RWBY: Grimm Eclipse is getting a big update TOMORROW with tons of great new content.
This is your last chance to get the game at $14.99(US) before the price goes up to $19.99(US). So pick up your copy today and be sure to tell all your friends!
RWBY: Grimm Eclipse is getting a big update TOMORROW with tons of great new content.
This is your last chance to get the game at $14.99(US) before the price goes up to $19.99(US). So pick up your copy today and be sure to tell all your friends!
It’s finally new content time! We’ve been working away to not just expand the existing game, but improve your experience overall. New levels, a new enemy, revamped audio, in addition to several fun odds and ends. Let’s get to the deets!
Forever Fall
When this update goes live, you’ll be able to travel into Forever Fall on your Grimm slaying journey. On your adventure, you’ll discover more about who’s behind the latest Grimm invasion. We’ll leave those details for you to discover. For now, check out the view!
New Enemy
You know, we’d hate to ruin the surprise that’s lurking somewhere in Forever Fall, so here’s a picture of Zwei.
Quality of Life Improvements
Since launching on Early Access, we’ve been tackling performance issues. One of our biggest issues has always been the character models. Thanks to a few of our skilled teammates, the characters are now constructed in a more efficient way that asks a lot less of your PC. Release the frames! (We hope)
Also, we’ve been slaving away on how the game sounds. When you wrap your ears around this new update, we hope you’ll dig the new audio as much as we do. Ever been chased by a wild beast that had knives for fingers? Well, next time you face down a Beowolf, you’ll know how if feels. And the creeps! UG! Those little fellas are so gnarly sounding.
Price Increase
We originally launched at a reduced price in an effort to allow players the chance to get in early and give feedback on a project in development. As we hone in on the final release and add new content, the game’s price will reflect our on-going development effort. While the game isn’t quite finished, but has new content, we’re bumping the price up a bit.
So, if you have friend out there that have been on the fence about picking up their copy of RWBY, now is the time. When this update goes live, so does the new price.
What do you think?
If you have question, let us know! Speak your mind in the Steam forums, Reddit.com/r/GrimmEclipse/ or even directly @Skilltacular on Twitter. Keep it up, team!
Wanna reach us directly? We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey! Name: Position: Steam Name or @Twitter Michael: Game Director: @MPHadwin Casey: Senior Engineer: @CaseyDonnellan Abe: Senior Designer: @RobertsonAbe Andy M: Senior Producer: Wizard_Poop (on Steam) Jeff: Game Engineer: @jc_chamberlain Andy C: Artist/Level Designer: @MaximumCortez Jordan: Animator/VFX: @Jordy_JS Brian: Associate Producer:@Skilltacular
It’s finally new content time! We’ve been working away to not just expand the existing game, but improve your experience overall. New levels, a new enemy, revamped audio, in addition to several fun odds and ends. Let’s get to the deets!
Forever Fall
When this update goes live, you’ll be able to travel into Forever Fall on your Grimm slaying journey. On your adventure, you’ll discover more about who’s behind the latest Grimm invasion. We’ll leave those details for you to discover. For now, check out the view!
New Enemy
You know, we’d hate to ruin the surprise that’s lurking somewhere in Forever Fall, so here’s a picture of Zwei.
Quality of Life Improvements
Since launching on Early Access, we’ve been tackling performance issues. One of our biggest issues has always been the character models. Thanks to a few of our skilled teammates, the characters are now constructed in a more efficient way that asks a lot less of your PC. Release the frames! (We hope)
Also, we’ve been slaving away on how the game sounds. When you wrap your ears around this new update, we hope you’ll dig the new audio as much as we do. Ever been chased by a wild beast that had knives for fingers? Well, next time you face down a Beowolf, you’ll know how if feels. And the creeps! UG! Those little fellas are so gnarly sounding.
Price Increase
We originally launched at a reduced price in an effort to allow players the chance to get in early and give feedback on a project in development. As we hone in on the final release and add new content, the game’s price will reflect our on-going development effort. While the game isn’t quite finished, but has new content, we’re bumping the price up a bit.
So, if you have friend out there that have been on the fence about picking up their copy of RWBY, now is the time. When this update goes live, so does the new price.
What do you think?
If you have question, let us know! Speak your mind in the Steam forums, Reddit.com/r/GrimmEclipse/ or even directly @Skilltacular on Twitter. Keep it up, team!
Wanna reach us directly? We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey! Name: Position: Steam Name or @Twitter Michael: Game Director: @MPHadwin Casey: Senior Engineer: @CaseyDonnellan Abe: Senior Designer: @RobertsonAbe Andy M: Senior Producer: Wizard_Poop (on Steam) Jeff: Game Engineer: @jc_chamberlain Andy C: Artist/Level Designer: @MaximumCortez Jordan: Animator/VFX: @Jordy_JS Brian: Associate Producer:@Skilltacular
We have some very exciting news to share today. RWBY Grimm Eclipse is taking part in the Steam Anime sale! The game is now 15% off from April 28 until May 2. Check the store page!
The Anime sale couldn’t have come at a better time too because we are planning a NEW CONTENT update soon that comes with a price increase. So if your friends haven’t jumped into the game yet, now is the time! Tell them to buy the game now before the price goes up. GO! GO! GO!
Want to know more about that upcoming content update?? I thought you did…
Ever wanted to explore the beautiful scenery of Forever Fall? Ready to fight some never-before-seen Grimm? Curious to know a bit more about the story? Like kickass music and sound effects? Well, it’s all coming very SOON! And we can’t wait for you to play it!
We know it took us a while to get the combat system balanced, but we’ve also been cranking away at new content. So expect more content updates from here until final launch.
Okay, that’s it for now. Don’t forget to tell all your friends about the Anime Sale. And we’ll see you in the world of RWBY!
We have some very exciting news to share today. RWBY Grimm Eclipse is taking part in the Steam Anime sale! The game is now 15% off from April 28 until May 2. Check the store page!
The Anime sale couldn’t have come at a better time too because we are planning a NEW CONTENT update soon that comes with a price increase. So if your friends haven’t jumped into the game yet, now is the time! Tell them to buy the game now before the price goes up. GO! GO! GO!
Want to know more about that upcoming content update?? I thought you did…
Ever wanted to explore the beautiful scenery of Forever Fall? Ready to fight some never-before-seen Grimm? Curious to know a bit more about the story? Like kickass music and sound effects? Well, it’s all coming very SOON! And we can’t wait for you to play it!
We know it took us a while to get the combat system balanced, but we’ve also been cranking away at new content. So expect more content updates from here until final launch.
Okay, that’s it for now. Don’t forget to tell all your friends about the Anime Sale. And we’ll see you in the world of RWBY!
Whew! We’re back from PAX East. What a blast! A big thank you to all that came by the booth, said hey, and played the game with us. Judging by the twitter feed of artist and level designer, Andy (@MaximumCortez), the RWBY cosplayers were out in full force. Check’em out!
We’re Always Watching!
Since the last update, we’ve been listening to your feedback. We hear some of you may be experiencing hiccups with the camera. We believe these issues are tied to performance. If you have noticed this issue, grab your machine specs and give us all the details on this discussion post.
Coming Soon!
We’ll have more news soon about the upcoming content update. Soon! Until then, please send your favorite “Soon…” gifs/ images to @RobertsonAbe on Twitter. Keep it classy!
This week we’re keeping it light, but if you want something that’s fun, funny, and just might kick your ass, our friends over at ScrewAttack have a new game out. The Angry Video Game Nerd II: ASSimilation will tickle all of your old school platforming spots. All of them. We’ve played it. We dig it. And since we are all part of the Rooster Teeth family, we wanted to tell you about this frantic nostalgia romp ourselves.
MOAR Feedback!
We’re always scouring the net for your thoughts. Speak your mind in the Steam forums, Reddit.com/r/GrimmEclipse/ or even directly @Skilltacular on Twitter. Keep it up, team!
Wanna reach us directly? We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey! Name: Position: Steam Name or @Twitter Michael: Game Director: @MPHadwin Casey: Senior Engineer: @CaseyDonnellan Abe: Senior Designer: @RobertsonAbe Andy M: Senior Producer: Wizard_Poop (on Steam) Jeff: Game Engineer: @jc_chamberlain Andy C: Artist/Level Designer: @MaximumCortez Jordan: Animator/VFX: @Jordy_JS Brian: Associate Producer:@Skilltacular
Whew! We’re back from PAX East. What a blast! A big thank you to all that came by the booth, said hey, and played the game with us. Judging by the twitter feed of artist and level designer, Andy (@MaximumCortez), the RWBY cosplayers were out in full force. Check’em out!
We’re Always Watching!
Since the last update, we’ve been listening to your feedback. We hear some of you may be experiencing hiccups with the camera. We believe these issues are tied to performance. If you have noticed this issue, grab your machine specs and give us all the details on this discussion post.
Coming Soon!
We’ll have more news soon about the upcoming content update. Soon! Until then, please send your favorite “Soon…” gifs/ images to @RobertsonAbe on Twitter. Keep it classy!
This week we’re keeping it light, but if you want something that’s fun, funny, and just might kick your ass, our friends over at ScrewAttack have a new game out. The Angry Video Game Nerd II: ASSimilation will tickle all of your old school platforming spots. All of them. We’ve played it. We dig it. And since we are all part of the Rooster Teeth family, we wanted to tell you about this frantic nostalgia romp ourselves.
MOAR Feedback!
We’re always scouring the net for your thoughts. Speak your mind in the Steam forums, Reddit.com/r/GrimmEclipse/ or even directly @Skilltacular on Twitter. Keep it up, team!
Wanna reach us directly? We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey! Name: Position: Steam Name or @Twitter Michael: Game Director: @MPHadwin Casey: Senior Engineer: @CaseyDonnellan Abe: Senior Designer: @RobertsonAbe Andy M: Senior Producer: Wizard_Poop (on Steam) Jeff: Game Engineer: @jc_chamberlain Andy C: Artist/Level Designer: @MaximumCortez Jordan: Animator/VFX: @Jordy_JS Brian: Associate Producer:@Skilltacular
This update is rated E for everyone (as in everyone will get it). If you've not read the past few news updates, this is the one to check out since today's update changes the default game you've been playing. If you’re up to date on your news, get in there and keep fighting. If you’ve been away for a bit, read on.
Over the past several months we’ve listened to your feedback and tweaked the game for the better. This update is the fruit of all that labor. Combat is more fluid and mo’ better. Grimm encounters are more engaging. Bugs have been squashed. In all, there are loads of changes. How about a fancy bullet pointed list?
This is a long one, so feel free to skip over our finely crafted words to your topic of choice. We won’t mind much... 1) Improvements: Combat, camera, enemy AI, play offline, control scheme, audio. 2) House keeping: Bug fixes, known issues.
1) Improvements
Combat Our original combat offered the player a few ways to take out Grimm. Our improvements aim to improve and widen your evil-slaying options with style.
Speedier combat animations and blending.
Heavy Attacks - Attacks that do more damage, are chargeable, but some take longer to perform. Also breaks Grimm out of their block state when landed.
New counter system - Grimm become open to a timed counter before they attack which leaves them stunned and vulnerable. You can now only counter 1 enemy at a time, you can fail a counter if you mistime it, and counter prompts are now shorter.
Special → Ultimates - Special attacks have been renamed to Ultimates which have their own microprogression choices in the Character Upgrade menu. Ultimates are more powerful than before, but take longer to earn. As players beat up Grimm, their Ultimate bar fills up. Initiating an Ultimate damages all Grimm surrounding the player. These moves also have a chance to open a Team Attack.
Team Attacks - We’re excited with the addition of and changes to Team Attacks. There’s a bit of mathematical wizardry happening under the hood, but each heavy attack has a probability to open up a Team Attack. Other things like counters and Ultimates have these probabilities too.
Want a guaranteed way to to Team Attack? Hitting any stunned enemy with a fully charged heavy attack will open a Team Attack 100%. And when you absolutely, positively gotta Team Attack any creature of Grimm in the room; accept no substitutes.
Camera Our old camera required gamepad users to constantly fix their camera placement. This new system is intended to allow players to focus on wiping out evil baddies rather than fighting their camera controls. We have two distances of camera: Explore and Combat.
We pulled the camera in to offer a more detailed view of the characters which then pulls out to reveal a wider field of view during battles. Closer-in combat camera with variable distances based on number of enemies surrounding you.
On a gamepad you can now center the camera with the Left Trigger to face the same direction that your character is facing.
The camera will continually try to maneuver behind the player.
Removed much of the auto-adjusting for Keyboard & Mouse players.
Sprinting now always uses Explore camera.
Enemy AI While battling Grimm has always been fun, it sure would be nice if they were more interactive. Well, read on!
Grimm now attempt to block flurries of light attacks in various ways while being more vulnerable to damage from heavier attacks.
Grimm can also be stunned by performing counters which leave them wide open for combos and charged heavy attacks.
Play Offline Previously, you needed to be constantly connected to the internet to play Grimm Eclipse solo. No longer!
You can now play offline in Single Player without an internet connection in the Play Offline mode.
The number of Grimm are scaled down in this mode which plays identically to the online campaign.
Control Scheme Changes To fit all of new abilities into your control scheme of choice, we had to move around a few inputs. Look at all that’s been added!
Moved Revive/ Interact
Added Heavy Attack
Added Counter
Added Camera Centering
Added Ultimates
Removed Specials toggle
That's a lot of red. Hmmm..
Audio improvements
Blake’s placeholder VO has been replaced with actress Arryn Zech’s.
Volume Mix normalization.
New sound effects for enemies.
2) House Keeping
Bug Fixes
Fixed issues with resolution and quality settings. NOTE: You now must restart the game for video setting changes to take affect.
Fixed a bug where you could revive your teammates while down.
Weiss’ ranged attack now breaks environmental objects
Fixed multiple issues around seeing Friends’ games in a lobby and not being able to join their game
Fixed collision issues in Emerald Forest and Mountain Glenn (apologies to the speed runners out there)
Mutant Grimm no longer spawn in Mountain Glenn part 1
Known Issues There are several issues still lingering. Remember to sound off in the discussion threads if you find more.
On occasion you may notice VFX staying on your teammates bodies.
Some subtitles get cut off and don’t show the entire statement.
Chat messages disappear when there are too many lines entered.
Some enemies still attack while frozen.
If there are enemies around during a cutscene they attack you.
Characters can be seen fidgeting when two players attempt the same Team Attack (Still tracking how this happens).
Some performance issues (If you report issues, please include your machine's specs).
Give Us Feedback!
We hope this update shows how much we’re listening to this awesome community. Speak your mind in the Steam forums, Reddit.com/r/GrimmEclipse/ or even directly @Skilltacular on Twitter. Keep it up, team!
Wanna reach us directly? We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey! Name: Position: Steam Name or @Twitter Michael: Game Director: @MPHadwin Casey: Senior Engineer: @CaseyDonnellan Abe: Senior Designer: @RobertsonAbe Andy M: Senior Producer: Wizard_Poop (on Steam) Jeff: Game Engineer: @jc_chamberlain Andy C: Artist/Level Designer: @MaximumCortez Jordan: Animator/VFX: @Jordy_JS Brian: Associate Producer:@Skilltacular
This update is rated E for everyone (as in everyone will get it). If you've not read the past few news updates, this is the one to check out since today's update changes the default game you've been playing. If you’re up to date on your news, get in there and keep fighting. If you’ve been away for a bit, read on.
Over the past several months we’ve listened to your feedback and tweaked the game for the better. This update is the fruit of all that labor. Combat is more fluid and mo’ better. Grimm encounters are more engaging. Bugs have been squashed. In all, there are loads of changes. How about a fancy bullet pointed list?
This is a long one, so feel free to skip over our finely crafted words to your topic of choice. We won’t mind much... 1) Improvements: Combat, camera, enemy AI, play offline, control scheme, audio. 2) House keeping: Bug fixes, known issues.
1) Improvements
Combat Our original combat offered the player a few ways to take out Grimm. Our improvements aim to improve and widen your evil-slaying options with style.
Speedier combat animations and blending.
Heavy Attacks - Attacks that do more damage, are chargeable, but some take longer to perform. Also breaks Grimm out of their block state when landed.
New counter system - Grimm become open to a timed counter before they attack which leaves them stunned and vulnerable. You can now only counter 1 enemy at a time, you can fail a counter if you mistime it, and counter prompts are now shorter.
Special → Ultimates - Special attacks have been renamed to Ultimates which have their own microprogression choices in the Character Upgrade menu. Ultimates are more powerful than before, but take longer to earn. As players beat up Grimm, their Ultimate bar fills up. Initiating an Ultimate damages all Grimm surrounding the player. These moves also have a chance to open a Team Attack.
Team Attacks - We’re excited with the addition of and changes to Team Attacks. There’s a bit of mathematical wizardry happening under the hood, but each heavy attack has a probability to open up a Team Attack. Other things like counters and Ultimates have these probabilities too.
Want a guaranteed way to to Team Attack? Hitting any stunned enemy with a fully charged heavy attack will open a Team Attack 100%. And when you absolutely, positively gotta Team Attack any creature of Grimm in the room; accept no substitutes.
Camera Our old camera required gamepad users to constantly fix their camera placement. This new system is intended to allow players to focus on wiping out evil baddies rather than fighting their camera controls. We have two distances of camera: Explore and Combat.
We pulled the camera in to offer a more detailed view of the characters which then pulls out to reveal a wider field of view during battles. Closer-in combat camera with variable distances based on number of enemies surrounding you.
On a gamepad you can now center the camera with the Left Trigger to face the same direction that your character is facing.
The camera will continually try to maneuver behind the player.
Removed much of the auto-adjusting for Keyboard & Mouse players.
Sprinting now always uses Explore camera.
Enemy AI While battling Grimm has always been fun, it sure would be nice if they were more interactive. Well, read on!
Grimm now attempt to block flurries of light attacks in various ways while being more vulnerable to damage from heavier attacks.
Grimm can also be stunned by performing counters which leave them wide open for combos and charged heavy attacks.
Play Offline Previously, you needed to be constantly connected to the internet to play Grimm Eclipse solo. No longer!
You can now play offline in Single Player without an internet connection in the Play Offline mode.
The number of Grimm are scaled down in this mode which plays identically to the online campaign.
Control Scheme Changes To fit all of new abilities into your control scheme of choice, we had to move around a few inputs. Look at all that’s been added!
Moved Revive/ Interact
Added Heavy Attack
Added Counter
Added Camera Centering
Added Ultimates
Removed Specials toggle
That's a lot of red. Hmmm..
Audio improvements
Blake’s placeholder VO has been replaced with actress Arryn Zech’s.
Volume Mix normalization.
New sound effects for enemies.
2) House Keeping
Bug Fixes
Fixed issues with resolution and quality settings. NOTE: You now must restart the game for video setting changes to take affect.
Fixed a bug where you could revive your teammates while down.
Weiss’ ranged attack now breaks environmental objects
Fixed multiple issues around seeing Friends’ games in a lobby and not being able to join their game
Fixed collision issues in Emerald Forest and Mountain Glenn (apologies to the speed runners out there)
Mutant Grimm no longer spawn in Mountain Glenn part 1
Known Issues There are several issues still lingering. Remember to sound off in the discussion threads if you find more.
On occasion you may notice VFX staying on your teammates bodies.
Some subtitles get cut off and don’t show the entire statement.
Chat messages disappear when there are too many lines entered.
Some enemies still attack while frozen.
If there are enemies around during a cutscene they attack you.
Characters can be seen fidgeting when two players attempt the same Team Attack (Still tracking how this happens).
Some performance issues (If you report issues, please include your machine's specs).
Give Us Feedback!
We hope this update shows how much we’re listening to this awesome community. Speak your mind in the Steam forums, Reddit.com/r/GrimmEclipse/ or even directly @Skilltacular on Twitter. Keep it up, team!
Wanna reach us directly? We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey! Name: Position: Steam Name or @Twitter Michael: Game Director: @MPHadwin Casey: Senior Engineer: @CaseyDonnellan Abe: Senior Designer: @RobertsonAbe Andy M: Senior Producer: Wizard_Poop (on Steam) Jeff: Game Engineer: @jc_chamberlain Andy C: Artist/Level Designer: @MaximumCortez Jordan: Animator/VFX: @Jordy_JS Brian: Associate Producer:@Skilltacular