World of Goo developer 2D Boy believes Xbox Live Arcade "peaked" last year (2010) and that "Microsoft is not yet aware of this".
Studio co-founder Ron Carmel surveyed 200 independent game makers, some of which are responsible for significant - but undisclosed - XBLA titles.
He discovered that more developers want to make PSN games now than titles for XBLA. He also found PSN and XBLA seventh and eighth in a list of target platforms for 2011. The most popular was Windows, followed closely by Mac, iOS, Linux, Flash/browser and Android platforms.
Nearly three quarters of the developers surveyed said ease of working with a platform holder was paramount - followed by installed base and platform suitability.
When asked about specific platform holders, the majority deemed Steam, Facebook and Apple "very easy" to work with. Sony's PSN majority, like Google's Android, was "so-so". Most people found WiiWare "difficult", whereas Microsoft's XBLA was "excruciating".
"Given that ease of working with the platform owner was voted the most important factor in choice of platforms, it becomes perfectly clear why XBLA, despite being a very strong channel with a large audience and huge earning potential, is dropping in popularity among these developers," observed Carmel.
"But if things keep going the way they are, and XBLA keeps losing talented developers, I believe the diversity of games available on XBLA will diminish, quality will suffer, and revenue numbers will drop as players start to move away from an unremarkable portfolio of games. We will see a lot more 'genrefication' and big publisher franchises."
"XBLA is no longer the king it used to be. Microsoft is no longer in a position to demand exclusivity now that PSN has more developers and is growing."
Ron Carmel, co-founder, 2D Boy
"Once players start to leave in large numbers it will be too late to turn things around," he added. "Given that it takes at least a year or two to make an XBLA game, no developer would want to start working on one knowing that XBLA is declining in popularity and could be significantly weaker by the time the game is ready.
Carmel believes full-scale gamer "migration" away from XBLA is "a few years away", which allows "more than enough time for XBLA to change course".
To this end, Carmel shared "10 Things Microsoft Can Do To Improve XBLA".
"XBLA played a pivotal role in the popularisation of independent games," concluded Carmel, name-checking N+, Castle Crashers, Braid, Limbo and Super Meat Boy.
"Microsoft proved that indie games can be million sellers on consoles, and then sat on its laurels for half a decade as more nimble and innovative companies like Valve and Apple took the lead.
"I would love to see Microsoft rise to the challenge of adapting to new digital distribution landscapes," he wrote. "More healthy platforms means more interesting, creative games that push the limits of our medium."
Video: World of Goo.
The Binding of Isaac is a roguelike-or-is-it/shooter/body-horror/religion-bating curio from Edmund McMillen and Florian Himsl. It’s… different. It’s nasty. It’s funny. It’s lightning fast. It’s cruel. It’s a lot of things, in one small and very cheap package. But is it any good? In the name of finding out, Alec and Adam gathered to discuss mutant babies, shooting human waste products, dicing with the devil and laser eyeballs.> (more…)
The Binding of Isaac, the latest gruesome game from Edmund McMillen - one of the creators of Super Meat Boy , is out on Steam for both PC and Mac for $5. Pick it up.
Pinball FX developer Zen Studios has jumped to Microsoft's defence after Super Meat Boy maker Team Meat savaged the Xbox 360 manufacturer.
In a podcast published on Gamasutra, Team Meat recounted its difficult experience with Microsoft and doubted it would ever work with the company again.
Zen Studios, however, feels the Microsoft bashing isn't fair, and told Eurogamer not all developers feel the same way about the company.
"They [Team Meat] totally have the right to talk about it," Mel Kirk, Zen Studios Vice President of Marketing and Public Relations told Eurogamer this morning. "It's terrible they had a bad experience like that. Where we're coming from is, when is enough enough? Let it go already.
"There are good things happening there and we're a company willing to stand up and stick by Microsoft. They were a great partner for us. They've done wonderful things with helping us with Pinball FX 2. If we can just get a message out there that we're willing to stick up for them, that's really what I'm trying to do."
A Twitter row of sorts erupted after Kirk sent press an email questioning Team Meat's motivation for speaking out about its experience with Microsoft. Braid developer Jonathan Blow waded in, telling Zen Studios directly: "trying to discredit Team Meat's negative experience is not cool."
Kirk rejected this accusation, however. "I'm really not trying to discredit their experience," he said. "The email left our press box without the 'not for publish' on it. It was meant to get inbound requests to do controlled interviews and control the message. Obviously this turned into something totally different. I'm not trying to discredit it. I'm just trying to put it in perspective. I'm not saying they're lying. I'm not trying to say they're making it up."
Zen Studios' experience with the Microsoft Game Studios' published Pinball FX paints a different picture.
"It's not evidence of a trend," Kirk continued. "I'm at liberty to speak for [Gunstringer developer] Twisted Pixel. They absolutely had the same type of experience as us and have a great working relationship with Microsoft. They would totally second our sentiments and echo what we have to say. There are a bunch of other studios as well. We've maybe broken the ice here. Hopefully there will be others.
"There are a few companies that had a bad time, and then there are a whole bunch of us over here who are having a great time and will continue working with Microsoft."
Kirk concluded: "Game politics are notoriously messy. We're a very negative industry at times towards each other. I don't want to be negative to Team Meat. I don't want to belittle their experience. I just want to simply say, Zen Studios has had a very good experience with Xbox Live Arcade, with our producers, with our team there. We're grateful for that experience. We feel like we owe it to them to stand up and just say, hey, we had a good time with you."
And we <3 Team Meat right back. Over the weekend, they've been chatting to the cool cats over at IndieGames.com, and Ed dropped this hefty knowledge bomb:
We’re never going to make a game that couldn’t also be on PC. That’s a stupid thing for most indies to do. PC is crucial
No surprises there, considering that the Steam sales of SMB outnumber the Xbox sales by 2:1.
Don’t just take my out-of-context quote for it though, listen to the interview yourself here. There’s talk about how Tommy’s ex really >didn’t like him wearing pyjama pants outside, Ed discusses the development of The Binding of Isaac, and they dish out a bit of advice to indie devs hoping to get a Steam distribution deal.
One of the guys behind Super Meat Boy has a new game. This is it! I enjoyed their last title (review here), and am looking forward to this, Binding of Isaac.
Heading to Steam (PC and Mac) this September, the game is a randomly generated, action role-playing game shooter. It'll cost $5.
What will> the next game from Super Meat Boy creators Team Meat be? Well, it probably won’t be a Super Meat Boy sequel, going on their earlier comments. But it does, apparently, have something to do with one, some or all of these things: stabbing, cardboard, cats, trolls, teabagging, ninja sais, Benny Hill.
The boxed PC special edition of acclaimed 2010 indie platformer Super Meat Boy lands on UK shelves on 26th August, courtesy of publisher Lace Mamba Global.
You'll have two separate versions to choose from: the Ultra Edition (RRP: £19.99) or the Ultra Rare Edition (RRP: £24.99).
The Ultra Edition includes the following content:
The Ultra Rare Edition throws in a Super Meat Boy T-shirt as well.
If you're still on the fence regarding Team Meat's fiendish creation, maybe our Super Meat Boy review will encourage you to do the right thing and open your wallet.