Left 4 Dead 2

A Left 4 Dead 2 Message Left 4 Japan Found in The Sacrifice downloadable content. It reads: "Taki... I love you. Good-bye."


Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Fixed missing subtitles
  • Re-enabled the "wait" command, fixes a hang at startup
  • Fixed several crashes that were reported to our crash database
  • Fixed some addon content eclipsing game content even when not playing an addon campaign. This resolves several issues with missing or incorrect models, textures, and effects. This fix temporarily affects the ability to host custom campaigns on dedicated servers. We are working to restore that functionality as soon as possible.
Team Fortress 2

If you've ever bought Left 4 Dead 2, or if you buy it before 4pm Pacific Standard Time today (that's 11pm, UK folks), you'll get Ellis's hat and a skillet in TF2. Look, a picture of the soldier threatening three tiny, quadriplegic Michelin Men that he's keeping in one!



Oh right, they're maggots. My items haven't arrived yet, anyway, but you know how these things go. One day you'll die and get a hat and a skillet. It's a classic tale of rags to death to riches and frying pans.
Counter-Strike: Source - Valve
Updates to Team Fortress 2 and Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  • ServerBrowser now sorts by ping by default once again.
  • Fixed Mac crash on launch when running Mac OSX 10.5.8.
  • Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov

Team Fortress 2
  • General Fixes
    • Fixed an issue that caused some old demos to crash.
    • The server browser now sorts by ping by default.
    • The Trading dialog now starts with the chat window having focus.
    • Fixed a bug that caused overheal to not work properly.
    • Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
    • Fixed the Heavy's hands being invisible.
    • Soldiers no longer maintain their rage level when changing loadout.
    • Alerts now sort on top of achievement status.
    • Prevented a bad state occurring when someone tried to trade with themselves.
    • Fixed a dueling related crash caused by custom scoreboard UIs.
    • Fixed players not being able to set their default FOV correctly.
    • Fixed being unable to equip customized shotguns & pistols on some classes.
    • Improved the explanation of the item set bonus in set item descriptions.
    • Fixed a bug where items with particle systems would show up at the player's feet or pelvis.
    • Fixed the wrench number for the Golden Wrench not displaying properly.
    • Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
    • Fixed client seeing incorrect message when changing team while participating in a duel.
  • Economy Changes
    • Added Remove Name and Remove Paint features.
    • Achievement items and store promotion items are now usable in crafting.
    • Gifted items are now craftable and tradable.
    • Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
    • Community, Self-Made, and Valve items are not tradable or usable in crafting.
    • Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.
  • Item Changes
    • The TF badge on the Glengarry Bonnet is no longer team colored.
    • Restored the missing PDA2 Slot Token.
    • Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
    • Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
    • The Earbuds are now nameable.
    • Duel fixes:
      • Fixed Dueling badges using the wrong texture.
      • Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
      • During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
      • The following hats now allow the paint to affect their color more (colors should not be washed out):
        • The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock
      • Dueling Mini-Game now drops with 5 uses.
  • Weapon Changes
    • The Battalion's Backup no longer gives rage for falling damage.
    • The Shortstop is now affected by tf_use_fixed_weaponspreads.
    • The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
    • Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
    • Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
    • The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
    • The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
    • The Sydney Sleeper no longer penetrates targets.
    • The Sydney Sleeper no longer randomly crits.
    • Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

Counter-Strike: Source
  • Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
  • Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
  • Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
  • Crosshairs now have customizable size, thickness, and color:
    • cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
    • cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
    • The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
    • Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
    • The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
    • Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
  • Fixed inverted translucency preview on crosshair configuration panel.
  • Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
  • Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
  • Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
  • Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
  • Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
  • Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
  • Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
  • Fixed FoV on wide-screen display modes.
  • Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
  • Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
  • Bomb icon now has priority over dominated/dominating icon on scoreboard.
  • Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
  • Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
  • The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
  • Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
  • Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
  • Fixed cases where flashbang was not visible but still blinded the player.
  • Reduced blindness amount when looking away from a flashbang.
  • Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
  • Fixed crash in custom maps using the trigger_camera entity.
Oct 6, 2010
Team Fortress 2
Hello there, Team Fortress people. Now that I got your attention, the name's Whitaker, from Left 4 Dead 2. Nice little setup y'all got here. Now, I'm told y'all are hired killers. Also, I wanna make it clear that this is ALL I've been told. Ol' Whitaker don't pass judgment, and he don't take sides. RED, BLU -- your money's all green here.



Now, to business. I have once again been asked to try and clarify the essence of some sales paraphernalia.

Left 4 Dead

Review: 'The Sacrifice' For Left 4 Dead & Left 4 Dead 2The original beloved Survivors from Valve's zombie-packed shooter, Left 4 Dead, return for another dramatic, bloody and brief adventure in "The Sacrifice," the add-on that's playable in both Left 4 Dead and Left 4 Dead 2.


The expansion adds three new chapters, events set immediately before "The Passing," to the original Left 4 Dead. It adds the same content to Left 4 Dead 2, but lets players enjoy the added features of the sequel, which include new guns and melee weapons, new Special Infected zombies and gameplay modes not available in the original. The add-on also brings the popular "No Mercy" episode to Left 4 Dead 2, making "The Sacrifice" a better deal for owners of the second Left 4 Dead game.


Ideal Player

The Left 4 Dead fan who doesn't really care for Ellis, despises Rochelle or ever grumbled that Francis, Louis, Zoey and Bill really should have been in the game's sequel. Anyone with Steam installed on their computer.


Why You Should Care

The four original Survivors of the zombie apocalypse are now playable in Left 4 Dead 2, more firmly bridging the stories of the original game and its sequel. The climactic "No Mercy" campaign is also now playable in Left 4 Dead 2, which feels drastically different and still fresh when infested with the zombie mutants introduced in the sequel.




How are the new maps? They're great, with some tight corridors for more claustrophobic moments, multiple pathways, new scenery, twists and turns and wide-open spaces that the original Survivors didn't see too often. They also get to see a little sunlight on their trip south, with The Sacrifice taking place during dusk. The new chapters are stuffed with uncommon common infected—mostly CEDA agents in rubbery biohazard suits—and feature a few new, but not gameplay changing, tricks.


New tricks? Like what? Nothing major, but at one point you'll have to carefully let a Tank out of his cage (a train car). The finale, which takes place on a modified version of the finale map from The Passing, introduces the Sacrificial event, in which one player is forced to die for the group. There's nothing wildly different or game-changing about this expansion, unless you consider exploding barrels truly exciting.


How's "No Mercy"? Just as great as it ever was. Valve has made a few level tweaks to accommodate the new Special Infected, which make playing through No Mercy, well, a little nuts sometimes. It's cool to see the "uncommon common" infected who wear ear protection in the construction zones in Mercy Hospital. It's also great fun to use the Spitter against campers on this level. It really gives players a great sense of how radically Left 4 Dead 2's new additions affect gameplay. Plus, you can play No Mercy in Scavenge mode, Realism Versus, whatever.


What's the downside? There are no new weapons, one map is essentially recycled from The Passing and you can't play as Zoey (or Bill or Francis or Louis) in any of Left 4 Dead 2's other campaigns. But you can play with Zoey and slice through zombies as she wields a chainsaw. What's not to like about that?


The Sacrifice In Action

Review: 'The Sacrifice' For Left 4 Dead & Left 4 Dead 2


Buy It

If you have a copy of Left 4 Dead 2 on the Xbox 360. And if you've waited this long to invest in either Left 4 Dead and Left 4 Dead 2 for the PC or are just getting it now for your Mac, don't hesitate. Buy it now. You'll get all the currently available DLC for free.


Don't Buy It

If you only have a copy of Left 4 Dead on the Xbox 360. The content in The Sacrifice is awfully thin for that game.


The Bottom Line

The Sacrifice advances Left 4 Dead's story more so than its gameplay, which fans will likely appreciate alongside Valve's digital comic of the same name. This brief, three chapter campaign is a no-brainer download for anyone who already owns the PC or Mac versions of Left 4 Dead 2 (or Left 4 Dead). As for Xbox 360 owners, grab the download if you own L4D2. But if you only own the original game, you really should join us Left 4 Dead 2 players. We've got Francis now and he still hates everything.


The Sacrifice for Left 4 Dead and Left 4 Dead 2 was developed by Turtle Rock and Valve and released on PC, Mac and Xbox 360 on October 5. Retails for 560 Microsoft Points on Xbox 360, but is a free download for PC/Mac players who own the full game. A copy of the add-on was provided by the publisher for reviewing purposes. Played through The Sacrifice (Left 4 Dead 2 version) on Mac and tested the game's single-player and Versus mode (Left 4 Dead version) on Xbox 360.


Left 4 Dead - Valve
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed demos crashing on load
Team Fortress 2

Get A Hat And Frying Pan Free With Your Game PurchaseThose who own Team Fortress 2 can pick up an all-important hat - and a very useful skillet - free for use in that game if they go grab Left 4 Dead 2 before 7 p.m. tomorrow (Thursday).


What's more, the game is $6.79, (roughly 6.47 times the price of freedom), so you can see, Valve's keen to sell some damn Left 4 Dead 2. Grab it and you get a trucker hat worn by Ellis, the alleged friend of Whitaker, who runs the gun shop across from Liberty Mall in L4D2. The skillet is, well, you've seen what it can do in Left 4 Dead 2.


Already own Left 4 Dead 2 and TF2 on the PC? You'll see the items show up shortly.

Free Hats!
[TF2 Blog]


Team Fortress 2 - Alden
<a href="http://www.l4d.com/sacrifice/index3.html#tf2_content_container"><img src="http://www.l4d.com/blog/images/posts/068/whitaker_blog.jpg"></a>

[Update] To clarify, if you purchase, or have purchased, Left 4 Dead 2 prior to Thursday, you'll get these items in TF2. So whether you bought L4D2 yesterday or last year, you're all set. The items should show up for you in TF2 over the next couple of days.
Team Fortress 2 - Alden


[Update] To clarify, if you purchase, or have purchased, Left 4 Dead 2 prior to Thursday, you'll get these items in TF2. So whether you bought L4D2 yesterday or last year, you're all set. The items should show up for you in TF2 over the next couple of days.
...