we want to get your feedback on during this testing period. First and foremost, we’re interested in seeing how our Support players feel about Cauterize with the Item changes coming this update – especially when your opponents are pushing Cauterize’s third tier against you towards the end of a match. We’re also extremely interested in seeing how you feel about the innate healing numbers and flow as you’re progressing through a match while keeping your teammates in the fight.

Thanks for helping us test the latest update over the next few weeks Champions, we look forward to hearing what you think about everything coming in A Tigron’s Tale during PTS!
Paladins® - HiRezRomanova


New Champion: Tiberius, The Weapons Master



Lore
His is a tale of charm and daring -- heroic feats backed by deadly prowess. A traveler of the Realm looking for worthy foes to test his mettle, sharpening his skills and weapons alike. Adored by the people, feared in battle -- Tiberius, The Weapons-Master, knows no equal!

Born of the Tigron, Tiberius is the pinnacle of their values. A dashing legend -- bold, brash, and relentless -- anointed by an ancient blade, destined for battles that are nothing short of legendary.

With Chakrams, forged by the weapon-smiths of his ancestors; and a sword, forged from the heavens themselves -- an ancient artifact capable of banishing unspeakable evils from this world -- he is ready for any threat! Tiberius is exhilarated by the opportunity to match blades with a worthy foe. Snarling, he charges headlong into the fray, unleashing an unrelenting storm of steel, claw, and fang. En garde!

Overview



[Role]
  • Damage
[Health]
  • 2200


[Weapon] Bladed Chakrams
Tiberius slings Bladed Chakrams from his hand every 0.7s, dealing 650 damage each, and bouncing off floors and wells up to two times. Chakrams stop on players and shields



[Alt-Fire] Heavy Blade
Throw your Heavy Blade in a straight line, Piercing through Shields and enemies. Deals 800 damage and reduces the Movement Speed of enemies hit by 50% for 2s.
Heavy Blade lodges itself into any environment it collides with. Tiberius may reactivate the ability to recall the blade back to him once it is lodged in the environment



[Alt-Fire] Recall
Recall your Heavy Blade back to your hand, passing through all players and collision, dealing 500 damage to any players hit.


[Ability 1] Crouching Tigron
Tiberius crouches back, then launches himself forward through the air.


[Ability 2] Combat Trance
Channel your energy, gaining increased attack and movement speed for 4s.30% Movement Speed IncreaseReduces Bladed Chakram refire to 0.5s


[Ultimate] Blade Dance
Flourish your Heavy Blade and access to use Striking Tigron and Whirling Blades up to 5 times for 15s. All other abilities are disabled during Blade Dance. Can be cancelled after 1s


[Ultimate - Primary Fire] Striking Tigron
Instantly dash forward, passing through all enemies and dealing 750 damage. Can be fired in any direction.


[Ultimate - Alt-Fire] Whirling Blades
Launch upward into the air, whirling your blade around you and block all incoming damage. Upon landing, deal 1,000 to all enemies in an area around you.

Talents

[Default] Predatory Instincts
  • Your Chakrams bounce 2 more times.


[Level 2] Tigron's Fury
  • Your Heavy Blade can be reactivated to explode for 800 damage in a 25-unit area.


[Level 8] Vicious Assault
  • Crouching Tigron now deals 700 damage upon landing.

Cards



Weapon/Armor
  • Beast-Slayer
    • Gain a {50|50}-Health Shield for 3s after falling to or below 50%
  • Flying Chakrams
    • Increased your maximum Ammo by {1|1}.
  • Bragging Rights
    • Heal for {25|25} for each Chakram hit.
  • Charisma
    • Increased your maximum Health by {50|50}




Heavy Blade
  • The Champion
    • Reduce the Cooldown of Crouching Tigron by {0.4|0.4}s for each enemy hit by Heavy Blade.
  • Imbued with Purpose
    • Reduce the cooldown of Heavy Blade by {0.6|0.6}s
  • Making the Cut
    • Reduce the Cooldown of Heavy Blade by {0.8|0.8}s for each enemy hit on its return.
  • Instrument of Fate
    • Reduce the Cooldown of Combat Trance by {0.4|0.4}s for each enemy hit by Heavy Blade.




Combat Trance
  • Honed Sense
    • Generated {0.8|0.8}% Ultimate charge every 1s while Comat Trance is active.
  • Primal Haste
    • Combat Trance grants a {40|40} shield for 4s.
  • Test of Strength
    • Heal for {50|50} every 1s while Combat Trance is active
  • Crowd-Pleaser
    • Activating Combat Trance grants {1|1} ammo.




Crouching Tigron
  • Pouncing Tigron
    • Increase the distance traveled of Crouching Tigron by {8|8}%
  • Rising Stardom
    • Gain a {75|75} health shield when you activate Crouching Tigron
  • Alley-Cat
    • Reduce the Cooldown of Crouching Tigron by {0.6|0.6}s.
  • World-Traveler
    • Reset the Cooldown of Crouching Tigron after falling to or below {15|15}% Health.

Skins

Beast Slayer Tiberius
  • Unlocked with 200 Crystals or 60,000 Gold



Nightstalker Tiberius
  • Unlocked through Season Pass 2019 - 2020



Golden Tiberius
  • Unlocked by reaching Mastery Level 50 as Tiberius




Battle Pass - Community



Champions - together, we are strong! We’re launching the new Community Battle Pass, with major format changes and the long-awaited Fernando Announcer pack.

Each skin in this Battle Pass was concepted and voted upon by you, the community, from our Community Skin Contest over 8 months ago. Take a look inside how the team brought @arty_SNAPS, @ilustra_dart, and @Alexis_Pflaum concepts to life HERE.

The Wild West Battle Pass will become unpurchasable with the release of Patch 1 – A Tigron’s Tale. The Community Battle Pass will be available for purchase with the release of A Tigron’s Tale, and is scheduled to end in March.

Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Community Battle Pass experience as soon as the patch is live. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards.

The Community Battle Pass costs 600 Crystals, and rewards you just for playing. You can now unlock up to 450 Crystals through the Battle Pass Free Track, and an additional 150 through the Premium Track, making the Battle Pass FREE once completed. Level up with newly-reworked challenges, daily quests, and unlock up to 8 Epic Champion skins!

Dive in to this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the Ska’drin Ash, Wukong Talus, and Soul Briar Grover right away!The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!

Battle Pass Format Changes

Battle Pass Track

  • Battle Pass Plus has been removed.
  • Reduced total Battle Pass levels 100 ➡️ 80.
  • The Free and Premium Tracks now both extend to level 80.
  • Each Battle Pass level now takes the same amount of experience to complete.
    • *Total experience remains the same
  • Added 450 Crystals into the Free Track.
    • *Daily Login has been removed
Challenges
  • All 50 challenges now unlock immediately upon login, for all players.
  • Each individual challenge now awards 150,000 Battle Pass Experience, instead of being bundled into Tiers.
  • Title rewards are now granted at 25 and 50 total challenge completions
    • 25/50 Challenges Completed
      • Limited title, Local Hero
  • 50/50 Challenges Completed
    • Limited title(s) - Mr. Realmwide / Ms. Realmwide
[/list]Daily Quests
  • Easy daily quests now always award 50,000 Battle Pass Experience, regardless of current Tier.
  • Hard daily quests now always award 100,000 Battle Pass Experience, regardless of current Tier.

Battle Pass Content



Instant Unlocks (Exclusive to Battle Pass Purchasers):
  • Ska’drin Ash
  • Concepted by @ilustra_dart
  • Hopeful Days Animated Spray
  • Mischievous Animated Avatar
  • 50% Experience and Gold Boost




Level 10 - Wukong Talus

Concepted by @arty_SNAPS

Level 30 - Soul Briar Grover

Concepted by @Alexis_Pflaum

Level 40 - Dark Monarch Lian

Concepted by @Alexis_Pflaum

Alternative Skin Line
Level 50 - Scorned Ash


Level 60 - Monkey King Talus


Level 70 - Seeping Corruption Grover


Level 80 - Death Goddess Lian


Other Battle Pass Exclusive Unlocks
  • Fernando Announcer Pack
  • Loading Frame

  • Pool Shark Death Stamp


  • Sprays




  • Avatars



General
Give all players emote/spray wheel slots by default
  • Spray Slots 2, 3, and 4 are now unlocked by default and no longer need to be purchased
  • Emote Slots 2, 3, and 4 are now unlocked by default and no longer need to be purchased
Voice Packs
  • Voice Packs are now unlocked by default and no longer need to be purchased
End of Match Lobby Updates
  • Players will land on the Most Valuable Players screen when a match finishes.
Daily Login
  • The Daily Login system has been removed.
  • Players will now earn the 450 Crystals they would be able to receive for 60 straight daily logins throughout the Battle Pass Free Track. An additional 150 crystals can be earned through the Premium Track, meaning players that complete the entire Premium Battle Pass will earn enough currency to purchase the next one.
Developer Credits
  • You can now see the current and past members of the Paladins team in the escape menu!

Gameplay & System Updates
Third-Person
  • Removed the ability to toggle Third-Person on.
VGS 2.0
  • Paladins is revamping its Voice Guided System (VGS) to a new structure that aims to allow the player quick access to important information while keeping the ability to communicate robustly with their teammates in a variety of situations
  • Keybinds have changed
  • Joke, Taunt, and Laugh have moved to the Cosmetic wheel
    • Cosmetic wheel is now toggle by default
  • There are now three new VGS options
    • Default view: a radial-text hybrid that displays the VGS system in a visual wheel with each option's keybind visible
    • Radial view: a radial menu that can be navigated with your mouse or your gamepad movement to select the option you desire
    • Text view: a view similar to the current implementation of VGS but retaining the updated keybinds in line with the other two views



Siege Cart Update
  • You will now see an in-world indicator of the cart's area of influence, making it easier to determine whether or not you are able to push or defend the objective.
Map Distribution
  • Increased the appearance rate of Timber Mill
  • Increased the appearance rate of Ice Mines
  • Decreased the appearance rate of Fish Market
New Player Experience Updates
  • Account Level Quest
    • Players who reach level 5 will receive a new account-level quest to build a loadout. Completing this quest will award 50 crystals.
    • Players who already have an account at or above level 5 will automatically receive this quest upon login.
  • New Default Loadouts
    • All Champions now have 3 default loadouts tailored to different playstyles
    • Players can now change their default loadouts, treating them as if they are normal loadout slots.
      • Deleting default loadouts that have been modified will reset them to their default state.
  • Made the purchase items in-game notification more apparent.
Deserter
  • We have made slight modifications to make the deserter penalty more forgiving in some circumstances
Season Pass - Extended through 2020
The Season Pass has now been extended through 2020! Owners of the Season Pass will now get incredible content for every new Champion as they are released in 2020:
  • Season Pass Limited Rare Skin
  • All Talents Instantly Unlocked
  • Additional Uncommon Skin
  • Emote
  • MVP Pose
  • New purchasers will be able to unlock that same content for all the Champions that were released in 2019:
  • Imani
  • Atlas
  • Io
  • Raum
You’ll instantly score three cosmetics only available in the Season Pass: The Limited Legionnaire Viktor skin, Legionnaire Warhorse Mount, and an Avatar, along with the Limited skins that were released with each champion from 2019.Plus, you’ll get 1500 Crystals to unlock the newest Battle Pass, a favorite Skin, or 3d Spray!

Content only obtainable from the Season Pass
Legionnaire Viktor


Legionnaire War Horse Mount


Fire and Ice Avatar


Snowdrift Imani


Last Hope Atlas


Starfall Io


Abyssal Lord Raum


Customizations
We are now introducing account accessories for direct purchase. Items from previous Events and Battle Passes will not be included, unless they have been released for at least 1 year.

To purchase these items, simply select Profile on the Home Page, then select the accessory type you would like to purchase.Music Packs
  • 400 Crystals
    • Rise of Furia
Avatars
  • 200 Crystals (Animated Avatars)
    • Shadowblade
    • Nom Nom
  • 100 Crystals (Static Avatars)
    • Flametongue
    • Oni Mask
    • The Lost Hand
    • Synth
Sprays
  • 300 Crystals (3D Sprays)
    • Crystalize
    • Light Show
  • 200 Crystals (Animated Sprays)
    • Slayer
    • Gear Up
    • Death Stare
  • 50 Crystals (Static Sprays)
    • Blue Assassin Spray
    • Red Assassin Spray
    • Death Stamps
  • 200 Crystals
    • Tombstone
    • Ruby Stinger
Announcer Packs
  • 10,000 Gold
    • Feyrazzle
    • Golden Skins
Golden Barik
  • Unlocked by reaching Mastery Level 50 as Barik



Chests
Mythological Treasures - NEW


Available January 22nd

Price
  • 400 Crystals
Contents:
  • Skins
    • Steel Forged Androxus
    • Goddess Lian
    • Divine Seris
    • Buckules Buck
    • Exarch Jenos
  • Mount
    • Sacred Wolf

Outlaw's Spoils - NEW


Available February 19th

Price
  • 300 Crystals
Contents:
  • Skins
    • Outlaw Sha Lin
    • Triggerman Buck
    • Infiltrator Strix
    • Star Silver Kinessa
    • Night Bane Cassie
    • Kunoichi Skye
    • Xeno-Buster Ash
    • Omega Koga
Season 3 - A Shattered Realm


Season 3 Ranked Rewards
  • Play 100 Games
    • Limited Title
  • Play 200 Ranked matches
    • Sweet Shop Evie
  • Reach Gold 5 or higher
    • Season 3 Loading Frame, awarded at the end of Season 3
  • Players that reach Grandmaster during Season 3 will instantly receive the limited title - Season 3 Grandmaster.

Split 1 - Rage against the Abyss

Split Rewards
  • Play 15 Ranked matches
    • Gold Chest
  • Play 50 Ranked matches
    • Ice Box, Avatar


Format Changes
  • All players have been soft-reset for Season 3.
  • Each ranked split is now across 2 patches, or around 4 months.
Ranked Map Rotation
  • Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Season 3, Ice Mines and Timber Mill will be rotating into the active map pool, while Fish Market and Warders Gate will be rotating out.
Active Maps
  • Bazaar
  • Ascension Peak
  • Jaguar Falls
  • Brightmarsh
  • Serpent Beach
  • Splitstone Quarry
  • Frog Isle
  • +Ice Mines
  • +Timber Mill
Reserved Maps
  • Frozen Guard
  • Shattered Desert
  • -Fish Market
  • -Warder's Gate
*All maps now have an equal chance to be played
Season 2 Loading Frames
Players who reached at least Gold during Season 2 will receive a Loading Frame based on their highest rank achieved:
  • Gold
  • Platinum
  • Diamond
  • Master
  • Grandmaster

For the SUPER long list of balance changes please check out our separate blog here:

https://paladins.com/news/a-tigrons-tale-update-notes

Paladins® - HiRezRomanova
Champions of the Realm (and Season 2) -

You finally get to see your new loading frames coming in our first update of 2020!

Frames will be distributed based on your highest rank in the previous season, meaning that you'll earn a frame based on your Season 2 performance when Ranked Season 3 kicks off in our latest Update!

For example: If you ended at Gold rank, but at some point during Season 2 earned the rank of Diamond, you'll be receiving the Diamond frame when our update goes live!

Only players who reached at least Gold during the split will receive relevant Loading Frame.

In order we have:
  • Gold

  • Platinum

  • Diamond

  • Master

  • Grandmaster

The new season begins in January of 2020. This means you still have time to get out there and climb the ranks!

Which one will you be rockin’ in 2020 when we enter Season 3?
Paladins® - HiRezRomanova
Hopefully you all had a wonderful weekend and are ready for an action packed week in Paladins! Because we are ROARin’ up a storm this week.

Here’s what you can expect:
  • More Tiberius Lore Teasers
    • Who is the coolest Tirgron in the Realm? Clearly, it’s Tiberius.
  • BIG Update Show on Wednesday
    • Biggest update in Paladins history!
    • Bonus points if you guess what we’re dressing Adanas as.
  • Dev Blog #1 for Season 3
    • Get the info on choices made from our lead designer himself.
Tuesday
10 AM ET | Final Tiberius Teaser LIVE
Wednesday
4 AM ET | Cute N’ Cuddly Chest available in store
12 PM ET | 2020 Patch Update Show - Watch on Mixer
Friday
12 PM ET | Dev Blog #1 on the Past, Present, & Future of Paladins Design
New Champion Rotation:
  • Barik
  • Tyra
  • Buck
  • Furia
Paladins® - HiRezRomanova
With Thanksgiving coming up this week it might be a little more quiet in the Realm but we still have the action packed for you.
Coming up this week:
  • Hi-Rez Expo Photos
    • We’ll be sharing some of our favorite shots over the week!
  • Content Creator Spotlight
    • Join us in sharing love to our community!
  • Thanksgiving
    • We may or may not have a really fun piece of art for this!
  • Ranked Season 2 Loading Frames Preview
    • We will be putting together a short blog for these!
Sales will continue this week on all of our platforms for various bundles.Those are -
  • Champions Pack at 67% off
  • Season Pass 2019 at 50% off
  • Digital Deluxe Edition at 50% off
We’re also changing up our Champion Rotation in game this week:
  • Ash
  • Sha Lin
  • Buck
  • Furia
Hope you have a great week Champions!
Paladins® - HiRezRomanova
This week is a little more quiet than last with Hi-Rez Expo being over, but we still have the fun rollin’ in hot! What can you expect this week?

  • Trivia Tuesday
    • Test your knowledge and you might win a skin!
  • Consoles are joining our sales this week!
    • Don’t miss out on sales on our Champion Pack & more!
  • Hi-Rez Expo Recap
    • We’ll be going over some of the top moments in Paladins!
[/*]

Tuesday
10 AM ET | Trivia Tuesday

Wednesday
10 AM ET | Content Creator Spotlight

Thursday
4 AM ET | Xbox & Nintendo Switch Sale:
Champion Pack, Season Pass, & Digital Deluxe Edition

Friday
4 AM ET | PlayStation 4 Sale:
Champion Pack, Season Pass, & Digital Deluxe Edition

12 PM ET | Hi-Rez Expo Recap Blog goes live!
Current Free Champion Rotation:
  • Dredge
  • Seris
  • Raum
  • Androxus
[/*]
Paladins® - HiRezRomanova
As we kick off Hi-Rez Expo this weekend, we are also kicking off some great deals on our best Paladins DLC and bundles! While you’re sitting back watching the Paladins World Championships this weekend you’ll be able to save on the following on Steam:

Check out the official HRX page on Steam HERE.
Paladins Champion Pack - 67% Off
  • The Paladins Champion Pack unlocks all of our current Champions in the game, including the just-released demon Raum. As an added bonus you’ll receive every new Champion we release in the future.
[/*]
Paladins Season Pass 2019 - 50% Off
  • The Season Pass includes top of the line content for every Champion released in 2019, including their voice pack, Season Pass Limited Rare Skin, emote, and MVP pose, plus their Talents will be immediately unlocked.
  • You’ll instantly unlock three additional Limited Cosmetics: Legionnaire Viktor, Legionnaire Warhorse Mount, and an avatar.
  • On top of that you’ll also receive 1500 crystals to unlock whatever your heart desires in-game whether it be a Battle Pass or Skin.
[/*]
Paladins Digital Deluxe Edition 2019 - 50% Off
  • The Digital Deluxe is the ultimate way to play Paladins. You’ll receive the Champions Pack and Season Pass bundled together at an additional discount. What’s not to love?
[/*]
Don’t forget to also tune into the games this weekend live on https://steam.tv/paladins to catch all the Hi-Rez Esports action. (Especially if you couldn’t make it this year!)
Schedule:
[Saturday]
Team Envy vs. Pittsburgh Knights - main stage - 10:30am ET - 12:30pm ET
Ninjas in Pyjamas vs. Virtus.pro - main stage - approx. 12:45pm ET - 2:45pm ET
[Sunday]
Paladins World Championship Finals - main stage - teams TBD - 12:45pm ET - 2:45pm ET.
We hope you’ll join us in all this excitement!

Thank you, Champions!
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