Call to Arms - Gates of Hell: Ostfront - [GoH] Ty
Update 41: V 1.035.0 [Live]


Change Log

Highlights
  • Set 'Late' war as standard, as it is the most popular period and includes all 4 nations in the game.
  • Optimized textures (improves loading time, reduces memory consumption, optimizes cashing).
  • Improved rendering performance
  • Updated all video option presets.
    - Specifically configured the “Ultra” setting for those players with 32GB of VRAM+RAM.
    - Redesigned the “high” and “medium” graphic settings to be drastically better in visual quality than before, suitable for the players who want immersive graphics but run into memory issues. If you feel that the game is not working well with your system, feel free to try these new presets. your PC will run better and the game will still look great.
    - Redesigned the “low” and “minimum” graphic settings to vastly improve the game visuals without additional system load.

Conquest
  • Fixed maps so that conquest airstrike airplanes are not spawning failing to work due to spawning 'drowned' over water. Note for modders: Position (0,0) of a conquest map must be not below water level.
  • Fixed USA missing MG for defenses in conquest
  • Fixed crash in conquest when returning to campaign screen

Multiplayer
  • Updated zones on 1v1 Farmstead and 3v3 Trenches for BZ gamemode
  • Updated zones on 3v3 Trenches, 3v3 Steppe, 3v3 Mortain Station, 4v4 Kylmapuro and 4v4 Martinville Ridge for AM gamemode
  • Updated flare ammo for artillery signalers:
    - 105mm = 10 flares (9 + 1 in gun)
    - 155mm = 8 flares (7 + 1 in gun)
    - 203mm and 240mm = 6 flares (5 + 1 in gun)

  • Updated in multiplayer 155mm artillery barrage to shoot 4 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 203mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 240mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated some mid and late USA Garand soldiers from inf_tier2_lite to inf_tier2 (from 2 to 3 command points)

  • Fixed synchronization of empty weapon drop
  • Fixed USA bots in conquest attempting to buy a incorrectly named rifle squad

  • Increased capture weight of Jagdtiger in conquest to match other Heavy tanks

  • Reduced Capture weight of Tier 4 infantry from 3 to 2.5
  • Reduced Capture weight of Tier 1 & 2 Finnish infantry to be only +0.25 of other nations instead of +0.5
  • Reduced Capture weight of Tier 3 & 4 Finnish infantry to be only +0.5 of other nations instead of +1
  • Reduced amount of grenade bounce after thrown onto terrain

Single Player
  • Updated skirmish sp/coop check+player count difficulty variation.
  • Updated US skirmishes for offensive doctrine hero starting unit to be M5 Stuart(3).

  • Fixed crash in 'Back to square one' mission
  • Fixed numerous issues in missions
  • Fixed coop teleporting of enemy tanks in skirmishes

Everything else
  • Added shader cache files to reduce potential stuttering
  • Added camo pattern for sdkfz 6/2
  • Added camo pattern for sdkfz 7/2

  • Updated location of ammunition hitboxes on all wet stowage shermans
  • Updated holes/weakpoint volumes in front armor of jumbo and field jumbo
  • Updated some 3d models for improved performance
  • Updated M45 Quad .50 cal to be movable with 1 crew at reduced speed
  • Updated death animations (fixed arm spaz).
  • Updated post interaction scripts
  • Updated new barbed wire fences to be destructible with wire cutter
  • Updated weapon view in direct control / 3p to use loaded ammo instead of basefilling


  • Fixed memory leak in MP units in session
  • Fixed units trying to drive over and getting stuck on memorial statues
  • Fixed cows and other animals standing up after being killed, upon loading of a save game
  • Fixed prone death animation teleportation.
  • Fixed Ger early war rifle grenadier to have rifle grenade equipped at spawn
  • Fixed volumes For several buildings
  • Fixed issue with USA soldier not having m18 recoilless rifle
  • Fixed some issues with all languages' localization
  • Fixed English localization for HVAP
  • Fixed obstacles for 5t and 16t cranes so units don't try to path through them
  • Fixed m4 turret gunner pose.
  • Fixed armor volumes on m4_75_early
  • Fixed new light poles from falling when shot by .30cal MGs
  • Fixed USA latewar non vt radio operators command point costs
  • Fixed panzerwerfer42's mg_aa animation and boarding animation bugs.
  • Fixed crash when direct controlling a unit with binoculars in inventory
  • Fixed Sdkfz251D/1 missing standard and camo x textures
  • Fixed Ferdinand texture

  • Increased health regeneration for defense squads
  • Increased accuracy radius size growth for bolt-action and semi-auto rifles when moving aim point quickly by ~20%
  • Increased size of explosion vfx from satchel charges

  • Reduced bursting accuracy for semi-auto and auto rifles slightly

  • Removed some temporary files
  • Removed "zeroing" from semi-auto rifles
  • Removed old 57mm ammo from resupply
  • Removed old placeholder US/british ammuntion files
  • Removed ammo label in the middle of the screen in third person


r15668
Call to Arms - Gates of Hell: Ostfront - Culee
Open Beta Change Log
Update 41: V 1.035.0

(Opt into open beta in order to access this update).

Change Log

Highlights
  • Set 'Late' war as standard, as it is the most popular period and includes all 4 nations in the game.
  • Optimised textures (improves loading time, reduces memory consumption, optimises cashing).
  • Improved rendering performance
  • Updated all video option presets.
    - Specifically configured the “Ultra” setting for those players with 32GB of VRAM+RAM.
    - Redesigned the “high” and “medium” graphic settings to be drastically better in visual quality than before, suitable for the players who want immersive graphics but run into memory issues. If you feel that the game is not working well with your system, feel free to try these new presets. your PC will run better and the game will still look great.
    - Redesigned the “low” and “minimum” graphic settings to vastly improve the game visuals without additional system load.

Conquest
  • Fixed maps so that conquest airstrike airplanes are not spawning failing to work due to spawning 'drowned' over water. Note for modders: Position (0,0) of a conquest map must be not below water level.
  • Fixed USA missing MG for defenses in conquest

Multiplayer
  • Updated zones on 1v1 Farmstead and 3v3 Trenches for BZ gamemode
  • Updated zones on 3v3 Trenches, 3v3 Steppe, 3v3 Mortain Station, 4v4 Kylmapuro and 4v4 Martinville Ridge for AM gamemode
  • Updated flare ammo for artillery signalers:
    - 105mm = 10 flares (9 + 1 in gun)
    - 155mm = 8 flares (7 + 1 in gun)
    - 203mm and 240mm = 6 flares (5 + 1 in gun)

  • Updated in multiplayer 155mm artillery barrage to shoot 4 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 203mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated in multiplayer 240mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
  • Updated some mid and late usa garand soldiers from inf_tier2_lite to inf_tier2 (from 2 to 3 command points)

  • Fixed synchronization of empty weapon drop
  • Fixed USA bots in conquest attempting to buy a incorrectly named rifle squad

  • Increased capture weight of Jagdtiger in conquest to match other Heavy tanks

  • Reduced Capture weight of Tier 4 infantry from 3 to 2.5
  • Reduced Capture weight of Tier 1 & 2 Finnish infantry to be only +0.25 of other nations instead of +0.5
  • Reduced Capture weight of Tier 3 & 4 Finnish infantry to be only +0.5 of other nations instead of +1
  • Reduced amount of grenade bounce after thrown onto terrain

Single Player
  • Updated skirmish sp/coop check+player count difficulty variation.
  • Updated US skirmishes for offensive doctrine hero starting unit to be M5 Stuart(3).

  • Fixed crash in 'Back to square one' mission
  • Fixed numerous issues in missions
  • Fixed coop teleporting of enemy tanks in skirmishes

Everything else
  • Added shader cache files to reduce potential stuttering
  • Added camo pattern for sdkfz 6/2
  • Added camo pattern for sdkfz 7/2

  • Updated location of ammunition hitboxes on all wet stowage shermans
  • Updated holes/weakpoint volumes in front armor of jumbo and field jumbo
  • Updated some 3d models for improved performance
  • Updated M45 Quad .50 cal to be movable with 1 crew at reduced speed
  • Updated death animations (fixed arm spaz).
  • Updated post interaction scripts
  • Updated new barbed wire fences to be destructible with wire cutter
  • Updated weaponview in direct control / 3p to use loaded ammo instead of basefilling


  • Fixed memory leak in MP units in session
  • Fixed units trying to drive over and getting stuck on memorial statues
  • Fixed cows and other animals standing up after being killed, upon loading of a save game
  • Fixed prone death animation teleportation.
  • Fixed Ger early war rifle grenadier to have rifle grenade equipped at spawn
  • Fixed volumes For several buildings
  • Fixed issue with USA soldier not having m18 recoilless rifle
  • Fixed some issues with PL Localization
  • Fixed some issues with UA Localization
  • Fixed some issues with FR Localization
  • Fixed English localization for HVAP
  • Fixed obstacles for 5t and 16t cranes so units don't try to path through them
  • Fixed m4 turret gunner pose.
  • Fixed armor volumes on m4_75_early
  • Fixed new light poles from falling when shot by .30cal MGs
  • Fixed usa latewar non vt radio operators command point costs
  • Fixed panzerwerfer42's mg_aa animation and boarding animation bugs.

  • Increased health regeneration for defense squads
  • Increased accuracy radius size growth for bolt-action and semi-auto rifles when moving aim point quickly by ~20%
  • Increased size of explosion vfx from satchel charges

  • Reduced bursting accuracy for semi-auto and auto rifles slightly

  • Removed some temporary files
  • Removed "zeroing" from semi-auto rifles
  • Removed old 57mm ammo from resupply
  • Removed old placeholder US/british ammuntion files
  • Removed ammo label in the middle of the screen in third person




Update to the Open Beta (Dec 7th)

Change Log
  • Fixed crash in conquest when returning to campaign screen
  • Fixed crash when direct controlling a unit with binoculars in inventory

  • Fixed Sdkfz251D/1 missing standard and camo x textures
  • Fixed Ferdinand texture
  • Updated (restored) dxt5 for flora because dxt1 leaves bad black edges

  • Fixed ua/ru localization
Dec 1, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Hotfix 3

  • Fixed numerous mission scripting issues
  • Fixed and improved localizations

  • Added new shader cache files
Nov 30, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Hotfix 2
  • Fixed numerous mission issues
  • Fixed issues with euro_barn_shed
  • Fixed issue with vehicles driving into cathederal
  • Fixed AA Regelbau Collision
  • Fixed AT Regelbau Collision
  • Fixed Observe Regelbau Collision
  • Fixed Flak Ring Regelbau Collision
  • Fixed Mortain Train Station Vision & X model
  • Fixed Crypt 1 & 2 Collision
  • Fixed French barn 01 floating roof/building
  • Fixed USA snipers not having stealth icon
  • Fixed some overly bright weathers
  • Fixed volume height for euro_town_walls so they provide kneeling cover for infantry
  • Fixed m3a1 halftrack label "band" label to be "hand".
  • Fixed floating building destruction in French_barn_01
  • Fixed numerous localization issues
  • Fixed M8 Greyhounds losing their coax .30 mg when being resupplied between missions in conquest. Unfortunately any bugged vehicle in current saved games will remain bugged. Newly purchased vehicles will be fixed.
  • Fixed Sherman 76 m4a1_76w, m4a1_76w_mid that couldn't reload main gun when hatch was closed
  • Fixed targeting class for m12_gmc from a cannon to a mobile spg
  • Fixed missing localization for HVAP ammo type

  • Added [SKIRMISH] to name of USA campaign missions that are skirmish style missions
  • Added new voice actors to the credits
  • Added gas brassard damage levels.
  • Added missing desc_ammo_generic file to FR localization
Nov 29, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Hotfix 1

  • Fixed "Hills of St. Lo" aircraft failing mission
  • Fixed missing Pointe du Hoc lines
  • Fixed crash on conquest USA when trying to use the recon P47.
Call to Arms - Gates of Hell: Ostfront - Herr Flick


“Soldiers, Sailors, and Airmen of the Allied Expeditionary Force: you are about to embark upon the Great Crusade!”

Release
Community members! Today we proudly announce the release of Call to Arms - Gates of Hell: Liberation!
This DLC introduces the western front action in 1944, featuring the US faction, as well as German western front content.
A year and a half of working non- stop has resulted in our biggest DLC to date. We would like to thank everyone that supported us while we were developing this love baby, and now it’s time to release it!

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Release the Kraken
We’ve had a lot of positive feedback from the content creators we asked to showcase Liberation; they confirm the Western Front with its Bocages and other unique features make for a different feel to gameplay altogether. This is not the Eastern Front!
It’s not like we’ve actually released the Kraken but after you’ve tried it, you’ll probably agree that this is something quite different. It ought to be; the sheer number of maps, assets and models make for a package that is indeed a whole new front. It’s larger than its base game was, when it was released in 2021!

HD Link

Units
Yes, Liberation is our largest DLC package to date. This clearly shows, everywhere you look. Aside from all the editor assets and maps, we have a pretty long list of vehicles that come with Liberation. This would be obvious perhaps; the US army wasn’t short on variety!

HD Link

The Liberation DLC contains:
  • 10 US single player missions, including 4 US skirmishes
  • 6 German single player missions
  • 150+ new US and German vehicles, cannon, ships, aircraft and tanks
  • 50 new small arms
  • 500+ new humanskins
  • 20 new MP maps
  • 25 new DCG (Conquest) maps
  • 500+ new editor assets for the western European theater.

HD Link

Novice players
Call to Arms - Gates of Hell is a fairly realistic game. The sheer amount of units, game mechanics and gimmicks of the game can sometimes appear daunting to new players. Experience tells us that if you’re switching in from another RTT/ RTS game, you run into the learning curve unexpectedly, and you might be kicking yourself after a while for not having watched our official tutorials on YouTube, or not having played the in- game tutorial missions. So that definitely comes recommended. Alternatively one can dive into the Game manual or our FanWiki to get to know more about Call to Arms - Gates of Hell as well. And for those that prefer asking the community, there’s always our Discord server.

Additions
Some of the material will become available in the days after launch, and we will update the game for this in the coming week, or as soon as these items become available. These are the briefing videos for the German singleplayer campaign and some parts of localisation.

Available worldwide now!
So without further ado, get “Liberation”, hit the beaches, and dive into the most immersive RTS depiction of the Western Front you have ever tried:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

Nov 29, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Update 40: V 1.034.0

Change Log

Highlights
  • Added Liberation DLC with all the US and German content
  • Added new MOCAP death animations
  • Added t28e to sov midwar mp roster
  • Added t35_late to sov midwar mp roster
  • Added AA MG to lend lease stuarts

  • Fixed towed guns not spawning attached to towing vehicle in Multiplayer

Everything else

  • Added new 15mm HE FX and adjusted 15mm tracers
  • Added 30 second cooldown to all squad_2_recon that had it at 0
  • Added localization for hvap ammo type.
  • Added ability to shoot off light bulbs with bullets
  • Added poses to m3 stuart and m3a1 stuart
  • Added turret speed defines for more consistent final turret traverse speeds
  • Added new portraits

  • Updated doctrine_sdkfz234_4 to tier 2 (Scorched Earth)
  • Updated zones on 1v1 losheim gap for both gamemodes
  • Updated some localizations
  • Updated P47 texture
  • Updated zones on 4v4 hill 331 for both gamemodes
  • Updated sov sherman mp cost consistency with usa shermans

  • Fixed that mid war soviet semiauto single buy is SVT40
  • Fixed some issues on Stalin's big guns (Talvisota)
  • Fixed missing small icons for doctrine_ba20_mid and doctrine_ba20_late
  • Fixed pathing issue with cliffs on DCG Kymhi airfield and Jymhi airfield winter
  • Fixed house garrison ending up underground on MP Sikovitsy
  • Fixed reinforcement buttons being stretched
  • Fixed issue with sdkfz6/2 pointing gun straight up
  • Fixed WP and instant smoke shell FX hitting water terrain
  • Fixed to squad names (ua/ru localization)
  • Fixed price of avt40 in MP
  • Fixed zis6 texture
  • Fixed cossacks cp being too high
  • Fixed issue with AT rifles causing double damage per shot (updated interaction scripts for damage_process_pierce)
  • Fixed target class for goliath tanks
  • Fixed rear wheel for BF109 G6
  • Fixed crew issues with panzer35s
  • Fixed missing thickness volumes for Il-2
  • Fixed German parka uniforms.
  • Fixed icon_small for mid war fallschirm offensive squad
  • Fixed texpoly texture issues with file dependencies

  • Increased limit of doctrine_squad_volksgrenadieredetach from 4 to 5
  • Increased reload time for 82mm_bm8_48 by 30s
  • Increased cost of panzer4f1 by 40 mp
  • Increased cost of kv1_40 by 45 mp

  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360
  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360s
  • Reduced CP cost of Panzer 4 F1 in conquest by 5
  • Reduced CP cost of T3476 M1940 by 5 to 30 in Conquest
  • Reduced doctrine_panzer3flamm cost by 5 dp (midwar)
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp

  • Removed bazooka from defensive pre spawned humans for conquest AI
Nov 28, 2023
Call to Arms - Gates of Hell: Ostfront - Herr Flick
Call to Arms - Gates of Hell: Ostfront - Culee


Dear players, the Steam Autumn sale is drawing to an end, so use this opportunity to get your hands on the game and all the DLCs!

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/

And the closing of the sale means the coming of the Liberation DLC. Here are some pictures of the testing of the US campaign. Incredible visuals and historically accurate scenarios await you. Have you wishlisted it yet? Stay tuned for more news like this one!





https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Open Beta
We will be updating Open Beta today with more juicy fixes and improvements. Thanks to everybody who reported feedback to us.

Nov 26, 2023
Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! We have passed another threshold, and it seems the momentum is really there. Our community is growing and, helped by a very handsome sale, we passed 5.000 concurrent users today.

With our "Liberation" DLC just around the corner, it does seem to be a good moment to get started on Call to Arms - Gates of Hell; the discount will not get higher, and there's only a few days left to take advantage of the situation. Tell all your friends!

https://store.steampowered.com/app/400750

In the meantime, with its release scheduled for November 29th, have you put “Liberation” on your wishlist yet? Do it now!

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/
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