Feed and Grow: Fish - OldB1ood
Ooh the update...
We've been trying so hard to fulfill the Feed & Grow: Fish potential so we have became obsessed with the non-perfection. That has grown into such a scale, when we just could not push out an update. Each in-development commit has became overplayed in between us over dozens of hours. We've seen errors and bugs everywhere, no matter what it was.
It seemed non-perfect...

Everything could be improved in so many ways... Yet in the meantime we've realized that the game is meant to be enjoyed by both players and developers. srsly sry...

Finally the Update
In survival mode you spawn as an egg, hatch, fight your hunger, escape predators, survive, grow up, reproduce, Then take care of your young. As we don't want to make reproduction among all creatures generic and repetitive. Yet we want your feedback during the whole development. We've decided to complete the survival mode update by update.

In this first update you can play as 3 small coral fish species which have (Non-Gender -> kek) reproduction completed, other bigger / more complicated species will be implemented with upcoming updates.

This mode uses different in-game point system that does not reset to 0 when you close the game. You gain points by reaching maturity (lvl3) and by growing your offspring into maturity without dying.
Note* The more expensive your species are, the more points you gain.

Hatch!


Feed and Grow!


Make love!


Lay eggs!


Have babies!!


In the end
As always we're looking forward.

- Click on it!
Feed and Grow: Fish - OldB1ood
Ooh the update...
We've been trying so hard to fulfill the Feed & Grow: Fish potential so we have became obsessed with the non-perfection. That has grown into such a scale, when we just could not push out an update. Each in-development commit has became overplayed in between us over dozens of hours. We've seen errors and bugs everywhere, no matter what it was.
It seemed non-perfect...

Everything could be improved in so many ways... Yet in the meantime we've realized that the game is meant to be enjoyed by both players and developers. srsly sry...

Finally the Update
In survival mode you spawn as an egg, hatch, fight your hunger, escape predators, survive, grow up, reproduce, Then take care of your young. As we don't want to make reproduction among all creatures generic and repetitive. Yet we want your feedback during the whole development. We've decided to complete the survival mode update by update.

In this first update you can play as 3 small coral fish species which have (Non-Gender -> kek) reproduction completed, other bigger / more complicated species will be implemented with upcoming updates.

This mode uses different in-game point system that does not reset to 0 when you close the game. You gain points by reaching maturity (lvl3) and by growing your offspring into maturity without dying.
Note* The more expensive your species are, the more points you gain.

Hatch!


Feed and Grow!


Make love!


Lay eggs!


Have babies!!


In the end
As always we're looking forward.

- Click on it!
Feed and Grow: Fish - OldB1ood


Hi guys, as you know in previous patch notes we've stated that a part of the upcoming large scale map should be up in July. We're afraid that this date might not be so perfect for a patch, as the map optimization in this state is not perfect yet. The seamless blend in between different ecosystems carries way too much texture loading and unloading stress. Optimizations need to be applied a little bit later to avoid unpleasant bugs.

Anyway we would like to show you first bit of the new content!

Yellow Longnose Butterflyfish



Jellyfish



Mahi Mahi



Ichthyosaurus



And more


While at the bottom depth of the update preview an Angler fish awaits. :D



Thank you for your patience.
Stay tuned.
Feed and Grow: Fish - OldB1ood


Hi guys, as you know in previous patch notes we've stated that a part of the upcoming large scale map should be up in July. We're afraid that this date might not be so perfect for a patch, as the map optimization in this state is not perfect yet. The seamless blend in between different ecosystems carries way too much texture loading and unloading stress. Optimizations need to be applied a little bit later to avoid unpleasant bugs.

Anyway we would like to show you first bit of the new content!

Yellow Longnose Butterflyfish



Jellyfish



Mahi Mahi



Ichthyosaurus



And more


While at the bottom depth of the update preview an Angler fish awaits. :D



Thank you for your patience.
Stay tuned.
Feed and Grow: Fish - OldB1ood

Snakehead
This new cool looking predator hunts in Swamp map. He comes from your suggestions discussions in the Steam community. So thanks for pointing out this cool looking fish!

ℙℝ𝕆𝔽𝔸℀𝕐 - http://steamcommunity.com/app/429050/discussions/0/133263024017866538/
WARandRUIN - http://steamcommunity.com/app/429050/discussions/0/405692758700188539/

*Note: We always read the discussions but not every creature idea fits the engine, controls and rendering pipeline but we'll do our best to add them all into the game!

With this one we're learning and testing new techniques to better texture & animate creatures for the future. Unlike other fish who only slowly turn their chests and drag tails behind, the Snakehead also turns his head resulting in way smoother and nicer looking movement. If no critical performance errors will happen we may use this reanimation technique on other fish that suffer from turning such as Barracuda or Nilin.

Currently the Snakehead has only a basic passive ability derived from sharks, as we couldn't come up yet with anything better fitting him.

--- That's why we ask you to suggest an better fitting ideas for abilities, please post them into comment section below.


Other changes
  • Swamp Lurker - the turtle - has received a complete visual rework as well as some AI & Controls changes, so he no longer gets stuck in the caves spinning around like crazy. Active [ Hide in shell ] no longer makes the turtle invincible, but rather reduces damage taken to 20%. Additionally his price, size, health and damage stats have been normalized down a bit.
  • Mamaka - the puffer fish - fixed a bug with passive & active abilities when they did not deal damage if they destroyed something before.
  • Raptor - AI count has been increased to 30 from 10
  • Ubur - AI count has been increased to 30 from 15
  • Catfish - Has received new animation post processing ( same as the Snakehead ) - so it no longer moves like a wooden stick, devouring capacity has been also increased.
  • Diava - AI count has been decreased to 20 from 25, Spawn size has been reduced.
  • Wachuma - AI count has been increased to 30 from 20, Spawn size and growth speed have been adjusted.
  • Swamp map - added new rocks to fill in some weird flat places on terrain.
  • Swamp map - added new soft mushroom food so tiny raptors can fulfill their bellies.


Partial controller support
We've added new tab to view button mapping for Xbox One controller as many people were asking for it. The current implementation should work just fine for gameplay with re-spawning, however to change fish or map you'll need to use mouse.

The current mapping is fixed ( cannot be changed ) but not final we're looking for advises from more experienced controller players to help us finish the default one.



What's coming up next?
As you guys often requested we've started working on a new really large map that will be 16 times bigger than ocean map and deep as ocean map is wide. We're really excited about this as it will let us add way bigger creatures and cool new ecosystems. It will take us really a lot of time to create such a giant map, but the first playable version should be up in early June.


And that's all for now,
Thanks a lot for your support!
Feed and Grow: Fish - OldB1ood

Snakehead
This new cool looking predator hunts in Swamp map. He comes from your suggestions discussions in the Steam community. So thanks for pointing out this cool looking fish!

ℙℝ𝕆𝔽𝔸℀𝕐 - http://steamcommunity.com/app/429050/discussions/0/133263024017866538/
WARandRUIN - http://steamcommunity.com/app/429050/discussions/0/405692758700188539/

*Note: We always read the discussions but not every creature idea fits the engine, controls and rendering pipeline but we'll do our best to add them all into the game!

With this one we're learning and testing new techniques to better texture & animate creatures for the future. Unlike other fish who only slowly turn their chests and drag tails behind, the Snakehead also turns his head resulting in way smoother and nicer looking movement. If no critical performance errors will happen we may use this reanimation technique on other fish that suffer from turning such as Barracuda or Nilin.

Currently the Snakehead has only a basic passive ability derived from sharks, as we couldn't come up yet with anything better fitting him.

--- That's why we ask you to suggest an better fitting ideas for abilities, please post them into comment section below.


Other changes
  • Swamp Lurker - the turtle - has received a complete visual rework as well as some AI & Controls changes, so he no longer gets stuck in the caves spinning around like crazy. Active [ Hide in shell ] no longer makes the turtle invincible, but rather reduces damage taken to 20%. Additionally his price, size, health and damage stats have been normalized down a bit.
  • Mamaka - the puffer fish - fixed a bug with passive & active abilities when they did not deal damage if they destroyed something before.
  • Raptor - AI count has been increased to 30 from 10
  • Ubur - AI count has been increased to 30 from 15
  • Catfish - Has received new animation post processing ( same as the Snakehead ) - so it no longer moves like a wooden stick, devouring capacity has been also increased.
  • Diava - AI count has been decreased to 20 from 25, Spawn size has been reduced.
  • Wachuma - AI count has been increased to 30 from 20, Spawn size and growth speed have been adjusted.
  • Swamp map - added new rocks to fill in some weird flat places on terrain.
  • Swamp map - added new soft mushroom food so tiny raptors can fulfill their bellies.


Partial controller support
We've added new tab to view button mapping for Xbox One controller as many people were asking for it. The current implementation should work just fine for gameplay with re-spawning, however to change fish or map you'll need to use mouse.

The current mapping is fixed ( cannot be changed ) but not final we're looking for advises from more experienced controller players to help us finish the default one.



What's coming up next?
As you guys often requested we've started working on a new really large map that will be 16 times bigger than ocean map and deep as ocean map is wide. We're really excited about this as it will let us add way bigger creatures and cool new ecosystems. It will take us really a lot of time to create such a giant map, but the first playable version should be up in early June.


And that's all for now,
Thanks a lot for your support!
Apr 16, 2017
Feed and Grow: Fish - OldB1ood

New trailer
We've added new trailer that should better represent the game in current state while keeping the old one to show the progress over last year. Check it out!

Spectator mode
To record the trailer we've used spectate mode, but we had to make few changes just to adjust few camera and rendering options. During recording we found out that it could be pretty interesting and fun options for you guys. So now you can slow down time, turn off UI and tone up focus.

To adjust the spectator press:
  • [ F1 & ( + / - ) ] to slow down or speed up time ( won't work in multiplayer mode )
  • [ F2 & ( + / - ) ] to pull in or push away focal point - this is most noticeable while keeping aperture high ( 15.0+ )
  • [ F3 & ( + / - ) ] to increase or decrease aperture - this makes the focal point sharper and everything else way more blurry.
  • [ F12 ] to turn on/off all overlaying interface - this should be pretty useful in making screenshots and video clips.



New puffer fish - Mamaka
This new cute and funny species are still in development and testing phase, hopefully we won't face any game breaking bugs. They are poisonous, and it's suggested to better stay away when they're inflated.



Thank you guys for all your support! We're looking forward to release next update!
Apr 16, 2017
Feed and Grow: Fish - OldB1ood

New trailer
We've added new trailer that should better represent the game in current state while keeping the old one to show the progress over last year. Check it out!

Spectator mode
To record the trailer we've used spectate mode, but we had to make few changes just to adjust few camera and rendering options. During recording we found out that it could be pretty interesting and fun options for you guys. So now you can slow down time, turn off UI and tone up focus.

To adjust the spectator press:
  • [ F1 & ( + / - ) ] to slow down or speed up time ( won't work in multiplayer mode )
  • [ F2 & ( + / - ) ] to pull in or push away focal point - this is most noticeable while keeping aperture high ( 15.0+ )
  • [ F3 & ( + / - ) ] to increase or decrease aperture - this makes the focal point sharper and everything else way more blurry.
  • [ F12 ] to turn on/off all overlaying interface - this should be pretty useful in making screenshots and video clips.



New puffer fish - Mamaka
This new cute and funny species are still in development and testing phase, hopefully we won't face any game breaking bugs. They are poisonous, and it's suggested to better stay away when they're inflated.



Thank you guys for all your support! We're looking forward to release next update!
Feed and Grow: Fish - OldB1ood

Pirate Crab Adventure
Raid, pillage, plunder, and otherwise pilfer your weaselly black guts out.


Find lost pirate gold coins and return them into treasure chest located at shipwreck. Drink, unlock pirate gear and Mantis shrimp on the way!


small patch v0.7.7
- reduced knockout effect on mantis shrimp hitting food

Thank you for your trust!
Feed and Grow: Fish - OldB1ood

Pirate Crab Adventure
Raid, pillage, plunder, and otherwise pilfer your weaselly black guts out.


Find lost pirate gold coins and return them into treasure chest located at shipwreck. Drink, unlock pirate gear and Mantis shrimp on the way!


small patch v0.7.7
- reduced knockout effect on mantis shrimp hitting food

Thank you for your trust!
...