Thanks to the awesome CHKNeers on Discord and the forums testing and reporting issues to us, we’ve been able to swat some bugs and continue to improve performance on lower end machines. Here are some notes from the latest set of hotfixes:
Bug Fixes & Optimization
Loading: Initial loading sequence speed improved (specifically AI portion of loading speed 5x as fast)
Spawning:
Creatures: Fixed a bug where creature respawning at very high rates (negatively affecting both gameplay/world population and performance)
Poachers: Fix for poachers spawning excessively and causing frame rate drops (and just being generally annoying when trying to progress)
Multiplayer:
Structures now show up
Player Stamina fixed
Farming hoe and ground tilling fixed
Lifeshaper upgrades now work for all players
Fixed a bug where poachers were invisible
Grass: Fixed disappearing grass, quality settings, optimizations, but there’s an edge case we are still tracking down.
Game Exit: Fixed bug causing issues for players who exit the game while the creature builder orb is open
Screen Resolution: Fixed bug causing screen resolution to randomly reset
Party Slots: Fixed bug causing occasional creature party slots to disappear
Please check out this build and let us know how things are working for you. We’re still optimizing and fixing bugs and your reports really do help us get these updates out more quickly. Keep ‘em coming!
We’re always on Discord so that’s the best place to find us quickly and let us know of any issues or feedback. You can also post on our forums and we’ll have a look.
2018 is coming to an end and we just want to say a big Thank You to all of you. Your support and feedback has been amazing this year and we couldn’t make CHKN without you. We look forward to a great 2019!
The Great Holiday Hat Hunt Ends Soon!
Don’t forget you have until Jan 3rd to hunt down your free holiday hats in Adventure mode! Find a wild creature roaming the island, observe it’s magnificent festive hat, then take that hat for yourself! That’s the holiday spirit.
We’re also sharing our festive-hat-wearing creature screenshots over on Discord during the hunt. We’d love to see yours!
Vote in our Discord Polls!
Speaking of Discord, we’ve got a few polls up over there right now. We want to know what content you’d like to see next, your favorite CHKN mode, and which creature should be next up for a revamp. Join up to vote, then stick around for events, shenanigans, exclusive roles for CHKNeers, and more polls in the future.
Have an awesome weekend and we’ll see you in 2019!
Happy holidays, everyone! To celebrate and say thanks, we’ve got a special treasure hunt going on through the end of the year. Plus we’ve released optimization fixes to improve performance. Those notes are below.
The Great Holiday Hat Hunt!
Reindeer, Santa, and Elf hats await.
What could be more festive than a Santa-hat-wearing chicatdog? Nothing, of course! So, this holiday we invite you to hunt down or tame some wild creatures that have randomly spawned wearing one of 3 special hats on their beautiful heads. (Or you could cheat and switch to Creative mode but where’s the fun in that?)
The hats are only available for a limited time—until Jan 3rd—so get hunting soon.
And be sure to share screenshots with us on Discord! We’d want to see your lovely (and not so lovely) creatures in their festive new gear.
Good luck!
Play the All-New CHKN!
If you haven’t tried it out yet, make sure you’re on the latest update and give the brand new CHKN a go. Build creatures with the new blocks, survive the new wilderness, send your creatures into battle in Arena mode… there's lots to explore. (See the full recap in this 0.7 update post.) Let us know what you think!
We’ve also got a poll going over on our Discord to see what everyone’s favourite mode is. Are you an Adventurer, an Arena battler, or a Creative builder? Head over there and vote!
Optimization Fixes & Tech Improvements
We’ve just pushed an update with many fixes and tech improvements to optimize performance. With these, you’ll notice:
Stuttering/hitching as you move through the world has been dramatically reduced.
Improved loading
There’s still a point during the initial loading, before the loading bar shows 0%, where the game is temporarily unresponsive. It seems like the game may have crashed but it hasn’t! Summon the patience of a saint and it will load after some waiting (how long depends on your computer specs). We’re working on this!
And for those of you that want more technical details, here's the full list of improvements:
New rendering technique to render many instances of an object quickly for modern video cards. Increases render range while improving FPS.
Implemented compute shaders to cull based off of camera frustum and occlusion. (Requires a modern card.)
Added fallbacks for the above for low-end devices to maintain current FPS.
World streaming system overhauled to no longer be gameObject based. Frees up resources for other systems, greatly reduces stutters, and improves LOD responsiveness. (Collisions always register quickly; no delay when traveling through world for things to load in.)
Foliage system optimized to remove frame stuttering when traveling through the world.
Improved quality settings. Render distance will now tune all systems to greatly improve FPS on low end devices. High end devices can now render up to 2x as much as previous build.
Plus various bug fixes (FX no longer always attached to hands, throw animation is fixed, failed to load fixed)
Dog Armor is Here!
Our 5th creature-based armor is now in the game! If you want to keep warm on cold CHKN nights, hunt down some dog creatures and get to crafting.
“Come, Chicky! It’s time to get our revenge on those Lightcats.“
Handy Links
Join our CHKN discord! Hang out, chat about your game ideas, report bugs, or get help.
Earn a special Discord role by joining our first ever multiplayer event! We’ll be there, too. (It’s lonely in our developer basements. But fair warning, watch out for Greg’s creatures. They’re terrifying.) Let's join up and play the new CHKN!
Host your own game for others to join or just find an existing game and hop right in. (If you need help, check out these instructions.)
(Optional) Join our Discord & head over to the Multiplayer channel to find friends and group up (and get your special role!)
See you there!
What’s New?
Player Armor 5 new armors are available for you to craft on your adventures: chicken, cat, cow, and crab are live now, with dog coming next week. Craft them at the Outfit station. Collect them all! https://www.youtube.com/watch?v=La3Oq4pdUOY Arena Mode Check out the new Arena to pit your creatures against each other. You can go head to head in 1v1 fights or see how teams of creatures fare against each other. Who will win? https://www.youtube.com/watch?v=nT_JgHn1ooE
Hot Fixes
We’ve updated the live build to hot fix a few issues players were reporting. If you were having any of these issues, please update to the most recent version and try again.
Multiplayer: Fixed Issues with players getting stuck or unable to join multiplayer games NEW: You no longer need to start a new Adventure mode game before joining a multiplayer session
Loading: Fixed issues getting stuck on the initial game loading screen for eternity. NOTE: It may still take a while to load (we’re working on it!) but it should progress.
Lost item drops: Fixed issues with items dropping through temple floors and boulders.
HUGE thanks to everyone who’s been sending us information on these issues! It really helps us get fixes out to everyone quickly.
Performance Issues? Send us Your Logs
We’re currently investigating reports of performance slowly dropping when playing for extended periods of time. If you’re experiencing this issue, please send us your log! This info really helps us out. Here’s how:
Exit CHKN and go to this directory on your computer. (Replace YOURUSERNAME with your computer username.)
Version 0.7 is now on the Live branch for everyone to play! Check out the highlights below or download the update to try them out yourself. And if you’re a CHKN veteran, make sure to read *Important Notes for Returning Players* down below!
https://www.youtube.com/watch?v=iVDvnlrgxfY This update gets us another step closer to v1.0 of CHKN and we need your feedback! We know there are still some things to iron out in this build and we’d love to know what you’d like to see in the future. All your feedback really helps us prioritize development and improve the game. Please help us test and post your feedback on the discussion forums or in our Discord.
Creature Building
You asked for better building so we’ve revamped the Creature Builder! The improvements make it easier to use and design the creature you want to build. We hope you agree. Try it out and let us know. You can drag & drop or click to place blocks, sort blocks by animal type, move whole chains of blocks, undo/redo block placement, and see all the stat and ability information at a glance.
Every block matters! All Life Blocks add to your creatures’ stats. What’s important is how you combine and place Life Blocks when designing creatures in order to grant abilities and traits to your companions.
Abilities are special skills you can assign to creatures (like a stun ability to slow down quick opponents or a healing ability for team fights). To unlock an ability, you’ll first need to defeat or tame a wild creature and collect its “ability recipe” (a scroll will drop). The recipe is then added to your Journal so you can see what combinations of Life Blocks are needed to grant that ability to your creature. There are a limited number of ability slots available for each creature, though, so you’ll have to choose wisely! Here are just a few of the 28 abilities currently in the game:
Crab legs + Crab shell blocks = Hunker Down (armored force field)
Mech Dino eye = Laser Eye
Chicken Face (block, eye, mouth, comb) = Squawk Stun
Cat legs + Cat tail = Teleporting Vanish
50% Cat blocks = Nine Lives (automatic revive)
4 wings = Wing Gust (knockback)
Traits, on the other hand, are attributes and personality inherent to creatures. Some are passive like vision, diet type, and aggressiveness, but there are also more advanced traits with helpful benefits. A creature with the right traits could provide dung fertilizer for farming. Or add the Glide trait so your creature can cross larger gaps in the world.
Wings are pretty darn useful.
Ten animal types have a whole new look: Chicken, Cat, Crab, Dog, Snake, Pig, Spider, Elephant, Cow, and the poachers’ Mech Dino. Each animal type now has more Life Block size variety too, with an average of 10-12 Life Blocks per animal, so there are more ways to design and be creative. (We started with your most-used animal types and the others will be getting their upgrades soon. Tell us which ones you want to see next in our creature thread on the forums!)
Arena
The arena is a brand new mode where you can experiment and test your creature designs in battle. Try 1v1 in an Exhibition Match, pit groups against each other in Team Elimination, or fight your way to victory through increasingly difficult challengers in the Tournament mode.
The arena crowd will cheer you on… or boo you if they feel like it. They’re very fickle.
Adventure Mode
Discover the new improved world of CHKN where you must survive on an island populated by mysterious creatures. With this update, we’ve added progression for players. Power up your Lifeshaper and experiment with blocks to make better creatures and take on tougher challenges.
Oh, sorry. Is this your temple? I’ll just... *flees*
A new intro experience with a few starter quests teaches the ins and outs of surviving the wilds. Progression has been updated, new wild creatures spawn throughout the world, improved the UI (including new discovery notifications), and lots more to make survival more challenging and rewarding. Jump in and see if you can become a master survivalist!
Crafting at a creature-powered workbench.
Crafting is now easier and clearer. The new interface and organization is a major improvement. We’ve also added new recipes and items that help you harness the power of the creatures you discover. You’re gonna want to start collecting creature parts for some of these tools...
Not sure this chicken should be excited about something called the Chicken Claw Rake.
You’ll need the new updated Journal to survive and master the wilds of CHKN. Use the journal to make your own goals, whether it's to build a homestead, fight the poachers, hunt for the elusive RepigDog, or just collect and discover all the creatures. The journal has all the information you’ll need: Life Block stats and abilities, item recipes, where to find items and resources, and a list of creatures to discover.
Get all the info you need on a creature you’ve found in the world, or check out items you’ve discovered using the categories on the left.
Art & Environment
The all new island has 2 km2 of wilderness to explore, complete with new art for the Tropical Biome. Trees, bushes, rocks, resources, and temples have all been revamped and are looking quite spiffy if we do say so ourselves.
Feel more like an adventurer with the updated player avatar. And check out the new look for our favorite arch nemesis, the Poachers.
Cow, Chicken, and Cat armors. (Plus Crab, too!) We want these as action figures on our office shelves.
** Important Notes for Returning Players **
FPS & World-Streaming Stutter: We’ve optimized almost all the systems and increased FPS on recommended spec machines as well as reduced duration and intensity of world-streaming stutter. If auto-detect doesn’t pop up to determine your optimal settings (it only runs after a fresh install), you can adjust them manually in the Options menu. Check out this post with suggestions for which options to change to help find the best performance for you.
However, note that there are still some hitches in framerate because world-streaming is not yet fully optimized. We will remove all world-streaming stutter for recommended spec computers in our next update.
Workshop Creatures Your saved Workshop creatures will not be able to be imported. You won’t see those creatures or be able to spawn them in game. We’re starting with a clean slate in the Workshop with this update. But, all old saved creatures are still there in the Workshop if you want to play in the Legacy branch (see below).
Legacy Branch The old version of the game (v0.4.5) is now on a separate branch for you to play.
You can swap to this branch by right-clicking on CHKN in your Steam Library, selecting “Properties”, clicking on the “Betas” tab, and then selecting “Legacy” in the dropdown menu.
Swap back to “none” at any time to return to the latest live build.
You’ll be able to see all the old Workshop creatures in this build.
Your old saves are still there! You can bring them to this Legacy build by copying them over manually.
Go to C:\Users\YOURUSERNAME\AppData\LocalLow\Katapult\CHKN
Rename your “SavedGames” directory to “SavedGames_legacy”
NOTE: Since the legacy build is now an old version of the game, it’s no longer supported.
Known Bugs/Issues
If you have a lower-end computer, you might not see any grass. We’ve turned this off for now to improve performance and are looking at replacements.
To turn off grass manually, go to Options -> Performance and turn off Grass Rendering.
Sometimes a creature will get stuck on something in the world and stop following you. We’re working on Pathfinding updates to fix this but you can use the Party menu to quickly store and spawn it as a quick fix in the meantime.
Patch Notes… Too Many to List!
There have been a lot more changes to the game during Pre-Release development so the patch notes are too long to list here. If you want to check out all the patch notes from the Pre-Release updates, visit the News page and scroll back through the entries.
Roadmap
There’s more to come! Here’s our roadmap for the rest of the year.
Coming soon:
Improved world-streaming / reduced stuttering
Arms! Punches, kicks, cat-scratch for creatures (Legs will be able to act like arms!)
Dog armor
Bug fixing (of course)
You tell us! (Post on the forums or Discord and let us know what you’d like to see.) And check out our Roadmap...
We really want to know what you’d like to see next. We love your feedback and read all your comments and ideas to keep us motivated in the wee hours. (What is sleep?!) We’re working as fast as we can to make CHKN everything we know it can be and we couldn’t do it without you.
Adventure Dev Stream!
We’re really excited about this release and we’ve been having so much fun in our Multiplayer Adventure tests so let’s turn on the stream! Tune in later this afternoon, Nov 30th @ 3:30 PM EST. Come hang out with us on YouTube or Twitch and tell us which creatures to build, help us survive, and ask us any of your burning CHKN questions!
Thanks!
First off, big thanks to all our previous creature contest entrants. The creativity of the MANY amazing Workshop creators really inspired us as we revamped creatures and repopulated the world. And we haven’t forgotten you, winners! Since not all the revamped blocks are in yet, it’ll be a bit before we can add your amazing creatures to the world but don’t worry. We’ll add them in as soon as we can.
And special thanks to all our Pre-Release testers, Workshop creators, and everyone who supports us. Your feedback and comments mean a lot and really help us make CHKN better. Thank you!
If you want to help us test, send us your feedback, or talk to us directly, here are some handy links:
First off, happy Thanksgiving to all our friends in the US celebrating tomorrow! We’ve already started getting ready for our CHKN Team feast...
Step 1: Finding the right turkey… or is it TRKY?
Before we’re full of way too much food, we’ve put out an update to Pre-Release with more improvements as we prepare to push to the Live branch. (Note that your previous Pre-Release saves are invalid and won’t load.) Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate your help testing and reporting feedback on the Pre-Release forum. * If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
If you’re not a Pre-Release tester, check out this video for a look at some of the features and updates coming to the Live branch!
https://www.youtube.com/watch?v=iVDvnlrgxfY We’ll also be playing the Arena on our developer live stream today, Nov 21st @ 3:30 EST on Twitch and YouTube. Come hang out! Help us build creatures and see who comes out victorious.
And now, patch notes!
Creatures & Abilities
Multiple body sizes added for the octopus and carnivorous plant blocks
New feather and fur block accessories added
New traits (blind, diet types) added to provide feedback when building creatures
Stuns can no longer be applied in consecutive hits preventing stun locking
Additional text added to abilities to show how to unlock them
Ability preview images implemented
Creature block voxel system re-enabled
Reviving a creature now automatically spawns it
Creature AI is now more reactive to incoming threats
Friendly creatures now attempt to walk around the player
Implemented a system to detect creature to creature collisions. (Creatures no longer run through each other.)
Crafting & Items
Chicken Armor added!
New Items: crab axe, pig slingshot, spider bow
Logs from felled trees now appear as a single log bundle so they’re easier to see
Added recipe tracking: pin recipes to add them to the HUD
Adjusted some crafting recipes for resource and progression balancing
Item recipes are now granted when first building and placing a crafting structure, or by finding crafting tomes when defeating or breaking a resource in the world
Trough removed (non-functional temp item was confusing players; may return in the future when properly implemented)
Creative mode spawn eggs are functional again
Adventure/Survival
Gameplay
Temporary shelter added: use as a temporary respawn point
Hunger status added if low on energy
Crush damage removed if a creature collides with the player
Multiple mushroom types and pumpkins added to the world
Death message added for all damage types
Lifeshaper upgrading now requires defeating a Guardian before it can be obtained
Time based creature spawns and creature respawning implemented
Balance
Loot drops tuned
Damage dealt to trees changed
Creature block drop rates tuned
Creature fall damage tweaked
Changed stamina regen to be percentage based and added AI routines for creatures to back off and regain stamina. (Results in fights that have a natural rhythm and more creature builds that are viable!)
Poacher toughness buffed
Journal
Descriptions to world entities added
Descriptions of items tweaked
Badging added to the Journal
Data organization improved
Quests & Onboarding
Tutorial quests and onboarding prompts added
Quest UI overhauled
Map
Beacon added, use to tag a location on the map
Map functional. Location of death tagged and other placed objects automatically are added to the map
Arena
Tournament mode added to the arena
Arena camera tracking improvements
Optional night lighting added to the arena
Art & UI
Temple art tweaked
New creature head icons added to the creature builder filter for easier identification
Many missing icons added
Spear animations added
Improved sunset/sunrise lighting
Holding E while walking over items will now pickup all items
Ability to place torches removed
Hitting foliage SFX added
Effects
Life Shaper and ability scroll FXs added
Item FX more obvious
Particle FX improvements for fire and water hose
Implemented temple checkpoint FX and creature revive polish
Stun FX improved to read clearer as a stun
Party creature death particle tweaked
UI polish
New loading screen implemented
New main menu implemented
New options screen implemented
Moved multiplayer options within tab menu
Ability browser UI reimplemented
Many other minor changes to create consistent look
Performance & Optimization
Replaced foliage system with a new performant tech which reduces stutters
Level of detail levels reimplemented for creature animation system to improve frame rates
Texture streaming added to the options screen; currently a beta implementation. Disable this if you have a video card with 4gb+ of ram!
World object colliders optimized
Fur settings added to the options
Bug Fixes:
Networking
Clients stunned properly
Clients flinch when damaged properly
Party creature death and revive fixed
Client save game fixes
Weather set for clients properly
Creature names no longer reset for clients
Adventure games now always show in join lobby. Error message prevents players from joining if they did not complete start of adventure mode
Clients now get proper notifications
Guards added to prevent game from glitching if null connections are detected
Treadmills now animate properly for clients
Treadmills now show attached creatures for clients correctly
Clients now properly see health bars
Fix to client’s items becoming stuck which prevents them from interacting with the world
Egg crack and stone breaking sounds can now be heard by clients
Fix to clients flashing damage indicator endlessly
Fix to doors breaking chunk loading
Fix to clients not loading world data correctly
Fix to duplicate creature created on revive
Projectiles now display properly for clients
Quests are now networked
Fix to creature tamed status not saving properly when joining or leaving a networked game
Clicking store all on chests now works properly for clients
Fix to bad rotation on crab eyes that did not allow them to see correctly
Fixed dog tail clipping inside of parent block
Graphical fix to many materials that did not handle depth correctly
Fix to obtaining multiple Lifeshapers
Fix to mechdino neck offset
Fix to elephant ear offset
Fix to chicken eye scared blend shape
Fix to hatchery texture
Sleeping creatures properly close eyes
Rain volume hooked into master volume
Ranged weapon throw height fixed
Crab claw ability animations fixed
Fix to using the whistle with the hotbar/offhand
Fixed hopping creatures becoming stuck in place
Fixed bug in damage formula that made per frame damage to become highly reduced
Fixed bugs in animation system that caused an ability to become stuck
Fix to creature building cursor seemingly randomly disappearing
Shader fixes for OSX
Rocks shader replaced (was causing server staggers on some hardware)
Fix issues where save state was not being cleared when starting a new game after playing a saved game
Bug fixes to creature revive UI
Fix to creature stat previewer showing incorrect values
Structure block removal grace period now works again
Fix to breakables not respecting what item it was struck with causing damage to be applied when it shouldn’t and vice versa
Creatures will no longer eat lifeblocks
Sign structure item fixed
Loot bags can no longer be damaged
Fix to double headed creatures having bad angles
Fix to post-processing transitions that caused colors to pop instead of smoothly transitioning
Fix to temple render settings becoming stuck on infinitely
Water rendering now properly draws fog over it
Journal 3d renders for trees, rocks, bushes, and items positioning and rotation improved
Removed some duplicate/broken creatures from the default creature collection
Known Issues:
We’re aware of decreased performance on computers with integrated graphics cards (which are common on some laptops and lower-end computers) and Macs. We’re working on fixes for this now.
World streaming issues can cause an incremental drop in framerate regardless of your computer’s specs. We have a fix ready to implement in December.
The radial UI for Observing is glitchy and doesn’t always register what you’re pointing at. Fix is in the works.
If you have a 4GB+ video card, textures may be blurry due to new texture streaming tech implementation in progress. Go to Options -> Performance and turn off Texture Streaming.
Autodetect will do this automatically on fresh installs of the game but current players will need to do this manually to overwrite the existing setting.
We’ve been unable to replicate a bug where the game gets stuck loading while syncing creatures so we believe it’s been fixed through other changes. But if you’re still experiencing this bug, please let us know!
Quick links for testers:
If you want to see what’s new on Pre-Release, here are the instructions
There’s a new look for the poachers, new wild creatures, updated temples, new craftable items, and more. Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate the reports and feedback you send our way on the Pre-Release forum.
* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
Patch Notes
New Features/Improvements:
The poachers have a new look! After the player avatar got a revamp, we wanted to update the poacher to match the new style, while still keeping it creepycute. (That’s a word.)
Adventure Mode updated with new creatures for variety, and balance and tuning for more challenging and fun survival.
New wild creatures can be found throughout the world. (Legacy creatures have been removed.)
Creature spawning is now dynamic!
Different playthroughs may produce different creatures.
Toggle the “Use in Adventure” checkbox on a creature’s detail screen in the creature collection for a chance for it to spawn in the world.
Explore the island to discover all the strange new creatures.
Initial intro overhauled to teach the basics of survival without being too pushy and letting you discover things on your own.
Added a basic onboarding quest to point new players to crafting.
Some simple onboarding messages have also been added to trigger points throughout the world.
Increased the length of days to allow more time to explore, gather, and craft in the safety of the sunlight.
New craftable items added and existing item recipes tuned for balance
Revive window in the Party screen now notifies you if you don’t have any Life Blocks in your inventory.
You can now assign tamed creatures to your party from the Party screen.
Discovery and obtaining abilities are now functional in networked multiplayer games.
Chests are craftable again!
World/Environment
World temples have shiny new art and layout, worthy of the Lifeshaper’s power.
Improved placement of wild creatures, resources, and trees throughout the world.
Visual configuration of trees improved (more realistic growing/branching)
Rock walls improved with meshes.
Visual improvements to splat map and heightmap
Grand and mysterious but also kinda cozy, no?
Arena
Improved automatic camera framing for all Arena modes
Arena crowds now animate when cheering on the challengers.
Improved arena banner textures
Help added to in-game menu (press [ESC])
Ability and trait slots now flash in the Creature Builder when they’re added automatically
Added an edit icon to all editable text fields throughout the UI to make it more obvious that you can edit them
Bug Fixes:
Networking id collision fixes
Networking creature building fixes
Able to set abilities for more than first slot
Creature-powered treadmill fixes
Players now orientate correctly when starting a new game
Checkpoint position fixed
Fix to active quest display becoming stuck in the UI
Fix to editing a incapacitated creature
Fix to floating hearts after exiting creature edit mode
Fix to creatures stuck in the wrong position in networked games
Various animation/creature build configuration fixes
Fix to becoming stuck on the loading screen when continuing a saved game
Fix to dying 2x due to falling damage in networked games
Fixed issue with creature builder stats reporting wrong values
Creatures will no longer try to play with you when feeding or petting. (They ended up trumpling you most of the time or moving out of range when trying to feed.) They will still do this behavior with the ball.
Creatures will no longer continue to chomp on trees after the tree is cut down
Known Issues:
Crab claw animations are nutso.
Creature Building undo/redo can glitch out
After updating the game, you may not see creatures around the world. If that happens, verify the game files through Steam. (Right-Click on CHKN in the library, select ‘Properties’, go to the ‘Local Files’ tab, and click ‘Verify integrity of game files…’.)
Continued issues from last update:
Occasionally the game will get stuck on syncing creatures during start up.
Removing player profiles should unblock this. We’re working on a fix!
Textures may be blurry due to new texture streaming tech implementation in progress.
In the meantime, you can force max quality textures by opening the console (press ‘) and entering: /streamingTextureForceLoadAll true
3D renders for trees, rocks, bushes, and items in the Journal are not positioned correctly
Ability preview images are not yet implemented in the Journal (currently reuses same image for all abilities)
Discovery notifications say “press tab to view” but this is not yet implemented (press TAB and go to the Journal to see new entries)
The radial UI for Observing is glitchy
Quick links for testers:
If you want to see what’s new on Pre-Release, here are the instructions
Be a master CHKN survivalist with the new Journal features! Plus new crafting stations, cleaner and clearer UI updates, and more. Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate the reports and feedback you send our way on the Pre-Release forum.
* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
Patch Notes
New Features/Improvements:
You’ll need the new updated Journal to survive and master the wild world of CHKN. It gathers all your collected discoveries and info for handy reference.
You can now observe almost anything in the world to log it in your Journal: creatures, trees, rocks, bushes, etc. Items you craft or find are also logged.
Updated Journal entries provide more in-depth information on everything you’ve logged. View Life Block stats and abilities, an item’s crafting components and station requirements, what kind of resources objects drop, etc.
The Journal UI now categorizes entries to make it easier to find what you’re looking for, and better organizes the data at a glance
The creature category now hints at creatures you have yet to discover. Explore the world to find them all!
Observing can now be done without binoculars, if you dare to get close enough to your target. (If you want to observe things from a safe distance, you can still craft binoculars at the Tool Station.)
Get all the info you need on a creature you’ve found in the world, or check out any other item you’ve discovered using the categories on the left.
Adventure Mode has new gameplay updates for a more fun and rewarding survival experience.
New crafting stations added for clearer crafting progression
Use the new stations to build specific types of items you’ll need to survive, like tools and structures
Crafting recipes and station requirements have been updated for progression and balance
Treadmills are now pre-attached when you build a crafting station
Creature parts have more uses in crafting. Will you add a scavenged chicken leg to your creature, or turn that leg into a Chicken Rake? YOU MUST CHOOSE!
Handy Chicken Rake info in the Journal. (Handy. Get it?)
Abilities are now “looted” when you defeat a creature with that ability for the first time. Defeat wild creatures to learn their secrets!
Raw meats can now drop when a creature is defeated. Mmmm, meat.
Creature Building tier limits have returned to Adventure Mode (Upgrading the Lifeshaper to unlock higher build tiers will return soon.)
The Lifeshaper is now an item in your inventory. You can cast it to build or edit a creature if you don’t have a Life Block handy.
The UI has been updated in several places to be easier to use and read, and to provide you more info about the world.
Tooltips have been added to all UI screens
UI palette has been adjusted: important parts are highlighted better and it just looks nicer yay
Additional creature attributes have been added to detail screens
The status effects UI now has labels to improve clarity[/list[
Creature Revival UI has been implemented on the Party screen
Arena cameras have been updated to pick more optimal angles
Creative mode now uses the same map/environment as Adventure
Additional missing item icons have been added
Some item sizes have been altered to be consistent with the new avatar
Fur shaders have been optimized for improved FPS
Bug Fixes:
Fixed a bug where removed player profiles prevented playing Adventure or Creative modes
Steam functionality re-enabled
Ability fixes:
Fixed Strike canceling before playing
Fixed triggering Egg Missile ability when player controlled
Fixed Laser Eye ability damage
Teleport ability can no longer go through walls
Fixed Fire Breath observation error
Creepy blank eyes in the Arena crowd now have pupils. Bye, zombie crowd.
Creatures no longer start in the wrong position in the Arena
Tree health percentage UI fixed
Tree art adjusted to fix bad overlaps/gaps
Known Issues:
Occasionally the game will get stuck on syncing creatures during start up.
Removing player profiles should unblock this. We’re working on a fix!
Textures may be blurry due to new texture streaming tech implementation in progress.
In the meantime, you can force max quality textures by opening the console (press ‘) and entering: /streamingTextureForceLoadAll true
3D renders for trees, rocks, bushes, and items in the Journal are not positioned correctly
Ability preview images are not yet implemented in the Journal (currently reuses same image for all abilities)
Creature Builder stats are often reporting wrong values
Discovery notifications say “press tab to view” but this is not yet implemented (press TAB and go to the Journal to see new entries)
The radial UI for Observing is glitchy
Adventure quests are not fully implemented; you’ll see some phantom quest text or broken progress updates
Unlocking more than 1 creature in your Party not yet implemented
Quick links for testers:
If you want to see what’s new on Pre-Release, here are the instructions
We’ve got a whole new look for the player avatar! Plus Arena crowds, much-requested Life Block sizes, Creature Builder improvements based on your feedback, and more. Patch notes for this latest update are below. As always, bugs are expected in these work-in-progress builds so we really appreciate any bugs reports and feedback you send our way on the Pre-Release forum.
* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
Patch Notes
New Features/Improvements
The player avatar has a new look! Let us know what you think!
We wanted the player character to fit in with the direction of our updated art style and proportions. The old avatar stood out as cartoonish and a bit childish so we felt it was important to update it to match the fidelity and realism of the new environment and creatures. We also wanted to make sure it felt like a proper adventurer as you and your creatures explore the world of CHKN.
Old vs New. Off to adventure!
So, we aged it up and raised the camera higher off the ground, reworked the proportions to fit within the game and look better next to the new creatures and environments, made it gender neutral so you can tell your own story, increased the detail while still keeping it optimized, and gave it proper newbie adventuring garb.
Come, Dochickat! We have trees to chop and death to thwart!
And, of course, all the animations have been updated too! Run, roll, jump, and pet your way through the world.
You can also join us on our CHKN discord to post bugs, feedback, or questions (or just hang out!)
Thanks for all your testing help, everyone! We hope you like these latest updates. Our next Pre-Release update is coming in about 2 weeks and will be all about Adventure Mode survival.
Happy Tuesday, everyone! Here’s a list of patch notes for the latest Pre-Release update. Bugs are always expected in these work-in-progress builds so we could really use your help testing! We appreciate any bug reports and feedback you send our way on the Pre-Release forum.
* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
Patch Notes [Pre-Release v0.6.4]
New Features:
New Arena Mode - Exhibition Match:
Now there are two ways to play the Arena. In Exhibition Mode, battle creatures in 1 vs 1 matches. First to score 3 points wins! Play in spectator mode (CPU vs CPU) if you want to watch the action, or Player vs CPU if you want to control a creature directly in battle. Points are awarded by scoring a knockdown or by how well a creature did offensively before the round time ends.
Added in this “Exhibition” arena mode release:
Knockdowns trigger a snazzy slow down moment.
In the “corners” between rounds, apply bandages and feed to prepare for the next round.
New Arena art and sounds of crowds
Automated Cameras in Arena modes
Cameras will now automatically follow the creatures and capture all the action (when you’re not directly controlling a creature). If you want to control the camera yourself, launch a game in Elimination Mode.
Dev Console Added - Helpful for bug reports
This new console replaces the / (slash) commands previously used in the chat window.
Press ` (accent) to access the dev console.
Use /help to view all available commands.
You can now output logs directly from console, which is especially useful when sending us bug reports. Use the /savetxt command and find your file in your CHKN directory. (Usually in C:\Program Files (x86)\Steam\steamapps\common\CHKN\ on Windows.)
Improvements:
Many creature building improvements
Click to select block/place is back, in addition to the existing drag & drop mode.
Lock mode added that lets you repeatedly reuse a selected block.
When toggled on, whatever block you currently have selected in the Life Block tray can be used repeatedly, without re-selecting it each time.
Toggle it off to clear the selection and allow for manipulating blocks already placed on the creature.
Traits added. Traits are automatically granted based off how a creature is built.
Undo/Redo functionality improved
Builder UI simplified and cleaned up (better creature filtering selection, clearer Life Block tooltips, consolidated tool buttons, improved block highlighting, cleaner abilities browsing/selecting, etc.)
Code stabilized and many bugs squashed
Block/Block chain rotation fixes
Bug fixes with interacting with root block
Creature animation system updates
Fixes to bounds issues, strikes, block separation, leg bends, creature look direction, root identification for certain block configurations
Animation smoothing improvements
Creature flinching functional again
Creature block changes
Added icons for updated creature Life Blocks. (There are still a few missing that we’ll add on the next pass.)
Half-sized crab blocks added (will be adding more in the future)
Fixes to leg animations, snake texturing, highlight materials
Fur visual improved
Crafting/Character screens overhauled... again!
UX made consistent, fullscreen UI, and cleaned up look
Many bugs squashed
Unneeded features have been removed
New fullscreen character/inventory tab.
UI overhaul (in progress)
Changing all screens to work in fullscreen for all aspect ratios.
Creatures in UI now animate and can be rotated with the mouse
Compare creature power with a new stats radar graphic.
Stats themselves are still being adjusted. Once we’ve standardized this, the radar will become more clear.
Arena mode selection and options now broken into its own flow
New fullscreen, animated Arena creature selection! Some creatures are angrier than others.
Bug Fixes:
Pathfinding fixes. Creatures should no longer walk through walls.
Dog buffs now properly increase stats.
Electric shock ability now uses energy.
Multiplayer world syncing improved (trees/bushes) in Creative Mode. NOTE: Initial connect is still buggy. You may have to try multiple times.