Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Alice Bell)

Alice is on holiday, so this week it’s me, Alice, filling in for Alice. We’re deep in the trenches now, the game trenches, the February onslaught of releases. Metro is only just in our rear view mirror, and Brendan is almost a broken man. Anthem is in its bizarre week of early release for people who’ll pay for EA’s special version of Origins. Apelegs is taking the Battles Royales by storm. There is too much to do, so I might not remind people to send me what they’re playing, just so I don’t have to put it in this document, because I am busy playing some of the games that we have to play. I know, what a ridiculous thing to moan about, hey?

What are you playing this weekend? Here’s what we’re clicking on!

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Metro Exodus - contact@rockpapershotgun.com (Katharine Castle)

Once upon a time, there was an old saying in PC gaming spheres: ‘But will it run Crysis?’ Then the apocalypse happened, and civilisation retreated to the dark tunnels of its underground tube system, the phrase becoming lost and morphed in the intervening years. Now we say in hushed, hallowed tones, ‘But will it run Metro?’

The toughest of tough guys on PC these days, Metro Exodus is an absolute beast of a game that puts even today’s best graphics cards under strain, especially if you want all that juicy Nvidia RTX ray tracing and DLSS magic making everything look even prettier than it does already. Fortunately, help is at hand, as I’ve spent the last week testing practically every graphics card under sun to tell you exactly how to get the best settings on your PC, and how to get the latest instalment in the rather excellent Metro series running at a smooth 60fps.

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Metro Exodus - contact@rockpapershotgun.com (Brendan Caldwell)

Bang bang, listeners. This week we are talking about the greatest guns, the wackiest weapons, the most fabulous firearms, all in a serious and knowing fashion on the RPS podcast, the Electronic Wireless Show. The pod squad are stocking a chest full of videogame firearms, like three frightening quartermasters. Matthew is sequestering a laser pointer from Gears of War, Alice wants the exploding teddy gun from Sunset Overdrive, and Brendan is taking Symmetra’s energy gun from Overwatch. What are you taking?

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Metro Exodus - contact@rockpapershotgun.com (Alec Meer)

Like everyone else and their irradiated mutant grandmother, I’ll be playing Metro Exodus this weekend. I gave 4A’s Stalkers-on-a-train opus a quick trial run this morning, but was immediately dismayed by a surfeit of malodorous fromage in its cod-Russian-accented English dialogue. It’s not the worst I’ve heard by a long shot, but it’s broad, broad, broad – enough so that it gently undermines the moody, murderous atmosphere.

For all I know, the Russian voice acting is even sillier, but to my heathen ears playing it with voices matching its Moscow setting, translated by English subtitles, makes for a vastly more atmospheric ride on the deathtrain. I wouldn’t play Metro Exodus any other way.

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Feb 14, 2019
Metro Exodus - Deep Silver


We are pleased to confirm that Steam pre-load is now live for Metro Exodus!

PC Steam Launch Unlock Times

Worldwide - Game will unlock at one fixed time - 00.00 EST on Friday, February 15th - that translates as :

US (West Coast) - 21.00 PST, Thursday 14th Feb
UK - 05.00 GMT, Friday 15th Feb
Europe - 06.00 CET, Friday 15th Feb
Russia - 08.00 MSK, Friday 15th Feb
Australia - 13.00 AWST, Friday 15th Feb
New Zealand - 18.00 NZDT, Friday 15th Feb
Metro Exodus - contact@rockpapershotgun.com (Brendan Caldwell)

Danger: mild spoilers ahead.>

There s a pile of bodies twitching under our flashlights. My god, what is it now? Mutant wolves? Crab freaks? Spiders? Please, not more spiders. In post-apocalyptic shooter Metro Exodus, when you walk through a web, there is a terrifying animation of a hand-sized muto-spider as it crawls across your arm, your gun, and your face. I ve been enjoying the small touches like this in 4A s not-exactly-open-world shooter, this admirable attention to detail. The button to wipe your gas mask is still there. The gizmo that charges your torch is still there.

I point my torch at the heap of bodies, and it twitches again. A creature bursts out – a giant mole. I m going to shoot it now, because, sorry mole, this world is not so open that it will accept your freakery. This is still a heavily scripted adventure. I m just sticking to my lines.

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Metro Exodus

There are two sides to Metro Exodus, 4A's third and probably greatest post-apocalyptic adventure - two varieties of space engaged in a hesitant dialogue. On the one hand, there are the wilds of post-nuclear Russia, absurdly splendid, absurdly deadly and moderately open-ended, from dessicated ports where beached tankers jut like dinosaur bones, to ice-locked cities whose sewers have become intestines, clogged with squirming radioactive polyps. Here, you'll act much as you do in other virtual wilderness escapades - trotting to the points of interest you've circled on your paper map, shaking down corpses for crafting resources and avoiding or murdering the many people and things who want to make soup from your thighbones.

These are spaces in which life is cheap - cheaper, certainly, than medical kits - and the risk of ambush is unrelenting. Exploring them is a breathless yet resolutely workmanlike experience, in which you'll spend a lot of time crouched in the undergrowth, wondering whether your last three shotgun shells are enough should the bandit upstairs catch sight of your weapon's laser pointer. But running through these vistas is another kind of space, in which other kinds of action - kinder actions, in fact - are possible. This is the mighty steam locomotive that carries protagonist Artyom and his comrades from map to map, as you journey eastward from Moscow's underground in search of a new home. Between lengthy stopovers in each region, usually for the sake of fuel or to deal with obstructive locals, you'll spend an interlude aboard the train - rattling past arid woodlands, poisoned waterways and wilting apartment blocks, in one of 4A's trademark masterstrokes of location design.

Each interlude corresponds to a season - Exodus's 20-30 hour campaign spans a year in-game - and it's a joy to watch those variations play out across the train's dented hull, sand caking the engine in the dry salvages of the Caspian Sea, ice brightening the fittings in the depths of winter. You can even walk along the boiler to the prow to watch the miles disappear under your feet, like Leonardo DiCaprio glorying in the view from the Titanic. But the real triumph of the train is that it's a living place, in each sense of the word - a space that evolves during the narrative as carriages are added to serve various plot purposes, and new faces join your ranks. Metro Exodus is, in this regard, both a quest for home and a story about how journeys create their destinations, as you nourish a haven whose greatest strength is that it's utterly transitory, always in motion.

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Metro Exodus - contact@rockpapershotgun.com (Katharine Castle)

It’s been a long time coming, but the list of games with proper, honest-to-goodness Nvidia RTX support you can actually take advantage of in-game is finally getting a teensy bit longer today, as Nvidia have announced their performance-boosting DLSS tech is coming to both Battlefield V and Metro Exodus as part of their next graphics driver update – just in time for budding RTX card-owning Metro fans to get ray tracing and DLSS support when the game launches this Friday on February 15.

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Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (John Walker)

It worked! Everyone, it worked! The sacrifices we all made, they were all worth it. Some said we were fools to ritually slaughter those Fortnite players and smear our naked bodies with their blood and entrails, but look! No GTA V in the Steam Charts! And no Monster Hunter World! Sure, there’s still flipping Clancy Siege, and obviously nothing short of sacrificing a god could take out Plunkbat, but it’s a chart filled with fresh, new and even lovely games!

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Metro Exodus - contact@rockpapershotgun.com (Alice O'Connor)

The Metro series will continue and will continue on PC, publishers Deep Silver have insisted. Last week, a frustrated member of developers 4A Games had suggested on a forum that if PC peeps boycotted Metro Exodus over it becoming an Epic Games Store exclusive, then future games would skip PC. Naw, Deep Silver say, don’t sweat it. They also stress that they made the decision to switch to Epic exclusivity, not 4A Games, so don’t rag on 4A for it.

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