Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed issues/bugs
  • Spell mines now play the detonation and deployment sounds correctly.
  • Life based spell mines no longer knockbacks.
  • Fixed a crash when changing language in certain situations.
  • Volume levels are now set correctly on startup.
  • Changing language now updates all message boxes.
  • Fixed arcane/life barriers death explosion damage.
  • Scene changes should be more stable for users who experience audiomanager crashes.
  • Nullify will now remove vortices correctly.
  • Fixed crash in Chapter 6 bossfight.
  • Improved lightning effects in Chapter 9 (This should also improve performance and avoid crashes in the last scenes).
  • Fixed vortex crash whenever npcs with ranged abilities were spawned (ie Chapter 10).
New features/balancing
  • Added CTD magick to campaign.
Known issues
  • Some players are unable to start the game at all. This is due to a TypeInitializationException and is currently being worked on.
  • Network uplink bandwidth, while improved, can be demanding.
  • Steam attempts to install XNA framework every time game is launched or rare occasion.
  • Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
  • The game may appear to be stuttering even though framerate is good.
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

A little treat has been added to the game.
You can now play as the Mea Culpa wizard, wielding a powerful The bug staff and the less powerful Broken Sword.
A new magick in the same theme has also been added...the unholy Crash to Desktop.
Magicka - Valve
Fixed issues/bugs
  • Fixed initial collisionskin transformation of animated level parts.
  • Improved capsule-static mesh collision. (Reduces risk of characters falling through collision)
  • Fixed a crash when spawning too many greasefields or tornados in a network game.
  • Fixed a network bug where multiple damage types in a single damage message was read incorrectly.
  • Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly.
  • Fixed kills with beam-spells for characters without gibs.
  • Fixed vortex synchronization over network.
  • Made some optimizations to the network messages.
  • Made some optimizations to the physics library.
  • Corrected some magicks cast animations.
  • Fixed Kahn’s bloodtype (black now instead of regular).
  • Fixed a bug where some effects would turn invisible when spawned in certain angles.
  • Fixed a thread issue on game startup which resulted in a crash for some users.
  • Fixed an issue where the audio engine would cause a crash when quitting the game.
  • Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.
  • Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack).
New features/balancing
  • Added camera shaking effects.
  • Added Xinput gamepad rumble.
  • Fixed the duration and range of spray type spells.
  • Improved Gun's tracer bullets.
  • Reworked keyboard and mouse controller configuration.
Known Issues
  • Network uplink bandwidth, while improved, can be demanding.
  • Steam attempts to install XNA framework every time game is launched or rare occasion.
  • Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
  • The game may appear to be stuttering even though framerate is good.
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

Fixes
  • Added language specific fonts.
  • Fixed faulty collision skin on the houses in Chapter 3 (Boss fight).
  • Added fail safe to XInput controllers for users crashing with the "Is your PlayerIndex correct?"-log report.
  • Fixed crash when a network client is changing scene and receives a delayed damage or boss message.
  • Fixed crash when an AI has a barrier targetted and uses an incompatible ability.
  • Added fail safe for threaded content loading on startup, this should resolve the issues related to: "GraphicsDevice component not found".
  • Fixed mouse cursor jittering when locking onto a target.
  • Fixed bug in ingame options sound menu, the game will now properly save any changes made.
Features
  • Support for language specific fonts added.
Known Issues
  • Network uplink bandwidth, while improved, can be demanding.
  • Steam attempts to install XNA framework every time game is launched or rare occasion.
  • Characters can in rare cases fall through the level collision mesh.
  • The game may appear to be stuttering even though framerate is good.
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

Changelog (1.3.3.8)
  • Fixed crash when Fafnirs Confuse ability wears off for network clients.
  • Fixed crash when trying to read corrupt leaderboard data.
  • Fixed locking M60 sound and effect.
  • Fixed Music fade (peace/war) for network clients.
  • Fixed Break free issue.
  • Minor network optimizations.
Features
  • Customized scripts can no longer upload leaderboard entries.
  • It is now possible to skip the credits.
  • Framerate is now limited to screen refresh rate.
  • Goblin Miners are now more aggressive and do increased damage.
  • Added checkpoint to Chapter 2 scene 2.
  • Added checkpoint to Chapter 5 scene 2.
Known Issues
  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched or rare occasion
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

Fixed issues/bugs
  • Network traffic optimizations.
  • Books of magicks no longer fall through level.
  • Cutscene skip bug in chapter 1 fixed.
  • Player item desync on network clients fixed. (This will solve many different issues.)
  • Fixed crash on clients when exploding objects.
  • Fixed Thunderstorm distribution.
  • Fixed chapter 3 bossfight initialization on clients.
  • Fixed Random Teleport distribution.

New features/balancing
  • Orc Berserkers’ hit tolerance have been increased.
  • Swampthings’ strangle speed and damage have been increased.
  • Mouse is now locked inside the window when playing with keyboard and mouse.

Known Issues
  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • Quitting the game while the credits are rolling will not award a game complete
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.
  • Fixed Khan spell absorption resulting in crash.
  • Fixed crash when attempting to play two ambient sounds with the same id.
  • Fixed issue with exploding Goblin bombers not dealing damage.
  • Fixed issue with explosive objects not dealing damage.
  • Fixed level progression issue when the captain in Chapter 1 is killed before he speaks.
  • NPCs are removed when leaving a scene that one cannot return to. (Solves “NPC cache is empty” crash.)
  • Fixed CTD in chapter 9 bossfight. (“No area with key...”)
  • Fixed camera issue when using Staff of the Dead.
  • Fixed Book of Magick jittering on network clients.
  • Fixed issue when joining a game from the Steam client and Magicka is not running.
  • Fixed rare crash in UPnP routine.
  • Fixed crash when a character was overkilled by a buff.
  • Fixed issue with items, magicks & missiles falling through the level.
  • Clients no longer get stuck in-between scenes in chapter 1.
  • Minor network optimizations.
  • Fixed CTD when trying to use chat and playing with only gamepads.
  • Quick Start no longer tries to join games incompatible versions or password protected games.
Features

  • Khan shield spell changed to area blast.
Known Issues
  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

  • Fixed jittering caused by avatar move orders persisting on clients.
  • Fixed issue where self shields would get desynced.
  • Fixed so that elementals that weren’t initialized collided with beam spells.
  • Fixed crash initializing a dialogue chain with a dead actor.
  • Fixed crash due to navigation desync in chapter 2 secret area.
  • Fixed “Too fancy for fireballs” achievement sometimes not being awarded.
  • Fixed crash on Chapter 11 boss confuse ability.
  • Fixed so that Chapter 12 boss does not start attacking before cutscene is done.
Features
  • Added Chapter 1 Text in intro.
Known Issues
  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched on rare occasion
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.
  • Crash due to leaving too many enemies alive in previous scenes (NonPlayerCharacterCache is empty)
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

Fixes
  • Fixed save games disappearing when disconnecting from online game. (For real this time)
  • Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
  • Fixed crash caused by conjuring large quantities of elements.
  • Fixed crash due to beams merging.
  • Fixed crash where Chapter 11 boss collided with shield.
  • Fixed crash where Clients and servers would send old messages when reconnecting.
  • Fixed high-end machine jitter.
  • Improved network batching. (should result in serious network performance increase).
  • Improved startup routine to prevent threading problems.
  • Improved authentification on connect. (should result in fewer auth-failed)
  • Fixed a missing file that resulted in french text not appearing correctly.
  • Fixed immovable objects jittering.
  • Fixed issue where characters would get stuck during cutscenes.
  • Fixed issue where scripted player movement would remain after a cutscene.
  • Fixed missing boss titles.
  • Steam join through overlay fixed.
  • Fixed Chapter 1 collision. (behind door)
  • Fixed Chapter 3 collision. (you can now fall down the well)
  • Fixed Chapter 7 cutscene lockups and other issues.
  • Fixed Chapter 8 cutscene lockup.
  • Fixed Chapter 8 navigation fixed.
  • Fixed Chapter 9 cutscene lockups.
  • Fixed Chapter 11 teleport issue.
  • Fixed Chapter 12 cutscene lockup.
  • Conflagration is now properly synced over network.
Features/Balance
  • Chapter 3 now has proper pirates by the picnic.
  • Chapter 8 now has manual exit at the end of level.
  • Fire Damage increased from 40 to 60.
  • Spawned summons now capped at 16 per player.
  • Goblin Pirate damage reduced from 155 to 72.
  • Added server list filter option for “Password”.
  • Removed obsolete port option of game hosting (always hosted on 27016 anyways).
  • Server list sorting added (click the header).
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

Issues
  • Fixed Move orders such as the one in Chapter 12 (For real this time).
  • Fixed trigger ID sync over network (Should fix Chapter 7 crash).
  • Fixed uninitialized AI crashing.
  • Fixed crashes due to messages arriving early in high latency games.
  • Fixed Vlad incorrect clothes in Chapter 3.
  • Fixed server list bug, which caused users to connect to wrong game.
  • Fixed joining a password protected game through steam overlay.
  • Fixed falling damage not working properly.
  • Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers)
  • Improved disconnect notice.
  • Improved damages over network.
  • Improved cut scene skip in early Chapter 1.
  • Improved chat position.
  • Improved challenge level selection indicator.
Features/Balance
  • Added Checkpoint to the party in Chapter 1
  • Added missing boss titles in Chapter 1 and 12.
  • Balanced Dwarf Priests (Swedish Chef Brigade); is now more difficult.
  • Balanced Chapter 9 boss; is now more difficult.
  • Balanced Chapter 12 boss; is now more difficult.
Known Issues
  • Beam spells merging sometimes crashes game with stack overflow (for real)
  • Self-shields sometimes get out of sync
  • Players are still able to have too many summons (Changed because of community feedback)
  • Server list sorting not implemented
  • Network congestion on high ping (>400ms) connections still problematic.
  • Game stutters slightly on some systems despite good performance (cause known, fix pending)
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • Game sometimes hogs uplink bandwidth - (Being researched)
  • "Too fancy for fireballs" achievement is sometimes not awarded
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.
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