Rising Storm 2: Vietnam - contact@rockpapershotgun.com (Matt Cox)

Bushranger_07

Crikey! Rising Storm 2: Vietnam, the unforgiving multiplayer shooter from the Red Orchestra devs, has gone down under for its first major update – and come back with an Australian fighting force that’s equipped with new weapons and vehicles. The fighting still takes place in Vietnam – it’s in the name, innit – but the Bushranger update also brings 3 new maps for the new soldiers to shoot their way around, as well positional voice chat and more.

(There won’t be any more lazy verbal Aussie appropriation in this post, promise.)

(more…)

Rising Storm 2: Vietnam - Valve
Save 50% on Rising Storm 2: Vietnam during this week's Midweek Madness*!

*Offer ends Friday at 10AM Pacific Time
Rising Storm 2: Vietnam - [TW]Yoshiro
https://www.youtube.com/watch?v=kg7ZkKilkE0


New Features
1.05 - the Bushranger Content Update - brings with it three new maps, a new faction to play as, new vehicles including the Bushranger Attack Helicopter, six new weapons, a brand new commander ability: The Canberra Bomber and 3D Positional Voice Chat.
  • New Faction - Australian Army
  • New Weapon - L1A1 Rifle
  • New Weapon - L2A1 LMG
  • New Weapon - F1 SMG
  • New Weapon - Owens SMG
  • New Weapon - Browning Hi-Power
  • New Weapon - XM177E1 (for the US Army)
  • New Vehicle - Bushranger (Huey Gunship)
  • New Commander Ability - Canberra Bomber





3D Positional Voice Chat
Included in the Bushranger Content Update is a new ‘Local voice’ chat channel. You can access this channel by cycling through your existing voice channels until it reads ‘3D Proximity’, or by using the dedicated 3D VOIP Key (Default Binding: Mouse 4). By default, both friendly players and enemies can hear people talking in this channel, server hosts can customize this feature, restricting it to teammates or disabling it altogether.

We’d like to thank everyone who provided feedback on this feature during community testing via the CTB and other tests!

Cosmetic DLC Store Page
Additionally, in this update is a Store Menu that presents cosmetic-only DLC items for purchase. Some items can be unlocked normally by leveling up. No loot boxes!

Show your team that you're above the rank and file with this set of Customization options that put you a cut above regular infantry.

Features items for both the Northern and Southern forces.
  • Officer Uniform- PAVN
  • Cavalry Ascot - US Army
  • Officer's Cap - PAVN
  • Beret - US Army
  • Campaign Hat - USMC
  • Cigar - PAVN, NLF, US Army


The Community Testing Branch
Thank you to everyone who took part in the Community Testing Branch playtesting for the Bushranger Content Update - your feedback has informed the development of patch 1.05, and we hope that you like what you see.

Changes have been made to the content included Bushranger Content Update since previous versions distributed in the CTB. For previous updates to Bushranger Content Update see the previous changelogs on the Steam Forums ‘News and Announcement’ sections at: https://steamcommunity.com/app/418460/discussions/3/

As the post-launch development of Rising Storm 2 continues, we will be continuing to update the Community Testing Branch to trial new features and content with the community, so watch this space for future updates!

Gameplay
  • Double XP to celebrate the launch of the Bushranger Content Pack! This will last until December 4th, 2017
  • Bushranger Helicopter added for the Australian Army - this modified UH-1 Huey has become a gunship, with two seats for combat pilots, dual miniguns and two Dual M60-Ds for door gunners. Should your pilot die, scroll the mouse wheel as a co-pilot to put away your gun sight and take control of the helicopter.
  • Canberra Bombing Run added for the Australian Army - this is a directional bombing run, with the direction set by the commander. To set the strike vector, click and drag to rotate an artillery marker on the ingame map
  • New weapons for the Australian Army faction (listed above)
  • Increased the range of Squad Bonuses - squad members now benefit from proximity to their squadmates at a greater distance
  • Improved the player’s ability to drop weapons, removing the ‘No room to drop weapon’ issue some players were reporting
  • Reworked Sway and FOV values across all weapons
  • Increased the FOV zoom on all rifles in the game
  • Increased weapon sway and breathing based on exhaustion
  • Kills from grenades dropped when players are killed are now credited to the killer of the player, rather than the person who dropped the grenade, preventing unintended team-kills
  • Added a dedicated keybind option for the 3D VOIP voice channel
  • Normalised hipped/shouldered recoil modifiers to be consistent across all weapons
  • Tweaked the FOV and free-aim values across weapons to more closely match the gunplay in Red Orchestra 2/Rising Storm
  • Tweaked the M9 Flamethrower to match its real-world weight equivalent when draining fuel, and lowered the collision length on the Wand
  • Increased the speed at which players gain and recharge melee power when charging
  • Tweaked the sway and recoil values for the M14, L1A1 and L2A1
  • Reduced the amount of time it takes to recover from weapon sway when initially going into ironsights
  • Decreased the zoom-in time for the stick magazine version of the PPSH
  • Removed the Browning Hi-Power from the Australian grenadier role
  • Scaled up the effect and damage radius of the M34 White Phosphorus grenade
  • Added the ability to interrupt MG deployment by firing the weapon and moving the weapon while deployed on cover
  • Made changes to the spectator camera:
    • When a player you are spectating dies, the camera now automatically switches to a new player after around two seconds
    • The camera now transitions the player into spectator mode quicker upon death
    • When switching to the next squad/teammate, provided the players you are spectating have line of sight between each other, the camera will now lerp between targets and smoothly move between spectated players. This should help with situational awareness when spectating.

Art
  • A range of new character customization options for the Australian Army, including new heads which can be applied to your US Army and USMC custom character
  • Added new environment assets for the new Australian Army maps, including new vehicles, buildings and props
  • Finalised weapon art for the six new weapons included with the Bushranger Content Update
  • Finalised art and animation for the Bushranger helicopter
  • Changed the Northern Forces first person sprint animation to show the player sprinting with both hands on the weapon - this does not affect the third person sprint animation for the NLF and NVA, and as such should not affect target recognition
  • New rain and wetness effects, including material changes for wet weapons, environment assets, and characters
  • Tweaked vehicle light environment across all maps, improving the lighting on helicopters across the game
  • Increased the number of lighting samples taken when light building maps, which has improved character lighting across the entire game
  • Optimized various assets to improve performance
  • Disabled ‘screen door’ fading between LODs per community feedback to prevent pop-in on certain assets
  • Added camera animation when climbing ladders
  • Improved third-person pistol animations for weapon handling and reloading
  • Retextured Bird Dog recon plane for the Australian Army
  • Tweaked the first and third person weapon fire effects to have darker smoke
  • Improved the crawling animation when crawling with a bipod-deployed light machine gun, preventing glitches with the system
  • Various animation improvements for Deployed MGs, making these animations quicker and more fluid
  • Added an Australian Air Force skin to the transport Hueys and OH-6 Loach available on Operation Forrest
  • Reviewed and made changes to default graphics settings:
    • Increased shadow resolution per quality setting
    • Static Decals are now disabled on Lowest Quality Setting
    • Decal cull distance now scaled based on quality settings
    • Re-tweaked foliage rendering distances for low, medium and high settings
    • Increased foliage rendering distance for Ultra settings by 10%
    • Disabled EmitterPool logging

Audio
  • Added weapon, voice, announcer and vehicle audio for the Australian army faction
  • Added various environmental sounds to Long Tan, including idling engines around APCs with their lights on, rain on tin roofs around Objective C, and rain impacting water in the marshland area
  • Added environmental sounds to all maps in the Bushranger Content update
  • Tweaked ‘battle chatter’ so that players now need to be near other players for their characters to speak, rather than speaking to themselves
  • Added ‘stinger’ music clips which play when objectives are captured and lost

UI
  • New icons for the Bushranger Content Pack specific items on the ingame map, objective icons, weapon display for inventory and killfeed, team select, role select menu, vehicle paperdolls, overhead maps, ammo icons and character customisation icons
  • New ‘click and drag’ functionality for the Canberra Bomber with which commanders can define the direction of the bombing run on the overhead map
  • Improved the text chat window in the game, adding a translucent background to the chat and increasing the lifetime of the text from six seconds to twelve seconds
  • Added support to the tactical overlay for maps with more than ten objectives
  • Added the Australian weapons and XM177-E to the stats screen
  • Changed the Undeploy from Helicopter text on the keybind menu
  • Added links to a feedback survey to the main menu of the game

Maps
Territory: Long Tan

A territory map in which the NLF attack a defensive position set up in a rubber plantation, at night and in the rain


Territory: Rung Sac

A Territory map in marshland culminating in a battle for an entrenched position in a ruined Indochina-era fortress


Supremacy: Operation Forrest

A large-scale supremacy battle taking place in swamps and farmland, featuring the longest engagement distances in the game

Supremacy: Hue Rebalance
The layout of Supremacy Hue has been completely overhauled, along with new objective values, and spawn locations for the US. Additionally, several objectives have been moved and redesigned.

Helicopter and Weapon Ranges
  • Added Australian Army weapons and helicopters to the training maps.

Bugfixes
Crashes
  • Fixed various community-reported crashes when launching the game - please continue to provide bugsplat reports so that we can track issues down if your client still crashes on startup
  • Fixed several crashes relating to joining matches running custom content
  • Fixed a crash which occurred on joining certain servers

Gameplay
  • Dismembered limbs now correctly receive physics when blown off combatants, preventing the bug which made all hands/feet to stand upright following an explosive death
  • Corrected the sights on the RPG-7 and M79 following feedback from some community members
  • Fixed various ‘delayed mantling’ bugs, where players would initiate mantling over or climbing onto assets - which would work, but only after a short delay
  • Fixed an issue where killing the co-pilot of a helicopter could sometimes trigger the death of the main pilot
  • Co-pilots now always receive appropriate damage from the helicopter impacting objects
  • Fixed an issue where dropped grenades would sometimes not kill teammates
  • Fixed an issue where toggling sprint would sometimes result in unwanted camera zoom
  • Fixed an issue where reloading or performing an ammo check on a deployed Machine Gun would not return to iron-sight after completing the animation
  • Re-zero’d the L2A1’s sights so the weapon is more usable at long range
  • Fixed an issue where the rear sight of the XM177-E was not adjustable while the stock was collapsed
  • Fixed several locations where crawling through tight spaces would cause players to ‘pop up’ through the ceiling under which they were crawling
  • Fixed an issue where opening the Role Select menu would erase traps the player had planted from the map
  • Fixed an issue which prevented co-pilots from taking control of the AH-1 Cobra following the suicide or disconnection of the main pilot
  • Fixed an issue where the collective of the AH-1 Cobra would be at zero when the copilot took over following the death of the main pilot
  • Fixed an issue where the red glow Pointmen see on Vietnamese traps would not display when the player changes weapons
  • Fixed an issue where scrolling the mousewheel would cause the player to cycle through weapons
  • Fixed an issue where flying pilots were not counted by the game as ‘living’, causing matches to end if the pilot was the last US player left alive. This prevents the community reported ‘-1 ticket’ issue
  • Fixed an issue where planting tripwire traps at hip height would display a valid preview mesh, but fail to plant
  • Fixed an issue where forgiving TKs would sometimes not remove the spawn time penalty from the forgiven player
  • Fixed an issue where co-pilots could activate auto-hover while not in control of their helicopter
  • Fixed various issues with the weapon loadout for the Australian grenadier role
  • Fixed an issue where the Northern commander would receive no points for shooting down the Canberra Bomber using the Anti Air Commander Ability

Art
  • Fixed various issues with some assets rendering at too low a level of detail when using Instanced Rendering on Medium settings and lower
  • Fixed an issue where going into ironsights caused weird animation snapping in first person
  • Fixed an issue where Instanced Rendering would sometimes cull out tall objects unintentionally at close proximity
  • Fixed an issue where some effects would be rendered as large, black shapes in the sky when using some graphics cards
  • Fixed various collision and art issues with certain assets throughout the game - please continue to report instances of broken art so that we can fix them in future patches
  • Fixed a pop-in issue with some specific assets where screendoor fading displayed incorrectly on those assets
  • Fixed an issue where the first shot of any weapon would not eject a shell casing
  • Fixed an issue where the new wetness effects would not be applied to some weapons
  • The Browning Hi-Power now ejects shells properly in first person when it is fired
  • Fixed an issue where the hammer on the Browning Hi-Power would not animate when fired
  • Corrected an animation error on the F1 SMG to make the charging handle on the weapon non-reciprocating
  • Fixed an issue where the interior of the roof on all M35 Trucks would appear transparent from the inside
  • Added previously missing gunsights to the third person Loach mesh
  • Fixed an issue where the Claymore’s directional indicator would not display properly
  • Fixed an issue with the residential gate asset where the gate was different colours at different LODs
  • Fixed an issue where third person animations would not play for pistol reloads while crouching
  • Fixed an issue where the hand of the player would appear then vanish when changing fire mode on the L2A1 while deployed on its bipod
  • Added missing transparency to the chains on the hanging lamps which appear on various maps
  • Various animation improvements and fixes for the L1A1 and L2A1

Audio
  • Per community feedback, reworked the firing sound effects for the L1A1 and L2A1
  • Fixed an issue with 3D VOIP Chat where players could continue broadcasting after death
  • Commanders operating from the rear seat of the Loach now correctly receive confirmation when calling in Commander Abilities
  • Fixed an issue where Australian pilots would sometimes say Infantry voice lines
  • Fixed an issue where commanders would fail to verbally request recon
  • Fixed an issue where changing the ingame volume would not affect the volume of the rain sound effects on Long Tan
  • Fixed an issue which caused the sound of an M60 to play incorrectly co-pilot fired the Miniguns on the Bushranger helicopter
  • Added various missing radio and VO lines for Australian commanders
  • Fixed an issue where requesting anti air would not announce the activation of the Commander Ability to Northern team players
  • Fixed an issue where radio lines for Commander Abilities would not play if players have line of sight to their team’s commander
  • Fixed an issue where the there would be no sound when equipping/unequipping weapons

UI
  • Fixed an issue where the mantle key would display as [KEY NOT BOUND] if set to the space bar
  • Fixed other instanced of [KEY NOT BOUND] displaying when keys were in fact bound
  • Fixed an issue where regardless of the option selected, the game would always start with Instanced Rendering enabled
  • Fixed an issue where hovering over artillery markers would cause the Canberra’s ‘click and drag’ rotation arrows to inappropriately appear on the active artillery marker
  • The ‘disarm trap’ prompt now clears properly when the player moves away from traps
  • Fixed an issue where tunnel icons would remain indefinitely on the overhead map when a Northern Commander switched to the opposing team
  • Fixed an issue where the Canberra’s ‘click and drag’ rotation arrows could become desynced from their artillery marker on the overhead map
  • Removed the black squares from around the new Australian weapons’ ammo icons
  • Added a keybind option for the reticle illumination toggle for the SVD
  • Fixed an issue where US traps would not clear from the HUD on player death
  • Fixed an issue where the Spawn Tunnel icon would remain frozen on the player’s HUD after switching to the US team
  • Fixed an issue where the F4’s icon would sometimes not appear on the overhead map during its flyover
  • Fixed an issue where Commander Ability markers would not appear unless the player toggled their tactical overlay
  • Fixed issues on several maps where clicking on the spawn point icons on the deployment menu would not cause the player to deploy at the selected spawn
  • Fixed an issue where the ‘Open IP’ function on the Server Browser would black out the screen with no prompts
  • The ‘Waiting to Deploy’ list no longer overlaps the ‘Squad Leader’ list on the tactival overlay
  • Fixed an issue where the XM177-E’s name would not appear when attempting to pick up the weapon
  • Fixed incorrect server filter icons on the Russian localization of the game
  • Fixed a weapon stat issue where explosive weapons were listed as having ‘zero’ power

Maps
  • Fixed various floating assets, missing textures, open faces on meshes and terrain, collision issues and performed optimisations across all maps
  • Fixed an issue where character customization would appear broken in online gameplay when trying to customize Australian characters on launch maps
  • Completed optimization, collision and net relevancy passes across all maps
  • Fixed various issues with assets culling out too early/at too close a distance and affecting gameplay
  • Addressed numerous feedback items from the community for the maps included with the Bushranger Content Update

Hue City
  • Fixed various snags and hitching issues on assets throughout the level
  • Fixed several visual issues and floating assets

Long Tan
  • Improved foliage across the map
  • Fixed various issues with the rain effects displaying incorrectly under certain circumstances
  • Fixed the character customisation area - before it was too zoomed-in and did not display the entire character model
  • Fixed holes in the sandbag walls in the Old Trenches bunker at objective C

Rung Sac
  • Fixed a lighting issue where all the ferns on the map would appear to be lit inappropriately
  • Removed various floating light sources from the map
  • Fixed an issue where the Canberra Bombing Run ability would fail if the strike is called from the South West of the map

Operation Forrest
  • Added a custom water mesh to the map to remove seams and increase performance across the map
  • Fixed various issues with collision on distant terrain which allowed helicopters to fly ‘underground’
  • Fixed an issue where placing an using your binoculars on the sky would place an artillery mark at one specific point on the map
  • Fixed an issue which prevented the Australians from calling in Canberra Bombing Runs
  • Fixed a light-bleeding issue with water planes

Song Be
  • Fixed an issue where the Song Be loading screen displayed data for Rung Sac

Hill 937
  • Prevented access to an exploitable spot on the hillside

Cu Chi
  • Fixed various dark patches and lighting inconsistencies on the trench meshes

EAC
  • Updates to Easy Anti Cheat, which have been ongoing throughout CTB patches

SDK
  • Fixed a memory leak on the public SDK
  • Fixed a crash with the SDK which occurred while building lighting (Lighting LOD0 instancing at instance 28 of 49 - LightMapResolution Crash)

Misc. Updates
  • Added a minimum player threshold for recording stats on servers - this has been set to eight players to prevent exploits on low population servers of the XP system
  • Added new achievements for the Bushranger Content Update - you can find them listed under Achievements on Steam
  • Added a new Australian character customization environment when customizing your character on the main menu
  • Added the ability for the character customization menu to display Australian Army characters in a separate scene
  • Added the ANZAC maps to the default map list for the game
  • Added loading screens for the Bushranger Content Update maps
  • New stats/descriptions etc for all weapons included in the Bushranger Content Update
  • Removed references to VAC from the Webadmin client
  • Removed all copyright informationt on the splash screen
  • Fixed a typo on the Webadmin login screen
  • Fixed an issue where setting semi-automatic fire mode as the default would change the function of the binoculars to issue movement orders rather than targeting artillery
  • Performed a pass on the weapon tooltips for consistency and errors
  • Various updates to the ingame credits list
Rising Storm 2: Vietnam - [TW]Yoshiro
https://www.youtube.com/watch?v=kg7ZkKilkE0


New Features
1.05 - the Bushranger Content Update - brings with it three new maps, a new faction to play as, new vehicles including the Bushranger Attack Helicopter, six new weapons, a brand new commander ability: The Canberra Bomber and 3D Positional Voice Chat.
  • New Faction - Australian Army
  • New Weapon - L1A1 Rifle
  • New Weapon - L2A1 LMG
  • New Weapon - F1 SMG
  • New Weapon - Owens SMG
  • New Weapon - Browning Hi-Power
  • New Weapon - XM177E1 (for the US Army)
  • New Vehicle - Bushranger (Huey Gunship)
  • New Commander Ability - Canberra Bomber





3D Positional Voice Chat
Included in the Bushranger Content Update is a new ‘Local voice’ chat channel. You can access this channel by cycling through your existing voice channels until it reads ‘3D Proximity’, or by using the dedicated 3D VOIP Key (Default Binding: Mouse 4). By default, both friendly players and enemies can hear people talking in this channel, server hosts can customize this feature, restricting it to teammates or disabling it altogether.

We’d like to thank everyone who provided feedback on this feature during community testing via the CTB and other tests!

Cosmetic DLC Store Page
Additionally, in this update is a Store Menu that presents cosmetic-only DLC items for purchase. Some items can be unlocked normally by leveling up. No loot boxes!

Show your team that you're above the rank and file with this set of Customization options that put you a cut above regular infantry.

Features items for both the Northern and Southern forces.
  • Officer Uniform- PAVN
  • Cavalry Ascot - US Army
  • Officer's Cap - PAVN
  • Beret - US Army
  • Campaign Hat - USMC
  • Cigar - PAVN, NLF, US Army


The Community Testing Branch
Thank you to everyone who took part in the Community Testing Branch playtesting for the Bushranger Content Update - your feedback has informed the development of patch 1.05, and we hope that you like what you see.

Changes have been made to the content included Bushranger Content Update since previous versions distributed in the CTB. For previous updates to Bushranger Content Update see the previous changelogs on the Steam Forums ‘News and Announcement’ sections at: https://steamcommunity.com/app/418460/discussions/3/

As the post-launch development of Rising Storm 2 continues, we will be continuing to update the Community Testing Branch to trial new features and content with the community, so watch this space for future updates!

Gameplay
  • Double XP to celebrate the launch of the Bushranger Content Pack! This will last until December 4th, 2017
  • Bushranger Helicopter added for the Australian Army - this modified UH-1 Huey has become a gunship, with two seats for combat pilots, dual miniguns and two Dual M60-Ds for door gunners. Should your pilot die, scroll the mouse wheel as a co-pilot to put away your gun sight and take control of the helicopter.
  • Canberra Bombing Run added for the Australian Army - this is a directional bombing run, with the direction set by the commander. To set the strike vector, click and drag to rotate an artillery marker on the ingame map
  • New weapons for the Australian Army faction (listed above)
  • Increased the range of Squad Bonuses - squad members now benefit from proximity to their squadmates at a greater distance
  • Improved the player’s ability to drop weapons, removing the ‘No room to drop weapon’ issue some players were reporting
  • Reworked Sway and FOV values across all weapons
  • Increased the FOV zoom on all rifles in the game
  • Increased weapon sway and breathing based on exhaustion
  • Kills from grenades dropped when players are killed are now credited to the killer of the player, rather than the person who dropped the grenade, preventing unintended team-kills
  • Added a dedicated keybind option for the 3D VOIP voice channel
  • Normalised hipped/shouldered recoil modifiers to be consistent across all weapons
  • Tweaked the FOV and free-aim values across weapons to more closely match the gunplay in Red Orchestra 2/Rising Storm
  • Tweaked the M9 Flamethrower to match its real-world weight equivalent when draining fuel, and lowered the collision length on the Wand
  • Increased the speed at which players gain and recharge melee power when charging
  • Tweaked the sway and recoil values for the M14, L1A1 and L2A1
  • Reduced the amount of time it takes to recover from weapon sway when initially going into ironsights
  • Decreased the zoom-in time for the stick magazine version of the PPSH
  • Removed the Browning Hi-Power from the Australian grenadier role
  • Scaled up the effect and damage radius of the M34 White Phosphorus grenade
  • Added the ability to interrupt MG deployment by firing the weapon and moving the weapon while deployed on cover
  • Made changes to the spectator camera:
    • When a player you are spectating dies, the camera now automatically switches to a new player after around two seconds
    • The camera now transitions the player into spectator mode quicker upon death
    • When switching to the next squad/teammate, provided the players you are spectating have line of sight between each other, the camera will now lerp between targets and smoothly move between spectated players. This should help with situational awareness when spectating.

Art
  • A range of new character customization options for the Australian Army, including new heads which can be applied to your US Army and USMC custom character
  • Added new environment assets for the new Australian Army maps, including new vehicles, buildings and props
  • Finalised weapon art for the six new weapons included with the Bushranger Content Update
  • Finalised art and animation for the Bushranger helicopter
  • Changed the Northern Forces first person sprint animation to show the player sprinting with both hands on the weapon - this does not affect the third person sprint animation for the NLF and NVA, and as such should not affect target recognition
  • New rain and wetness effects, including material changes for wet weapons, environment assets, and characters
  • Tweaked vehicle light environment across all maps, improving the lighting on helicopters across the game
  • Increased the number of lighting samples taken when light building maps, which has improved character lighting across the entire game
  • Optimized various assets to improve performance
  • Disabled ‘screen door’ fading between LODs per community feedback to prevent pop-in on certain assets
  • Added camera animation when climbing ladders
  • Improved third-person pistol animations for weapon handling and reloading
  • Retextured Bird Dog recon plane for the Australian Army
  • Tweaked the first and third person weapon fire effects to have darker smoke
  • Improved the crawling animation when crawling with a bipod-deployed light machine gun, preventing glitches with the system
  • Various animation improvements for Deployed MGs, making these animations quicker and more fluid
  • Added an Australian Air Force skin to the transport Hueys and OH-6 Loach available on Operation Forrest
  • Reviewed and made changes to default graphics settings:
    • Increased shadow resolution per quality setting
    • Static Decals are now disabled on Lowest Quality Setting
    • Decal cull distance now scaled based on quality settings
    • Re-tweaked foliage rendering distances for low, medium and high settings
    • Increased foliage rendering distance for Ultra settings by 10%
    • Disabled EmitterPool logging

Audio
  • Added weapon, voice, announcer and vehicle audio for the Australian army faction
  • Added various environmental sounds to Long Tan, including idling engines around APCs with their lights on, rain on tin roofs around Objective C, and rain impacting water in the marshland area
  • Added environmental sounds to all maps in the Bushranger Content update
  • Tweaked ‘battle chatter’ so that players now need to be near other players for their characters to speak, rather than speaking to themselves
  • Added ‘stinger’ music clips which play when objectives are captured and lost

UI
  • New icons for the Bushranger Content Pack specific items on the ingame map, objective icons, weapon display for inventory and killfeed, team select, role select menu, vehicle paperdolls, overhead maps, ammo icons and character customisation icons
  • New ‘click and drag’ functionality for the Canberra Bomber with which commanders can define the direction of the bombing run on the overhead map
  • Improved the text chat window in the game, adding a translucent background to the chat and increasing the lifetime of the text from six seconds to twelve seconds
  • Added support to the tactical overlay for maps with more than ten objectives
  • Added the Australian weapons and XM177-E to the stats screen
  • Changed the Undeploy from Helicopter text on the keybind menu
  • Added links to a feedback survey to the main menu of the game

Maps
Territory: Long Tan

A territory map in which the NLF attack a defensive position set up in a rubber plantation, at night and in the rain


Territory: Rung Sac

A Territory map in marshland culminating in a battle for an entrenched position in a ruined Indochina-era fortress


Supremacy: Operation Forrest

A large-scale supremacy battle taking place in swamps and farmland, featuring the longest engagement distances in the game

Supremacy: Hue Rebalance
The layout of Supremacy Hue has been completely overhauled, along with new objective values, and spawn locations for the US. Additionally, several objectives have been moved and redesigned.

Helicopter and Weapon Ranges
  • Added Australian Army weapons and helicopters to the training maps.

Bugfixes
Crashes
  • Fixed various community-reported crashes when launching the game - please continue to provide bugsplat reports so that we can track issues down if your client still crashes on startup
  • Fixed several crashes relating to joining matches running custom content
  • Fixed a crash which occurred on joining certain servers

Gameplay
  • Dismembered limbs now correctly receive physics when blown off combatants, preventing the bug which made all hands/feet to stand upright following an explosive death
  • Corrected the sights on the RPG-7 and M79 following feedback from some community members
  • Fixed various ‘delayed mantling’ bugs, where players would initiate mantling over or climbing onto assets - which would work, but only after a short delay
  • Fixed an issue where killing the co-pilot of a helicopter could sometimes trigger the death of the main pilot
  • Co-pilots now always receive appropriate damage from the helicopter impacting objects
  • Fixed an issue where dropped grenades would sometimes not kill teammates
  • Fixed an issue where toggling sprint would sometimes result in unwanted camera zoom
  • Fixed an issue where reloading or performing an ammo check on a deployed Machine Gun would not return to iron-sight after completing the animation
  • Re-zero’d the L2A1’s sights so the weapon is more usable at long range
  • Fixed an issue where the rear sight of the XM177-E was not adjustable while the stock was collapsed
  • Fixed several locations where crawling through tight spaces would cause players to ‘pop up’ through the ceiling under which they were crawling
  • Fixed an issue where opening the Role Select menu would erase traps the player had planted from the map
  • Fixed an issue which prevented co-pilots from taking control of the AH-1 Cobra following the suicide or disconnection of the main pilot
  • Fixed an issue where the collective of the AH-1 Cobra would be at zero when the copilot took over following the death of the main pilot
  • Fixed an issue where the red glow Pointmen see on Vietnamese traps would not display when the player changes weapons
  • Fixed an issue where scrolling the mousewheel would cause the player to cycle through weapons
  • Fixed an issue where flying pilots were not counted by the game as ‘living’, causing matches to end if the pilot was the last US player left alive. This prevents the community reported ‘-1 ticket’ issue
  • Fixed an issue where planting tripwire traps at hip height would display a valid preview mesh, but fail to plant
  • Fixed an issue where forgiving TKs would sometimes not remove the spawn time penalty from the forgiven player
  • Fixed an issue where co-pilots could activate auto-hover while not in control of their helicopter
  • Fixed various issues with the weapon loadout for the Australian grenadier role
  • Fixed an issue where the Northern commander would receive no points for shooting down the Canberra Bomber using the Anti Air Commander Ability

Art
  • Fixed various issues with some assets rendering at too low a level of detail when using Instanced Rendering on Medium settings and lower
  • Fixed an issue where going into ironsights caused weird animation snapping in first person
  • Fixed an issue where Instanced Rendering would sometimes cull out tall objects unintentionally at close proximity
  • Fixed an issue where some effects would be rendered as large, black shapes in the sky when using some graphics cards
  • Fixed various collision and art issues with certain assets throughout the game - please continue to report instances of broken art so that we can fix them in future patches
  • Fixed a pop-in issue with some specific assets where screendoor fading displayed incorrectly on those assets
  • Fixed an issue where the first shot of any weapon would not eject a shell casing
  • Fixed an issue where the new wetness effects would not be applied to some weapons
  • The Browning Hi-Power now ejects shells properly in first person when it is fired
  • Fixed an issue where the hammer on the Browning Hi-Power would not animate when fired
  • Corrected an animation error on the F1 SMG to make the charging handle on the weapon non-reciprocating
  • Fixed an issue where the interior of the roof on all M35 Trucks would appear transparent from the inside
  • Added previously missing gunsights to the third person Loach mesh
  • Fixed an issue where the Claymore’s directional indicator would not display properly
  • Fixed an issue with the residential gate asset where the gate was different colours at different LODs
  • Fixed an issue where third person animations would not play for pistol reloads while crouching
  • Fixed an issue where the hand of the player would appear then vanish when changing fire mode on the L2A1 while deployed on its bipod
  • Added missing transparency to the chains on the hanging lamps which appear on various maps
  • Various animation improvements and fixes for the L1A1 and L2A1

Audio
  • Per community feedback, reworked the firing sound effects for the L1A1 and L2A1
  • Fixed an issue with 3D VOIP Chat where players could continue broadcasting after death
  • Commanders operating from the rear seat of the Loach now correctly receive confirmation when calling in Commander Abilities
  • Fixed an issue where Australian pilots would sometimes say Infantry voice lines
  • Fixed an issue where commanders would fail to verbally request recon
  • Fixed an issue where changing the ingame volume would not affect the volume of the rain sound effects on Long Tan
  • Fixed an issue which caused the sound of an M60 to play incorrectly co-pilot fired the Miniguns on the Bushranger helicopter
  • Added various missing radio and VO lines for Australian commanders
  • Fixed an issue where requesting anti air would not announce the activation of the Commander Ability to Northern team players
  • Fixed an issue where radio lines for Commander Abilities would not play if players have line of sight to their team’s commander
  • Fixed an issue where the there would be no sound when equipping/unequipping weapons

UI
  • Fixed an issue where the mantle key would display as [KEY NOT BOUND] if set to the space bar
  • Fixed other instanced of [KEY NOT BOUND] displaying when keys were in fact bound
  • Fixed an issue where regardless of the option selected, the game would always start with Instanced Rendering enabled
  • Fixed an issue where hovering over artillery markers would cause the Canberra’s ‘click and drag’ rotation arrows to inappropriately appear on the active artillery marker
  • The ‘disarm trap’ prompt now clears properly when the player moves away from traps
  • Fixed an issue where tunnel icons would remain indefinitely on the overhead map when a Northern Commander switched to the opposing team
  • Fixed an issue where the Canberra’s ‘click and drag’ rotation arrows could become desynced from their artillery marker on the overhead map
  • Removed the black squares from around the new Australian weapons’ ammo icons
  • Added a keybind option for the reticle illumination toggle for the SVD
  • Fixed an issue where US traps would not clear from the HUD on player death
  • Fixed an issue where the Spawn Tunnel icon would remain frozen on the player’s HUD after switching to the US team
  • Fixed an issue where the F4’s icon would sometimes not appear on the overhead map during its flyover
  • Fixed an issue where Commander Ability markers would not appear unless the player toggled their tactical overlay
  • Fixed issues on several maps where clicking on the spawn point icons on the deployment menu would not cause the player to deploy at the selected spawn
  • Fixed an issue where the ‘Open IP’ function on the Server Browser would black out the screen with no prompts
  • The ‘Waiting to Deploy’ list no longer overlaps the ‘Squad Leader’ list on the tactival overlay
  • Fixed an issue where the XM177-E’s name would not appear when attempting to pick up the weapon
  • Fixed incorrect server filter icons on the Russian localization of the game
  • Fixed a weapon stat issue where explosive weapons were listed as having ‘zero’ power

Maps
  • Fixed various floating assets, missing textures, open faces on meshes and terrain, collision issues and performed optimisations across all maps
  • Fixed an issue where character customization would appear broken in online gameplay when trying to customize Australian characters on launch maps
  • Completed optimization, collision and net relevancy passes across all maps
  • Fixed various issues with assets culling out too early/at too close a distance and affecting gameplay
  • Addressed numerous feedback items from the community for the maps included with the Bushranger Content Update

Hue City
  • Fixed various snags and hitching issues on assets throughout the level
  • Fixed several visual issues and floating assets

Long Tan
  • Improved foliage across the map
  • Fixed various issues with the rain effects displaying incorrectly under certain circumstances
  • Fixed the character customisation area - before it was too zoomed-in and did not display the entire character model
  • Fixed holes in the sandbag walls in the Old Trenches bunker at objective C

Rung Sac
  • Fixed a lighting issue where all the ferns on the map would appear to be lit inappropriately
  • Removed various floating light sources from the map
  • Fixed an issue where the Canberra Bombing Run ability would fail if the strike is called from the South West of the map

Operation Forrest
  • Added a custom water mesh to the map to remove seams and increase performance across the map
  • Fixed various issues with collision on distant terrain which allowed helicopters to fly ‘underground’
  • Fixed an issue where placing an using your binoculars on the sky would place an artillery mark at one specific point on the map
  • Fixed an issue which prevented the Australians from calling in Canberra Bombing Runs
  • Fixed a light-bleeding issue with water planes

Song Be
  • Fixed an issue where the Song Be loading screen displayed data for Rung Sac

Hill 937
  • Prevented access to an exploitable spot on the hillside

Cu Chi
  • Fixed various dark patches and lighting inconsistencies on the trench meshes

EAC
  • Updates to Easy Anti Cheat, which have been ongoing throughout CTB patches

SDK
  • Fixed a memory leak on the public SDK
  • Fixed a crash with the SDK which occurred while building lighting (Lighting LOD0 instancing at instance 28 of 49 - LightMapResolution Crash)

Misc. Updates
  • Added a minimum player threshold for recording stats on servers - this has been set to eight players to prevent exploits on low population servers of the XP system
  • Added new achievements for the Bushranger Content Update - you can find them listed under Achievements on Steam
  • Added a new Australian character customization environment when customizing your character on the main menu
  • Added the ability for the character customization menu to display Australian Army characters in a separate scene
  • Added the ANZAC maps to the default map list for the game
  • Added loading screens for the Bushranger Content Update maps
  • New stats/descriptions etc for all weapons included in the Bushranger Content Update
  • Removed references to VAC from the Webadmin client
  • Removed all copyright informationt on the splash screen
  • Fixed a typo on the Webadmin login screen
  • Fixed an issue where setting semi-automatic fire mode as the default would change the function of the binoculars to issue movement orders rather than targeting artillery
  • Performed a pass on the weapon tooltips for consistency and errors
  • Various updates to the ingame credits list
Rising Storm 2: Vietnam - [TW]Yoshiro


With the expected release of the Bushranger Content Update coming soon, we are excited to share the new lauch trailer for this brand new content!

https://www.youtube.com/watch?v=kg7ZkKilkE0

Get ready to dive back into the jungle!
Rising Storm 2: Vietnam - [TW]Yoshiro


With the expected release of the Bushranger Content Update coming soon, we are excited to share the new lauch trailer for this brand new content!

https://www.youtube.com/watch?v=kg7ZkKilkE0

Get ready to dive back into the jungle!
Rising Storm 2: Vietnam

Rising Storm 2: Vietnam features in our list of the best multiplayer FPSes you probably aren't playing—with Evan saying it strikes a sweet spot between authenticity and accessibility. Its latest complimentary update dives further into the former with a host of era-appropriate guns, maps and vehicles. 

Named the 'Bushranger' update, the shooter's new patch introduces Australian forces—a "major player on the anti-Communist side of the war for ten years"—who bring with them unique customisation possibilities and voiceovers. 

On the weapons front, expect the L1A1 SLR semi-automatic rifle and its fully automatic L2A1 LMG variant. The gravity-assisted Owens SMG 9mm machine carbine packs a pretty heavy punch, while the F1 SMG comes with a detachable bayonet and can be toggled between semi and fully automatic modes. The Browning Hi-Power pistol is also semi-auto and sports a 13-round magazine.

Long Tan, Rung Sac and Operation Forrest make up the maps—the latter of which is billed as a "large-scale map taking place across swamps and farmland" that features the game's "longest engagement distances to date."

Throw the Huey "Bushranger" Attack Helicopter into that mix, and there's plenty to get busy with in Rising Storm 2's latest update. 

As you may expect, the Bushranger update also comes with a host of bug fixes—the extent of which can be read via these patch notes

And if the above sounds interesting, Rising Storm 2: Vietnam is subject to a 50 percent discount on Steam now through December 1 at 10am PT/6pm GMT. At half-price, it'll cost you £9.49/$12.49.

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam has been creeping through the jungle all year long, sneaking up on us to become one of our favorite multiplayer shooters of the year—part of what we called the “FPS golden age,” no less. RS2 is one of few options for folks who want a game that handles between authenticity and fun, and the new update is bringing a lot more boom to the jungle party.

The Bushranger update goes live on Steam today, and to celebrate we’ve got 1,000 copies of Rising Storm 2 to give away. Since the update is free to anyone who owns the game, the keys are just for Rising Storm 2 itself, and you’ll get the Bushranger update automatically (starting November 28, 2017) once you activate your code on Steam. Enter your email below to receive a key. The first 1,000 entries will receive the game.

On to the update! Bushranger adds new units and weapons from Australia and New Zealand Army Corps (or ANZAC), three new maps, and the new titular helicopter, the Bushranger, Australia’s variant of the classic Huey gunship. All of it is designed to bring more of the Vietnam War to life—and, I suspect, to give the game’s player population a nice little boost without fracturing it.

Most Americans probably aren’t terribly aware that our southern-hemisphere friends were even involved in Vietnam, let alone the intricacies of their weapons load-outs. Without turning to Wikipedia for reference, here’s what you’ll get to play with: the L1A1 SLR and the L2A1 AR (variants on the FN FAL); the Owen and F1 SMGs; and the Browning Hi-Power. 

One of the new maps, Long Tan, is a nighttime battle in pouring rain—and just typing that phrase totally stressed me out. A second map, Rung Sac, is set in Cần Giờ Mangrove Forest, an area that I know nothing about except that it’s a popular destination for speed boat tours these days. The third map, named Operation Forrest, is based on missions carried out by the 7th Battalion, Royal Australian Regiment in 1967.

To help push the Bushranger update, Rising Storm 2: Vietnam is on sale for half-off on Steam today through December 1. I’m told there’s an official Discord server to check out if you’re short on friends to play with and a community modding contest if you’re short on $40,000 in cash prizes.

Like the World War 2–focused Red Orchestra series before it, Rising Storm 2 has benefitted a lot from Tripwire’s habit of releasing small, frequent updates to fix bugs, tweak balance issues, and add new content. It’s especially nice that the Australian/New Zealand contingent isn’t a separate DLC for purchase. If it was, fewer people would get to enjoy the Australian character model’s new tattoo options, which include a pissed-off looking kangaroo scowling with a knife in each paw. If the new weapons and maps don’t convince you to check this thing out, then please: do it for Knife Kangaroo, the world’s most dangerous marsupial.

If you want to check out Knife Kangaroo for free, don’t forget about that key giveaway. We’ve got 1,000 free copies to give away here, and it’s first-come, first-served. If you don’t win a key, the game will be on Steam for 50% off from now until December 1. Good luck out there.

Sponsored by Tripwire

Kerbal Space Program

Black Friday is over, but that just means it's time for Cyber Monday. Tons of sales on digital PC games are still going on, including the big Steam sale, and we'll be updating this page with the best deals we can find. Some of the fall's biggest games, just a few months old, are already nearly half price.

Now is a great time to save on PC hardware, too. Find the best hardware deals in our Cyber Monday deals list, where you'll find discounted GPUs, monitors, RAM, SSDs, cases, keyboards, mice, headsets and everything else you need for the perfect setup. 

Deals on 2017's biggest games

Nier: Automata is $36/£24 on Steam (save 40%). It's one of our favorite RPGs of the year, and it's weird in all the right ways (there are a lot of sad robots).

Tacoma is $11.99/£8.99 on GOG (save 40%) and Steam. It's the somewhat overlooked sci-fi game from the creators of Gone Home that we liked a lot.

Resident Evil 7 is $30/£20 on GMG (save $30/£20) and is similarly discounted on the Humble Store and Steam. That's, like, 1.4 scares per buck. 

The Evil Within 2 is $30 on Amazon (save $30) and £16.99 on Amazon UK.

Dishonored: Death of the Outsider is $15 on Steam (save $15).

Assassin's Creed Origins is $49.79 on the Ubisoft Store (save $10.20). On the UK store it's £41.49. You can get the same deal on Amazon, too.

Tekken 7 is $25/£20 on the Humble Store (save $25), and is similarly discounted on Fanatical and Steam.

Divinity: Original Sin 2 is $40.49 on GOG. It's only $4.50 off, but it's one of our favorite games of the year, and favorite RPGs of all time, so it deserves a shout. 

Marvel vs. Capcom: Infinite is $40.19 on Steam (save $19.80).

XCOM 2: War of the Chosen is $30 on GMG (save $10). It's an amazing expansion for a great game.

Pro Evolution Soccer 2018 is £26 (save 53%) at GamesPlanet.com, which we called "the definitive PES on PC" in our review.

PlayerUnknown's Battlegrounds is $23 on Newegg ($7 off) if you use the promo code EMCBBCE32 at checkout.  [Expired]

Prey is only $20/£12.99 on Amazon, and while it's a boxed copy, at 67% off this might be its lowest price since release. It's a very good game, too. [Expired]

Great games under $20

Pillars of Eternity is $12/£9.19 on the Humble Store (60% off). That's a lot of old school isometric adventuring for that money.

Watch Dogs 2 is $20.39/£16.99 on Steam (66% off). OK, that's a few cents over 20 bucks, though in the UK you can shave some off the price by buying from GMG for £15.30.

Dirt Rally is $11.99/£7.99 on Steam (80% off), which is a great discount on a respectable Rally game that, coincidentally, we gave a score of 80 at review.

Rising Storm 2: Vietnam is $15/£11.50 on Amazon (save $15), which gets you a Steam key. It only came out around six months ago, so it's a quick discount and comes just before a big update. On Amazon UK it's £11.50 (save £7.49).

Overwatch is $19.99 on Battle.net (50% off). In the UK it's £17 (save £13).

Titanfall 2 is $10/£12.49 on Origin (50% off), which is a great price for a great shooter, especially if you like a good singleplayer campaign.

Cities: Skylines is $7.49/£5.74 on Steam (save 75%), which an absolute steal for the best city-building sim on the market right now.

Tyranny is $17.99/£13.99 on Steam (save 60%) and Fanatical, if you want a deep cRPG that lets you be the bad guy. 

Stellaris is $16/£13.99 on Steam (60% off) and Fanatical. A good discount on a beautiful, absorbing 4X.

Borderlands: The Pre-Sequel is $12 on Amazon. That's cheap!

Planet Coaster is $18/£13.49 on the Humble Store (save $18/£13.49). It's one of the best theme park sims around, and adorable with it. 

Ruiner is $13.39/£10.04 on Steam (save 33%) and is one of our favorite recent games.

Hearts of Iron IV is $15.99/£13.99 on Steam (60% off) and Fanatical for the WWII generals out there.

Fallout 4 is $14.99/£10.00 on Steam (save 50%). The rest of the Fallout franchise is also on sale: Fallout 3 is 50% off, and both the original Fallout and Fallout 2 are 75% off.

Great games under $10

Shadowrun Complete Collection is $9.55 on Steam (save 86%). 

Rocket League is $9.99/£7.50 on Green Man Gaming and Steam (save 50%)   

The Sexy Brutale is $9/£6.74 on Fanatical (save $11/£8.25), a good price for a clever adventure game (we gave it an 82%). 

Dead Space is $5/£3.79 on GOG (save $15/£12.20).

Dragon Age: Inquisition is $5/£4.49 on Origin (save $15/about £12), and at that price it's definitely worth a go—it was one of our favorite games of 2014.

Great games under $5

Age of Empires II HD Edition is $4.99/£3.74 on Steam (75% off). Ah, nostalgia.

This War of Mine is $4/£3 on GMG (80% off). Play as a civilian struggling to survive in a warzone.

Oxenfree is just $5/£2.99 on GOG (80% off) it's a moody adventure game about a bunch of ghost-hunting friends.

Divine Divinity is $0.60 on GOG (90% off) if you've found the time to finish Divinity: Original Sin 2 and want to go back to where the series started.

Wuppo is $3.80 on GOG (75% off), which is a decent price for a hidden gem.

Unity of Command: Stalingrad Campaign is $3/£2.32 on the Humble Store (save $17/£12.67 off its price on Steam). It's one of our all time favorite war strategy games.

System Shock Pack is $4/£3 on the Humble Store (save $16/£12), and includes System Shock Enhanced Edition and System Shock 2. 

Psychonauts is $1/£0.69 on the Humble Store (save $9/£7.19). Nice.

The Aquatic Adventure of the Last Human is $2/£1.69 on the Humble Store (save $8/£6.40) and we consider it one of the all time best PC metroidvanias. So, not a bad deal. 

Insurgency is $1.00 on Fanatical (save 90%). It's a multiplayer shooter that we rather liked.

Dustforce DX is $2.25/£1.57 on Green Man Gaming ($7.74/£5.42). 

Theme Hospital is $1.49/£1.19 on GOG (save $4.50/£3.40). 

Lords of the Fallen is $4.79/£3.83 on the Humble Store (save about $25/£20).

This War of Mine is $4/£3 on GOG (save $16/£12) and includes the soundtrack. 

Necropolis: Brutal Edition is $4.49/£3.44 on the Humble Store (save $25.50/£19.55). It isn't the best dungeon crawler out there, but it's fun with a friend.

Minecraft: Story Mode Season 1 is free on the Microsoft store, though note there are bonus episodes you'll need to pay for if these five free ones aren't enough.

Sanctum 2 is also free over at the Humble Store, though only for a limited time.

Amazon

Amazon doesn't have many game deals yet, but we expect more to pop up throughout the week. Many of Amazon's PC game sales get you a Steam key, but we'll mention if the deal is for a physical edition or a download from Amazon.

Killing Floor 2 is $15 on Amazon (save $15).

Borderlands: The Pre-Sequel is $12 on Amazon.

XCOM 2: War of the Chosen is $30 on Steam and Amazon (save $10). It's an amazing expansion for a great game. 

GOG

If you spend at least $15 USD during GOG's Black Friday sale you'll get StarCrawlers free.

Tacoma is $11.99/£8.99 on GOG (save 40%). It's the somewhat overlooked sci-fi game from the creators of Gone Home that we liked a lot

Oxenfree is just $5/£2.99 on GOG (80% off) it's a moody adventure game about a bunch of ghost-hunting friends. 

Dead Space is $5/£3.79 on GOG (save $15/£12.20).

Kerbal Space Program is $23.99/£18 on GOG (save $16/£12) and is one of the best games of all time by our measure.

Owlboy is $18.69/£14.19 on GOG (save $6.30/£4.80).

The Heroes of Might and Magic bundle is down to just $8.95/£7.05 for five games, if you buy them all.

The Ultima bundle is $8.94/£7.14 on GOG, and includes Ultima 1-9 as well as Ultima Underworld 1 and 2. That's a lot of Ultima for less than $10.

The Tomb Raider bundle is $5.97/£4.77 on GOG (save $24) and includes Tomb Raider 1-3, The Angel of Darkness, The Last Revelation and Chronicles.

The Wing Commander bundle is $10.43/£8.33 on GOG (save $31.50/£23.80) and includes Wing Commander 1-5, Academy, Armada, and Privateer. 

Humble Store 

Humble is running its Fall Sale, and all purchases get you a Steam key for the game. The sale is huge, and there's a lot in the mix, so we've sifted through it to pick out some favorites:

Pillars of Eternity is £9.19 on the Humble Store (60% off). That's a lot of old school isometric adventuring for that money. 

Fallout 4 is $15 on the Humble Store (save $15).

Civilization VI is $30 on the Humble Store (save $30).

Call of Duty: WWII Digital Deluxe Edition is $90 on the Humble Store, for a saving of $10. It's not much but we guess you could use that $10 to buy one of the games below.

Planet Coaster is $18/£13.49 on the Humble Store (save $18/£13.49). It's one of the best theme park sims around, and adorable with it. 

Tekken 7 is $24.99/£19.99 on the Humble Store (half price). We called it "a smart, blisteringly fun" beat 'em in our review, and frankly it's worth buying to smash up the roster as a martial arts panda. 

Assassin's Creed: Black Flag is $6.79 on the Humble Store (save $13.20)

Valkyria Chronicles is $5/£3.74 on the Humble Store (save $15/£11.25). [Expired]

Lichdom: Battlemage is $4/£3 on the Humble Store (save $36/£26).

Green Man Gaming

Green Man is having a Black Friday blowout as usual, though you won't be able to see all of the discounts unless you register and sign in. Where it often diverges from competitors is with small (15% or so) discounts on popular or brand new games, and there are already a few available:

XCOM 2 is $19.80/£11.55 on Green Man Gaming (save 67%). 

No Man's Sky is $24/£16 on Green Man Gaming (save 60%). 

Prey is $20 on Green Man Gaming (half off).

Assassin's Creed Origins is $51/£41.49 on Green Man Gaming (save $9/£8.50). The Official Ubisoft Store slightly beats this at $40.19. UK store has it for £41.49.

Wolfenstein 2: The New Colossus is $30/£20 on Green Man Gaming (save 50%).

South Park: The Fractured But Whole is $51 on Green Man Gaming (save $9), though the Official Ubisoft Store beats it with $45. UK edition is £37.50.

Rocket League is $9.99/£7.50 on Green Man Gaming and Steam (save 50%) and if you ask Tyler, it's the best game.

Absolver is $20.09/£16.74 on Steam (33% off)

Star Wars Battlefront 2 is $50/£43 on Green Man Gaming (save $10/£12). It isn't a huge discount, but it's a brand new game, so you may as well save the $10 if you wanted it. [Out of stock]

Fanatical 

Fanatical (formerly Bundle Stars) gives you Steam keys when you buy, and right now they're offering an extra 10% off on some games when you use the code BLACKFRIDAY10. Here are a few highlights from the sale so far:

Mad Max is $5 on Fanatical (save $15). It's surprisingly good!

The Metro Redux Bundle is $6/£4 on Fanatical (save $24/£12), the same as Humble's deal.

The Jackbox Party Pack 4 is $18.74/£14.24 on Fanatical (save $6.25/£4.75), a small discount on this collection of absurd games to play with friends live or over a stream.

Dead Cells is $12.74/£10.50 on Fanatical (save $4.25/£3.50).

Overcooked is $8.49/£6.50 on Fanatical (save $8.50/£6.50); a great couch co-op game.

Tabletop Simulator is $10/£7.49 on Fanatical (save $10/£7.50).

Steam

The annual Steam Autumn Sale is live and will run from November 22 to November 28. Here are the best deals on the PC's biggest games marketplace.

Batman: Arkham Knight is $6.79 / £5.43 on Steam (66% off). It had port problems at launch which still aren't entirely fixed but. If your rig runs it well, it's a decent and very pretty Batman game that's worth a try at this price.

Dishonored 2 is $19.99/£14.99 on Steam (half price). A decent price for one of the best games released last year.

Deus Ex: Mankind Divided is $8.99/£5.99 on Steam (85% off) and GMG. Worth it just to wander around Adam Jensen's futuristic apartment. 

Dirt Rally is $11.99/£7.99 on Steam (80% off), which is a great discount on a respectable Rally game that, coincidentally, we gave a score of 80 at review. 

Watch Dogs 2 is $20.39/£16.99 on Steam (66% off). In the UK you can shave some off the price by buying from GMG for £15.30. 

Marvel vs. Capcom: Infinite is $40.19 on Steam (save 33%).

XCOM 2: War of the Chosen is $30 on Steam and Amazon (save $10). It's an amazing expansion for a great game. 

Dishonored: Death of the Outsider is $15 on Steam (save $15). 

Tom Clancy's Rainbow Six Siege is just $7.49 on Steam (half off).

Ori and the Blind Forest: Definitive Edition is $10 on Steam (save $10).

Prey is $20/£15 on Steam (half off).

Wolfenstein 2: The New Colossus is $30/£20 on Steam (save 50%).

Middle-earth: Shadow of War is $35.99/£27.00 on Steam (save 40%).

Dark Souls 3 is $23.99/£16.00 on Steam (save 60%).

Crusader Kings 2 is $10/£7.49 on Steam (save $20/£22), and its DLC is discounted, too.

Endless Space 2 is $20/£17.49 on Steam (save $20/£17.49) and just got a big update.

SteamWorld Heist is $4.94/£3.62 on Steam (save about $10/£6), and SteamWorld Dig 2 is $15/£11.42 on Steam (save $5/£3.75).

This War of Mine is 80% off on Steam, coming to just $4/£3. You can find the same deal on GOG.

Origin 

EA ran a Black Friday sale on Origin last year and it's at it again, with some decent discounts on its 2016 lineup, and even some markdowns on 2017 games. Here's the best of what's on offer now:

FIFA 18 is $36/£36.66 on Origin (save $24/33%) and is a definite improvement on previous PC FIFA releases.

Need for Speed Payback is $40/£36.66 on Origin (save $20/about £19), though it's worth noting we didn't exactly care for it.

Mass Effect: Andromeda is $20/£17.49 on Origin (save $20/17.50), and the Deluxe Edition is $25/£22.49 on Origin (save $25/£22.49). Despite all our issues with Andromeda, you're getting a lot of open-world space adventuring for your dollar at those prices. Unless you really want the soundtrack, though, we don't recommend the Deluxe Edition which mostly includes special armor and extra multiplayer items. There won't be any singleplayer DLC.

Dragon Age: Inquisition is $5/£4.49 on Origin (save $15/about £12), and at that price it's definitely worth a go—it was one of our favorite games of 2014.

Ubisoft Store

Ubisoft has some light deals on PC downloads, including for some brand new games. Just make sure you're looking at the PC download edition, as the console discounts are different.

The Division is $20 on the Ubisoft Store (save $30). It's £16 in the UK.

Watch Dogs 2 is $20.40 on the Ubisoft Store (save $39.59). It's £17 in the UK.

Far Cry Primal is $20 on the Ubisoft Store (save $30). It's £16 for UK buyers.

Assassin's Creed Syndicate is $20 on the Ubisoft Store (save $20). For UK readers, it's £17.50.

Battle.net

Blizzard brings us discounts of up to 50% off on three of Battle.net's biggest games: Destiny 2, Overwatch, and World of Warcraft.

Paradox Plaza

Paradox has knocked a lot of money off the best titles in its catalogue, including Cities: Skylines and Tyranny. If you already have these games be sure to check out the smaller but still significant discounts on expansion packs.

Hearts of Iron IV is $15.99/£13.99 on Paradox Plaza (60% off) and Fanatical for the WWII generals out there.

Crusader Kings 2 is $10/£7.50 on Paradox Plaza (75% off), it's still one of the best story generators ever.

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Rising Storm 2: Vietnam - [TW]Yoshiro


Hello everyone,

While many of you have been keeping watch (or even helping us out on the Community Test Branch - our continued thanks for your input and feedback) on the upcoming Bushranger Content Update, today we wanted to do a quick summary of what it is, as well as new details (such as when it will release!)

The Bushranger Content Update brings you a new faction, the Australian army along with its:
  • 5 New Weapons: The L1A1 Battle Rifle, L2A1 LMG, Owens SMG, F1 SMG, and the Browning Hi Power pistol
  • New Helicopter - The Bushranger Huey Gunship
  • New Commander Ability - Canberra Bomber



Australian Forces will be fighting it out in 3 new official maps
  • TE-Rung Sac - a new landscape to learn and conquer
  • SU-Operation Forrest - the largest stock map to date
  • TE-Long Tan - bringing darkness and the rain as new factors players will need to consider



And the United States Army faction are also picking up a new weapon to add to their arsenal, the XM177E1 carbine. All this along with new features such as 3D positional VOIP, new quality of life improvements, and bug fixes should be coming to you next week! The current plan has this update rolling out next week on Tuesday, November 28th.

For those that may not know, this update and all of the previously mentioned content are free for all players.

If players want to help provide for future free content updates such as the Bushranger Content Update, one of the new features is an in-game store where players can purchase the Digital Deluxe upgrade as well as unlocking some new cosmetic items for the Australian forces. This cosmetic unlock package will be priced at $7.99. And, just be very clear - these are cosmetic items only - and they can not be earned through gameplay (except for one item)!

We look forward to seeing you in game next week as we head back into the jungles! And if you want to join us earlier, you can find us playing on our Community Map Server in Frankfurt later today! Details can be found here:
http://steamcommunity.com/games/418460/events/3213744694723520534
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