Conan Exiles - Jens Erik (Community Manager)
The third DLC Pack included in this year’s Season Pass is now available for purchase! With the Debaucheries of Derketo Pack we’re expanding your building and roleplaying options in several ways.



For all you builders and interior decorators out there we’re adding new building pieces and placeables that will let you build the tavern of your dreams. Wine racks, curtains, counters, even an entire chess set, is available at your fingertips.

But that’s not all: you can also build special treetop foundations and rope bridges to bring your jungle constructions to the next level. Once your treehouse is finished you can create an opulent bedroom with red curtains and new luxurious beds.




We’re introducing twelve DLC exclusive emotes that you can only get with the Debaucheries of Derketo Pack. These include things like juggling balls, chugging a mug of beer and smashing it into the ground, and acting drunk. Finally, with the new clothing options you can cover yourself in new jewelry, dress like an innkeeper, or live out your fantasies of being a noble with all new outfits.

  • 10 new building pieces
    • Pieces to build rope bridges, stages and a tree hut foundation
  • 10 new armor pieces in two sets, such as the Dark Templar armor
    • Two heavy sets with an epic end-game version of each
  • 12 new exclusive emotes
    • Juggle, drink beer, look nonchalant, angry and much more
  • 10 new outfit pieces, such as the innkeeper and noble
    • Decorative clothing perfect for roleplayers
  • 6 new warpaints
    • Decorative warpaints symbolizing emotions, like passion or lust
  • 29 new placeables for building a tavern interior plus more
    • Craft wine racks, curtains, tavern counters and chess sets
  • 10 new jewelry pieces
    • Two sets of jewelry, one in gold and one in silver

All the new content from Debaucheries of Derketo is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.

Oct 8, 2019
Conan Exiles - Ignasis (Community Team)
Greetings Exiles!

We got a new patch with another slice of free new content: The Wine Cellar dungeon. Unveil the dark secrets of the past unearthed by the greed of the Relic Hunters, who in their rally for treasure awakened a long forgotten civilization better left in the past!

We’ve also introduced new optimizations for inventories that should help performance and stability alike, new idle animations to increase immersion as well as the usual round of general bugfixes. We can’t wait for all of you to try out this new content and give us your opinion in the comments below!

And last but not least, we're also releasing the next DLC pack: The Debaucheries of Derketo. To see all there's included in it, you can check out the launch announcement here! This new pack is included for Year 2 Season pass owners and can be also be purchased separately.



Thanks again for all your feedback and support.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



New Dungeon: The Wine Cellar
Follow the path unearthed by the Relic Hunters and descent into the ruins of an old city whose inhabitants used to summon and worship something better left unknown. New loot and challenges await for those brave enough to follow the trail down the wine cellar.



New and improved player character animations
We’ve added new idle animations to make your character feel more alive during those quieter times in the Exiled lands. You can see the improvements in this link. Let us know what you think!


New DLC pack: Debaucheries of Derketo

The third DLC Pack included in this year’s Season Pass is now available for purchase! With the Debaucheries of Derketo Pack we’re expanding your building and roleplaying options in several ways. New building pieces, armor sets, outfits, emotes, placeables and jewelry sets are included in this new DLC pack (included in the Year 2 season pass and available for individual purchase). You can check out the announcement here.





  • Added a new dungeon full of new loot and surprises: The Wine Cellar.
  • Inventory technical optimizations.
  • New DLC pack available: Debaucheries of Derketo.
  • Exploit fixes.
  • Many environmental fixes.
  • New animations.
  • … and more!




  • Inventory system back-end have been optimized - this should lead to a better experience when loading in inventories.
  • Fixed a crash regarding the particle and skinning system.
  • Fixed a number of crashes that happen during the loading screen.
  • Fixed crash related to VoIP communication.
  • Other stability updates.



  • Fixed an issue that would allow getting outside the playable area in some dungeons.
  • Fixed additional undermesh locations.
  • Fixed additional instances in which players could obtain infinite stamina.
  • Fixed an exploit in regards to Attributes.
  • Implemented a new feature to validate attribute points spent to prevent possible exploits. This feature can be disabled in private servers.
  • Fixed additional exploits regarding stacking building pieces.
  • Fixed an exploit in regards to teleporting using the maproom.
  • Fixed a number of exploits regarding item duplication.
  • Fixed a network vulnerability in the server code.



  • New dungeon: The Wine Cellar! Discover the new feats, loot and surprises this new dungeon hides inside.
  • New DLC pack available: The Debaucheries of Derketo. (announcement)



  • Upgrading altars outside of rendering distance should no longer cause a loss of stability in listen servers.
  • Placement brushes will no longer remain active if activated before emote.



  • Fixed an inconsistency between the color and dye used to craft Warpaint - Accuracy.
  • The crafting cost of cage and large cage has been adjusted.
  • Adjusted the cost of several placeables to more accurately reflect their size in comparison to other items of the same type (cages, horns).
  • Flawless Vanir Heavy Tasset can now be dyed.
  • Decreased crafting speed of Twine in the player inventory from 1 to 2 seconds.
  • Crafting the Set Idol no longer grants a Manifestation of Zeal.



  • The Two-Handed Sword combo timing has been improved to better the experience using these weapons.
  • Humanoid non-boss undead enemies can now be staggered.



  • NPCs could get stuck or walk under the mesh in Eyelet Lake. This has been resolved.
  • Fixed a spot in Scuttler’s Shortcut which could not be reached by NPCs.
  • Resolved additional spots in which boss encounters could be cheesed. #grating
  • Black Corsair Elite NPCs can’t be converted into thralls anymore, as intended.



  • Fixed an issue where purges would hit players when they were offline if players logged off during the setup process. Purges will now fail themselves if players are no longer online after the initial setup is run.



  • Acid arrows now do 2 damage per tick to equipment.
  • Master reinforcement kit no longer reduces resource gathering of a tool to 0, but it increases its weight by 3.
  • Reduced the World Breaker’s armor penetration value.
  • Black Blood Skinning Knife now has harvesting power equal to other Black Blood tools.
  • Skeletal Serpentmen have had their hitpoints increased.



  • Changed how building traces are done - this should improve the ability to snap to elevated building locations.



  • Dong-tastic news! The potion of endowment works again!
  • Fixed a visual imperfection in some items of the Riddle of Steel and Blood and Sand DLC packs.
  • Removed headbobbing while flying in first person view.
  • The Sword of N’Ruka now correctly grants its bonuses.
  • Shield of Zabweth now correctly grants its bonuses.
  • It is no longer possible to avoid falling damage by falling onto NPCs.
  • Fixed several visual and functional issues with emotes.
  • Fixed an issue where the first attribute point for each statistic have no cost



  • Fixed a number of issues with world collision and spots in the map where players and NPCs could get stuck.
  • Fixed many minor visual imperfections in different spots of the map.
  • Corrected an area in the Temple of Frost where players could die to the Cursed Wall.
  • Improved general performance in a few spots of the map.
  • It is no longer possible to build inside the camp east of the Sinkhole.
  • Fixed an issue where Shadows by the entrance to final boss arena in Dagon Dungeon flicker when the cursor or character is being moved.
  • Removed a few unnecessary water surfaces from the entrance near the Daughter of Dagon boss arena.



  • Added new idle animations for player characters while they are standing around.
  • Generally improved player animations.
  • Sprinting sideways with Claws of Jhebbal Sag now has a proper animation.
  • The eyes of the player are now closed while using the sleep emote.



  • The #spellchekker team has been working hard to get out of the galleys by fixing a good chunk of typos and grammar mistakes. They sent the following note: “Fiksed a number of speling erors”.
  • The emotes menu is now accessible in vanity camera mode.
  • Added a new option in the Emote menu to allow the player to stop playing an ongoing emote.
  • Fixed an issue that would show a proving grounds prompt on the loading screen when loading into the game under certain circumstances.
  • Reworked the player list so if a player is not active in voice or chat they will not appear as online.
  • Game Event Log has been improved and should now tell you the cause of death for players.



  • An empty compost bin should no longer generate bee hive sound effects.
  • Fixed some instances in which sound effects would not be played while walking in water.
  • Fixed an issue where certain stone surfaces would make wood sound when walking on them.


Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Conan Exiles - Jens Erik (Community Manager)
One of the most sought-after features in The Exiled Lands is soon to become a reality. This December mounts will arrive in Conan Exiles, and along with it, mounted combat. Here’s the first teaser video! 



Mounts will allow you to navigate the Exiled Lands at a more rapid pace than before, but that’s not all: we’re also rolling out mounted combat, letting you swing your sword at your enemies from horseback!

We’ll have more to share about mounts in the time leading up to release in December, but if you’re at TwitchCon this weekend you can try an early version of mounts in Conan Exiles on the show floor at booth 1818.

Conan Exiles is currently on sale for 50% off on the Steam Store:

https://store.steampowered.com/app/440900/Conan_Exiles/
Conan Exiles - Ignasis (Community Team)
https://store.steampowered.com/app/440900/Conan_Exiles/

We're excited to announce that Conan Exiles will be free to try on Steam from Thursday, September 19th until Sunday, September 22nd. If you've been on the fence and are curious to try the game, this is a great moment to jump in and experience all the new changes and additions we've been adding into the game with out latest update and over the past few months.



With our latest big patch, Update 37, we've introduced major changes to the combat system, adding and reworking weapon animations, two new weapon types and oils and master fittings. We did also introduce battle banners, which lets you duel another player in a closed environment. Complimentary to that, we also released our latest DLC pack, Blood and Sand, including new placeables, armor pieces, weapons and building pieces so you can build your own arena!



If you like the game and decide to buy it, you can get it for 50% off! If you already have the game, you can top up on any missing DLCs with a 20% off discount for every released DLC pack to date* (*except Blood and Sand).



Have a fantastic weekend with Conan Exiles!

The Conan Exiles Dev Team.
Conan Exiles - Ignasis (Community Team)
Hey everybody,

We're continuing to work on the crashing issues that were introduced with Update 37 as our highest priority. We are launching a new hotfix with an additional fix for a widely reported crash and a few extra fixes we wanted to bundle in as well. We're still actively collecting feedback about the Fatal Error crashes and will continue to work on additional fixes in the upcoming days.


Thank you community for your continued feedback and support.


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




* Fixed a crash issue regarding inventory transactions.



* Fixed an issue that would allow oils to be stacked.
* Oils cannot be applied to gaseous orbs anymore.


* Chat box shouldn't overlap the hotbar when playing in lower resolutions anymore.

Conan Exiles - Nicole V(Community Manager)


We’re coming for you San Diego! Community Director, Natascha, and Community Managers Andy and Nicole will be at TwitchCon this year showing off Moons of Madness and Conan Chop Chop that attendees can play.
We’ll also have Conan Exiles on the floor showing off a little something special. ;) Come say hi to us, try out these awesome games, and get free stuff. See you there!
Conan Exiles - Ignasis (Community Team)
Hey everybody,

We wanted to get this hotfix out as soon as possible to address some of the issues reported after Update 37. We're still working on additional fixes for fatal error crashes and other problems our community has been sending us feedback about.

Thanks again for your support.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


Currently Known Issues
  • We're aware and actively looking into additional crashing issues with inventories and certain crafting stations. We aim to release a fix for this as soon as we can.






  • Fixed a crash that would happen randomly when the game was loading item data.


  • The Recipe for Hardened Steel Bars have changed: Now it requires 1x Steel Bar + 1x Black Ice
  • Fixed an issue where Exceptional and Flawless Items could be crafted without having the correct feat unlocked.



  • The Annihilator weapon has been rebalanced and no longer has 100% armor penetration.



  • Fixed several issues regarding the Oil and fittings items.
  • Fixed an issue where the Soothing buff would grant too much health regeneration.
Conan Exiles - contact@rockpapershotgun.com (Alice O'Connor)

What is best in a multiplayer survival sandbox? To crush your enemy, see him driven before you, and hear the adulation of the arena’s assembled crowd because all survival sandboxes must end in a fight club eventually. That’s now possible in Conan Exiles even on PvE servers, thanks to a new item added in an update yesterday. The new Battle Standards let players create duelling zones where anyone can issue PvP challenges to anyone. Build an arena, slam down the flag, and start rumbling. The update has added more, but frankly my interest is in the inevitable recreations of Kirk and Spock’s duel in Star Wars Episode II: Amok Time.

(more…)

Conan Exiles - Ignasis (Community Team)
Greetings exiles!

We’re back with another free patch full of new and juicy mechanics and features including the new battle standards, a substantial rework and re-balancing of many weapon animations and combat mechanics as well as two new weapon types, modification oils and master level weapon fitting and kits! But that’s not all, as we’ve also worked on a ton of new bug and exploit fixes.

Last, but not least, with this new patch we’re releasing our newest DLC pack, “Blood and Sand”. For all the details including what’s in it, you can check out the announcement following this link!

Thank you once again to our incredible community for your amazing support with Conan Exiles.



Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




Battle Standards

The new Battle Standard placeable will allow you to establish a PvP zone on PvE servers. This is perfect for players on passive servers who sometimes want to engage in combat without the risk of losing everything.

Anyone who steps inside a Battle Standard's area of effect will be eligible to engage in PvP combat. Activating PvP is completely optional, so people can’t grief you by suddenly plonking down a Battle Standard and gunning for a fight.

You’ll also get to keep your inventory if you die inside a Battle Standard’s area of influence, so the PvP combat is fairly risk free.



Short Swords and Two-handed Great Axes
With this update we’re introducing two new weapon types to Conan Exiles: Short Swords and Two-handed Great Axes. Of course, they come with their own combos and animations.

The axes work like a fusion between the warhammers and dual wielding axes. With this in your arsenal you can spin around like a top, causing a lot of damage over a large area. Be careful so you don’t run out of stamina though, which will leave you vulnerable.



Short swords are a faster alternative to regular broadswords and will let you perform simple stab and slash combos until you run out of stamina. They’re meant to be used against single enemies as the stab and swing have a very narrow radius.



Weapon Animation Changes

In Update 37, we’re changing the combat animations for the Longsword, Great Sword and Pike weapon types. They won’t behave radically different to how they used to, but you will notice a few differences.

Here are the changes we’ve made:

  • Longswords have been made more refined, by giving them a longer “linger window” between each attack, and a new finishing animation in the Heavy attack combo chain. Instead of a leap forward, the finishing move is now a simple horizontal forward slash. The new finisher has less range, but there’s less chance of overextending and going past your enemy.

  • Great Swords have been tuned to be more effective against crowds. The overhead smash attack can now be found on the CTRL key (meaning we’ve removed the kick for this weapon), and the opening of a Heavy attack combo is now a big, 180 degree, horizontal slash. The full set of heavy attacks damages a wide area and can be quite effective when surrounded by several enemies.

  • The two-handed Pikes are probably getting the biggest change of the bunch. It’s no longer a crowd control weapon and has been reworked into a weapon that’s more effective in close quarters against a single enemy. The light attack combo chain is now a series of poke attacks like the heavy attacks. The difference is that the light attacks will plant your feet instead of pushing you forward.

Test them out, see how you like it, and let us know how it works in the comments below!



New mod kits/upgrades

We are expanding the ways you can modify your weapons and armor with the addition of weapon oils. These are more powerful versions of the already existing mod kits, with the drawback that the boosts they provide are time limited. The oil will also severely drain the durability of whatever it’s applied to once the timer has run out.

The “Weapon Oils” feat can be purchased from the Archivist in the Unnamed City for 5 Fragments of Power. Oils are crafted at the Firebowl Cauldron. Only one can be active at a time and applying a new kit or oil will override the current effect.

  • Oil of Damage – Either increases weapon damage by 10% permanently or increases weapon damage by 25% temporarily
  • Oil of Penetration – Increases weapon armor penetration
  • Oil of Harvest – Increases amount of resources obtained per swing of a harvesting tool.
  • Oil of Concussion – Increases concussion damage on a weapon
  • Oil of Balance – Decreases a weapon’s Stamina cost per attack

We’re also introducing new Master level weapon fittings and kits, which come with great boons, but also severe drawbacks. These can be learned by unlocking the Grandmaster Armorsmith and Grandmaster Weaponsmith feats in a certain dungeon.

New DLC available for Purchase: Blood and Sand

Build arenas and vaults to rock it out with new building pieces and decorate them with new banner placeables. Gear up with new armor pieces and face your opponents with new weapons in this new DLC included in the Year 2 Season Pass. You can read the full announcement here.

https://www.youtube.com/watch?v=nYBtl6ARNGM



  • Battle Standards!
  • New weapons: 2h axes and short swords.
  • New animations.
  • Exploit fixing.
  • Combat balancing changes.
  • Balancing changes to several weapons, armor and items.
  • The Sword of Crom no longer makes thralls act unresponsively.
  • Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
  • ...and many more fixes, balancing changes and QoL additions!

---




  • Fixed a number of game crashes.



  • Fixed a number of undermeshing locations.
  • Fixed a case where it was possible to loot corpses through walls.
  • Fixed a case where it was possible to loot corpses in PVE servers.
  • It is no longer possible to reach outside the boundaries of some dungeons and build in there.
  • Fixed a crash relating to exploiting.
  • Fixed an exploit that allowed players to gain infinite stamina.
  • Fixed an issue that allowed players to attack without using stamina.
  • Fixed an issue where it was possible to climb without using stamina.
  • Fixed an exploit allowing stunlocking enemies with daggers.



  • New Weapon Type: Two-Handed Axes (Great Axes). These axes allow for wide, powerful swings that will decimate your opponents en masse.
  • New Modkits and Weapon Oils are now available. New Modkits can be learned from inside the Warmaker's Sanctuary dungeon, while the Weapon Oils can be purchased from the Archivist in the Unnamed City.
  • New Weapon Type: Short Swords. These swords allow for accurate, forward-motion stabs as opposed to the wider swings from their larger cousins.
  • New Placeable: Battle Standard
    • The Battle Standard allows you to combat other players, even on PvE servers. The system is an OPT-IN system (meaning, you have to agree to the terms before it becomes active) that is not forced on you when entering the area and you can choose to ignore all PvP should you choose to.
    • Dying to PvP combat while in range of the Battle Standard also prevents you from dropping your loot, allowing you to create designated PvP areas. The Battle Standards can also be picked up by anyone as they disregard ownership.
    • New DLC available for purchase: Blood and Sand! You can read the announcement here.



  • Giant King Statuettes should no longer have 0 hitpoints when placed.
  • Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
  • The Kiln should no longer display as having 0 hitpoints when placed.
  • Added thin lines inside the Yamatai and Pict foundations and ceilings in order to more easily show the direction of planks when placing these pieces.


  • Hyperborean Slaver Epic armor no longer requires double the amount of Hardened Steel bars.
  • Crafting cost for one of the Impaled Skulls was homogenized.
  • Turan Furniture-Maker recipes now correctly inform you about which crafting station is used for them.
  • Exceptional/Flawless items can no longer be crafted without having the required Feat unlocked.


  • Acid and Smoke arrows can now properly be dragged onto bows.
  • The Fluid Swings perk now correctly reduce stamina cost for heavy attacks.
  • The Shank now correctly applies Sunder on hit.
  • It's no longer possible to apply poisons to "The Festering One", since it has poison on it by default.
  • Doom and Shark Bite should now correctly (but rarely) hit for bonus damage.



  • The Sword of Crom no longer makes thralls act unresponsively.



  • Fixed an issue where the Rocknose purge would spawn too many Ice Rocknose Kings.



  • Children of Jhil now rarely drop Hollowbone arrows.
  • Bandages now get rid of bleeds immediately, applies healing but confers a strong cripple effect.
  • Stat buffs from various sources no longer stack. In addition, the bonuses granted from the Warmaker dungeon books have been reduced from +8 to +4.
  • The chest in Hanuman's Grotto will now grant pets 20% of the time instead of 100% of the time. If a pet is not given out, Hanuman's Gift (potion) will be granted instead.
  • The Sobek armor bonuses have been rebalanced.
  • Hunter's Potion now grants +5 Accuracy instead of +8.
  • The effect of the perk "Gluttonous Gains" has been reduced somewhat.
  • DLC Armors should no longer differ from basegame armors in terms of amount of temperature protection.
  • Claw weapons have had their stamina cost increased, damage lowered and it's no longer possible to poison them. In addition, the bosses "Claw" and "Rake" now drop the Bestial Claws more rarely.
  • Light armors have had their armor values reduced.
  • Heavy armors have had their armor values increased.
  • The Sunder effect no longer causes 20% armor removal per stack; this now reduces armor by 10% per stack instead, making armor more valuable.



  • Beds should no longer lose their binding after rejoining a singleplayer session.
  • Setite Cult Helmet should now provide the correct bonus.
  • Fixed an issue where Flawless and Exceptional Reptilian gauntlets would grant bonus points to two attributes.
  • Practice Swords now have correct blood-splatters on them.
  • Explosive Jars can no longer be suspended on walls.
  • Hanuman's Gift potion may now correctly grant bonus to Vitality.
  • Fixed an issue where it was not possible to interact with objects through open door.
  • Survival stat now correctly reduce the duration time for negative effects.
  • Gold-Vein Rocknoses now correctly drop Gold-vein carcasses when harvested instead of normal rocknose carcasses.
  • Fixed an issue where the Keystone would not be destroyed after it was used.
  • Fixed an issue where PvP servers are switched to PvE mode and lose their Region after entering admin mode.
  • Skeletal Serpentmen now correctly drop their heads when harvested with the correct tool.
  • Fixed an issue where it was possible to avoid fall damage by landing on an NPC.




  • Fixed a number of locations where it was possible to cheese boss-encounters. #grating
  • Fixed a number of stuck spots in the world.
  • It is no longer possible to climb inside the Warmaker's Sanctuary while playing the single-player mode.
  • Terrain/Environment Fix.
  • Tweaked some visual imperfections in the world.
  • Fixed an issue where the light from Furnaces would be extremely bright and flicker when reflected by wet surfaces.



  • Updated surface swim animations to fix issue with floating weapon if a weapon is equipped.
  • Added underwater swing animations for hatchet, pick and sickle.
  • Removed one of the ghost cinematics near the Shattered Basin.
  • 1H Sword animation changes: The One-Handed Sword has received new animations for some of the attacks in order to bring it more closely to the intended weapon profile.
  • Spear animation changes: The spear have received a number of new animations in order to bring it more in line with its intended weapon identity. The light attacks are now stationary and no longer have wide swings.
  • Two-Handed Sword animation changes: The Two-Handed swords have received a number of new animations in order to bring it more in line with its intended weapon identity, making it swing in wider arcs. The overhead smash has been moved from the first heavy combo-step into the alternate-attack button and replaced with a wider swing.



  • After a few days in the galleys, our #spellchekker has fixed a number of spelling and grammar errors in item names and descriptions as well as names for NPCs.
  • Fixed a number of keywords for weapons.
  • Fixed some descriptions for buffs, amongst others the buff granted by Riptide.
  • The Journey Step "Experience the heat of the volcano" has been renamed to "Survive scorching heat" as this more accurately reflects the unlock.
  • The Skeleton Warrior is now using the correct icon.
  • Health bar should no longer persist when a player dies from the Executioner's weapons.
  • Inspecting Wells with a repair hammer now correctly shows the structure information.
  • Fixed an inconsistency between Giant King Statuette icons and their in-game models.
  • Fixed an issue where Video settings Restore Defaults would not apply Windowed mode or resolution.
  • Rockslide now has the correct amount of skulls on its Health Bar.
  • Rake and Claw bosses now have the correct amount of skulls on their Health Bars.
  • Player List now updates correctly when any Player leaves the session.
  • Using multiple Vehemence Elixirs in short period of time should no longer duplicate buff prompts.
  • Player List in the Admin Panel can now be scrolled with a controller.
  • Changed the icon for "Thorgar's Recipe Fragment".

---


Trello Report Board
We have a public bug tracking board **here**! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post **here**.

Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Conan Exiles - Jens Erik (Community Manager)


The Exiled Lands is a brutal place and the fight for survival is difficult and relentless. With the all new Blood and Sand pack you can crush your enemies wearing new armors and wield fearsome weapons while fighting in new vaulted tunnels and arenas.




With Update 37 we introduced two-handed axes and short swords. Blood and Sand grants access to five new great axes and short swords, which look great when combined with the new armor pieces.

Finally, we’d be remiss not to mention the new building pieces and placeables. The Arena set is perfect for building colosseums and decorating them with new banners, gates, vaults, and much more!

The Blood and Sand Pack contains:
  • 29 new arena building pieces
    • A set of building pieces made for arenas and vaults
  • 15 new armor pieces in three sets, such as the Bear Shaman armor
    • Light, medium and heavy sets with an epic end-game version of each
  • 19 new weapons in the Bloodletter set plus all new weapons
    • Same power as iron weapons with an epic end-game version of each weapon
  • 15 new war banner placeables
    • Decorate your new arena or castle with all new war banners




All the new content in Blood and Sand is exclusive to this DLC and adds new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.
...