Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi !
The team has set up a community Road Map and Bug Tracker on Trello !

You can find the Road Map here : https://trello.com/b/xK5tEdL6
There you can see every feature team members are working on, as well as planned features. We are eager to share our work with you !

The Bug Tracker is situated here : https://trello.com/b/ef7NA3vc
Known bugs and issues are displayed here, and users can vote for their most wanted fix.

We hope this will allow better transparancy and communication to our dedicated community members.

Thank you for your support !
Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi !
The team has set up a community Road Map and Bug Tracker on Trello !

You can find the Road Map here : https://trello.com/b/xK5tEdL6
There you can see every feature team members are working on, as well as planned features. We are eager to share our work with you !

The Bug Tracker is situated here : https://trello.com/b/ef7NA3vc
Known bugs and issues are displayed here, and users can vote for their most wanted fix.

We hope this will allow better transparancy and communication to our dedicated community members.

Thank you for your support !
Wolcen: Lords of Mayhem - Dany
Hello,

We just released a small patch to fix some crash.
Here is the changelog :

Fixed a crash occuring very often in Dungeon
Fixed a bug with character moving in random direction
Fixed the spawn of Amulet and Rings
Fixed some typo in the french localization

Let us know how it goes on your side !
Wolcen: Lords of Mayhem - Dany
Hello,

We just released a small patch to fix some crash.
Here is the changelog :

Fixed a crash occuring very often in Dungeon
Fixed a bug with character moving in random direction
Fixed the spawn of Amulet and Rings
Fixed some typo in the french localization

Let us know how it goes on your side !
Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi, we're aware that the game has been crashing a lot for many people since the update. We're actively working on a fix that should hopefully be released tonight. This will fix the rings and amulets not dropping too.

On a differente note, we are currently setting up a Trello Roadmap. Anyone will be able to see what the team is working on and have an overview of the features currently in development. This should be released over the weekend or at the beginning of next week.

Have a safe weekend everyone !
Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi, we're aware that the game has been crashing a lot for many people since the update. We're actively working on a fix that should hopefully be released tonight. This will fix the rings and amulets not dropping too.

On a differente note, we are currently setting up a Trello Roadmap. Anyone will be able to see what the team is working on and have an overview of the features currently in development. This should be released over the weekend or at the beginning of next week.

Have a safe weekend everyone !
Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi!
We finally released patch 0.2.6 ! It took us some time to make sure that this build would be more stable than the previous one.
Several major features are coming really soon, and we want to take the time to PoliSh Them, as they will really improve the game content and replayability.
Also, new audio assets (probably a whole redesign of the game) are coming in the near future!
Here is the changelog of today's patch!

GENERAL:
General stability improvement - Crashes deleting saves should be less frequent.
Fixed: The merchant stock is now reset when logging in.
Fixed: Merchant price for magic, rare & higher tier items.

ENVIRONMENT:
Various particles improvements

UI:
Improved damage feedback icons
Improved: Tutorial window
Improved: Dialog window
Modified: Reduced top screen enemies health bar scale

GAMEPLAY:
Crossbows are back ! You can find them or buy them at the merchant
New Ammo Skills :
Fire Ammo
Frost Ammo
Electric Ammo
Explosive Ammo
Poison Ammo
Kinetic ammo
Ammo can be Toggled on or off. You can combine several ammo for more destructive effects!
New Crossbow skills:
MultiShot
Burst Shot
Crossbow skills can be combined with Ammo too.

New Skill:
Blizzard

New One-Handed combo with new animations.
Modified: Drasticaly reduced Unlimited Power damage increase per level
XP gain for various spells has been adjusted
New Weapons ! Rusty Pike, Rusty Spade, Rusty Axe, rusty Shovel, Rusty Big Axe
Amulets have been added to the loot drops and are sold by the merchant too.
Rings have been added to the loot drops and are sold by the merchant too.
The merchant now sells Spell Tomes !
Capes should now be more affordable, even though style has no price.
Electric Damage can now shock enemies, with a visual effect
Raised Ghouls spawn Chance at night.
Added passive vampiric Strike to Ghouls
Added weapon type requierements for ranged and melee skills
Removed the Rage Cost on Frost Nova
ROS Rage gain now works properly
Weapon Combos will now reset to zero instead of going down a level
Slightly raised Rage Gain for two handed weapons combos
Removed the strait damage points given by Strength, implemented Stats Damage Ratios per weapon types.
Two handed mauls will increase in damage by Strength, while daggers and crossbows will benefit from dexterity.
Two handed swords require more finesse so they benefit from both strength and dexterity.
Axes benefit from strength and a little from dexterity.
Increased base critical hit chance and critical hit chance per agility point
Increased dodge chance per agility point
Dodge Roll doesn't prevent damage anymore, it gives 100% dodge chance for a few instants.
Reduced stun chance on Mauls
Reduced expulse chance on Mauls
Item level now depends on the enemy's level
Weapon Damage now scales with its level
Lowered the minimum level of some enemy spawns
Pithus can now be blown away and knocked down

Wolcen: Lords of Mayhem - Dany
Hi!
We finally released patch 0.2.6 ! It took us some time to make sure that this build would be more stable than the previous one.
Several major features are coming really soon, and we want to take the time to PoliSh Them, as they will really improve the game content and replayability.
Also, new audio assets (probably a whole redesign of the game) are coming in the near future!
Here is the changelog of today's patch!

GENERAL:
General stability improvement - Crashes deleting saves should be less frequent.
Fixed: The merchant stock is now reset when logging in.
Fixed: Merchant price for magic, rare & higher tier items.

ENVIRONMENT:
Various particles improvements

UI:
Improved damage feedback icons
Improved: Tutorial window
Improved: Dialog window
Modified: Reduced top screen enemies health bar scale

GAMEPLAY:
Crossbows are back ! You can find them or buy them at the merchant
New Ammo Skills :
Fire Ammo
Frost Ammo
Electric Ammo
Explosive Ammo
Poison Ammo
Kinetic ammo
Ammo can be Toggled on or off. You can combine several ammo for more destructive effects!
New Crossbow skills:
MultiShot
Burst Shot
Crossbow skills can be combined with Ammo too.

New Skill:
Blizzard

New One-Handed combo with new animations.
Modified: Drasticaly reduced Unlimited Power damage increase per level
XP gain for various spells has been adjusted
New Weapons ! Rusty Pike, Rusty Spade, Rusty Axe, rusty Shovel, Rusty Big Axe
Amulets have been added to the loot drops and are sold by the merchant too.
Rings have been added to the loot drops and are sold by the merchant too.
The merchant now sells Spell Tomes !
Capes should now be more affordable, even though style has no price.
Electric Damage can now shock enemies, with a visual effect
Raised Ghouls spawn Chance at night.
Added passive vampiric Strike to Ghouls
Added weapon type requierements for ranged and melee skills
Removed the Rage Cost on Frost Nova
ROS Rage gain now works properly
Weapon Combos will now reset to zero instead of going down a level
Slightly raised Rage Gain for two handed weapons combos
Removed the strait damage points given by Strength, implemented Stats Damage Ratios per weapon types.
Two handed mauls will increase in damage by Strength, while daggers and crossbows will benefit from dexterity.
Two handed swords require more finesse so they benefit from both strength and dexterity.
Axes benefit from strength and a little from dexterity.
Increased base critical hit chance and critical hit chance per agility point
Increased dodge chance per agility point
Dodge Roll doesn't prevent damage anymore, it gives 100% dodge chance for a few instants.
Reduced stun chance on Mauls
Reduced expulse chance on Mauls
Item level now depends on the enemy's level
Weapon Damage now scales with its level
Lowered the minimum level of some enemy spawns
Pithus can now be blown away and knocked down

Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi everyone !
Today we'd like to showcase some of the upcoming additions of next week's patch.
You probably guessed it by now; crossbows are back into the game, and they bring some friends along with them !

https://youtu.be/NinkGN-O_Kg

As you can see in the video above, you can now toggle ammo modifiers when wielding a ranged weapon !
Burn your enemies with fire bolts, stun them with electric bolts and freeze them with frost ones. Explosive bolts will spread the elemental effects, for massive area-damage.
We are also adding poison, stunning, piercing and ejecting ammo. All of those can be combined at the same time for devastating effects ! But that's not all, we've also added multi-shot and burst-shot fire modes. Every bolt or arrow added by alt-fire modes will benefit from toggled ammo modifiers.

Stay tuned for more info on something big during the next-few weeks !

Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi everyone !
Today we'd like to showcase some of the upcoming additions of next week's patch.
You probably guessed it by now; crossbows are back into the game, and they bring some friends along with them !

https://youtu.be/NinkGN-O_Kg

As you can see in the video above, you can now toggle ammo modifiers when wielding a ranged weapon !
Burn your enemies with fire bolts, stun them with electric bolts and freeze them with frost ones. Explosive bolts will spread the elemental effects, for massive area-damage.
We are also adding poison, stunning, piercing and ejecting ammo. All of those can be combined at the same time for devastating effects ! But that's not all, we've also added multi-shot and burst-shot fire modes. Every bolt or arrow added by alt-fire modes will benefit from toggled ammo modifiers.

Stay tuned for more info on something big during the next-few weeks !

...