GENERAL:
New: Female character !
You can now customize your character with following options :
Skin color
Morphology using 5 parameters : Fat, Muscular, Thin, Skinny and Bust
6 haircuts with customizable colors
11 eyes preset
Fixed: Mouse double click ignored
Fixed: Various rare issues that would override player’s character customization options
Improved: Character list & character selection camera
Modified: The location of the saves is now in “User/savegames/”
Improved: Performances improvement related to skill use & damages
New: Localization for Weapons and Armors!
ENVIRONMENT:
Improved: Greatly improved visual quality of Mountain Cave architecture
Improved: Rendering of character selection
Improved: deleted annoying vegetation
Fixed: the prefab in the oblivion dungeon
Fixed: reconnect navmesh at the driller location
Fixed: Playerlight not disabled when going to character list from a dungeon
CHARACTERS:
New: Female character !
Improved: feet of player entering in the ground in the menu
Improved: Butcher behaviour
Improved: Spider behaviour
ANIMATION:
New: Animations for new character female
UI & VISUALS:
New: Exit to desktop (community suggestion)
New: Match hair & beard colors (community suggestion)
Improved: Slightly modified the appearance of the loot
Fixed: A bug where magic trails weren’t going all the way along the weapon. It also should fix a few visual artifacts with dynamic weapon trails.
Fixed: Rare bug where the equipment wouldn’t morph according to player’s morphology
Fixed: Rare save rollback
Improved: small adjustments on the main resource HUD
Improved: The Innkeeper is now displayed on the minimap
Improved: New way to show the framerate
GAMEPLAY:
New: Cool weapons
Fixed: amulets and rings that increase Power now modify your current Umbra value and not just your max value.
Fixed: Crash when player reaches level 30
Modified: the way loot is balanced and calculated
Modified: the way magic affixes are rolled, and their level calculated
Fixed: Dungeon keeper not appearing at the beginning of the last quest
Fixed: Bug with the luthor’s quest
LOCALIZATION:
Improved: The localization files are now splitted into different .xml for better editing. They will be internally cleaned and organized in the future.
New: Localization for Weapons and Armors.
Fixed: English typos
Fixed: Missing strings EN / FR.
Thanks again for all the community translations!
Known issues:
-There is still white flashes at the end of the first cave
-The player can get stuck, you can use the “stuck” command in the console if it happens
-Some animations are slow down
GENERAL:
New: Female character !
You can now customize your character with following options :
Skin color
Morphology using 5 parameters : Fat, Muscular, Thin, Skinny and Bust
6 haircuts with customizable colors
11 eyes preset
Fixed: Mouse double click ignored
Fixed: Various rare issues that would override player’s character customization options
Improved: Character list & character selection camera
Modified: The location of the saves is now in “User/savegames/”
Improved: Performances improvement related to skill use & damages
New: Localization for Weapons and Armors!
ENVIRONMENT:
Improved: Greatly improved visual quality of Mountain Cave architecture
Improved: Rendering of character selection
Improved: deleted annoying vegetation
Fixed: the prefab in the oblivion dungeon
Fixed: reconnect navmesh at the driller location
Fixed: Playerlight not disabled when going to character list from a dungeon
CHARACTERS:
New: Female character !
Improved: feet of player entering in the ground in the menu
Improved: Butcher behaviour
Improved: Spider behaviour
ANIMATION:
New: Animations for new character female
UI & VISUALS:
New: Exit to desktop (community suggestion)
New: Match hair & beard colors (community suggestion)
Improved: Slightly modified the appearance of the loot
Fixed: A bug where magic trails weren’t going all the way along the weapon. It also should fix a few visual artifacts with dynamic weapon trails.
Fixed: Rare bug where the equipment wouldn’t morph according to player’s morphology
Fixed: Rare save rollback
Improved: small adjustments on the main resource HUD
Improved: The Innkeeper is now displayed on the minimap
Improved: New way to show the framerate
GAMEPLAY:
New: Cool weapons
Fixed: amulets and rings that increase Power now modify your current Umbra value and not just your max value.
Fixed: Crash when player reaches level 30
Modified: the way loot is balanced and calculated
Modified: the way magic affixes are rolled, and their level calculated
Fixed: Dungeon keeper not appearing at the beginning of the last quest
Fixed: Bug with the luthor’s quest
LOCALIZATION:
Improved: The localization files are now splitted into different .xml for better editing. They will be internally cleaned and organized in the future.
New: Localization for Weapons and Armors.
Fixed: English typos
Fixed: Missing strings EN / FR.
Thanks again for all the community translations!
Known issues:
-There is still white flashes at the end of the first cave
-The player can get stuck, you can use the “stuck” command in the console if it happens
-Some animations are slow down
GENERAL:
New: New character customization!
You can now morph your character with following options :Improved: Shorter loading times. Two short instead of one long. It is also designed for future multiplayer mode.
- Skin color
- Morphology using 4 parameters : Fat, Muscular, Thin, Skinny
- 5 haircuts with customizable colors
- 5 beards with customizable colors
- 11 eyes preset
Fixed: Save reset
ENVIRONMENT:
New: Lighting in character selection (you can rotate it with middle click)
Improved: Many fixes and improvements in the open world
Improved: Lighting optimizations
Fixed: Various fixes in randomly generated dungeons
Fixed: Visual particle mess on login screen
Fixed: Red placeholder balls
Fixed: View distance of stairs
Fixed: Player chest in dungeons
IA:
Improved: Improved IA for quest companion - they now randomly pick a target and attacks it until it dies. Companion will only reconsider its target if it collides with another enemy.
UI:
New: New UI for the character selection !
New: Introduction logos
Improved: Portrait icon
Improved: Reworked reward window
Fixed: Text dialogs displayed over the head of characters now has its intended duration
Fixed : some skills were overlapping themselves in the Active skills window under Brutality category
New: The character selection screen now display the current quest of the player instead of “unknown location”
Fixed : The name of the character is now correctly shown in the character sheet (instead of “Dude”)
Modified: The minimap is now always on the top right of the screen (especially for 21/9)
GAMEPLAY:
Fixed: Erratic movement
Fixed: A glitch where you could unlimitedly use skill books
Fixed: Rings are now properly saved/loaded
Fixed: Restored 3 missing weapons
Fixed: Character no longer run to a random location after revive
Fixed: Quests bugs
New: Added Ranged tab in the skill selection menu
New: Added Blood Ammo spell
Modified: Reduced drop chance on rings and amulets
Modified: Butcher will now enrage when at 50% health
Modified: Kamikaze will explode when killed
Fixed: “Rage Increased” passive should now work as intended
New: New attacks for the Skeleton Overlord
Fixed: Skill overleveling
Improved : Damage, Armor, Health, Stamina, Rage, Dodge, Crits ands stats calculation (on the way to a global rework).
Fixed : The frozen snare trap of orc Warlock doesn’t totally freeze the player anymore
Modified: Ammo spells will now reserve a portion of the player’s resources
Fixed : Critical chances are now properly applied
Fixed : Critical chances are now re-rolled for cleave hits if the original hit was critical
Fixed : Rage generation with melee hits now works properly, depending on the cleave factor of hits
Modified: Increased the gold reward for killing the Skeleton Overlord
Modified: Doubled dodge time during a dodgeroll
Modified: some affixes like CDR cannot roll on all armor parts
Modified: +percent and +pts affixes for the same stat cannot roll on the same item
Modified: Removed the slowing totems on the Orc Champion
Modified: Removed the Bone Crush spell form the loot tables
AUDIO:
Fixed: multiple musics at the same time (that was super annoying)
CHARACTERS:
New: Male character for character customization !
New: Peasant clothes for player
New: New armor for Orcs
Improved: Templars & Templars armors for player
ANIMATION:
Modified: Animations for new character male
LOCALIZATION:
Minor text fixes
Known issue: sometimes, your equipment won’t have the right size, a simple restart the character should fix it.
GENERAL:
New: New character customization!
You can now morph your character with following options :Improved: Shorter loading times. Two short instead of one long. It is also designed for future multiplayer mode.
- Skin color
- Morphology using 4 parameters : Fat, Muscular, Thin, Skinny
- 5 haircuts with customizable colors
- 5 beards with customizable colors
- 11 eyes preset
Fixed: Save reset
ENVIRONMENT:
New: Lighting in character selection (you can rotate it with middle click)
Improved: Many fixes and improvements in the open world
Improved: Lighting optimizations
Fixed: Various fixes in randomly generated dungeons
Fixed: Visual particle mess on login screen
Fixed: Red placeholder balls
Fixed: View distance of stairs
Fixed: Player chest in dungeons
IA:
Improved: Improved IA for quest companion - they now randomly pick a target and attacks it until it dies. Companion will only reconsider its target if it collides with another enemy.
UI:
New: New UI for the character selection !
New: Introduction logos
Improved: Portrait icon
Improved: Reworked reward window
Fixed: Text dialogs displayed over the head of characters now has its intended duration
Fixed : some skills were overlapping themselves in the Active skills window under Brutality category
New: The character selection screen now display the current quest of the player instead of “unknown location”
Fixed : The name of the character is now correctly shown in the character sheet (instead of “Dude”)
Modified: The minimap is now always on the top right of the screen (especially for 21/9)
GAMEPLAY:
Fixed: Erratic movement
Fixed: A glitch where you could unlimitedly use skill books
Fixed: Rings are now properly saved/loaded
Fixed: Restored 3 missing weapons
Fixed: Character no longer run to a random location after revive
Fixed: Quests bugs
New: Added Ranged tab in the skill selection menu
New: Added Blood Ammo spell
Modified: Reduced drop chance on rings and amulets
Modified: Butcher will now enrage when at 50% health
Modified: Kamikaze will explode when killed
Fixed: “Rage Increased” passive should now work as intended
New: New attacks for the Skeleton Overlord
Fixed: Skill overleveling
Improved : Damage, Armor, Health, Stamina, Rage, Dodge, Crits ands stats calculation (on the way to a global rework).
Fixed : The frozen snare trap of orc Warlock doesn’t totally freeze the player anymore
Modified: Ammo spells will now reserve a portion of the player’s resources
Fixed : Critical chances are now properly applied
Fixed : Critical chances are now re-rolled for cleave hits if the original hit was critical
Fixed : Rage generation with melee hits now works properly, depending on the cleave factor of hits
Modified: Increased the gold reward for killing the Skeleton Overlord
Modified: Doubled dodge time during a dodgeroll
Modified: some affixes like CDR cannot roll on all armor parts
Modified: +percent and +pts affixes for the same stat cannot roll on the same item
Modified: Removed the slowing totems on the Orc Champion
Modified: Removed the Bone Crush spell form the loot tables
AUDIO:
Fixed: multiple musics at the same time (that was super annoying)
CHARACTERS:
New: Male character for character customization !
New: Peasant clothes for player
New: New armor for Orcs
Improved: Templars & Templars armors for player
ANIMATION:
Modified: Animations for new character male
LOCALIZATION:
Minor text fixes
Known issue: sometimes, your equipment won’t have the right size, a simple restart the character should fix it.