Metro Exodus - Deep Silver

We’re very happy to announce the release of the ‘Ranger Update’ - our first major patch for Metro Exodus, for all platforms. This is a significant update that adds a host of new features, makes improvements across the board and addresses numerous bugs and issues.

We’d like to thank our players for your help in identifying these issues. Our goal has always been to ship the most polished product we can at launch, but we humbly acknowledge that some things can slip through even the most thorough QA. Thank you again for your patience and support.

The ‘Ranger Update’ is approximately 6 GB in size and is available to download now. Full patch notes are below


please note:

Level specific content fixes or changes can only be fully applied to a level when it is started from the beginning either through natural progression, or the chapters menu. If you try to load an existing save within a level, the updates for that level will not be applied to that existing save. Updates will apply to all subsequent levels progressed to with that save.

RANGER PATCH NOTES:

IMPROVED CONTROLLER RESPONSIVENESS
We’ve added a 4th Controller Sensitivity Preset – if you are mid-game you will need to manually select this from Options > Controller > Sensitivity to see if you prefer this adjustment.

This 4th preset has a new algorithm which treats its sub-settings different from other presets, in order to further address certain responsiveness complaints. It also contains improved aim assist and controller dead zones per platform.


PLATFORM SPECIFIC IMPROVEMENTS AND NEW FEATURES

PC SPECIFIC
  • Added DualShock and Steam Controller support
  • Added Aspect Ratio option to Video Settings Menu to fix issues with Monitors/TVs that falsely report supported Resolutions/Aspect Ratios to the game, and the picture was subsequently stretched. Like with some Ultra-Wide, or Square Monitor users.
  • Disabled Pause during Benchmark runs
  • Improved DLSS image quality further
  • Improved Stability with RTX enabled
  • Fixed Attributes for running the game in Safe Mode
  • This mode reduces all settings to ensure maximum compatibility in order to run the game in case a bad shutdown was detected. Like Windows Safe Mode, the purpose is to mitigate startup issues due to Hardware or Data issues and to allow the user to get to the Main Menu and start Troubleshooting.
  • Launches game with the following settings: Resolution 720p, Quality Level Low, Tessellation Off, RayTracing Off, DLSS Off, Shading Rate 1, DX11, Hairworks Off, Advanced PhysX Off
  • Fixed random crashes or infinite freezes leading to BSOD during initial Watchmen attack
  • Fixed random crash during the Introduction sequence with specific video settings
  • Fixed Input Lock if the Player uses Alt+Tab when shooting certain Weapons
  • Fixed Eye Adaptation issues with RTGI enabled
  • Fixed Lighting in the Church in Volga with RTGI enabled
  • Fixed Lighting in the Aurora interior on Caspian with RTGI enabled
  • Fixed Lighting at the start of DeadCity with RTGI enabled
  • Fixed Aim Zooming issues with RTGI enabled
  • Fixed Shadows in the Slave Camp on Caspian with RTGI enabled
  • Fixed bug when half of the screen becomes black after changing Video Settings with DLSS enabled
  • Fixed bug with brightness when using DLSS and HDR
  • Fixed bug when DX11/12 is not applied properly when running the Benchmark
  • Fixed bug when Photo Mode and Pause were used at the same time
  • Fixed bug where Auto Detection of Video Settings didn’t work on first launch with certain hardware
  • Fixed bug where the Flashlight is black in Caspian
  • Fixed several Characters' Hair flickering with DirectX 12 enabled in Summer
  • Fixed Main Menu and Diary in 21:9 Aspect Ratio and Ultra-Wide screens
  • Fixed Shadow flickering in Caspian at the Water Pump.
  • Fixed Shadow flickering on Yamantau in the Feast scene.
  • Fixed game hanging if Audio Device is disconnected
  • Fixed incorrect Prompt displaying and Dismantle not working in Workbench if Key Binding changed

GENERAL PERFORMANCE, BALANCE AND GAMEPLAY OPTIMISATIONS
  • General Performance improvements
  • General Karma system improvements
  • General Localization fixes and improvements
  • Added Automatic attachment (Highest Rank Magazine) for the Valve in Caspian and Taiga
  • Added additional limitations for Photo-mode in some cut scenes to prevent issues
  • Added additional Volume Slider specific to Voice Over Dialog in the Options Menu
  • Changed Cost for cleaning weapons in Reader difficulty to free
  • Disabled Melee Kill/Stun during combat in Hardcore difficulties

CRASH / BUG FIXES AND IMPROVEMENTS
  • General Stability improvements
  • Numerous crash dumps have been fixed on all platforms. Only listing a few here, thanks for helping!
  • Fixed possible crash when infiltrating the Base in Caspian, leading to corrupted save file
  • Fixed random crash upon loading a checkpoint after meeting certain conditions
  • Fixed random game crashing in the middle of free roaming the map near the end Caspian
  • Fixed random crash when picking up shotgun ammo in sunken village on Volga
  • Fixed random disappearing Ammo/Loot after loading checkpoint
  • Fixed Auto/Quick Save initiating a write at inappropriate times, creating a blocker
  • Fixed Auto/Quick Save feature availability at certain spots in Volga
  • Fixed Auto/Quick Save issues after sequence with Lightning at night in Volga
  • Fixed Auto/Quick Save issues if the Player falls to death at the end of Volga
  • Fixed Auto/Quick Save issues with Artyom's outfit in Volga after loading Winter save
  • Fixed Input Lock if game is saved during a Melee Kill/Stun
  • Fixed Input Lock if Player uses empty canister near the generator at the power puzzle in Volga
  • Fixed Input Lock if Player opens the Backpack next to certain doors on Caspian
  • Fixed Input Lock if Player exits the Trolley when it attaches to something in Volga
  • Fixed Input Lock when swapping Helsing with Tikhar
  • Fixed Input Lock when Player tries to pick up an item shot with an Explosive Bolt at the same time
  • Fixed Input Lock when Player enters the Pause Menu right after QTE with a Female Aqua
  • Fixed Input Lock when Player is pushed into the Workbench by NPCs
  • Fixed Input Lock after loading last Checkpoint near the Train Depot in Volga
  • Fixed Input Lock after frequent drowning in water
  • Fixed Input Lock and Death Menu activation failure if Player dies right before throwing a Knife
  • Fixed Conditional Blocker in Caspian where user is able to climb up the cliffs to the Lighthouse
  • Fixed Conditional Blocker in Taiga where Player could get to Boss Arena without starting scene
  • Fixed Conditional Blocker in Dead City after drowning near the Pier with the second Boat
  • Fixed Conditional Blocker where Player might get stuck between Idiot and a door
  • Fixed cases where the Player could get stuck on a Ladder
  • Fixed cases where the Player could get stuck Crawling under walls
  • Fixed cases where the Player could get stuck in the Church Dining Room in Volga
  • Fixed cases where the Player could get stuck after leaving the Railcar near the Depot in Volga
  • Fixed cases where the Player could get stuck in the Elevator in Volga
  • Fixed cases where the Player can drive through NPCs and then get stuck in Caspian
  • Fixed cases where Damir could get stuck in the Oasis in Caspian
  • Fixed cases where Miller could get stuck in the Pit in Dead City
  • Fixed bug with Color Contrast if you set HDR option in game to OFF under certain conditions
  • Fixed bug with white screen after starting cutscene on Taiga
  • Fixed bug with boundary collisions, so that Player can't leave playable area, in Volga and Dead City
  • Fixed bug with terrain collision when exiting the Car
  • Fixed bug with terrain collision when walking with Miller in the Collector
  • Fixed bug with NPCs entering cover incorrectly
  • Fixed bug with arrow at the start of Taiga
  • Fixed bug with parts of the Backpack twitching through the camera on the Workbench in the Aurora
  • Fixed bug when Player stands up in wrong direction after Demon drops Player
  • Fixed bug when Player can walk under water after exiting the Car while falling
  • Fixed bug when Player remained alive after dying in the water
  • Fixed bug when Player got teleported to the Car if he left the Car while hitting someone
  • Fixed bug when Krest appeared after the second Briefing in Volga with wrong VO and animations
  • Fixed bug when Nastya and Yermak didn't allow Player to pass after a Briefing
  • Fixed bug when Idiot was missing a line of Dialogue while coal stoking in Spring
  • Fixed bug when NPCs don't ring the bell after the discovery of a corpse
  • Fixed bug when NPCs were freezing and didn't shoot in combat
  • Fixed bug when NPCs in Volga couldn't hit the Player
  • Fixed bug when NPCs that are dead can stick to Player after QTE
  • Fixed bug when Flashlight couldn't be used or charged after certain actions
  • Fixed bug when Flashlight sometimes controls Car lights when you are not in Car
  • Fixed bug when killing a Demon on the ground throws him into the air
  • Fixed bug when Boat boarded by Aquas multiple times eventually becomes unresponsive
  • Fixed bug when Bridge guardians couldn't kill Player.
  • Fixed bug when Map markers remain on the screen when using Photo Mode with Map in hands
  • Fixed bug when Sniper in Port doesn't shoot at Player at close range, in Caspian
  • Fixed bug when reaching the Lighthouse from a specific direction breaks NPC detection, in Caspian
  • Fixed bug where NPCs were still spawning after surrendering in the Port in Volga
  • Fixed bug where NPCs are running in the air during combat
  • Fixed bug where Player gets too much fire damage near Train Rotator in Moscow
  • Fixed bug where Player could run through the room with hot steam without dying
  • Fixed bug where Player could break final scene in Volga using a Molotov
  • Fixed bug where Player could kill Watchmen at the same time as a QTE begins, creating issues
  • Fixed bug where Player could not break a Lamp with Melee Attack or the Knife
  • Fixed bug where Player couldn’t be killed by Shrimp during Catfish presentation
  • Fixed bug where Player could jump off the Bridge not die
  • Fixed bug where Weapons appear overheated in certain scenes
  • Fixed bug where Weapon SFX can lag during combat
  • Fixed bug where Game Difficulty remains set as previously selected one
  • Fixed bug where textures loading in randomly during combat
  • Fixed bug where part of an NPC group surrendered but another part is in combat
  • Fixed UI text for Xbox Adaptive Controller
  • Fixed UI bug when fully broken Gas Mask is shown partly fixed in Workbench
  • Fixed SFX for small Spiders on Player hands
  • Fixed SFX lag during spin stop for Gatling
  • Fixed SFX for Stepan playing the Guitar in Spring
  • Fixed SFX of the Melee Kill/Stun of prone NPCs
  • Fixed Camera tilt when Player hit various objects with the Car
  • Fixed Camera сlipping through Players body when entering Car from the right door
  • Fixed NPCs running through walls near the Gas Station on Volga
  • Fixed NPCs failing to react to the Player in Moscow during stealth
  • Fixed NPCs playing wounded motions in the air
  • Fixed Animation for Humanimal ambush scenes
  • Fixed Animation of breaking Locks with a Revolver
  • Fixed disappearing geometry in Moscow Depot
  • Fixed disappearing geometry in some areas in Taiga
  • Fixed disappearing geometry after returning to the Cave under the Lighthouse in Caspian
  • Fixed dead NPCs tearing apart at Car Wash in Volga
  • Fixed dead Spider’s reactions to light
  • Fixed Shadows for Trees in certain situations
  • Fixed Shadow flicker issues throughout
  • Fixed Millers beard in the Hospital scene of Moscow
  • Fixed Player Journal to display all Articles
  • Fixed combat music in first Station section in Dead City
  • Fixed Storm texture streaming at the beginning of Yamantau
  • Fixed incorrect Weapon hold in first scene in Caspian
  • Fixed visibility of Rail sections on terrain in Volga
  • Fixed Object without a texture at the very beginning of the game
  • Fixed Nastya's skirt in the start scene of Dead City
  • Fixed VFX for snow covering Monsters
  • Fixed random disappearing Bandit Car on Caspian
  • Fixed Skipping of Intro Video after launching it from Chapters Menu.
  • Fixed Helsing becoming invisible after picking up Railgun in Kirill's Vault
  • Fixed detached NPC weapon in the final scene of the game
  • Fixed broken Flashlight/NV if the Player opens the Map while driving Car
  • Fixed case of visual issues and frozen NPCs in the Cave on the way to the Lighthouse on Caspian
  • Fixed abrupt, incorrect Camera movement during cutscene in Dead City
  • Fixed various floating Objects and Characters throughout
  • Fixed Weapon aim (hold) interruption by Melee Attack
  • Fixed incorrect Loading Screen when starting from the Chapters Menu
  • Fixed random flying Map while using Backpack
  • Fixed timing issue when checking the Radio
  • Fixed various issues with the Car Steering Wheel becoming detached
  • Fixed incorrect Prompt in Workbench Menu
  • Improved Animations in scenes during Summer level
  • Improved Miller's snow walking VFX
  • Improved Lighting on Institute roof in Dead City
  • Improved Lighting during night storms in Caspian
  • Improved Spawning logic of Watchman groups
  • Improved Boat animations
  • Improved Player detection by NPCs in alert state
  • Improved Player feedback for cleaning Weapons and repairing Gas Mask
  • Improved Diary UI visual
  • Improved Bandit reactions in Caspian
  • Improved Demon behavior in Caspian
  • Improved NPC animations in transition to alert state
  • Improved abrupt changes of weather


FULL UKRAINIAN LOCALISATION ADDED
We’re proud to offer full VO and Subtitles for Ukraine, the country where 4A Games was born!

And that’s the lot! Thank you again or your ongoing support, the team at 4A Games will continue to work on future updates and we’ll be able to share our DLC plans for Expansion Pass holders in the near future!



- 4A Games
Mar 26, 2019
Metro Exodus - Deep Silver


We’re very happy to announce the release of the ‘Ranger Update’ - our first major patch for Metro Exodus, for all platforms. This is a significant update that adds a host of new features, makes improvements across the board and addresses numerous bugs and issues.

We’d like to thank our players for your help in identifying these issues. Our goal has always been to ship the most polished product we can at launch, but we humbly acknowledge that some things can slip through even the most thorough QA. Thank you again for your patience and support.

The ‘Ranger Update’ is approximately 6 GB in size and is available to download now. Full patch notes are below, but here are the headlines:


NEW GAME +
On completion of the campaign, you can now re-play in New Game+ mode, granting access to all weapons and attachments unlocked through prior play-throughs.

New Game + also allows to you to adjust a range of variables to create your own personal and uniquely challenging experience, and comes with new Achievements / Trophies. More details below…

DEVELOPER COMMENTARY
Available through New Game +, enabling Developer Commentary allows you to find special tape players on which members of the 4A Games team discuss some of the design choices that went into making Metro Exodus in that area.

IMPROVED CONTROLLER RESPONSIVENESS
While the Hotfix changes were already well received, we’ve added a 4th Controller Sensitivity Preset with more tweaks to sensitivity, improved aim assist, and better ‘dead zone’ per platform.

PLATFORM SPECIFIC IMPROVEMENTS AND NEW FEATURES
We’ve added Mouse and Keyboard support for Xbox One, further improved RTX and DLSS support on PC, Dual Shock Controller Light support for PS4 and many more.


GENERAL PERFORMANCE, BALANCE AND GAMEPLAY OPTIMISATIONS

A raft of improvements across the board that improve the overall gameplay experience based on bugs reported, desired polish, and direct feedback/feature requests from the community, including things like a Volume Slider specifically for VO, and more.

CRASH / BUG FIXES AND IMPROVEMENTS
We’ve fixed numerous crashes - some from your descriptions, and some from the crash dumps you have submitted to us. We’ve only listed a few below, but you should expect a big improvement to stability in this update. Thank you for continuing to help us out!

FULL UKRAINIAN LOCALISATION ADDED
We’re proud to offer Metro Exodus fully localised for Ukraine, the country where 4A Games was born.

please note:

Level specific content fixes or changes can only be fully applied to a level when it is started from the beginning either through natural progression, or the chapters menu. If you try to load an existing save within a level, the updates for that level will not be applied to that existing save. Updates will apply to all subsequent levels progressed to with that save.

Click here for more information on the new features in Metro Exodus: www.metrothegame.com/news/ranger-update/


Click here for the PC Patch Notes: www.metrothegame.com/news/patch-notes-pc-hotfix/
Metro Exodus - contact@rockpapershotgun.com (Ewan Wilson)

I like bad weather and I m not sure why. Maybe it s the raw, sublime beauty of it. More likely, it s a form of meteorological Stockholm Syndrome. I ve lived in Britain long enough to appreciate being constantly rained on (at least until Summer when my face melts off onto the pavement). But the bad weather I m talking about lies in the Goldilocks zone. I want neither the tacky Clintons Christmas card nor the photoshopped Thomas Cook travel brochure. No, I want that grey zone, that drizzle into downpour. In Metro Exodus, I found the sogginess I long for.

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Metro Exodus

The Epic Games store data privacy issue is rumbling on: Steam maker Valve has suggested it's miffed Epic's launcher copies Steam user data - and it's declared it's going to investigate.

Epic has had to respond to concern about what the Epic launcher is doing under the hood with Steam-related stuff on people's PCs after Epic's app was found to be copying a Steam user data file called localconfig.vdf.

Epic has confirmed the launcher makes an encrypted local copy of your localconfig.vdf Steam file, but insisted it only imports your Steam friends with your explicit permission.

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Metro Exodus - contact@rockpapershotgun.com (Nic Rueben)

Contains spoilers.>

Metro Exodus works poorly as a morality tale, a thriller, a horror, or an epic hero s journey. Played as a lyrical ballad, however, a Soviet drinking song belted out around an oil drum camp fire, complete with bad jokes, questionable embellishments and drunken operatic flourishes, it starts to make sense. It is a profoundly odd game, I found, though not in the same ways as its predecessors. It relinquishes the series supernatural elements in favour of a campy uncanniness, a blas chuckle in the face of desolation, and a childlike optimism at finding a slightly shinier variety of shithole at the outskirts of a doomed world.

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Metro Exodus - contact@rockpapershotgun.com (Katharine Castle)

Nvidia have announced that another three monitors have joined their exclusive G-Sync Compatible fold today, taking the total number of adaptive sync / FreeSync monitors that can officially sort of take advantage of their swish variable refresh rate G-Sync tech to 15. And if that wasn’t enough, Nvidia have also added Metro Exodus to their current RTX graphics card bundle, giving new RTX buyers another ray tracing and DLSS showcase game to make the most of their new graphics card purchase. Full details below.

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Metro Exodus

How far we've come. Back at Gamescom 2018, the Digital Foundry team was hugely impressed by 4A Games' real-time global illumination technology, powered by the ray tracing hardware acceleration made possible by Nvidia's RTX 2080 Ti. There was just one problem - Team Green's top-end GPU struggled to sustain 60 frames per second at 1080p resolution, and if the this card was struggling, how would the lower-end cards compare? Thankfully, the final game possessed a revelatory increase in performance, and the goalposts have shifted dramatically, to the point where we wondered: can the 2080 Ti lock to anything like 4K60? And just what kind of ray tracing experience can you get on the RTX 2060, Nvidia's least capable ray tracing model.

Suffice to say, this exercise is going to require some serious settings tweaking - similar to our prior tests with Battlefield 5 running on the RTX 2060. And yes, it may well involve some overclocking too. But one of the biggest challenges facing us is actually a lack of granularity in the settings. But even if we are applying very coarse changes to the game here, settings tweaks are the place to start if we are going to try to achieve 60 frames per second locks. Global presets consisting of low, medium, high, ultra and extreme settings are available - but we can take low off the table as it's not compatible with ray tracing.

Each preset tends to gradually diminish volumetric lighting quality, and shadow map cascade quality. Dropping down to medium settings kills off shadows on foliage, and other unpleasant effects start to kick in, such as a noticeable reduction on screen-space relections. Our quest for a locked 60fps with ray tracing shouldn't come at the expense of a brutally compromised experience elsewhere, and I found that the high preset maintains most of the game's beauty, while acting as a very close mirror to 4A's own choices for the Xbox One X version - a good place on which to base our testing.

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Metro Exodus

Something akin to the opposite of review-bombing is going on over at the Metro Exodus Steam store page.

The Metro Exodus Steam store page doesn't sell the game - it was removed after Epic and Koch Media / Deep Silver signed a timed exclusivity deal for the game to be sold on the Epic Games store for 12 months.

That decision sparked a backlash from some Steam users who were upset Metro Exodus had left Valve's platform. And some took to review-bombing previous Metro games on Steam in a bid to show their discontent.

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Metro Exodus

Remember the days when key technological innovations in gaming debuted on PC? The rise of multi-platform development and the arrival of PC technology in the current generation of consoles has witnessed a profound shift. Now, more than ever, PlayStation and Xbox technology defines the baseline of a visual experience, with upgrade vectors on PC somewhat limited - often coming down to resolution and frame-rate upgrades. However, the arrival of real-time ray tracing PC technology is a game-changer, and 4A Games' Metro Exodus delivers one of the most exciting, forward-looking games we've seen for a long, long time. It's a title that's excellent on consoles, but presents a genuinely game-changing visual experience on the latest PC hardware.

The game is fascinating on many levels. First of all, as we approach the tail-end of this console generation, it's actually the first title built from the ground up for current-gen hardware from 4A Games - genuine pioneers in graphics technology. It also sees 4A transition from a traditional linear-style route through its games to a more open world style of gameplay, though the narrative element is much more defined, and missions can be approached in a much more Crysis-like way. Think of it more as a kind of 'wide' level design, as opposed to an Ubisoft-style, icon-filled sandbox. Regardless, this transition requires a massive rethink in the way that the world of Metro is rendered and lit, while at the same time maintaining the extreme detail seen in previous Metro titles. And remember, all of this has to work not just on the latest and greatest PCs and enhanced consoles, but on base Xbox and PlayStation hardware too.

And then there's the more forward-looking, next generation features within the game. Real-time ray tracing is now possible on PCs equipped with Nvidia RTX graphics cards, and while what we saw at Gamescom was highly impressive, we were looking at 4A Games' very earliest implementation of ray tracing, with frame-rates at 1080p dipping beneath 60 frames per second on the top-end RTX 2080 Ti. And this raises an obvious question - how would lesser cards cope? The answer comes down to 4A revising its RT implementation, revamping the technology to deliver equivalent results to its stunning ray traced global illumination solution, but doing so in such a way that allows for all of the RTX family of GPUs to deliver good results.

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Metro Exodus

The PC version of Metro Exodus is a genuine game-changer for graphics technology - a vision of the way in which developers can take real-time rendering to the next level. In some respects, it is this generation's Crysis moment - where the current state of the art is pushed to its limits, and where we see an aggressive push to deliver a taste - and maybe more - of next generation graphics.

We expected something like this simply because of the pedigree of the developer and its technology. Metro and the 4A engine command immense respect for many PC enthusiasts in terms of the way it pushes technology. Metro 2033 on PC punished the most powerful rigs and looked generally a generation apart from its console release on Xbox 360 - utilising technology in artful, non-tacked on ways above and beyond what consoles could deliver. I would know, it was the second game I played on my vintage 2010 Core i7 930 PC paired with two GTX 470s in SLI- and 2033 sure made a mess of that PC on ultra. I am not a complete masochist, but I do enjoy seeing even the best PC hardware punished.

This tradition is continued with Metro Exodus in a way that I am particularly excited about. As is, Metro Exodus' PC version takes the cake as the thing to beat for me in the future. The 4A engine has seen a vast array of upgrades, and Metro Exodus runs the gamut of graphics effects and polish that I love from first-person games. And Metro does first-person so well, starting with that most essential of elements - inhabiting the view of a character. Metro makes you feel as if you are Artyom in several ways, many of which are down to the graphical techniques in place.

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