Conan Exiles - Jens Erik (Community Manager)


Dear exiles,

We’ve been working hard on technical fixes and crash fixes since we launched and we’ve been steadily patching out improvements to the technical side of the game.

But there is more to our roadmap than just stability and technical improvements and so we wanted to take a moment today to talk to you about what is coming down the pipeline. You'll be seeing three types of updates going forward: Major Updates, Minor Updates and DLCs. A lot of this is based on learning from Early Access about what we are capable of delivering and how often.

Minor game updates are changes like bug fixes and upgrades and tweaks to features. The larger free updates will contain new features that adds to the current Conan Exiles experience. Finally, the DLCs are paid cosmetic content for the game, which we will also try to release regularly. DLC will help us pay for the official servers and continued development of the game.

We are also currently working on stabilizing a patch that consists of over 500 changes/adjustments/fixes. These range from relatively small (worldbuilding fixes, improved animations and hitboxes, Audio fixes) to bigger (balancing work, adjustments to Purges, new attacks for some bosses), to only name a few. However, due to the sheer size and number of items in this patch, we want to make sure we have as much time as possible to stabilize this build before being able to ship it to you.

This is an overview of our current plans. Keep in mind that this plan isn't complete and there may be even more features added to it.

Major Updates

Taming and Pets

You've been patiently waiting for this one for a while, and we are proud to announce that we are also working on getting our pet and taming systems into your hands as soon as possible.

We're currently working on the tech and optimization that goes hand in hand with adding this to the game, and we'll talk about this feature in detail very soon.

New Dungeon(s)

In addition to the Pets update, we'll also be adding new dungeons to the game. Currently we have several in production, one of which is tied explicitly to the Pet system. More information on those soon as well.

Jhebbal Sag Religion

Who better to join the pantheon of the Exiled Lands than the Lord of Beasts himself! Jhebbal Sag will become available as a religion to those strong and brave enough to find him – and with his religion comes new altars, pet-focused religious items and, of course, the avatar of the god himself.

Side note: We're also doing further balancing updates to the god avatars.

Minor Updates

Archery

Power Shot for Bow – This will add hold functionality to the bow, rather than the delayed shot we have right now. This is an oft-requested feature from the community and one that we hope will improve the bow combat experience.

Special Arrows – Poison arrows, explosive arrows, healing arrows and light arrows will increase the arsenal of bow users in the game, and give them more options in combat. We will also ensure that these arrows work together with orbs to combine effects and give players more tactical ways to approach battles.

Combat & Animation

Off-hand Combos – In a future patch, we're adding support for players to perform *different* combos based on the weapon that they have equipped in their off-hand. No better feeling that shield bashing your enemies into the earth or tearing into them with dual axes (throwing axe in the off-hand).

This adds more tactical options for players in combat.

Item Usage Animation – Slightly more controversial, but certainly needed, we are adding animations to usage of certain items in the game. Bandages and potions, for example, will force an animation to be played before providing their effect. This is to solve several potion spamming problems in combat – and is also a much requested feature from our RP community.

Modding

Automatic Downloading of Mods – This is a quality of life fix that we have wanted to add for a while – the ability to automatically download mods when selecting a modded server. Much requested by modders, this allows people a smoother gateway into the experiences created by our amazing community.

Please remember that these minor updates will also include bugfixes, balance changes, optimizations and anything we see urgently requested by the community.

DLC – The Imperial East Pack

This is a cosmetic only DLC that we will release in June. This culture pack, inspired by the country of Khitai in Hyboria, is made by our amazing character and 3D artists. They don't work on code or gameplay updates, and the making of these DLC packs will have no impact on the further development of Conan Exiles.







It includes the following items: 
  • 3 new armor sets – Khitan Mercenary Armor (Light), Khitan Officer Armor (Medium) and Khitan Imperial Armor (Heavy). These armor sets are available from level 10, with an epic version at level 60 (requires epic tier materials to craft)
  • 11 new weapons with Khitai themed visuals. These will be available as iron tier and starmetal tier visuals and will have appropriate stats for those levels (and require level appropriate materials to craft)
  • 25 new placeables in Khitan style. These include new carpets, tables, braziers, lanterns, chairs, screens, drums etc.
  • 5 new decorative warpaints in Khitan style.
  • A new set of Tier 3 building pieces in the Khitan style.





All of the above recipes will become accessible through the Khitan Artisan station, which is available after purchasing the DLC. As already mentioned this is a purely cosmetic DLC pack that won't affect gameplay balance. You're not buying power, just looks.

Thank you for your support, let us raise a bowl to the future!

Funcom
Conan Exiles - Natascha
Hi Exiles,

We are pushing a patch for testlive so please feel free to check it out and help us with feedback on the official forums. Thank you in advance! :)

Quality of Life improvements
  • You can now add and remove servers from your favourite list
  • PVE Conflict servers joined the ranks of properly filtered servers in the browser

AI
  • Fixed an issue where thralls wouldn’t follow you after logging out with said thrall in Follow mode.
  • Exile NPCs learned to properly put away their weapons and shields when out of combat.

Optimization
  • General Server Performance improvements
  • Fixed a bug that would remove the loading screen prematurely while the closest buildings were still loading in. Sorry thieves, you will no longer be able to loot through walls, doors and foundations that haven’t properly loaded.

General bugfixes
  • Weapon and Shield display racks should now work as intended
  • Items in the Chaosmouth Altar will no longer disappear if you walk away without having all required items placed.
  • Fixed an issue where some placeables would instantly disappear on placement if their base was placed slightly underground, still consuming the item.
  • Fixed a bug where character corpses where sometimes lootable on PvE servers even though they were not supposed to be
  • Even though it took skill, your character will now longer be able to run away while sitting or laying down.
  • The Altar of Set should no longer vanish after upgrading.
  • Fixed an issue where your encumbrance level would be incorrect after using an armor reduction kit.
  • Fixed an issue where the Bearer Pack added wrong value to attributes after relogging.
  • Fixed an issue where the servers wouldn’t properly display after using the maximum ping filter
  • The news tab in the main menu should now redirect to the correct forum
  • Fixed a bug where a character would sometimes get stuck in falling animation after a jump immediately after startup.
Conan Exiles - Jens Erik (Community Manager)


We have been planning this for a while now and we're so happy that we can finally announce our Fan Art/Fan Fiction contest!

If you have a creator inside of you it's time to let them out and show us your best work! We want to see awesome fan fiction and fan art inspired by Conan Exiles and we know there are some incredibly creative people out there to do it.

The winners will get a Day 1 Edition of the game (for their platform of choice) signed by the whole dev team.

You have the whole of June to make your creations, so get cracking! All the rules and information you need can be found in the link below:

https://www.conanexiles.com/blog/announcing-the-conan-exiles-fan-art-fan-fiction-competition/
Conan Exiles - Jens Erik (Community Manager)


Ever wondered how all the amazing armors and clothes in Conan Exiles are made? We sat down with one of our character artists, who almost single-handedly made every single piece of armor in the game, from concept art to finished in-game asset.

You can find the full breakdown of the creative process over on our developer blog
Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (John Walker)

It's arguable Raft still has a couple of bugs to fix.

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Conan Exiles - Andy B - Community Manager
Hi Exiles,

A new TestLive build has been released!
Version 98326/17959 - Please make sure you're on the right version!

Quality of Life improvements
  • Fix auto-target to downprioritize clan mates selection when enemies are present
  • Player name tags now show up further away on PC
  • Admins can now explicitly whitelist players by SteamID
  • Added ability to override decay score for small buildings to help combat landclaim harassment

AI
  • Fixed a problem with follower thrall sometimes walking backwards when following
  • Fixed a problem with thrall no longer able to attack after unequipping a weapon
  • Fixed a problem with human NPCs falling under structures if performing a melee attack near a doorway

General bugfixing
  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Button icon "Buy Up to Next Perk" should now be visible for all players -not just admins
  • Fixed a problem with servers not displaying if the maximum ping section was cleared
  • Fixed a problem with dodging while locked on to a target whereby you would sometimes dodge on the spot
  • Balance pass on number of zeals obtained from various processes in the altars
  • Fixed a health regen issue which could max your health after taking damage under certain conditions
  • Fixed player corpse sometimes turning into deformed statues
  • Fixed a problem with corpse sometimes not showing for the owner despite visible to other players
  • Fixed a problem with Purge NPCs not doing damage against buildings on PvE servers

New server settings
OverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6)
OverrideDecayTime = N, where N is the number of minutes before building is decayed (default 30)

New admin console commands
WhitelistPlayer <steamid>
UnWhitelistPlayer <steamid>

New rcon commands
whitelistplayer <steamid>
unwhitelistplayer <steamid>
Conan Exiles - Natascha
Hi Exiles,

Here some quick additional info in regard to our patching process:
We are currently doing a lot of smaller hotfixes for crashes and other critical issues either reported by the community or highlighted through internal testing. While these might not fix the issues for everyone immediately, each of these smaller updates is an improvement for someone. In this case, for the hotfixes, our next focus after stability will be server performance and anti-harassment game mechanics.

The same time as these go out, we are also working on bigger patches that will include parity updates (bringing different patch builds or platforms to the same content status), balancing adjustment and various other content improvement. These patches are more complex and have therefore to be tested even more thoroughly. We are looking at a parity console patch that will, at long last, bring missing features and fixes by the middle of next week.

Or to recap, there are different types of patches that are deployed depending on critical status and priority. While we do understand that missing features is really frustrating, not being able to play the game due to crashes or performance issues or critical exploits has to be weighted against bigger content updates.

As always, your continued feedback helps us tackle all of this faster and the team is working hard to bring you content and fixes as fast as they can.

Thank you for your support and understanding. We hope you keep Surviving, Building and Dominating :)
Conan Exiles - Nicole V(Community Manager)
Hey all! New patch out. We know issues such as the “light armor” journey bug are still on live but will push out fixes for these in a later patch. Thanks for your patience! This is Version [98222/17925] so be sure to update your game.

AI
  • Fixed a problem with thralls falling through ground while performing melee attacks near a doorway

Balance
  • Balance pass on amount of experience player gains from exploration

Bugfixing
  • Fixed a problem with equipped weapons not rendering for other players
  • Fixed a problem with cloning thralls
  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Fixed a problem where using the radial menu on a controller would block Main Menu from opening

Server Settings
We’ve re-enabled the setting where player bodies when logged out will remain in the world. Private server admins can toggle this with the following command:
LogoutCharactersRemainInTheWorld=True
Conan Exiles - Nicole V(Community Manager)
Hail and well met! Got a new patch for you all. Thanks for the continued reports! Version is 98222/17925

AI
  • Fixed a problem with thralls falling through ground while performing melee attacks near a doorway

Balance
  • Balance pass on amount of experience player gains from exploration

Bugfixing
  • Fixed a problem with equipped weapons not rendering for other players
  • Fixed a problem with cloning thralls
  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Fixed a problem where using the radial menu on a controller would block Main Menu from opening
Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

A live feed of the RPS offices

A pleasingly fresh collection of games dominating the top ten Steam moneymakers this week, along with the shock absence of Counter-Strike: GO! No shocks at the #1 spot, but a couple of surprising appearances in the top 5. (more…)

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