Slime Rancher - Monomi Park
Slime Rancher v0.5.1 will be the next significant patch as we gear up for the Glass Desert update in v0.6.0. Here’s a rundown of what to expect in v0.5.1:



7Z Rewards Club
The 7Z Rewards Club is designed to act similarly to a mortgage you pay off in other farm games, only our version is totally optional and issues unique rewards. These rewards include:

- Visual upgrades to various parts of the ranch
- Chroma packs that allow you to recolor the ranch house, vacpack, and ranch tech
- A special vacpack upgrade
- A vending machine of slime toys

It’s important to note that many of these rewards are designed to be prestige items for only the most successful ranchers. You’ll need to work hard into order to get them all!

Letters from Home and Hobson’s Journals
This update will include part one of the journals Hobson left behind as well as an exchange between Beatrix and someone she knows back on Earth. Slime Rancher was never designed to have a sweeping narrative, but we’re hoping that this update will add more dimension to the characters we’ve introduced.

Gordo Snares
A new gadget will be added that allows you to capture gordo slimes at any build site. You can feed and pop them for resource rewards but most likely you’ll just want to keep them as big ol’ slime buddies.

Echo Net
Another new gadget we’re adding will allow you to collect echoes more easily in the Ancient Ruins. You’ll still get them in extractors, but an echo net never breaks and only collects echoes.

Auto Feeder Improvements
The auto feeder will have three speed settings to choose from, allowing you to customize the amount of food that it distributes.

Ranch Expansion: The Docks
Finally, a new ranch expansion will be added that will grant four additional ranch patches and a couple other features.

Aside form other fixes and smaller things, that about cover the major features of the next patch. We hope you enjoy it and are as excited for the big Glass Desert update that arrives later on!
Slime Rancher - Monomi Park
Slime Rancher v0.5.1 will be the next significant patch as we gear up for the Glass Desert update in v0.6.0. Here’s a rundown of what to expect in v0.5.1:



7Z Rewards Club
The 7Z Rewards Club is designed to act similarly to a mortgage you pay off in other farm games, only our version is totally optional and issues unique rewards. These rewards include:

- Visual upgrades to various parts of the ranch
- Chroma packs that allow you to recolor the ranch house, vacpack, and ranch tech
- A special vacpack upgrade
- A vending machine of slime toys

It’s important to note that many of these rewards are designed to be prestige items for only the most successful ranchers. You’ll need to work hard into order to get them all!

Letters from Home and Hobson’s Journals
This update will include part one of the journals Hobson left behind as well as an exchange between Beatrix and someone she knows back on Earth. Slime Rancher was never designed to have a sweeping narrative, but we’re hoping that this update will add more dimension to the characters we’ve introduced.

Gordo Snares
A new gadget will be added that allows you to capture gordo slimes at any build site. You can feed and pop them for resource rewards but most likely you’ll just want to keep them as big ol’ slime buddies.

Echo Net
Another new gadget we’re adding will allow you to collect echoes more easily in the Ancient Ruins. You’ll still get them in extractors, but an echo net never breaks and only collects echoes.

Auto Feeder Improvements
The auto feeder will have three speed settings to choose from, allowing you to customize the amount of food that it distributes.

Ranch Expansion: The Docks
Finally, a new ranch expansion will be added that will grant four additional ranch patches and a couple other features.

Aside form other fixes and smaller things, that about cover the major features of the next patch. We hope you enjoy it and are as excited for the big Glass Desert update that arrives later on!
Slime Rancher - contact@rockpapershotgun.com (Alice O'Connor)

PLORT

As if escaping their pens to chase your chickens and devour each others’ faeces weren’t trouble enough, now those adorably pesky slimes are messing with the fabric of the universe. A big Slime Rancher [official site] update launched this week to add a new area housing a troublesome new breed of slime, the quantum slimes. Good luck wrangling a creature which exists across several potential timelines. Oh, and the game’s on sale this weekend too. … [visit site to read more]

Slime Rancher - Valve
Save 33% on Slime Rancher as part of this week's Weekend Deal*!

*Offer ends Monday at 10AM Pacific Time
Slime Rancher - Monomi Park


Slime Rancher v0.5.0 is our next big content update that includes a new, explorable zone, new slime, new resource, and more!

Please note, this update will reset your gamepad, keyboard, and mouse bindings to defaults if you ever changed them. You'll simply need to change them back in the options menu.

Additionally, your position in the world will be set back on the ranch to avoid your being stuck in any of the new geometry added to the world.



Changes:
- The Ancient Ruins is a new zone located between the Moss Blanket and Indigo Quarry. It contains a new slime, resource, and other secrets to discover. This zone will also serve as the key to accessing the Glass Desert in a future update. The Ancient Ruins is very different form other zones in Slime Rancher and ranchers can easily get lost within its twisting passages if they're not careful. Travel safely!
- The quantum slime is native to the ancient ruins and can emit other possible realities of itself, merging with one of those realities when agitated. Ranchers will need to keep a close eye on these slimes on the ranch, and make sure that eye is actually on the real quantum slime!
- Phase lemon trees are another strange product of the Ancient Ruins: a fruit tree that echoes across multiple realities, only half present in any one at a time. Though quantum slimes love its fruit, it will need some sort of binding agent in order to harvest those enigmatic lemons into our reality.
- Echoes are a new collectable item found tucked away in the Ancient Ruins. These little motes of light are often used by ranchers as decorations, though their origins remain a mystery. Echoes can be found daily in the many corners or the Ancient Ruins, or extracted with resource extractors.
- New achievements have been added
- 6 new deco gadgets have been added featuring beautiful art from the Ancient Ruins.
- 12 new treasure pods have been added: get hunting!
- Renamed Slime Quality to Model Quality and Water Quality to Shader Quality to better reflect those settings' usage in the game.
- Slime agitation now reduced more by eating, especially eating favorite foods.
- Hunter largos that get sufficiently agitated will revert to their feral form. Watch out!
- Adjusted prices of Hunter and Crystal Plorts to be a little more valuable, matching those of quantum plorts. These three slimes now represent the 'fourth tier' of slime difficulty.
- Improved some CPU efficiency items.
- Improved efficiency of grass mesh. That's right, here at Monomi Park even our grass is efficient.
- Updated version of Input library, which is related to gamepad inner workings.
- Puddle plorts are not longer requested or rewarded in the Range Exchange.

Fixes:
- Fixed bug where music could sometimes be stuck playing for an area you had just entered and then left.
- Fixed bug where starting to vac fruits and veggies but stopping while they were still vibrating would still cause them to come loose.
- Fixed bugs relating to vac-ing veggies out of the ground.
- Fixed bug where it was sometimes possible to vac items through a wall.
- Fixed bug where Tarrs placed on Slime Stage could quickly escape. Maybe it wasn't a bug though and deep down, tarrs are just really shy.
- Fixed bug where Honey slimes and plorts were not properly included in Range Exchange.
- Fixed bug with appearance of slime mouths being off-color.

...and that's it! We hope you really enjoy this new update and we look forward to hearing all about your adventures in the Ancient Ruins!



March 7, 2017 - Slime Rancher v0.5.0b
A patch was issued today to fix some bugs following the release of v0.5.0:

- Fixed bug where quantum plort was not shown on the Refinery screen.
- Fixed bug where quantum slimes could escape the grotto to above the ceiling.
- Fixed bug where quantum slimes would intentionally escape directly to the Slime Sea. It is unclear if one day they would return as hardened, salt-crusted pirates, but we just weren't going to take that chance.
- Fixed bug where pink quantum largos would eat quantum plorts but not boom plorts.
- Fixed bug where quantum crystal largo would appear pink while rolling.
- Fixed bug where quantum largos were not transparent went held on the vac.
- Fixed bug where water was not going in through corral walls.
- Fixed bug where fashion pods were not going in through corral walls.
- Fixed bug where echoes were showing as 'Echoes' when targeted instead of the specified type (e.g. 'Red Echo')
Slime Rancher - Monomi Park


Slime Rancher v0.5.0 is our next big content update that includes a new, explorable zone, new slime, new resource, and more!

Please note, this update will reset your gamepad, keyboard, and mouse bindings to defaults if you ever changed them. You'll simply need to change them back in the options menu.

Additionally, your position in the world will be set back on the ranch to avoid your being stuck in any of the new geometry added to the world.



Changes:
- The Ancient Ruins is a new zone located between the Moss Blanket and Indigo Quarry. It contains a new slime, resource, and other secrets to discover. This zone will also serve as the key to accessing the Glass Desert in a future update. The Ancient Ruins is very different form other zones in Slime Rancher and ranchers can easily get lost within its twisting passages if they're not careful. Travel safely!
- The quantum slime is native to the ancient ruins and can emit other possible realities of itself, merging with one of those realities when agitated. Ranchers will need to keep a close eye on these slimes on the ranch, and make sure that eye is actually on the real quantum slime!
- Phase lemon trees are another strange product of the Ancient Ruins: a fruit tree that echoes across multiple realities, only half present in any one at a time. Though quantum slimes love its fruit, it will need some sort of binding agent in order to harvest those enigmatic lemons into our reality.
- Echoes are a new collectable item found tucked away in the Ancient Ruins. These little motes of light are often used by ranchers as decorations, though their origins remain a mystery. Echoes can be found daily in the many corners or the Ancient Ruins, or extracted with resource extractors.
- New achievements have been added
- 6 new deco gadgets have been added featuring beautiful art from the Ancient Ruins.
- 12 new treasure pods have been added: get hunting!
- Renamed Slime Quality to Model Quality and Water Quality to Shader Quality to better reflect those settings' usage in the game.
- Slime agitation now reduced more by eating, especially eating favorite foods.
- Hunter largos that get sufficiently agitated will revert to their feral form. Watch out!
- Adjusted prices of Hunter and Crystal Plorts to be a little more valuable, matching those of quantum plorts. These three slimes now represent the 'fourth tier' of slime difficulty.
- Improved some CPU efficiency items.
- Improved efficiency of grass mesh. That's right, here at Monomi Park even our grass is efficient.
- Updated version of Input library, which is related to gamepad inner workings.
- Puddle plorts are not longer requested or rewarded in the Range Exchange.

Fixes:
- Fixed bug where music could sometimes be stuck playing for an area you had just entered and then left.
- Fixed bug where starting to vac fruits and veggies but stopping while they were still vibrating would still cause them to come loose.
- Fixed bugs relating to vac-ing veggies out of the ground.
- Fixed bug where it was sometimes possible to vac items through a wall.
- Fixed bug where Tarrs placed on Slime Stage could quickly escape. Maybe it wasn't a bug though and deep down, tarrs are just really shy.
- Fixed bug where Honey slimes and plorts were not properly included in Range Exchange.
- Fixed bug with appearance of slime mouths being off-color.

...and that's it! We hope you really enjoy this new update and we look forward to hearing all about your adventures in the Ancient Ruins!



March 7, 2017 - Slime Rancher v0.5.0b
A patch was issued today to fix some bugs following the release of v0.5.0:

- Fixed bug where quantum plort was not shown on the Refinery screen.
- Fixed bug where quantum slimes could escape the grotto to above the ceiling.
- Fixed bug where quantum slimes would intentionally escape directly to the Slime Sea. It is unclear if one day they would return as hardened, salt-crusted pirates, but we just weren't going to take that chance.
- Fixed bug where pink quantum largos would eat quantum plorts but not boom plorts.
- Fixed bug where quantum crystal largo would appear pink while rolling.
- Fixed bug where quantum largos were not transparent went held on the vac.
- Fixed bug where water was not going in through corral walls.
- Fixed bug where fashion pods were not going in through corral walls.
- Fixed bug where echoes were showing as 'Echoes' when targeted instead of the specified type (e.g. 'Red Echo')
Slime Rancher - Monomi Park
Slime Rancher v0.4.3 is a small patch containing mostly fixes to offer a smoother experience.

Changes:
- Resources can now be vac'd out of autofeeders for those indecisive ranchers.
- The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} )
- Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.

Fixes:
- Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller.
- Fixed bug where med station could sometimes overfill the health bar.
- Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately.
- Fixed missing level geometry on ledge near honey gordo.
- Fixed missing level geometry causing a gap in Moss Blanket.
- Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).


February 9, 2017 - v0.4.3b
A small patch has been issued to address issues with save file compatibility by improving the handling of certain types of corrupted saved data files so that they are properly shown as invalid on the load menu.

February 10, 2017 - v0.4.3c
A fix was issued to address a bug that was potentially corrupting save files. You can read more about it here:
http://forums.monomipark.com/viewtopic.php?f=3&t=3790



And if you haven't been following Monomi Park's Twitter or blog, here's a sneak peek of the quantum slimes and the mysterious ruins they inhabit coming in v0.5.0!





Since these patch notes were pretty dry with little opportunity for jokes: Why is the sand so wet? ................................Because the sea weed.
Slime Rancher - Monomi Park
Slime Rancher v0.4.3 is a small patch containing mostly fixes to offer a smoother experience.

Changes:
- Resources can now be vac'd out of autofeeders for those indecisive ranchers.
- The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} )
- Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.

Fixes:
- Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller.
- Fixed bug where med station could sometimes overfill the health bar.
- Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately.
- Fixed missing level geometry on ledge near honey gordo.
- Fixed missing level geometry causing a gap in Moss Blanket.
- Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).


February 9, 2017 - v0.4.3b
A small patch has been issued to address issues with save file compatibility by improving the handling of certain types of corrupted saved data files so that they are properly shown as invalid on the load menu.

February 10, 2017 - v0.4.3c
A fix was issued to address a bug that was potentially corrupting save files. You can read more about it here:
http://forums.monomipark.com/viewtopic.php?f=3&t=3790



And if you haven't been following Monomi Park's Twitter or blog, here's a sneak peek of the quantum slimes and the mysterious ruins they inhabit coming in v0.5.0!





Since these patch notes were pretty dry with little opportunity for jokes: Why is the sand so wet? ................................Because the sea weed.
Jan 31, 2017
Slime Rancher - Monomi Park


The next major Slime Rancher update (v0.5.0) will add the new ancient ruins zone that is unlike any other area on the range. Who or what constructed these ruins and for what purpose appears lost to time, but echoes of this past will resurface as you explore.

We hope you're excited as we are to explore this new zone, and capture the enigmatic quantum slime!

Enjoy these in-development shots of the ruins:













Jan 31, 2017
Slime Rancher - Monomi Park


The next major Slime Rancher update (v0.5.0) will add the new ancient ruins zone that is unlike any other area on the range. Who or what constructed these ruins and for what purpose appears lost to time, but echoes of this past will resurface as you explore.

We hope you're excited as we are to explore this new zone, and capture the enigmatic quantum slime!

Enjoy these in-development shots of the ruins:













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