NEW Creature - Black-tip shark We've spent so much time in aquariums with these guys, even made special eggs for them. Just to realize that they're viviparous. :D :D :D damn..
NEW Creature - Tuna - they're too strong
Survival UNLOCKED - Goliath One of our personal favorite fish. The ultimate satisfaction of swallowing fish alive. Yeah, we know it's not too much. But we've much more in behind the scenes, testing the content right now, it should be up really soon.
Other changes
Biboses make sounds now. We really like it, but aren't sure if you do so... in case you'd like this removed let us know. :() so do crabs, ichthyes and so on
[Survival mode] Being bigger than usual decreases your desire for hunger now.
Bug fixes
So many we can not even remember them all.
Other than that ^ - Fixed a bug when other fish swallowed a gold fish would give you +5 points.
We would like to thank all of you guys for your patience, we've been doing a lot of work on further updates.
NEW Creature - Black-tip shark We've spent so much time in aquariums with these guys, even made special eggs for them. Just to realize that they're viviparous. :D :D :D damn..
NEW Creature - Tuna - they're too strong
Survival UNLOCKED - Goliath One of our personal favorite fish. The ultimate satisfaction of swallowing fish alive. Yeah, we know it's not too much. But we've much more in behind the scenes, testing the content right now, it should be up really soon.
Other changes
Biboses make sounds now. We really like it, but aren't sure if you do so... in case you'd like this removed let us know. :() so do crabs, ichthyes and so on
[Survival mode] Being bigger than usual decreases your desire for hunger now.
Bug fixes
So many we can not even remember them all.
Other than that ^ - Fixed a bug when other fish swallowed a gold fish would give you +5 points.
We would like to thank all of you guys for your patience, we've been doing a lot of work on further updates.
They still need a little more work on their AI extension, since they swim backwards making it difficult for them to position themselves around food to feast on.
Other changes
Unlocked new map area behind the ruins.
Increased amount of light in middle deep areas.
Creatures should now spawn more evenly, not in big groups.
Optimizations
Optimized average vertices being rendered on screen in Great Map from 500k to 350k.
Bug fixes
Fixed a bug - clients did not gain coins in multiplayer.
Fixed a bug that caused cuttlefish to flick colors even when not hypnotizing.
Fixed a bug - cuttlefish ink did not work properly.
They still need a little more work on their AI extension, since they swim backwards making it difficult for them to position themselves around food to feast on.
Other changes
Unlocked new map area behind the ruins.
Increased amount of light in middle deep areas.
Creatures should now spawn more evenly, not in big groups.
Optimizations
Optimized average vertices being rendered on screen in Great Map from 500k to 350k.
Bug fixes
Fixed a bug - clients did not gain coins in multiplayer.
Fixed a bug that caused cuttlefish to flick colors even when not hypnotizing.
Fixed a bug - cuttlefish ink did not work properly.
Increased overall fish amount in Great Map to 2.5x from 1.3x.
Added need to breathe oxygen for reptiles.
Added an ( "2 / 3" ) kind of indicator of adult level when playing as baby.
AI now eats free food even if not very hungry.
Hunger speed has been once again reduced to 50%.
Your babies now eat any kind of food you bite in front of them. This way you can force them to grow faster.
Added new predator - Cuttlefish - it hypnoses it's prey and releases ink when threatened.
We've pushed the W.I.P. walls a bit revealing new drown ruins area.
Optimizations
Optimized texture memory in Great Map 980MB allocation has been reduced to +- 350MB. This also reduced size on disc from 1.0GB to 868MB despite new content has been added.
Optimized CPU and GPU performance in Great Map by culling out / disabling very distant simulation. This should boost up your FPS by additional +30% up to 60%. You may notice stacks of fish in early game that haven't been simulated yet. We'll fix that later.
Bug fixes
Fixed crashing when hosting a server.
Thanks for your patience. We're looking forward to do more updates!
Increased overall fish amount in Great Map to 2.5x from 1.3x.
Added need to breathe oxygen for reptiles.
Added an ( "2 / 3" ) kind of indicator of adult level when playing as baby.
AI now eats free food even if not very hungry.
Hunger speed has been once again reduced to 50%.
Your babies now eat any kind of food you bite in front of them. This way you can force them to grow faster.
Added new predator - Cuttlefish - it hypnoses it's prey and releases ink when threatened.
We've pushed the W.I.P. walls a bit revealing new drown ruins area.
Optimizations
Optimized texture memory in Great Map 980MB allocation has been reduced to +- 350MB. This also reduced size on disc from 1.0GB to 868MB despite new content has been added.
Optimized CPU and GPU performance in Great Map by culling out / disabling very distant simulation. This should boost up your FPS by additional +30% up to 60%. You may notice stacks of fish in early game that haven't been simulated yet. We'll fix that later.
Bug fixes
Fixed crashing when hosting a server.
Thanks for your patience. We're looking forward to do more updates!
Two new species are now playable in survival mode, Anglerfish and Mahi mahi. Both have custom babies models, textures and animations. - Especially baby mahi looks like a Milhouse for some reason.
Sea turtles and their babies have been added into Great map, currently they spawn in water on the beach - this will be fixed soon.
Jellyfish now deal damage on touch to anything that is not armored. ( for example crabs, turtles or browurags won't get sting )
Added an indicator of how many babies you have left with new ability(Q) to tell your own babies "Stay here" or "Follow me".
Amount of max eggs now depends on fish base size - smaller species have more eggs than big ones. ( It's just a temporary solution for now )
Hunger has been slowed down, and for very large fish even more.
In Survival mode, AI adult fish have chance to spawn with level range of (1-15) instead of a constant (7).
Ichtyosaurus now prefers to hunt near water level.
Increased jellyfish amount.
Increased overall fish amount in great map to 130% from 100%.
Increased overall food amount in great map to 750x from 500x.
Adjusted appetite for small fish to eat more. Also a proffered food has been set: coral babies prefer plancton, anglerfish babies spores and Mahi mahi babies prefer meat.
Graphics & Optimization
Optimized and improved terrain rendering in both far and near distance.
Optimized grass and sea weed rendering.
Added new tiny shells as terrain details in Great map.
Adjusted bloom sampling distance so no flickering happens around Anglerfish bait.
Others
Fixed a bug that gave an ability to mate while already being pregnant.
Reduced amount of hearths that go off while mating.
(Hot-bugfix Aug 8, 2017) - fixed disabled growing in Deathmatch mode.
To do list:
Anglerfish should be able to see way better in depth and get overwhelmed by sun near water surface.
Ichtyosaurus, Sea turtles and Mosasaurus should be able to walk on land to lay eggs.
Mushrooms should light without using Global Illumination.
More diverse food chain in deeper waters.
Known bugs:
Anglerfish sometimes take on cannibalism when too hungry and devour their own kind, we might keep this if it won't be too much game breaking.
Small predators, like Bibos, that can't swallow jellyfish whole bite them and end up dying.
Weird bug - sometimes adult fish join you, like if they were your babies refusing to go on
Two new species are now playable in survival mode, Anglerfish and Mahi mahi. Both have custom babies models, textures and animations. - Especially baby mahi looks like a Milhouse for some reason.
Sea turtles and their babies have been added into Great map, currently they spawn in water on the beach - this will be fixed soon.
Jellyfish now deal damage on touch to anything that is not armored. ( for example crabs, turtles or browurags won't get sting )
Added an indicator of how many babies you have left with new ability(Q) to tell your own babies "Stay here" or "Follow me".
Amount of max eggs now depends on fish base size - smaller species have more eggs than big ones. ( It's just a temporary solution for now )
Hunger has been slowed down, and for very large fish even more.
In Survival mode, AI adult fish have chance to spawn with level range of (1-15) instead of a constant (7).
Ichtyosaurus now prefers to hunt near water level.
Increased jellyfish amount.
Increased overall fish amount in great map to 130% from 100%.
Increased overall food amount in great map to 750x from 500x.
Adjusted appetite for small fish to eat more. Also a proffered food has been set: coral babies prefer plancton, anglerfish babies spores and Mahi mahi babies prefer meat.
Graphics & Optimization
Optimized and improved terrain rendering in both far and near distance.
Optimized grass and sea weed rendering.
Added new tiny shells as terrain details in Great map.
Adjusted bloom sampling distance so no flickering happens around Anglerfish bait.
Others
Fixed a bug that gave an ability to mate while already being pregnant.
Reduced amount of hearths that go off while mating.
(Hot-bugfix Aug 8, 2017) - fixed disabled growing in Deathmatch mode.
To do list:
Anglerfish should be able to see way better in depth and get overwhelmed by sun near water surface.
Ichtyosaurus, Sea turtles and Mosasaurus should be able to walk on land to lay eggs.
Mushrooms should light without using Global Illumination.
More diverse food chain in deeper waters.
Known bugs:
Anglerfish sometimes take on cannibalism when too hungry and devour their own kind, we might keep this if it won't be too much game breaking.
Small predators, like Bibos, that can't swallow jellyfish whole bite them and end up dying.
Weird bug - sometimes adult fish join you, like if they were your babies refusing to go on