Doubled harvesting rates are now over. But we're going to keep this momentum going! All official servers on all platforms now have increased XP rates until April 3rd.
Live, laugh, slay but at distance of 6 ft. Cheers!
We’re releasing a hotfix to address an issue that arose with our latest Update and made VoIP non-functional, as well as a problem that caused the chest at Hannuman’s grotto not to provide the expected rewards.
Thanks again for your ongoing support.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Offering a sacrifice in Hannuman’s Grotto should now provide a reward, as intended.
I wanted to take a moment to introduce myself. I’m Scott Junior the new Executive Producer for Conan Exiles. I joined the Exiles project in January and I’m excited to work with the development team and with the amazing community we have. There are a lot of exciting things planned for 2020 and I wanted to give you a quick glimpse into what the team is currently working on:
Follower Management UI
In today’s update we introduced the Follower Management UI. The goal of this system is to allow players to manage their Thralls in an efficient manner. You can now see where they are on the map, check their stats, rescue them if they end up in a non-retrievable location, and break bonds with them. This is the first step in our efforts to improve how Followers work in Conan Exiles. You can find more information about this feature here.
Follower Commands
Step two is our Followers Part 2 update. The goal of this patch is to allow players to have greater control of how their Thralls behave. It’s too early to give exact details on how this will work, but we are planning to add Thrall Commands, rework some of their base AI, and add additional default behaviors. We also want to make Thralls and Mounts work better together, which includes allowing an active Mount and Follower at the same time. This update is still early in the process, so some of the above may move to a future update.
Thrall Limiter
We will start a process of adding a Thrall Limiter feature to official servers. We have talked about this feature before, but the short version is that on Official Servers players/clans will have a max number of followers allowed. Exact numbers are still being evaluated, but you can expect an in-depth explanation of exactly how the Limiter will work before it is released. In addition, you will receive at least 2 weeks notice so you can prepare properly.
TestLive Client
Changes are currently underway to how the TestLive Client is used. Updates will stay on the TestLive Client longer than they have before to give players time to give feedback, and to give us the chance to react to this feedback before the update is released. The Followers Management patch was on TestLive for three weeks and had four updates based on player testing/feedback. Thank you to everyone that has been involved in this round of testing, your input is appreciated!
Undermeshing
The team is working on several ways to combat Undermeshing and other exploits that allow players to build outside the intended area. Some of these changes are risky and may have unintended side effects, so we want to make sure our solution is tested thoroughly before it’s released on all platforms. TestLive Client currently has one enabled, so give it a try and let us know if anything isn’t working properly (or try to Undermesh on the Testlive Client and let us know if you still can!).
That’s it for now. We have a lot of other great things in development that we will be communicating soon!
We’re excited to bring to all of you a long-requested feature, the Followers Management system! From a new tab in your player menu you’ll now be able to get information and manage your followers at a glance, adding a few new QoL improvements as well. Check their stats, location in the map, break bonds or -new in this patch- rescue them. All of it from a new snappy screen we’re sure you’ll grow to love during your adventures in the Exiled Lands. We’ve improved on this feature thanks to all the feedback our community has been sharing with us during its Testlive period, with multiple fixes and refinements
We’re also bringing a slice of fixes and improvements to the game, starting with addressing some of the most reported issues with Thralls’ AI, extra improvements against undermesh locations as well as general bugfixing.
Additionally, we'd like to introduce you to our new Executive Producer, Scott Junior! You can find the producer letter here that details things we're currently working on, as well as some things planned for the future.
Thanks again for your ongoing support and feedback.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
New Follower Management System!
With great power comes great responsibility! Following up on our follower leveling system, we're introducing the Follower Management System. From this screen you'll have at a glance an overview over your army of followers, giving you extra control even from a distance! You can access it from a new tab in the player menu. From this new screen you will be able to:
View your current number of followers!
If you have the population cap enabled in your server or single player game, you will be able to check your current quota of followers as well as the maximum you're allowed based on the server settings. Quick and easy! On official servers, however, you will still have to wait to see this count as we are not enabling the population limit just yet. We will inform beforehand when this change is coming.
Check stats, rescue and break bonds from a distance!
From the management screen you can now break bonds with those followers you're no longer interested in keeping. Just click on them and select "Break Bond" from the menu. Much easier than having to deal with the emotional trauma of doing it face to face.
We have also added a new extra functionality. Tired of those pesky followers who chose to disappear in the middle of the night? You can now recall them to your position (as long as you're within your claim) to keep them under control. However, this power comes with a few caveats:
When they get rescued, and to avoid possible abuse of this feature, they will lose their inventory and equipment. After you have used recall, you (or your clan) won't be able to use it again for a certain period of time (cool-down), and those followers who were engaged in combat recently will not be able to be recalled until a certain time has passed. Best of all, both timers are customizable!(via ini edit at the moment)
Locate your followers in the map!
Similar to the current feature where you can see your fellow clan mates in the map, you can now also keep an overview on where your followers are at any moment. Off by default, you can select which one of your thralls or pets you want to see located in the map. No more hide and seek!
New Follower Management System!
AI fixes!
Exploit fixes!
…and more!
Fixed a number of crashing issues.
Additional tweaks to the issue where players would get randomly killed when interacting with certain meshes or reaching certain locations.
Fixed an exploit regarding building pieces.
Deployed measures against undermeshing.
Follower management system! Command and track your followers with new and improved tools.
You now can break bonds with followers remotely.
You can now recall followers to your position if you’re within your claim. This feature has a cooldown and restrictions to avoid possible abuse.
You can now see your followers on the map. You can select which followers you want to be displayed this way and which ones you don’t (unticked by default).
Added the following ini settings to control the new functionality introduced with the Followers Management System (to be added in .Saved\ServerSettings.ini):
EnableFollowerRescueOnLandClaimOnly=True/False. If true, players can rescue followers ONLY on land they (or their clan) own
EnableFollowerRescueInBuildExclusionZone=False/True. If false, players cannot rescue followers in Build Exclusion Zones.
FollowerRescueCooldown=3600. Defines (in seconds) how often players can rescue followers (cooldown is shared between clan members).
DamageCooldownBeforeRescue=600. Amount of seconds where followers cannot be rescued if player or target follower took any damage.
Flinthead arrows no longer require feathers to craft.
The effect of Set’s Tongue and Mitra’s Justice no longer persists until logging out.
Fixed an issue that would cause armor penetration to stack on consecutive bow shots.
Fixed an issue that would cause the Rhino King not to retaliate against attacks.
Fixed an issue with stationary NPC awareness that would cause them to be unresponsive if they had previously rotated.
NPCs should now properly switch weapons, even to melee, if their throwing weapon runs out or their shields break.
Resolved an issue where thralls would sometimes prefer unarmed attacks despite having a weapon available in their inventory.
Thralls that switched from melee to ranged or viceversa should no longer remain in a contemplative, unresponsive state, wondering what’s the point of life or if pineapple belongs on pizza (it does).
Fixed an issue where thralls would not follow their attack rotations and did no combos.
Fixed an issue where the Purge would fail to find an appropriate target if the player had not been in LOD range of a qualifying construction.
Sprinting should no longer persist after mounting and dismounting a horse under certain circumstances.
Torches can now be equipped while traversing water bodies on a horse.
Fixed an issue where mounted combat animations could be interrupted.
In between whipping sessions, our #spellchekker team managed to correct a number of mispelled NPC names.
Fixed a number of French localization issues for certain items and stats. #le-spellchekker
Fixed an issue where the “Password Protected” prompt would disappear when leaving a session with vanity camera active.
Added follower management tab to player menu.
Followers location is now displayed in the map (off by default).
Cleared up some redundant information in pets’ info screen.
The last option in gameplay settings should no longer be blocked out of screen boundaries.
Fixed an issue where humanoid NPCs would continuously play drunk emote animations and sound effects when idle. #idleresponsibly
Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Happy Monday, all! We're starting this week off right with a week long sale for all Funcom games! From NOW until next Monday, March 2nd, you have the opportunity to check out our other marvelous games such as the cosmic horror Moons of Madness, or roam the Exiled Lands on your mighty stead in Conan Exiles for a discounted price.
You'll find all DLCs discounted as well! Continue traversing the post apocalyptic lands with Dux and the gang in Mutant Year Zero's DLC, Seeds of Evil. Or expand your world in Age of Conan through the Hyborian Conqueror Collection. You'll find DLCs for Secret World Legends and Anarchy Online discounted too.
We wanted to address a few critical issues introduced in the January patch that affected gameplay. We’ve also re-balanced some 1-handed damage multipliers based on community feedback. We’re still working on AI improvements aimed to enhance the follower system experience which will be rolled out in the next couple of content patches.
Thanks for your ongoing feedback and support.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed an issue that would cause rubberbanding on a player character especially after using a map room or teleporting.
Fixed a crashing issue regarding crafting queues.
Fixed an issue regarding stacking certain placeables.
Fixed an exploit regarding player disconnections in dedicated servers.
Reduced damage multiplier of 1h maces first attack (from 2 to 1.33)
Reduced damage multiplier of 1h axes first attack (from 1.5 to 1.33)
Players should no longer die randomly in single player when interacting with certain meshes or reaching certain locations.
We’re starting the year with a new patch focusing on bringing many fixes into the game, addressing exploits, general and UI issues among other things. We’re also laying down the first layer of quality fixes for NPCs and followers, which will be the focus for our next patch in a few weeks.
With this patch we will also enable on official servers a feature introduced with the December update which limits the visibility of players in the player list. By default, players will be listed as invisible unless they choose to participate in chat. At that moment, they will be visible in the player list for the next 5 minutes.
Thanks again for your ongoing support and feedback.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed an issue where some assets were taking up too much memory.
Fixed a number of crashing issues.
Fixed a number of building exploits.
Fixed an exploit regarding logging out while climbing.
Fixed an exploit regarding attribute points.
Fixed an exploit that allowed players to loot bases that had yet not been loaded on the client.
Fixed a number of undermesh locations and methods.
Added fuse time to explosive jars to limit the abuse of some macros.
Fixed an exploit which would allow Javelins and Orbs being thrown through walls and surfaces.
Fixed an issue where stacks of glitched arrows could be refilled.
Fixed an exploit that would allow the construction of floating bases.
Doors are now aligned to Stable Fence Gate Frame and Stable Fence Gate Frame (Pillars) correctly.
Fixed an issue where the Great-sword 3rd heavy attack would not hit reliably.
Fixed an issue where the player’s character cannot attack after unequipping a torch while performing directional attack with a one-handed weapon.
Battle Standard no longer loses functionality for the player who re-joined the session in the Proving Grounds zone.
Killing your own pet no longer grants experience points.
Accuracy 40 perk now correctly works when shooting both players and NPCs.
Followers should now correctly consume food on listen servers.
Thralls and pets should now consume food at a slower rate.
Fixed an issue where mods would break the hunger system and prevent pets and thralls from eating.
Fixed an issue where a Rocknose King spawned inside a rock and was unable to move from there.
Frost Giant Bodyguard can no longer access Accuracy related perks.
Horses can no longer dive.
Ownerless thralls will now decay over time as intended.
Fixed an issue that allowed certain NPC’s to be killed without retaliation in the Wine Cellar dungeon.
Blood stains should now be removed correctly from pets.
Fixed an additional issue where Pets’ level may reset after dedicated sever restart.
Fixed an issue where followers would sometimes equip the weapon of the owning player.
Rusted Chestpiece now provides the same cold resistance as other parts of the Rusted set.
Rebalanced (increased) damage for Quivering Arrows.
In-game lootchests should now replenish correctly for other players. This would occur if a player stops interacting by pressing the “ESC” button.
Some in-game assets had white textures - this should now be fixed.
Night-vision potions and equipment should now work correctly again.
Fixed an issue where falling damage would not reduce the mount’s endurance.
Fixed a few instances where players could ride a Horse in First Person Perspective camera.
The “Explore the entire Exiled Lands” Journey Step should now unlock properly.
Stables collision now more accurately reflects the model.
All seeds and flowers should now correctly have the same stack-size.
Fixed an issue where the Khari Soldier mail had visible gaps between the textures on the chest area of the female character.
Fixed a skinning issue with Poitain Heavy Armor.
Fixed a missing water volume in the underwater passage leading to the Undergate.
Fixed an issue where corpses would T-pose on spawn and/or death.
Fixed an issue where it was possible to interrupt the dismounting animation.
Added mounted weapon-equipping animations.
Fixed an issue where players would always see other players only mount from the left side of the horse.
Certain character customization options are no longer reset to default while mounted.
Using a sword while mounted should no longer stutter on dedicated servers.
Fixed an issue that would cause flickering of body parts when creating a female character.
Interacting player armors should no longer be presented in unconscious player inventories when interacting with them.
Fixed an issue where “Clear Keybinding” option became non-functional after clearing few keybindings when using a controller.
Fixed an inconsistency between functionality and keywords of building Pieces from the Riders of Hyboria DLC.
Added contextual information regarding combat while riding a mount.
Fixed a case where a redundant horse health bar would display on receiving damage from its rider.
Fixed an issue where follower diet tabs would be empty.
Fixed additional issues with keybindings.
Pet and Thrall Strength attribute bonus is now accurately reflected in the Attribute section of the companion Stats.
Our #spellchekker team fixed various typos and grammar. As a result, they’ve been allowed to experience sunlight for a whooping half an hour.
Putting a food item that is about to expire into a slot on the shortcutbar no longer permanently dyes the text in that slot orange.
Clarified a message about trying to equip unsupported mount weapons while mounted.
Doors in The Warmaker Dungeon should now have information about interaction.
Server list should no longer show 0.0 Population for all servers.
Fixed an issue that would impede normally scrolling through the crafting options in the Armorer's bench while using a controller.
The audio for death by lava should now be more audible. #hastalavistababy
Fixed missing death vocal and dismember sounds.
Rain Sound Effects are no longer present without a rainy weather inside the “Flooded City” dungeon.
Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
And with that, the holidays have ended. We hope everyone had an amazing New Years as well! We got some pretty impressive and creative entries to this year’s Holiday Contest. We will contact the winners listed here about their prize. This is also posted in the Funcom forums here. Here are the winners!
Grand Prize Winner
The Addams Family
A super creative recreation of the opening scene to the Addam’s Family movie! They even replaced the text with names of their characters from their private server, Hyboria. https://www.youtube.com/watch?v=fCGldo9p8e8
If you don’t see yours up there, feel free to visit the Funcom forum thread and reply there with your screenshots! Everyone did an amazing job. Thanks for participating!
We’re releasing a hotfix before vacations that addresses some pending issues reported after the last patch. Please note: Although the keybinding fix should prevent this issue from happening, those who were affected by the double keybinding issue prior to this hotfix should restore their key settings to default.
We’re also doubling decay timers on all official servers for a month so you can all enjoy these upcoming days with your loved ones.
Also remember that we have an ongoing screenshot contest where you can win some sweet goodies. You can read all about it in its announcement thread in our forums.
Thank you for your ongoing support and have a lovely end of the year!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed some situations in which it would be possible to refill arrow stacks with different stat values.
Thralls and pets would on some instances lose their progress on a server restart. This should now be fixed.
Fixed an issue that would cause two actions to be bound to the same key when changing keybindings. Those previously affected by this issue should restore their keybindings to default after patching to get this change applied.