Wolcen: Lords of Mayhem - CoTTo
Greetings, Ascended!

We are currently hard at work preparing for the release of patch 1.1.7.0 and are happy to finally say that we hope to release Wolcen: Lords of Mayhem’s fourth and final chapter in a matter of weeks! In the spirit of full disclosure, we are in our final internal testing phase and tinkering with the last few nuts and bolts. There is, of course, always the possibility we may have to invest more time, but we aim to have the patch in your hands soon.

Face your deadliest foe yet, uncover the fate of Heimlock and Valeria, engage in a new endgame loop, and discover new and exciting Unique items, item types, affixes, two new skills, and a multitude of exciting build possibilities.

Alongside the new Chapter and gameplay content, patch 1.1.7.0 will also bring a massive balancing pass to the game, touching on almost all skills, active skill modifiers, nodes in the Gate of Fates, XP requirements, City Building costs, and Unique items.

We are also thrilled to announce that we have added Japanese localisation to the game. New and old players alike will be able to enjoy the entirety of the base game with Japanese texts! Localisation can be a rocky road, so feel free to give us your feedback on the official Discord!

We are so excited for you to finally get your hands on Wolcen’s next Chapter and can’t wait to see what you all do with the new build possibilities.

As always, you can join us on the Official Discord for a chat, or you can find the previous Monthly Update here. If you have any specific questions or concerns, please contact support@wolcengame.com or Tyber#0143 on Discord.
Wolcen: Lords of Mayhem - Tyber
Greetings, Ascended!

Last month we covered some specifics on the balancing pass that will accompany Chapter IV, including reducing XP requirements for late-game levelling, a showcase of some of the much-anticipated skill balancing, and more.

This month we are focusing entirely on the new Uniques that you will discover as you play through the upcoming Chapter IV and delve into the enhanced endgame. We are also introducing Imbued versions of existing Uniques, which will exist alongside their “standard” counterparts but offer a new twist. Our aim with all these new Unique items is not only to really push the potential of existing builds (fans of ailments should find a few items below to their liking), but also to provide nuclei for entirely new and unexpected builds and gameplay styles.

The items showcased below are just a selection of what is on the way and only cover armour, but we wanted to get any budding build-building brains out there brainstorming.

As always, these are works in progress that are shown for demonstrative purposes and are not final or guaranteed. We are still testing, tweaking, and experimenting!

Helms



Helm of the Willing


Gain an increase to All Resistances Score by for every point of Stamina you currently have.
  • (Heavy Armour)
  • Bonus Maximum Health
  • Bonus Toughness points
  • Increase Stamina Regeneration Rate by X%
  • Increase Block Chance by X% and allow any weapon to block
  • Increase All resistance on this item by X%


Rage of the Cornered


Grant an increase to attack speed and cast speed by X% for every point of Stamina you are currently missing.
  • (Rogue Armour)
  • Bonus Maximum Health
  • Increased Agility
  • Increase Attack Critical Strike Chance by X%
  • Increase Spell Critical Strike Chance by X%


Imbued Gaälnazek


On Hit, have a high chance to automatically cast Sovereign Shout with several passive modifiers (TBD). This effect can occur every X seconds.
  • (Bruiser Armour)
  • Increase Attack Damage Multiplier by X%
  • Increase rage conservation time by X seconds
  • Increase Rage Generation on hit by X%
  • Ferocity bonus points
  • Agility bonus points

Shoulders



Imbued Envoy of War


On being hit by an enemy attack, gain a high chance to cast Juggernaut with an increased absorb amount. This effect can proc approximately once a minute.
  • (Bruiser Armour)
  • Increase Maximum Force Shield by X%
  • Increase Maximum Health by X%
  • Increased health on this item by X%
  • Increased resistance on this item by X%


Imbued Purifier's Statement


On blocking an enemy attack, gain a high chance to cast Juggernaut with a heavily increased absorb amount. This effect can proc approximately once a minute.
  • (Heavy Armour)
  • Increased Skill Buffs effectiveness
  • Rage Generation bonus points on Block
  • Toughness bonus points
  • Increased All Resistance on this item
  • Small penalty to Block Chance by X% and allow any weapon to block

Chestpieces



Survival Exoskeleton


  • (Bruiser Armour)
  • Significant bonus points to Health Regeneration
  • Increase Health Regeneration Rate by X%
  • Reduce Maximum Health by X points
  • Increase All Resistances score on this item by X%


Treaty of Guns and Daggers


  • (Armour type TBD)
  • Significant bonus Physical Damage added to Spells and Attacks
  • Increase Critical Damage Multiplier by X%
  • Increase Attack Critical Chance Score by X%
  • Increase Spell Critical Chance Score by X%
  • Reduce Maximum Willpower and Rage by X points


Imbued Discordant


Increase your damage for each percentage of Block Chance on your shield.
  • (Bruiser Armour)
  • Increase Ferocity by X points
  • Increase Critical Damage by X%
  • Increase Health on this item by X%
  • Increase All Resistances Score on this item by X%

Gloves



Imbued Expurgation


  • (Sorcerer Armour)
  • Significantly increase Ailment Damage by X%
  • Increase Spell Casting Speed by X%
  • Reduce Ailment Chance Score by X%
  • Increase Force Shield on this item by X%
  • Add X% chance to multiply the number of Ailment Stacks applied by 2.


Imbued Argand's Heart


X% chance on hit to cast Winter’s Grasp on the target position with a heavy damage modifier. This effect can occur every X seconds.
  • (Sorcerer Armour)
  • Multiply Frost Damage by X%
  • Increase Elemental Resistance Score by X
  • Reduce Ferocity by X points
  • Increase Wisdom by X points
*Note that we aim for this item to be available in other elemental variants. The example above is the Frost variant.

Belts



Departed Belt of Serration


  • Increase Critical Damage by X% for X seconds after using a Resource Potion
  • Increase your chance to gain an additional Potion Charge on kill by X%
  • Increase Maximum Health by X points
  • Increase Ferocity by X points
  • Increase Maximum health by X%


Departed Belt of Immunity


  • Increase All Resistances score by X% for X seconds after using a Resource Potion
  • Increase your chance to gain an additional Potion Charge on kill by X%
  • Increase Maximum Health by X points
  • Increase Toughness by X points
  • Increase Maximum health by X%


Departed Belt of Alacrity


  • Increase Attack Speed by X% for X seconds after using a Resource Potion
  • Increase your chance to gain an additional Potion Charge on kill by X%
  • Increase Maximum Health by X points
  • Increase Agility by X points
  • Increase Maximum health by X%


Departed Belt of Affliction


  • Increase Ailment Damage by X% for X seconds after using a Resource Potion
  • Increase your chance to gain an additional Potion Charge on kill by X%
  • Increase Maximum Health by X points
  • Increase Wisdom by X points
  • Increase Maximum health by X%


Departed Belt of Siphoning


  • Increase your Life Leech by X% for X seconds after using a Resource Potion
  • Increase your chance to gain an additional Potion Charge on kill by X%
  • Increase Maximum Health by X points
  • Increase all Attributes by X points
  • Increase Maximum health by X%


Ad’Amo


X% chance to create an explosion on hit that deals X% of your Maximum health in Physical Damage. This effect can occur very frequently.
  • Increase Maximum Health by X points
  • Increase Agility by X points
  • Increase Toughness by X points
  • Decrease Attack Speed by X%

Pants



Rhaelic's Will


  • (Sorcerer Armour)
  • Reduce Non-Ailment Damage dealt by X%
  • Increase Maximum Ailment Stacks by X
  • Increase Ailment Chance Score by X%
  • Increase Force Shield on this item by X%
  • Increase Wisdom by X points


Imbued Figurehead


On being hit, have a high chance to automatically cast an enhanced version of Bulwark of Dawn that will follow the player’s position. This effect can occur every X seconds.
  • (Heavy Armour)
  • Increase Occult Resistance by X points
  • Increase Health Regeneration by X
  • Increase Healing received from Spells by X%
  • Increase All Resistances on this item by X%
  • Increase Block Chance by X% and all any weapon to Block.


Imbued Veiled Eclipse


On hit, have a high chance to automatically cast an enhanced specific Elemental version of Blood for Blood that will follow the player’s position. This effect can occur every X seconds.
  • (Bruiser Armour)
  • Increase Rend Damage by X%
  • Increase Critical Damage by X% when hitting a Bleeding Enemy
  • Increase Health on this item by X%
  • Increase Ferocity by X points
  • Decrease Wisdom by X points
*Note that we aim for this item to be available in multiple elemental variants. The example above is the Rend variant.

Boots



Imbued Frayed Combat Cleats


Gain a high chance on Block to automatically cast Winter’s Grasp at the player position. This effect can occur every few seconds.
  • (Rogue Armour)
  • Increase Wisdom by X points
  • Increase Block Efficiency by an additional X%
  • Increase Movement Speed by X%
  • Increase Force Shield on this item by X%
  • Increase Health on this item by X%
*Note that we aim for this item to be available in multiple elemental variants.





That’s all for this month folks! We hope you have an excellent February, and as always you can join us on the Official Discord for a chat, or you can find the previous Monthly Update here. If you have any specific questions or concerns, please contact support@wolcengame.com or Tyber#0143 on Discord.
Wolcen: Lords of Mayhem - Yuzu
Hello everyone,

Wolcen: Lords of Mayhem is currently -75% off! You can get it for 8,74€ ($9.99) only!
https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/

Join our community and send us your feedback and suggestions on our official Discord
https://discord.gg/wolcenstudio

Have a great day!
Jan 11, 2023
Wolcen: Lords of Mayhem - CoTTo
Greetings, Ascended.
Patch 1.1.6.10. is here to tidy up various backend issues.

As always please keep your issue reports coming. We can also be contacted directly on our Discord.


  • Resolved an instance where a player's campaign progress could be overriden when joining another player's session.
  • Optimised various backend elements.
  • Fixed various server-side memory leaks.
Wolcen: Lords of Mayhem - Tyber
Greetings, Ascended!

Last month we shared details on the Chapter IV character conversion process, and how the chapter’s accompanying balancing pass will necessitate a reset. If you have not read it yet, it is well worth your time. This month’s news is going to be numbers-heavy, as we share exact details on what you can expect with the reductions in Experience and City Building costs, showcase some of the skills that are being tweaked with Chapter IV’s balancing pass, and reveal the sheer number of new Unique items that will be coming to the game in the new chapter.

Levelling Cost Reductions

We will be reducing the overall XP requirements per level after level 40 with Chapter IV’s release. The most dramatic reductions will be toward the end of the experience curve: up to 45%! We are doing this partly because of the upcoming character conversion, but also because the XP curve is too demanding in its current iteration and unsuitable for seasonal progression in the future. Note that these numbers are potentially subject to change.


Level Bracket
1-40
41-45
46-48
49-50
51-59
60-70
71-80
81-84
85-90

XP Reduction
0%
5%
10%
15%
20%
25%
30%
40%
45%

While the final few levels will still be a challenge to attain, in the traditional Wolcen-style, they will be far more reasonable.


Level
Current XP
Chapter IV XP
85
1,697,144,000
933,429,200
86
2,121,430,000
1,166,786,500
87
4,242,860,000
2,333,573,000
88
8,485,720,000
4,667,146,000
89
21,214,300,000
11,667,865,000
90
38,185,740,000
21,002,157,000



City Building Cost Reductions

Likewise, we will be dramatically reducing the costs of key City Building projects in Champion of Stormfall mode in terms of gold, primordial affinity (PA), and production. This will reduce endgame grind, promote a more satisfying sense of progression, and allow you to focus on the new endgame gameplay loop accompanying Chapter IV. Generally, the costs of repeatable projects will not change, but the costs of building infrastructure upgrades to increase your production generation towards projects will be significantly reduced. A few examples (potentially subject to change) are shown in the table below:


Gold Cost Change
PA Cost Change
Productivity Cost Change

Primordial Insitute, West (5th skill slot)
200,000 > 50,000
20,000 > 200
5000 > 1000
“Theatre” Productivity Upgrade
800,000 > 500,000
N/A
30,000 > 25,000

“Energy Crystal Mine” Productivity Upgrade
5,000,000 > 1,000,000
N/A
500,000 > 50,000



Skill Balancing

As part of Chapter IV’s balancing pass, nearly all Active Skills have been changed at a baseline level and/or in terms of their Active Skill Modifiers. Here we want to highlight a few of the skills that will receive much-needed buffs, change identity slightly to give them more of a unique niche, or receive an increased risk/reward proposition. Bear in mind that the balancing pass will also affect the nodes in the Gate of Fates and shake up the meta in general, and as such, the following changes do not exist in a vacuum. As always, these numbers are subject to change and are for demonstrative purposes.



Eclipse
We wanted to give Eclipse a stronger identity and a greater sense of impact. To that effect, we are turning it into the magical equivalent of a shotgun. Eclipse will see its base weapon damage multiplier increase from 600% to 1000%. To offset this, the base resource cost will increase from 100 willpower to 250. Additionally:
  • The Rushing for Curfew modifier will generate 30 willpower on hit, up from 15.
  • The Unseelie Gale modifier will have a stun duration of 0.75s, up from 0.6s.

Talon Shot
Talon shot will be reworked to make it easier to use and promote a better feel during gameplay. Instead of pressing a separate key to detonate the skill’s projectiles, you will be able to press the skill’s keybind a second time to detonate. This change gives the skill more fluid and mobile feel.

The skill’s costs will be reduced, with the base rage per second cost going from 100 rage per second to 80 rage per second, and the cost to detonate lowering from 80 to 10. The base weapon damage multiplier will increase from 260% to 300%, and higher skill levels will have increased damage scaling. The trade-off will be a reduced range for the skill, in keeping with this more mobile iteration’s philosophy.
  • The Coordinated Blitz modifier will have its damage per active projectile multiplier increased by 5% to 25%.
  • The Impaling Perch modifier will have its damage multiplier increased from 1.5 to 2.
  • The Ido’s Movement will have its damage multiplier increased from 1.0 to 1.2.
Gunslinger’s Brand
Gunslingers, rejoice. The skill will see an increase of 50% to its baseline weapon damage multiplier, increased scaling at higher skill levels, its resource consumption time reduced by 0.5 seconds to 1.5 seconds, and will also receive a piercing strength of 1 (up from 0). Various skill modifiers for Gunslinger’s Brand will also have their damage multipliers increased:
  • Flak Handcannon: 1.0 to 1.3.
  • Order Through Chaos: 1.0 to 1.5.
  • Scattering Blast: 0.9 to 1.0.
  • Wild Gunman: 0.8 to 0.85.

”Deathgazer” Railgun
The bane of many an expedition boss in Wolcen, the “Deathgazer” Railgun will become even more of a risk/reward skill, with increased damage at the expense of higher costs and longer warm-up time. The base rage cost will increase by 30 to 150. Additionally, the charge time will increase with each stage, up to 1 second, instead of the current flat 0.5 seconds per stage.

In return for this, the damage per stage is being increased: 100% > 100% > 200% > 400% > 700% will change to 100% > 200% > 350% > 500% > 900%.
  • Reckless Gunner will have its rage gain tuned down to 250 from 350.
  • Shrapnel Trail’s delay will increase from .33 to .66 and have its damage multiplier trimmed to 0.1 from 0.3.
  • Internal Detonation's damage multiplier on targets in stasis or slowed will be reduced by 10% to 30%.

Bladestorm
Bladestorm go brrr! Bladestorm will receive some love, with a base weapon damage multiplier increase to 200% (from 180%) and significantly increased damage scaling at higher skill levels.
  • Unfettered Determination's damage multiplier will increase to 0.85 (from 0.75)
  • Echoes of Meadhalls’ life leech will be decreased to 0.01%
  • Chaining Wrath’s lightning proc chance will be increased by 5% to 25%.
  • Unrelenting Strikes will have the damage multiplier for its waves increased from 2.5 to 3.0, and the wave duration increased from 0.7s to 1.0s.
This was just a selection of example skills from the balance pass. Nearly all Skills will be adjusted, as well as the nodes in the Gate of Fates.

New Uniques

And, finally, something of a tease.
Last month we showcased a few new unique items, which many of you seemed rather excited about! That selection, however, was not the full selection of unique items that will be coming with Chapter IV. We are excited to reveal that dozens of new unique items will be available for looting and experimenting with in Wolcen’s next chapter! This will include unique items with the new auto-cast affix we highlighted last month, new elemental variants of existing unique items to shake things up, and some other surprises!






That’s all for this month, folks. We hope you have an excellent new year, and we cannot wait for you all to get your hands on what we have been cooking and what 2023 will bring!
Wolcen: Lords of Mayhem - CoTTo
Greetings, Ascended!

Last month we gave you a general overview of what to expect from Chapter IV and the many changes that will be coming with it: including new story elements, new endgame mechanics, a dynamic boss fight, new unique items, and a truly massive balancing pass. Even more things are coming with Chapter IV, but we will save those for future monthly updates! Today, we want to give you a few examples of new unique items we’ll ship with Chapter IV, and address how the upcoming changes will impact your existing characters.

New Unique Items

One of our goals with Chapter IV is to shift the meta and allow for new types of builds and character types to shine, both during the campaign and in the end game. To achieve that, alongside the massive balancing pass we have been working on, we’re planning on shipping a lot of new unique items. Here are a few examples:

Disclaimer: Names, affixes, and values shown may differ from the release version depending on the internal balancing tests we will be doing until then.


Projectile Ring
  • -35% Projectile damage multiplier.
  • +2 Projectiles
+30% critical damage
+50 Ferocity
-75 Wisdom


Critical Damage Belt
  • Each time you drink a ressource potion (rage/willpower), you gain +40% critical damage for 6s.
  • +30% chance to gain doubled potion charge on kill.
+1500 Maximum Health
+60 Ferocity


Damage Chest
  • -300 Max Willpower and Rage
  • +60% Attack Critical Strike Chance Score
  • +60% Spell Critical Strike Chance Score
  • +60% Critical Damage
+22-42 Physical damage on your attacks
+22-42 Physical damage on your spells

Auto Cast Unique Items

If you have been playing Wolcen’s end game (Or if you’re very lucky), you may have heard, or even get your hands on the infamous Trial Belt. With Chapter IV, we will be adding new Auto Cast Unique Items, here are a few examples:

Eclipse Shield
  • On Block 100% chance to cast Eclipse (with 360% explosion modifier) – This effect can occur every 1.0s.
+10% Block Chance on this item
+60 Toughness
+45-67 aether damage added to spells
+100% All resistances on this item

Nova Boots
  • On Block 100% chance to cast Winter’s Grasp on the player position – This effect can occur every 4.0s.
+5% Block Efficiency
+45 Wisdom
+22-33 Frost damage added to spells
+20% Movement speed
+100% Health on this item
+100% Force Shield on this item

Bleeding Edge Gloves
  • On Hit 20% Chance to cast Bleeding Edge (with Duration increased modifier) – This effect can occur every 3.0s.
+10% Rend Damage Multiplier
+50 Ferocity
-25 Toughness
+75% to Material Resistances

Anomaly Ring
  • On Hit 100% chance to cast Anomaly (with the increase AOE modifier, the multiple pull modifier, and the duration bonus modifier) – This effect can occur every 10.0s.
+10% Occult Damage Multiplier
+50% Occult Ailment Score
+200% force shield on this item
+50 Wisdom

A (Somewhat) Fresh Start

Much like the beginning of a traditional ARPG season, the sheer depth and scope of the changes coming with Chapter IV mean that a fresh start is required. Doing so will ensure that everyone can experience the new content properly and enjoy the game as intended well into the future, instead of being left behind as with prior iterations. However, we don’t want to negate players’ hard work and lock them off from enjoying the new content and challenges at the cost of abandoning the characters that have journeyed with them through Wolcen’s story thus far.

Our intent is to convert characters that are at least level 45, or have previously completed the Chapter III, into Chapter IV-ready versions. All character types that fit these criteria will be converted, be they Legacy, Standard, or Bloodtrail. Characters that have not completed Chapter III, or are below level 45, will remain unaffected. Any newly created characters will start from The Prologue and proceed into Chapter I as normal.

So that players can experience the new Chapter as intended, converted characters will have their level adjusted to 40 but will retain all their skills, unlocked cosmetics, storage space, gold, and primordial affinity. (Note that Legacy characters will receive a large lump sum of gold and primordial affinity instead of their original amounts). To offset this, the experience curve will be greatly flattened, by up to 45% for some higher levels, as part of Chapter IV’s balancing pass.

All items will be retained and scaled to around item level 40. Items with affixes will retain their existing affixes but have their values re-rolled in line with the new balancing meta.

City Building and War Table progress will be reset. We are investigating the possibility of carrying over City Building progress in terms of specific buildings and projects, however there are some technical hurdles to overcome. In parallel with the reduced experience requirements, we will be significantly reducing the Gold and Productivity costs of the City Building projects with the Chapter IV patch.

This is a lot of information and change, so to reiterate and lay it out plainly our current plan is:
  • All characters that are at least level 45 or have completed Chapter III will be converted, regardless of the game type they were created in (Legacy, Standard, or Bloodtrail).
  • Eligible Legacy or Standard characters will effectively become Bloodtrail characters when converted, bringing everyone into a unified player pool and content tier moving forward.
  • Once converted, all characters will be level 40. The experience requirements per level will be dramatically reduced by up to 45%.
    • All converted characters will receive:
    • 39 Gate of Fates points,
    • 390 Attribute points,
    • All previously unlocked dyes and armour skins,
    • All previously unlocked Aspects of Apocalypse,
    • Standard and Bloodtrail characters will retain their Gold and Primordial Affinity.
    • Legacy characters will have their Gold and Primordial Affinity reset and replaced with a large lump-sum of both.
  • All items in character inventories and personal storage will be retained and scaled to approximately item level 40. Any items with affixes will retain their affixes and have their values rerolled in-line with the new balancing meta.
  • War Table progress will be reset.
  • Stormfall City Building will be reset, though we are investigating the possibility of carrying over progress in certain projects. City Building costs are being massively reduced with Chapter IV to offset this.
  • A system will be in place to prevent personal storage collisions when a player has converted both Bloodtrail personal storage and Legacy or Standard personal storage. We will be detailing this at a later time.
These changes are substantial but necessary if we are to continue refining Wolcen further and deliver our seasonal plans for the game in the future. With this character conversion, we will be bringing everyone to the same player pool and allowing everyone to experience the same content and balancing – something we were unable to do previously. Further, we hope that by providing a sense of continuity with your characters, as opposed to a completely blank slate, we can make that transition easier and more enjoyable.

That’s all for the month! As always, you can join us on the Official Discord and have a chat, or you can find the previous Monthly Update here. If you have any specific questions about the conversion process, please contact http://mailto:support@wolcengame.com, or Tyber#0143 on Discord, so that they may be gathered and addressed in future updates.
Nov 30, 2022
Wolcen: Lords of Mayhem - Yuzu
Hello, Ascended!

Here is bugfixing patch 1.1.6.9., which fixes an issue that caused skills to become unresponsive, resolves several softlocks, and adds some more tweaks to Wolcen's online component.

Please keep your issue reports coming! You can also reach out to us on our Discord.



  • Fixed an issue which would cause active skills and dodging to not respond to player input after interacting with certain objects.
  • Fixed a backend issue which would sometimes cause a "Disconnected from Server" error when loading into characters with large amounts of items.
  • Plugged various server-side memory leaks.
  • Revised the targeting behaviour for player Summons. They should now be less clingy and more eager to engage enemies.
  • Fixed a navmesh issue which could sometimes cause the player to be trapped or have limited movement during the "What Lies Below" mission.
  • Fixed an issue where the the hunt trail would fail to spawn correctly during the campaign's Hunt Tutorial sequence.
  • Fixed an issue which would prevent the player from being able to complete the "Clear the area" objective of Chapter II's The Darkest Dusk mission.
  • Resolved an issue where the environment map of an Expedition's third level would fail to load, sending the player into the hungering void.
  • Fixed a curious issue which would cause the player to die if they stayed idle for an extended period of time after killing certain bosses in the campaign.
  • Resolved an issue in multiplayer where Player A would not see Player B's movement or rotation, and instead see them "teleport" around.
  • Resolved an instance where the player's quest feed would fail to update for some time after dying during Chapter III's "The Gates of Fury".
  • Fixed several visual issues that would result from quitting to the main menu and reloading during Chapter II's "Cordial Invitation".
  • Fixed an interaction between Wings of Ishmir and Bladestorm which would negatively impact player damage.
  • Fixed an issue where Aether Jump's "Spatial Puppeteer" ASM would incorrectly place enemies depending on game latency.
  • We've kindly asked Wolcen's monsters to stop spawning out of bounds or below the ground during certain endgame operations.
  • Fixed a desynchronisation of the cursor graphic and its actual position when switching to a resolution of 1600x1200.
  • Prevented Sovereign Shout from briefly affecting the lighting in certain level environments.
  • Closed an item duplication exploit. Naughty.
  • Closed a crafting rollback exploit that would cause a server crash.
  • Cleaned up graphical elements in the small cave secondary area.
Nov 10, 2022
Wolcen: Lords of Mayhem - Yuzu
Salutations, Ascended!
On today's menu is bugfixing patch 1.1.6.8., featuring an important fix for offline players.



  • Offline players can once again be FABULOUS. We have fixed an issue where newly collected dyes and armour skins would not save to the Cosmetics Menu after ending an offline play session.
  • Fixed an issue for gamepads where input would be partially lost when opening a menu after receiving a notification.
  • Fixed an issue which could cause the player to teleport unexpectedly to a different area when using certain abilities in certain spots.
  • Further checks have been put in place around the online use of enneracts and dyes to prevent potential desynchronisation.
  • Fixed an issue where a pending notification would display on the Friends List button if the request was accepted and the friend subsequently removed.
  • Fixed an issue where a pending notification would display on the Friends List button even if the request was declined by both players.
  • Adjusted controller SFX to sync more cleanly with user input on the inventory wheel.
Nov 3, 2022
Wolcen: Lords of Mayhem - Yuzu
Greetings, Ascended. Bug squashing patch 1.1.6.7 is now live, you can find the details below.

This patch will appear in-game as 1.1.6.6 due to a backend adjustment.

A big thank you to everyone who has submitted bug reports to us! If you don't see a fix here for a bug that you have previously reported be assured we will tackle it when and where possible in future patches.

  • Fixed an issue that would cause some online players to receive a "Disconnected from server" error when loading into an online game. This particular cause was related to pending city rewards that had failed to deliver correctly from the old back-end.
  • Resolved an online issue where, if the player cancelled their action when consuming an enneract, that enneract would still be deleted on the back end. This, in turn, would cause further issues when the player tried to re-use the 'ghost' enneract. Enneracts will now properly stay in your inventory until consumed!

    Extra checks have been put in place around enneracts and dyes.
  • Resolved the underlying issue that would trigger Error 815 when consulting the City Building menu in Champion of Stormfall mode online, prompting players to return to the main menu.
  • Resolved a case-specific server crash when buying stackable items from particular merchants. We have also expanded the scope of our online logging to help investigate other crashes.
Wolcen: Lords of Mayhem - CoTTo
Hello everyone,

Wolcen: Lords of Mayhem is currently -50% off until November 1st! You can get it for 17,49€ (19,99$)

Whether you're using Mouse & Keyboard or a Controller, now is the time to try Wolcen, solo, or online with a friend!

If you missed it, you can take a look at October's Monthly Update, giving you an overview of what to expect with Chapter IV, the new systems that will be accompanying it, and the game-wide balance pass.

Have a great day!
...