SIDE NOTE: Yes, you are able to create games here, organize and manage your inventory/gear as well as explore this vast new region.
SIDE NOTE: Yes, you are able to create games here, organize and manage your inventory/gear as well as explore this vast new region.
The ultimate Space Adventure and Combat Video Game for PC. The Orion Project is a living, breathing and Persistent Universe allowing for you to travel the Galaxy and experience Open World Gameplay like never before!
The ultimate Space Adventure and Combat Video Game for PC. The Orion Project is a living, breathing and Persistent Universe allowing for you to travel the Galaxy and experience Open World Gameplay like never before!
They are not sequels, nor "new games". They are simply pieces of a massive (and singular) puzzle that is now complete.
Long story short ORION: Prelude (Competitive PvP) was the original game announced in 2010, a spiritual successor to the ORION: Source Beta. It was not able to release due to a series of events and we had to focus on a smaller scaled experience. This was called Dino Beatdown (Open World Co-Op). It was a disaster and so we continued to work on improving it using the revenue made and the next massive chunk was ORION: Dino Horde (Arena PvP, Duel).
With the success of Dino Horde we were finally were able to deliver the experience originally promised (Prelude) back in 2010. And then some - considering the original Prelude was to be strictly PvP and only have three game modes (CTF, Vital, Deathmatch) compared to it's modern day predecessor (15 game modes and a variety of play styles). Comparison:
Original Prelude / Modern Prelude
3 Modes / 15 Modes
5 Dinosaurs / 10 Dinosaurs (All Playable)
30 Weapons&Gear / 50 Weapons&Gear
5 Multiplayer Maps / 20+ Multiplayer Maps & SDK
It is now called ORION: Prelude because it *finally* is ORION: Prelude.
You can read the full story / reasoning here:
http://artistryingames.com/spiraling-control-incredible-journey-spiral-game-studios/
They are not sequels, nor "new games". They are simply pieces of a massive (and singular) puzzle that is now complete.
Long story short ORION: Prelude (Competitive PvP) was the original game announced in 2010, a spiritual successor to the ORION: Source Beta. It was not able to release due to a series of events and we had to focus on a smaller scaled experience. This was called Dino Beatdown (Open World Co-Op). It was a disaster and so we continued to work on improving it using the revenue made and the next massive chunk was ORION: Dino Horde (Arena PvP, Duel).
With the success of Dino Horde we were finally were able to deliver the experience originally promised (Prelude) back in 2010. And then some - considering the original Prelude was to be strictly PvP and only have three game modes (CTF, Vital, Deathmatch) compared to it's modern day predecessor (15 game modes and a variety of play styles). Comparison:
Original Prelude / Modern Prelude
3 Modes / 15 Modes
5 Dinosaurs / 10 Dinosaurs (All Playable)
30 Weapons&Gear / 50 Weapons&Gear
5 Multiplayer Maps / 20+ Multiplayer Maps & SDK
It is now called ORION: Prelude because it *finally* is ORION: Prelude.
You can read the full story / reasoning here:
http://artistryingames.com/spiraling-control-incredible-journey-spiral-game-studios/